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Fire Emblem: New Mystery of the Emblem
Class introduction

Image
Class Weapon(s)
Description
Lord
Sword
Marth, prince of Altea and pivotal player in our story.
Pegasus Knight Lance
Knights who soar the skies astride pegasi. Resistant to magic. Weak against bows.
Falcon Knight
Sword, Lance
Promoted pegasus knights who are swift as the wind. Weak against bows.
Dracoknight
Lance, Axe
Promoted pegasus knights who ride dragons. Vulnerable only to bows and magic.
Cavalier
Sword, Lance
Mounted knights with superior movement. A finely balanced class.
Paladin
Sword, Lance
Seasoned cavaliers with superior abilities all around.
Knight
Lance
Heavily armored knights. High defense offsets their lack of speed and mobility.
General
Lance, Bow
Seasoned knights who boast tremendous strength and defense.
Archer
Bow
Armored fighters who wield bows. They attack from a short distance away.
Sniper
Bow
Seasoned archers whose arrows fly truer than those of any other class.
Mercenary
Sword
Professional soldiers-for-hire with excellent abilities all around.
Hero
Sword, Axe
Seasoned mercenaries and consummate swordsmen who deftly deal critical hits.
Myrmidon
Sword
Swift and skilled warriors who specialize in the blade. They often deal critical hits.
Swordmaster
Sword
Seasoned myrmidons who strike with critical hits as sure and quick as lightning.
Fighter
Axe
Axe-wielding clansmen from outlying kingdoms. Strong, but poor at defense.
Warrior
Axe, Bow
Seasoned fighters with unparalleled strength and stamina.
Hunter
Bow
Bow wielders in light armor who fight best in the wild. Not well protected, but strong.
Horseman
Sword, Bow
Seasoned hunters who race across the battlefield armed with swords and bows.
Barbarian Axe
Uncivilised axe wielders who roam the frontier lands. Enemy only.
Pirate
Axe
Freebooters who carry axes, like fighters. Tough as nails while on the water.
Berserker
Axe
Seasoned pirates who fare well in mountains or on water and often deal critical hits.
Dark Mage
Tome
Sinister conjurers who wield dark tomes. Powerful against those with high defense.
Sorcerer
Tome, Staff
Seasoned dark mages capable of wielding tomes and staves alike.
Mage
Tome
Magic users who wield tomes as weapons. Effective against foes with high defense.
Sage
Tome, Staff
Seasoned mages capable of wielding tomes and staves alike.
Curate
Staff
Men of the staff who come to the aid of allies. Unable to attack.
Cleric Staff Women of the staff who come to the aid of allies. Unable to attack.
Bishop
Tome, Staff
Seasoned curates and clerics capable of wielding tomes and staves alike.
Thief
Sword
Organized rogues who raze villages. Poor at fighting, but talented with locks.
Manakete
Dragonstone
A fabled race said to be able to take dragon form. Once, they ruled the world.
Ballistician
Ballistae
Powerful long-range attackers with high defense, but their ballistae slow them down. Enemy only.
Chameleon
None
Units with little combat skill of their own, but who can assume a comrade's form.
Dancer
Sword
Refresh allies with their beautiful dances. Can fight with swords.
Soldier
Lance
Lowly foot-soldiers who are weak in almost every area. Enemy only.
Emperor
Lance
The ruler of the holy empire of Akaneia. Enemy only.
Mage Dragon
Dragonstone Vengeful dragons who seal magic attacks. Enemy only.
Earth Dragon
Dragonstone Mighty dragons whose strength is second only to the divine dragons. Enemy only.
Fire Dragon
Dragonstone Crimson-scaled dragons who incinerate all with their flame breath. Enemy only.
Ice Dragon
Dragonstone Sturdy, frost-coated dragons who breathe chilling ice. Enemy only.
Wyvern
Dragonstone Aerial dragons whose front legs have developed into wings. Attacks with flame breath. Enemy only.

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