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Fire Emblem: Radiant Dawn
Bonus EXP

Credits: Pegasus Knight, Valhalla, SwordsAreShiney

Using Bonus EXP

The Bonus EXP required for a full Level up (in Normal mode) is: (50 × Character's Level) + 50

To obtain the Bonus EXP required for a specific amount of experience points, just multiply the above amount by (experience points) / 100.

If playing in Easy mode, the Bonus EXP required is multiplied by 2/3. While in Hard mode, it's multiplied by 2.

Example:

Ilyana is a Level 1 Thunder Sage. To give her 100 experience points, and thus raise her to Level 2, requires (50 × (1 + 20)) + 50 = 1100 Bonus EXP.

Obtaining Bonus EXP

Notes:

Turn limits: For all criteria marked "Turns",  the Bonus EXP listed is the maximum amount that can be obtained. If your turn count exceeds the non-bracketed number in the "Max Turns" column, the Bonus EXP will be halved. If it exceeds the bracketed () number, no Bonus EXP will be obtained.

Other units: If any chapters feature NPC or Partner units, any Experience they gain is converted into Bonus EXP at the end of the chapter.

Ch Criteria Max turns Easy/Normal Hard
1-P
Clear
-
40
20
Turns
10 (15)
20
10
1-1
Clear
-
80
40
Turns
7  (9)
40
20
1-2
Clear
-
120
60
Turns
10 (15)
60
30
1-3
Clear
-
160
80
Turns
10 (15)
80
40
Partners units' survival (per unit, max 2)
-
200 (Easy only) -
Player units' escape (per unit, max 8)
-
25 (Normal only)
12.5
Partner units' escape (per unit, max 2)
-
100 (Normal only) 50
1-4
Clear
-
300
150
Turns
10 (15)
150
75
1-5
Clear
-
400
200
Turns (Easy mode only)
10 (15)
100
50
1-6
Part 1
Clear
-
600
300
Turns
10 (13)
300
150
1-6
Part 2
Clear
-
800 400
Turns
15 (18)
400
200
Marado army's survival (per unit, max 8)
-
200
100
Prisoners' survival (per unit, max 5)
-
200
100
1-7
Clear
-
1000
500
Turns
10 (15)
500
250
Prisoners' survival (per unit, max 5) -
200
100
Prisoners' escape (per unit, max 5) -
400
200
1-8
Clear
-
1500
750
Turns
6 (10)
750
375
Prisoners' survival (per unit, max 6) -
200
100
1-9

Clear
-
2000
1000
Turns
13 (18)
1000
500
1-F

Clear
-
2500
1250
Turns
12 (15)
1250
625
Ch Criteria Max turns Easy/Normal Hard
2-P
Clear
-
1000
500
2-1
Clear
-
1500
750
Turns
15 (20)
750
375
Volunteers' survival (per unit, max 4)
-
400
200
2-2
Clear
-
2000
1000
Turns
7 (9)
1000
500
2-3
Clear
-
2500
1250
Turns
11 (14)
1750
875
Enemy units' survival (per unit, max 50)
-
200
100
2-F
Clear
-
3000
1500
3-P
Clear
-
1500
750
Turns
7 (10)
750
375
Gallian army's survival (per unit, max 28 on Easy mode, 23 on Normal mode)
-
200
100
3-1
Clear
-
2000
1000
Turns
10 (12)
1000
500
3-2
Clear
-
2500
1250
Turns
15 (20)
1250
625
3-3
Clear
-
3000
1500
Turns
10 (14)
1500
750
Horses' survival (per horse, max 8)
-
200
100
Senator's survival (per unit, max 2)
-
500
250
3-4
Clear
-
3500
1750
Turns
10 (12)
1750
875
Gallian army's survival (per unit, max 5)
-
200
100
3-5
Clear
-
4000
2000
3-6
Clear
-
4500
2250
3-7
Clear
-
5000
2500
3-8
Clear
-
5500
2750
Turns
20 (25)
2750
1375
Ch Criteria Max turns Easy/Normal Hard
3-9
Clear
-
6000
3000
Turns
10 (15)
3000
1500
Villages burning (per village, max 6)
-
100
50
Villages not on fire (per village, max 6)
-
1000
500
3-10
Clear
-
6500
3250
Turns
10 (15)
3250
1625
Crimean army's survival (per unit, max 17)
-
200
100
3-11
Clear
-
7000
3500
Turns
10 (15)
3500
1750
3-12
Clear
-
7500
3750
3-13
Clear
-
8000
4000
3-F
Clear
-
10000
5000
Turns
10 (15)
5000
2500
4-P

Clear -
2000
1000
Turns
10 (15) 1000
500
4-1
Clear -
2500
1250
Turns
10 (15) 1250
625
4-2
Clear -
3000
1500
Turns
10 (15) 1500
750
4-3
Clear -
3500
1750
Turns
12 (18)
1750
875
4-4
Clear -
4000
2000
Turns
10 (15) 2000
1000
4-5
Clear
-
5000
2500
Turns
10 (15) 2500
1250
4-F-1
Clear
-
4000
2000
Turns
10 (15) 2000
1000
4-F-2 Clear
-
5000
2500
Turns
10 (15) 2500
1250
Ch Criteria Max turns Easy/Normal Hard
4-F-3 Clear
-
8000
4000
Turns
10 (15) 4000
2000
4-F-4 Clear
-
10000
5000
Turns
10 (15) 5000
2500

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