Class Roll



Lord/Knight Lord
Eliwood, a young noble of Pherae. A swordfighter with an important mission.

Lord/Blade Lord
Lyn, a warrior from the Sacae Plains. A swordfighter with an important mission.

Lord/Great Lord
Hector, a young noble of Ostia. An axefighter with an important mission.

Cavalier
Mounted knights with superior movement. Well balanced for speed, defense, & attack.

Paladin
A title given to cavaliers whose life have been dedicated to the cause of justice.

Archer
Lightly armored warriors armed with bows. Can attack from a distance.

Knight
Heavily armored knights. Superior defense outweighs his poor movement and speed.

Monk
Ascetic wielders of sacred light magic. Superior ability to hit but low in power.

Cleric
Wielders of sacred staves that aid allies. Cannot use weapons and cannot fight.

Thief
Rogues and fortune-hunters. Possess weak attacks but many other skills.

Mercenary
Professional soldiers-for-hire. Well balanced, with superior abilities all around.

Fighter
Axe-wielding powerhouses whose wild fighting results in poor defenses.

Troubadour
Mounted maidens whose sacred staves aid allies. High movement. Can’t attack.

Myrmidon
Swordsmen from the eastern lands. Specialized in swift killing strokes.

Mage
Mages schooled in anima magic. Bypass most defenses but weak against weapons.

Nomad
Nomads of the eastern plains. Skilled in horseback archery. Incredibly swift.

Brigand
Mighty axefighters especially skilled in mountain combat.

Pirate
Axe-wielding privateers trained to fight on the high seas.

Shaman
A master of elder black magic. Very powerful but very slow as well.

Bard
Musicians whose songs inspire allies. Cannot use weapons or attack.

Dancer
Dancers whose grace soothes allies. Cannot use weapons or attack.

Pegasus Knight
Knights who soar the skies on pegasi. Strong against magic. Weak against bows.

Wyvern Rider
Knights who rule the skies from wyvern-
back. Vulnerable only to bows and magic.

Hero
The finest of all mercenary warriors. Expert in all fields of combat.

Warrior
A title awarded to battle-tested warriors. The strongest of all fighters.

Druid
A title received by shamans who focus their powers toward mastering dark arts.

Valkyrie
A title given to the finest troubadours. Wields sacred magic to aid allies.

Falcon Knight
A title bestowed upon skilled pegasus knights. Superb speed and magic resistance.

Swordmaster
A title given to those dedicated to the sword. Incredible speed and killing strokes.

Berserker
A title for those who live to fight. Strong in mountains or at sea. Skilled in killing blows.

Sage
A title given to advanced mages. They wield magic and can carry rods.

Bishop
A title given to monks who have attained enlightenment. Wields magic for offense.

Nomadic Trooper
A title earned by combat-hardened nomads. Sword-swinging, arrow-flinging warriors.

Sniper
A title won by veteran archers. None can match their skill with the bow.

General
A title earned by seasoned knights. Excellent offensive and defensive skills.

Wyvern Lord
A title earned by only truly skilled wyvern riders. Well-balanced warrior.

Dark Druid
A druid whose soul has been sacrificed to darkness in an appeal for power.

Assassin
Masters of the killing arts. Possess the skill to kill a foe instantly.

Magic Seal
A foul creature born of heresy. Negates the effects of magic.

Corsair
Powerful axefighters who are unusually skilled at combat in water.

Soldier
Average footsoldiers possessing no unique abilities. Uses a spear in battle.

Archsage
A title reserved only for those who have mastered all types of magic and all staves.

Transporter
A merchant who transports goods and supplies. Cannot engage in combat.