Fire Emblem: Blazing Sword
(Revised: 27th August 2009)
This page contains information about the two known prototype/beta
versions of the game, which were made publicly available by Eirika and Tanks. The game was officially
released in April 2003 (in Japan), and these prototype versions were
created around 2 months beforehand. As such, they are unfinished and
also contain a number of changes from the retail version.
(The versions differ only slightly. The major differences are listed
towards the end.)
These patches are for the North
American version of the ROM. Instructions for patching can be
Note: These patches are not for playing purposes. Also the prototype
versions are in Japanese.
A fun little extra is that most of the CGs don't have the grainy sepia
layer (like in the retail version) and are, instead, in full colour.
Some of the CGs (mostly the later ones) are just black and white
- Release Entry - Start the game from the opening demo
- Free Continue - Restart the game from the currently suspended
- Manual Continue - Restart the game from a manually suspended file
(seems to function similarly to Free Continue)
- Initialise File - Prompts option to delete all save data
- Map select - Press left and right to select a map/chapter to load
Map debug menu
- Danger - Shows attack range of all enemies. Press A to toggle
between attack range and staff range. Press B to exit
- Unit - Same as in the normal game
- Status - Same as in the normal game
- Options - Same as in the normal game, but with some additional
options (which are only in 0206)
- Suspend - Same as in the normal game
- Charge - Allows you to define who to control (i.e be in charge
of) the Red and Green armies. Options are Computer, Player and Nobody
- Debug - Opens Map debug menu (see below)
- Save - Options are Permanent Save (warning: gets a bit
buggy if you select this), Manual Suspend and Manual Continue
- End - Same as in the normal game
Quick map debug menu
- Map - Press left and right to select a map/chapter to load
- Debug Info - Toggles debug display
- Weather - Press left and right to change the weather
- Fog - Press left or right to toggle Fog of War off
- Playthrough number - Press left and right to select the current
playthrough number. Maximum value is 13.
- Clear - Press the glowing "Understood" text to change the current
file into an Epilogue file
- Tactician data - Press L and R to toggle the tactician on or off.
Press left and right to adjust the number of Tactician points (Max 210,
i.e 7 stars)
- Good Night - Activates Sleep Mode. Hold L and R to exit.
- M - Press left and right to select the music. Crashes if you try
to go beyond the last track
To access this menu, hold Select and press Start twice on an empty
Battle debug menu
- Turn - Set the turn count
- 2nd Army CP - Toggle the enemy CPU
- 3rd Army CP - Toggle the neutral CPU
This menu is only available in the 0206 build. To access it, hold L and
R and then press B.
To change settings, press A, B, L or R. If all the selected options are
possible, press Start to view the battle.
- Name - Which character will fight
- Class - Unpromoted or promoted (if a character is promoted to
start with, changing this does nothing)
- Army - Alters the character's colour, eg. player, enemy, NPC
- Weapon - Weapon type
- Action - What the character will do in battle (both sides must
Character debug menu
To access this menu, hold Select and press Start twice on a character.
- Max out the character
- Set HP
- Attack AI
- Movement AI
- Recovery - Unsure what this does
Hold B, R and Right to toggle a black and white debug display.
Hold Select and press R on a character to display a debug version of
the status screen.
Differences between prototype
Most of the major differences anyway:
- Some of Eliwood, Lyn and Hector's alternate face sprites are
slightly different (eg. Eliwood sad).
- Raven has grey hair and Heath has red hair.
- Some bosses have different portraits and/or are of a different
class (eg. Aion has Kenneth's portrait).
- Many bosses have Sword of
Seals characters for their mini portrait. Some characters don't
have a mini portrait at all.
- Many characters use the default blue palette for their battle
- The Knight Lord's Durandal battle animation is slightly
different, especially the critical attack (link
- The Blade Lord has an unique battle animation with Durandal (see
- In the class roll, the HP bars can go beyond 30.
- There are extra shops and houses in certain maps.
- Many enemy units are in different (and, often, completely wrong)
- The Test map has a very different enemy roster if the opening
event is skipped (generic enemies instead of bosses).
- Many items have different stats.
- Vaida's Spear, Earth Seal, Emblem Seal and Wind Sword are
missing. Replacements for them include the Battle Robe and Battle Call
- The Dancer rings (eg. Ninis's Grace) have ribbon icons. Also they
can only be used from the Items menu.
Differences between 0206 and
- Magical damage uses the user's Magic x 0.5 (instead of Magic x 1)
in the battle formulae.
- CGs don't have a grainy sepia layer.
- Ranking and Tactician stars have completely different graphics.
- There was a maximum of ~250 support points that could be obtained
per chapter (similar to
in Sword of Seals).
- Completing chapters earned a varying number of hidden points
(which corresponded to the stars in the Fortune-Tactician window).
Again, most of the major differences:
- The title screen is slightly different (most notably the box
around the text Rekka no Ken)
- The blade in the Knight Lord's Durandal animation is much shorter
- Class roll, Battle History, Link Arena and Sword of Seals Link Up are
unavailable in 0206.
- The Final Chapter has a different tileset and (at least in Part
1) fog of war enabled in 0206.
- The Sound Room in 0206 is similar to the one in Sword of Seals.
- Many missing symbols in 0206, which are labeled with a love
- 0206 has additional options in the Configuration menu.
- Less music tracks in 0206 (around 44).
- In the Test map (opening event skipped), Fargus is a General in
0206, but a Berserker in 0219.