Fire Emblem: Shadow Dragon
Pre-release info- Information
| Information | Images
(Updated: 7th August 2008)
As of 7th August 2008, the game was officially released in
Fire Emblem DS Background
The official Fire
site has added a new section,
which covers background information on the game (similar to what
did for Radiant Dawn).
Currently two out of four pages can be accessed.
Official site update (4th
- World view & Story: The first part describes the story of
Anri, the hero of legends, while the second part describes the
to Marth's adventures.
- Chapter Guide: Cannot be accessed yet.
- Downloads: Currently two types of wallpapers can be
- Unknown: No clue what this will be. Hopefully it's the
artwork. A Q and A's section wouldn't be too bad either, I
Expanding on the previous info from Touch-DS.jp,
rental units can
also be used in the main campaign. Any experience points the rental
unit gains is awarded to the same-name character that they're
As well as directly sending and receiving units via the
Wireless/Wi-Fi connection, you can also upload and download them
the Wi-Fi server, at your own time. (Don't forget, if you loan a
character out, you still keep them on your game.)
connection is enabled, you can access an Online Shop from the game.
Here you can
buy weapons and items for your characters, using the in-game
There might also be special
can only bought from here...
Wi-Fi battle video
The official Fire
site has added a video
showing a whole multiplayer battle.
- The player phase and enemy phase themes are from Thracia 776.
- There's a new
character called Norn, who's a Sniper in the video.
The Touch-DS.jp site
has updated with a second commercial
the game (which only differs very slightly from the first), as well
a five page interview
with some of the game staff. The more interesting details are as
The interview also contains a few short movies, which demonstrate
- Class Swap can only be used from Chapter 4 and onwards.
- The "Rental" units that can be used in multiplayer mode are
actually units borrowed from another Fire
Emblem DS player. As long as both players have the same
character, they may send a copy of that character to the other
- You lose a character in the Prologue chapter, as they disguise
themselves as Marth to lure the enemy away (you can choose which
character, and you can even choose Jeigan). Apparently you never
the character back again.
The Japanese magazine awarded the game a score of 9, 8, 8, 9 (34 out
Official site update (30th July)
The game features 6 difficulty settings (yes, you read that right).
There's Normal mode, which is designed for beginners. Hard mode has
that you can choose, which affects how strong enemies are. Both
are available from the very beginning.
amount and types of enemies are the same in both modes. However, in
mode, the same enemies may have different and stronger weapons. Also
in Hard mode appear from the beginning of the enemy phase (as
to the end).
Party and classes
Practically all of the character classes have revealed. Modern
such as Swordmasters, Berserkers and Sages have made the cut.
Pegasus Knights still promote to Dragon Knights, like in the
The Commando class, which can morph into other allies, has also
returned from the original. The rest you can probably guess.
The Class Swap feature is usable from the battle preparations menu
only. There's a
restriction on the amount of one class you have. For example, at
one point in
the campaign, you may only be allowed a maximum of 8 Cavaliers, 3
Dark Mage and etc. Some classes like Lord and Thief can't use Class
Swap. Promoted characters can still use Class Swap, but they can
swap to other promoted classes.
There is only one battle
used in this mode. On this map, there is a castle at the very
If a unit
waits on the
castle gate, the castle flag will change to their team's colour. The
winning team is the one whose colour is same as the castle flag's
the Turns are over, or if they annihilated the opposing team.
win a multiplayer battle, you are awarded a "Charm".
These Charms are cards with various
effects, and one Charm can be attached to a multiplayer party before
Voice Chat is enabled for friend-code battles.
The multiplayer battle options are as follows:
- Toggle fog of war on/off. (Note: If you move into an unseen
enemy, your unit is forced to wait like normal.)
- Set Turn limit from 5-10 Turns.
- Set time limit for each Turn from 3-10 minutes.
- Toggle use of "Charms" on/off.
It seems Marth can't promote, but he can reach past the usual
maximum of Level 20. Also stats, such as Strength and Skill, can go
past 20, unlike in the original.
Nintendo Channel videos
Two Fire Emblem DS videos
be viewed from the Japanese Nintendo Channel. The first is a demo
video, that introduces the many concepts of the game, while the
is a commercial. The videos can also be found here at Youtube (credits to sra1123).
