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Fire Emblem: The Sacred Stones
Calculations
Credits: Pegasus Knight, Wonder Egg
Note: All final decimals are rounded down (except for Eclipse, Magic-based swords and where stated).Weapon triangle
The physical weapon triangle is: Sword > Axe > Lance > Sword
The magical weapon triangle is: Anima > Light > Dark > Anima
(">" means is "good against")
Note: Light Brand (indirect) counts as Light magic, Runesword counts
as Dark magic and Wind Sword (indirect) counts as Anima magic.
Double Attack
| Property |
Calculations |
|---|---|
| Attack Speed |
= Speed - (Weapon Weight - Constitution, take as 0 if negative) [Minimum is 0] |
Double Attack if: (Attack Speed - enemy Attack Speed) >= 4
Damage
| Property | Type | Calculations |
|---|---|---|
| Attack |
Physical Light Brand (direct) |
= Strength + [(Weapon might + Weapon triangle bonus) x
Effective bonus] + Support bonus |
| Light Brand (indirect) Runesword |
= (Strength / 2) + [(Weapon might + Weapon triangle bonus) x Effective bonus] + Support bonus | |
| Magical |
= Magic + [(Weapon might + Weapon triangle bonus) x Effective bonus] + Support bonus | |
| Defence |
Physical |
= Defence + Support bonus + Terrain bonus |
| Magical Light Brand Runesword |
= Resistance + Support bonus + Terrain bonus |
|
| Damage |
= (Attack - enemy Defence)
x Critical bonus |
|
Weapon triangle bonus: +1 if weapon is good against enemy's weapon,
-1 if bad against enemy's weapon
(For Reaver weapons, the Weapon triangle bonus is doubled for both
weapons, except when
facing another Reaver weapon)
(Reaver weapons are Swordreaver, Swordslayer, Lancereaver and Axereaver)
Effective bonus: 3 if weapon is effective against enemy (2 if weapon
is Sieglinde, Audhulma, Siegmund, Vidofnir, Garm, Nidhogg, Excalibur or
Ivaldi), 1 if not
Critical bonus: 3 if critical is successful, 1 if not
Note: The Wind Sword behaves the same as the Light Brand
Accuracy
| Property |
Calculations |
|---|---|
| Accuracy | = Weapon Hit + (Skill
x 2) + (Luck / 2) + Support bonus +
Weapon triangle bonus + S Rank bonus |
| Avoid | = (Attack Speed x 2) +
Luck + Support bonus +
Terrain bonus |
| Staff accuracy |
= 30 + (Magic x 5) + Skill |
| Staff avoid |
= (Resistance x 5) +
(Distance from enemy x 2) |
| Battle accuracy | = Accuracy - enemy's
Avoid |
Weapon triangle bonus: +15 if weapon is good against enemy's weapon, -15 if bad against enemy's weapon
Critical
| Property |
Calculations |
|---|---|
| Critical rate | = Weapon Critical +
(Skill / 2) + Support bonus + Critical bonus + S Rank bonus |
| Critical evade |
= Luck + Support bonus |
| Battle critical rate | = Critical rate -
enemy's Critical evade |
S Rank bonus: 5 if user is equipped with a weapon, whose weapon type
they have a S Rank in
Critical bonus: 15 if user is a Swordmaster, Berserker, Journeyman (3)
or Recruit (3)
| Property |
Calculations |
|---|---|
| Backfire rate | = (31 - Luck) % |
| Property |
Calculations |
|---|---|
| Foot unit Aid | = Constitution - 1 |
| Mounted unit Aid (male) |
= 25 - Constitution |
| Mounted unit Aid (female) | = 20 - Constitution |
Rescue if: Aid >= ally's Constitution
Weapon Ranks
| Weapon
Rank |
Required
WEx |
Total
WEx |
|---|---|---|
| - to E |
1 |
1 |
| E to D |
30 |
31 |
| D to C |
40 |
71 |
| C to B |
50 |
121 |
| B to A |
60 |
181 |
| A to S |
70 |
251 |
| Property |
Calculation |
|---|---|
| Experience from doing damage | = [31 + (enemy's Level + enemy's Class bonus A) -
(Level + Class bonus A)] / Class power |
| Experience from doing no damage |
= 1 |
| Experience from defeating (base) |
= [(enemy's Level x enemy's Class power) + enemy's Class bonus B] - { [(Level x Class power) + Class bonus B] / Mode coefficient } |
| Experience from defeating enemy | = [Experience from doing damage + (Experience from defeating (base) + 20 + Boss bonus + Thief bonus, take as 0 if negative)] x Silencer bonus |