Fire Emblem: Blazing Sword
Notes: E indicates Eliwood's story, while H indicates
Basically there are no weather effects in play. The majority of the
game takes place in clear weather, which is probably a good thing.
Appears in Chapter 10 and Chapter 14.
This has the general effect of reducing movement of all units,
typically by 1 movement point per square. Besides flying units,
movement isn't reduced when traversing bridges, armouries, vendors and
other small buldings.
Curiously, interior terrains (such as Floor) do not reduce movement,
while the Desert terrain actually becomes more easily traversable while
it rains. There are no maps with rain that feature these terrains
Appearance - Chapter 10
Appearance - Chapter 14
Hannah will warn you when the weather is about to change.
Fog of War
Appears in Chapters 9 (after a few turns), 13x, 18E/19H, 19xx,
20E/21H, 23H (Hard mode only), 23E/24H (Lloyd) and 26E/28H.
Fog of War limits the vision of playable characters to a radius of 3
squares. Thief-type characters have increased vision in Fog of War
(with a radius of 8 squares), while you can also use the Torch staff or
item to temporarily increase your vision. If a character moves into an
unseen enemy unit, they will immediately stop in their tracks, so be
careful when charging into unknown territory.
Note that the decreased vision only occurs for your characters -
enemy and NPC units seem to possess some form of night vision!
Appears in Chapter 25E/27H (both versions).
Barring its appearance, it functions identically to rain. However,
chapters that feature rain, you can shelter inside interior parts of
the map where
movement is not impeded.
Appearance - Kenneth's map
Until Turn 20, Nils will warn you when the weather is about to
Appearance - Jerme's map
Until Turn 10, Nils will warn you when the weather is about to change.