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Fire Emblem: Radiant Dawn
Terrain data

Groups:

Notes:

Flying units do not receive any terrain benefits other than HP recovery (unless marked with a single apostrophe (*)).

Terrain
Avoid
Def
Res
Heal
Foot
Arm
Mag
Knt
Fly
Thf
Bst1
Bst2
Drg1
Drg2
Civ
High obstacles
0
0
0
-
-
-
-
-
-
-
-
-
-
-
-
Low obstacles
0
0
0
-
-
-
-
-
1
-
-
-
-
-
-
Plain, Floor, etc.
0
0
0
-
1
1
1
1
1
1
1
1
1
1
1
Thicket, Reeds
10
1
0
-
2
3
2
3
1
1
2
1
2
1
2
Gap
0
0
0
- 3
4
3 *1 -
1
2
2
2
3
-
3
Sky
0
0
0
-
-
-
-
-
1
-
-
-
-
-
-
Cloud
15 *
1 *
0 *
-
-
-
-
-
2
-
-
-
-
-
-
Sand, Desert Sand
0
0
0
-
3
4 *2
1
5
1
2
2
1
3
3
3
Sea, Lake, Channel
0
0
0
-
-
-
-
-
1
2 *3
-
-
-
-
-
Coast, Trail, Wasteland 10
1
0
-
1
2
1
2
1
1
1
1
1
1
1
Swamp
0
0
0
-
4
4
4
5
1
3
3
4
3
4
-
Bog
0
0
0
-
3
3
2
3
1
1
2
1
2
1
2
Shoal, River
0
0
0
-
3
3
2
-
1
2
3
5
3
5
4
Castle, Fort, Hall
0
0
0
10%
-
-
-
-
-
-
-
-
-
-
-
Defense
0
3 *
3 *
-
2
3 *4
2
3 *5
1
2
1
1
2
2
2
Healhedge, Heal
10
1
0
10%
2
2
2
3
1
2
1
1
2
2
2
Healing Jar
0
0
0
20%
-
-
-
-
1
-
-
-
-
-
-
Objective, Target, etc.
0
0
0
10%
1
1
1
1
1
1
1
1
1
1
1
Cliff, Lava
0
0
0
-
-
-
-
-
1
-
-
-
-
-
-
Wardwood (1)
0
0
10 *
-
1
1
1
1
1
1
1
1
1
1
1
Wardwood (2)
5 *
0
15 *
-
1
1
1
1
1
1
1
1
1
1
1
Cover (1)
0
10 *
0
-
1
1
1
1
1
1
1
1
1
1
1
Cover (2)
5 *
15 *
0
-
1
1
1
1
1
1
1
1
1
1
1
Cover (3)
15 *
10 *
0
-
1
1
1
1
1
1
1
1
1
1
1
Healstone (1)
15 *
0
0
10%
1
1
1
1
1
1
1
1
1
1
1
Healstone (2)
0
20 *
0
20%
1
1
1
1
1
1
1
1
1
1
1

*1 Transformed Rafiel cannot pass
*2 3 cost for Black Knight
*3 Only Bandits can pass
*4 Tier 1 Armours cannot pass
*5 Tier 1 Knights cannot pass

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