Some random observations:
Official site update (18th July)
- The Shooter class has returned
- Unlockables include Event Recap and Sound Room
- Fog of War can be enabled for multiplayer battles
- The commercial is
Second Step- What should we do
Basically a brief quiz testing your knowledge of the game mechanics.
For example, which class has the weapon advantage over a Myrmidon.
Repeats known information about the new Prologue and Sidestory
Also there is information about the three types of saves available.
Note: The DS can be put into Sleep mode but, (and this is kind of
obvious) if you switch off the DS when it's asleep, you won't be
to continue from where you left off before entering Sleep mode.
- Chapter saves: One can be created upon completion of a
These saves can be loaded as many times as you want.
- Map point saves: These can be created using a Save Point on
battle map. Once such a save is made, the Save Point disappears.
saves can be loaded as many times as you want.
- Suspended saves: These can be created anytime during a battle
map, by using the "Suspend" option in the map menu. If save data
loaded (including the suspended save) or a new game is created,
suspended save is immediately
Latest Famitsu information
- Prologue chapter: Takes place a few years before the start of
original game. Aritia castle has been invaded and Marth must
safety. Players can also learn the basic controls here.
- Sidestories: Like in earlier games, completion of special
requirements in certain chapters grants access to "gaiden"
which are an aside to the main story. New characters such as
be recruited in these chapters.
- Master Seals: These items are used to promote most characters
when they are Level 10 or over. However they will be limited in
(although I'm guessing they might change this for the English
like in Radiant Dawn).
- Class Swap: A new feature that allows players to directly
a character's class. The example shown is Riff, a Priest,
changing to a
Myrmidon and a Cavalier. After changing classes, the character's
and Experience remains the
same, but their other stats (such as HP, Strength and Skill) may
change, as well as their weapon proficiency. There also seems to
limitation to how many of one class you can have, so don't
have a full army of Myrmidons, for example.
Masamune Shirow was born in
1961, and is a renowned manga artist and illustrator, whose works
Appleseed and Ghost in the Shell. His precise
detailed artwork has earned him supporters not just in Japan, but
Official site information
The Japanese official site for the game can be found here.
A few random observations:
- Navarre is a Myrmidon instead of a Mercenary
- The Wing Spear weapon is Sheeda only and effective versus
- Mamkutes transform to attack in battle (similar to in The Sacred Stones)
- Social Knights and Paladins can use both swords and lances
- The player phase theme (in the original's Chapter 1) is a
of the one in Book 1 of Mystery
- The weapon triangle bonus appears to be just ± 5 Accuracy
- It seems Strength is used to calculate Attack Speed (similar
in Radiant Dawn)
The game is a complete remake of the very
first game, Dark Dragon and Sword
The game was already remade in the past, as Book 1 of Mystery of the Emblem. However,
some content was cut, such as five characters and chapters. Riff,
of the cut characters, can be seen in this remake.
The dialogue (seen
so far) is identical to both games, although it also
includes the chapter opening text from Mystery of the Emblem. There is
also new dialogue, which appears in new prologue and sidestory
The game features Wi-Fi and wireless play.
Players can battle it out in multiplayer-exclusive battle map, using
5-character parties formed from characters raised in the
mode or "Rental" characters. The multiplayer is limited to
only 2 players. A turn limit and time limit also seem to be
Players can use the stylus to move and order characters on the
bottom (touch) screen, or they can just use the standard buttons.
During chapters, there are special tiles on the map called "Save
Points", which are generally available before a boss or a dangerous
event. If a character moves onto such a tile, they can choose
to save the game from the Action menu. Each Save Point can only be
to save the game once, before disappearing. However, as long as you
don't overwrite the Save
Point-created save, you can load from it as many times as you want
(unlike suspended save data, which immediately disappears when
If you press the X button on the map, the attack ranges of all
enemies is displayed (similar to an unused feature in the beta
of Blazing Sword).
Preliminary list of
from the original
- The weapon triangle is implemented
- Weapon Skill stat has been removed and replaced with Weapon
- Addition of CG artwork
- Strength and Magic stats co-exist
- HP bars are shown below character
- At least one new playable character- the Social Knight, Freyr.
- At least one new weapon- the Wing Spear used by Sheeda.