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Fire Emblem: Radiant Dawn
Calculations
Credits: Pegasus Knight
Notes: Any
fractions are omitted
Double attack
| Property |
Calculations |
|---|---|
| Attack Speed | = Speed - (Weapon Weight - Strength, take as 0 if negative) |
Double attack if: (Attack Speed - enemy's Attack Speed) >= 4
Damage
| Property |
Calculations |
|---|---|
| Physical damage | = Strength + [(Weapon
Might + Weapon triangle bonus)
x Effective coefficient] + Buddy support bonus + Height bonus |
| Physical defence | = Defence + Buddy support bonus + Terrain Bonus |
| Magical damage | = Magic + [(Weapon
Might + Weapon triangle bonus) x
Effective coefficient] + Buddy support bonus + Height bonus |
| Magical defence | = Resistance + Buddy support bonus + Terrain bonus |
| Damage | = [(Physical damage - enemy's Physical defence) or (Magical damage - enemy's Magical defence)] x Critical coefficient |
Weapon triangle bonus: +1 if weapon is good against enemy's weapon,
-1 if bad against enemy's weapon
Physical weapon triangle: Swords > Axes > Lances > Swords
Magical weapon triangle A: Fire > Wind > Thunder > Fire = Anima
Magical weapon triangle B: Anima > Light > Dark > Anima
(">" means is "strong against")
Accuracy
| Property |
Calculations |
|---|---|
| Accuracy | = Weapon Hit + (Skill
x 2) + Luck +
Weapon triangle bonus + Biorhythm bonus + Buddy support bonus +
Leadership bonus + Affinity bonus + Height bonus |
| Avoid | = (Attack Speed x 2) +
Luck + Biorhythm bonus + Buddy support bonus +
Terrain bonus + Leadership bonus + Affinity bonus |
| Battle accuracy | = Accuracy - enemy's
Avoid [lowest value is 0, highest
value is 100] [%] |
| Staff accuracy | = ? [%] |
Weapon triangle bonus: +10 if weapon is good against enemy's weapon, -10 if bad against enemy's weapon
Critical
| Property |
Calculations |
|---|---|
| Critical rate | = Weapon Critical + (Skill / 2) + Bond support bonus + Critical bonus |
| Dodge | = Luck + Bond support bonus |
| Battle critical rate | = Critical rate -
enemy's Dodge [%] |
Bond support bonus: 0 to +10 depending on support type
Critical bonus: See class chart
Skill activation
| Property |
Calculations |
|---|---|
| Activation rate |
= Specific skill activation rate + Biorhythm bonus [%] |
Specific skill activation rate: Please view the Skills list
Biorhythm bonus: +10 if arrow is pointing at highest, +5 if pointing at
high, -5 if pointing at low and -10 if pointing at lowest
Rescue and Shove
Rescue if: (Weight - 2) >= other unit's Weight
Shove if: (Con + 2) >= other unit's Weight
Note 1: Only units with the Shove skill can shove
Note 2: Mounted units cannot be rescued
Stealing
Steal if: Attack Speed > enemy's Attack Speed and Strength >
enemy's item Weight
Note 1: User must have the Steal skill to steal items (obviously)
Note 2: Equipped and/or locked weapons cannot be stolen
Finding desert items
| Property |
Calculations |
|---|---|
| Success rate |
= Skill + Thief Bonus + Biorhythm bonus [%] |
Thief Bonus: 60 if user is a Thief, Rogue or Whisper
Biorhythm bonus: +20 if arrow is pointing at highest, +10 if
pointing at
high, -10 if pointing at low and -20 if pointing at lowest
Weapon Ranks
| Weapon
Rank |
Required
WEx |
Total
WEx |
|---|---|---|
| - to E |
1 |
1 |
| E to D |
30 |
31 |
| D to C |
40 |
71 |
| C to B |
50 |
121 |
| B to A |
60 |
181 |
| A to S |
70 |
251 |
| S to SS |
80 |
331 |