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Fire Emblem: Blazing Sword
Calculations
Credits: Pegasus Knight
Note: All final decimals are rounded down (except for Eclipse, Magic-based swords and where stated).Weapon triangle
The physical weapon triangle is: Sword > Axe > Lance >
Sword
The magical weapon triangle is: Anima > Light > Dark >
Anima
(">" means is "good against")
Note: Light Brand (indirect) counts as Light magic, Runesword
counts
as Dark magic and Wind Sword (indirect) counts as Anima magic.
Double Attack
| Property |
Calculations |
|---|---|
| Attack Speed |
= Speed - (Weapon
Weight - Constitution, take as 0 if negative) |
Double Attack if: (Attack Speed - enemy Attack Speed) >= 4
Damage
| Property | Type | Calculations |
|---|---|---|
| Attack |
Physical Light Brand (direct) |
= Strength + [(Weapon Might + Weapon triangle bonus)
x
Effective coefficient] + Support bonus |
| Light Brand (indirect) Runesword |
= (Strength / 2) + [(Weapon Might + Weapon triangle bonus) x Effective coefficient] + Support bonus | |
| Magical |
= Magic + [(Weapon Might + Weapon triangle bonus) x Effective coefficient] + Support bonus | |
| Defence |
Physical |
= Defence + Support bonus + Terrain bonus |
| Magical Light Brand Runesword |
= Resistance + Support bonus + Terrain bonus |
|
| Damage |
= (Attack - enemy
Defence)
x Critical coefficient |
|
Weapon triangle bonus: +1 if weapon is good against enemy's
weapon,
-1 if bad against enemy's weapon
(For Reaver weapons, the Weapon triangle bonus is doubled for both
weapons, except when
facing another Reaver weapon)
(Reaver weapons are Swordreaver, Swordslayer, Lancereaver and
Axereaver)
Effective coefficient (English version): 2 if weapon is effective
against enemy, 1 if not
Effective coefficient (Japanese version): 3 if weapon is effective
against enemy (2 for dragon-slaying weapons, excluding Aureola), 1
if
not
Critical coefficient: 3 if critical is successful, 1 if not
Note: The Wind Sword behaves the same as the Light Brand
Accuracy
| Property |
Calculations |
|---|---|
| Accuracy | = Weapon Hit + (Skill
x 2) + (Luck / 2) + Support bonus +
Weapon triangle bonus + S Rank bonus + Tactician bonus |
| Avoid | = (Attack Speed x 2) +
Luck + Support bonus +
Terrain bonus + Tactician bonus |
| Staff accuracy |
= 30 + (Magic x 5) +
Skill |
| Staff avoid |
= (Resistance x 5) +
(Distance from enemy x 2) |
| Battle accuracy | = Accuracy - enemy's
Avoid |
Weapon triangle bonus: +15 if weapon is good against enemy's weapon, -15 if bad against enemy's weapon
Critical
| Property |
Calculations |
|---|---|
| Critical rate | = Weapon Critical +
(Skill / 2) + Support bonus + Critical bonus + S Rank bonus |
| Critical evade |
= Luck + Support bonus + Tactician bonus |
| Battle critical rate | = Critical rate -
enemy's Critical evade |
| Assassinate rate |
= 50% chance when the
user lands a critical hit |
S Rank bonus: 5 if user is equipped with a weapon, whose weapon
type
they have a S Rank in
Critical bonus: 15 if user is a Swordmaster or Berserker
Tactician bonus: 1 for each star in the Fortune-Tactician window
(max of 10)
| Property |
Calculations |
|---|---|
| Backfire rate | = (31 - Luck) % |
| Property |
Calculations |
|---|---|
| Foot unit Aid |
= Constitution - 1 |
| Mounted unit Aid (male) |
= 25 - Constitution |
| Mounted unit Aid (female) | = 20 - Constitution |
Rescue if: Aid >= ally's Constitution
Weapon Ranks
| Weapon
Rank |
Required
WEx |
Total
WEx |
|---|---|---|
| - to E |
1 |
1 |
| E to D |
30 |
31 |
| D to C |
40 |
71 |
| C to B |
50 |
121 |
| B to A |
60 |
181 |
| A to S |
70 |
251 |
| Property |
Calculation |
|---|---|
| Experience from doing damage | = [31 + (enemy's Level + enemy's Class bonus A) -
(Level + Class bonus A)] / Class power |
| Experience from doing no
damage |
= 1 |
| Experience from defeating (base) |
= [(enemy's Level x enemy's Class power) + enemy's Class bonus B] - { [(Level x Class power) + Class bonus B] / Mode coefficient } |
| Experience from defeating enemy | = (Experience from doing damage + [Experience from defeating (base) + 20 + Boss bonus + Thief bonus, take as 0 if negative]) x Assassinate coefficient |