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Fire Emblem: Shadow Dragon
Calculations

Notes: Any fractions are omitted, unless stated.

Weapon triangle

Weapon triangle: Swords > Axes > Lances > Swords
(">" means is "good against")

Double attack

Property
Calculations
Attack Speed  = Speed - (Weapon Weight - Strength, take as 0 if negative)

Double attack if: (Attack Speed - enemy's Attack Speed) >= 4

Damage

Property
Calculations
Physical power  = Strength + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus
Magical power  = Magic + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus
Physical damage  = (Physical power - enemy's Defence + Terrain bonus) x Critical coefficient
Magical damage  = (Magical power - enemy's Resistance + Terrain bonus) x Critical coefficient

Weapon triangle bonus:
Effective coefficient: 3 if weapon is effective against the enemy, 1 if not
Critical coefficient: 3 if the attack results in a critical, 1 if not
Weapon Rank bonus: See later

Accuracy

Property
Calculations
Accuracy  = Weapon Hit + Skill + (Luck / 2) + Class bonus + Weapon triangle bonus + Support bonus + Weapon Rank bonus
Avoid  = Attack Speed + (Luck / 2) + Terrain bonus + Support bonus
Battle accuracy  = Accuracy - enemy's Avoid [lowest value is 0, highest value is 100] [%]

Weapon triangle bonus:
Class bonus: 5 if user is a Sniper, 10 if user is a Swordmaster

Critical

Property
Calculations
Critical rate  = Weapon Critical + (Skill / 2) + Class bonus + Support bonus
Critical evade
 = Luck + Support bonus
Battle critical rate  = Critical rate - enemy's Critical evade [%]

Class bonus: 5 if user is a Sniper, 10 if user is a Berserker

Weapon Rank bonus

Type
C Rank bonus
B Rank bonus
A Rank bonus
Sword
Power +1
Power +2
Power +3
Lance
Power +1
Power +1, Accuracy +5
Power +2, Accuracy +5
Axe
Accuracy +5 Accuracy +10
Accuracy +15
Bow
Power +1
Power +1, Accuracy +5 Power +2, Accuracy +5
Tome
Power +1
Power +1, Accuracy +5
Power +2, Accuracy +5

Note 1: The listed bonuses aren't cumulative, eg. the full bonus for A in Swords is only Power +3.
Note 2: The bonuses only apply for the matching equipped weapon type, eg. if you have A in Lances, you only get its bonus when you're equipped with a lance.
Note 3: Weapon Rank bonus is negated when facing an enemy who has a weapon triangle advantage.

Battle experience (preliminary)

Property
Calculation
Level difference
 = (enemy's Level + enemy's Class bonus) - (Level + Class bonus)
Experience from doing no damage  = 0
Experience from damaging enemy  = 10 [if Level difference = 0, -1 or -2]
 = (31 + Level difference ) / 3 [if Level difference > 0]
 = (33 + Level difference ) / 3 [if Level difference < -2]
Experience from defeating enemy  = 30 + Thief/Boss bonus [if Level difference = 0, -1 or -2]
 = 30 + (Level difference x 3.33) + Thief/Boss bonus [if Level difference > 0]
 = 37 + (Level difference x 3.33) + Thief/Boss bonus [if Level difference < -2]
 = (54 + Level difference) / 3 [if calculated experience from the above formulae < 15]

Class bonus: 15 if user is promoted
Thief/Boss bonus: 20 if enemy is a Thief or a boss

Note 1: Experience from defeating an enemy is rounded to the nearest whole number (except when using the fourth formula).
Note 2: Minimum experience from defeating an enemy is 8.
Note 3: Some classes like Curates or Ballisticians award less experience when defeated (will be tested)

Staff experience

Level
Non-promoted exp
Promoted exp
1 to 5 Base value (Base value) / 2
6 to 8 Base value -1 (Base value -1) / 2
9 to 11 Base value -2 (Base value -2) / 2
12 to 14 Base value -3 (Base value -3) / 2
15 to 17 Base value -4 (Base value -4) / 2
18 to 19 Base value -5 (Base value -5) / 2

Base value: See the Staves list.

Weapon Rank progression


Weapon Rank
Required WEx
Total WEx
- to E
1
1
E to D
30
31
D to C
45
76
C to B
60
136
B to A
60
196

Note 1: Characters gain 2 Weapon Exp for each battle (or staff usage)
Note 2: Weapon Exp is gained even if no damage is done or the attacks all miss
Note 3: The maximum Weapon Rank for characters is A

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