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Fire Emblem: Radiant Dawn
Chapter info (Part 3)
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Part 1 | Part
2 | Part 3
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Part 3:
Intersecting Vows
Prologue: The Great Advance

Victory: Skrimir arrives
Defeat: Ike, Ranulf or Skrimir
dies
Affinity: Earth
Chapter 1: Laguz and Beorc

Victory: Rout within 12 turns
Defeat: Ike dies or 12 turns
pass
Affinity: Thunder
Chapter 2: Stormclouds

Victory: Defeat boss
Defeat: Ike dies
Units out: 16, including Ike
Affinity: Dark
Chapter 3: River Crossing

Victory:
Easy: Set all objects on fire within 18 turns
Normal: Set all objects on fire within 15 turns
Defeat:
Easy: Ike dies or 18 turns pass
Normal: Ike dies or 15 turns pass
Units out: 11, including Ike
Affinity: Light
Chapter 4: The General's
Hand

Victory: Ike and Ranulf
arrive
Defeat: Ike or Ranulf dies
Units out: 12, including Ike
and Ranulf
Affinity: Wind
Chapter 5: Retreat!

Victory: Defend for 10 turns
or defeat boss
Defeat: Ike dies or enemy
reaches defended area
Units out: 16, including Ike
Affinity: Fire
Beast tribe allies cannot participate in this chapter.
Chapter 6: A Reason to
Fight

Victory: Defeat a certain
number of enemy
Defeat: Micaiah or Sothe dies
Units out: 12, including
Micaiah and Sothe
Affinity: Heaven
Switch to Micaiah's group. If Lethe and Mordecai are defeated (as
enemies), they will still return later.
Chapter 7: Rivals Collide

Victory: Survive for 12 turns
Defeat: Ike or Ranulf dies
Units out: 10, including Ike
and Ranulf
Affinity: Thunder
Switch to Ike's group. If any of Micaiah's characters are defeated
(as enemies), they will still return later.
Chapter 8: Incandescent
Glow

Victory: Rout
Defeat: Ike or Ranulf dies
Units out: 12, including Ike
and Ranulf
Affinity: Earth
Chapter 9: Marauders

Victory: Defeat boss
Defeat: Geoffrey dies
Units out: 7, including Geoffrey
Affinity: Wind
Switch to Geoffrey's group.
Chapter 10: The Heart of
Crimea

Victory: Rout
Defeat: Ike, Ranulf or Elincia
dies
Units out: 14, including Ike
and Ranulf
Affinity: Water
Switch to Ike's group. Elincia is a NPC unit
Chapter 11: Just Cause

Victory: Seize
Defeat: Ike, Ranulf, Sigrun or
Tanith dies
Units out: 12, including Ike,
Ranulf, Sigrun and Tanith
Affinity: Fire
Reyson cannot participate in this chapter.
Chapter 12: The Price

Victory: Rout a certain
number of enemies
Defeat: Micaiah, Sothe or
Tauroneo dies
Units out: 13, including
Micaiah, Sothe and Tauroneo
Affinity: Heaven
Switch to Micaiah's group If any of Ike's characters are defeated
(as enemies), they will still return later.
Chapter 13: Blood Contract

Victory: Protect defence
line for 12 turns
Defeat: Micaiah, Sothe or
Tauroneo dies, or defence line is infiltrated
Units out: 13, including
Micaiah, Sothe and Tauroneo
Affinity: Earth
If any of Ike's characters are defeated (as enemies), they will still return later.
Final Chapter: From Pain,
Awakening

Victory: Rout
Defeat: Ike, Ranulf or Sigrun
die
Units out: 12, including Ike,
Ranulf and Sigrun
Affinity: Water
Switch to Ike's group. Leanne cannot participate in this chapter. If any of Micaiah's characters are defeated (as enemies), they will still return later.
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