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Fire Emblem: Path of Radiance
Calculations
Credits: Pegasus Knight, Wonder Egg
Notes: Any
fractions are omitted
Double attack
| Property |
Calculations |
|---|---|
| Attack Speed | = Speed - (Weapon Weight - Strength, take as 0 if negative) |
Double attack if: (Attack Speed - enemy's Attack Speed) >= 4
Damage
| Property |
Calculations |
|---|---|
| Physical damage | = Strength + [(Weapon Might + Weapon triangle bonus) x Effective coefficient] + Support bonus |
| Physical defence | = Defence + Support bonus + Terrain Bonus |
| Magical damage | = Magic + [(Weapon Might + Weapon triangle bonus) x Effective coefficient] + Support bonus |
| Magical defence | = Resistance + Barrier/Pure Water bonus + Support bonus + Terrain bonus |
| Damage | = [(Physical damage - enemy's Physical defence) or (Magical damage - enemy's Magical defence)] x Critical coefficient |
Weapon triangle bonus: +1 if weapon is good against enemy's weapon,
-1 if bad against enemy's weapon
Physical weapon triangle: Swords > Axes > Lances > Swords
Magical weapon triangle: Fire > Wind > Thunder
(">" means is "strong against")
Effective coefficient: 2 if weapon is effective against enemy, 1 if
not
Support bonus: Please view Support
bonus page
Terrain bonus: Please view Terrain
bonus page
Critical bonus: 3 if critical is successful, 1 if not
Accuracy
| Property |
Calculations |
|---|---|
| Accuracy | = Weapon Hit + (Skill x 2) + Luck + Biorhythm bonus + Weapon triangle bonus + Support bonus |
| Avoid | = (Attack Speed x 2) + Luck + Biorhythm bonus + Support bonus + Terrain bonus [lowest value is 0] |
| Battle accuracy | = Accuracy - enemy's Avoid [lowest value is 0, highest value is 100] |
| Staff accuracy | = {30 + [(Magic - enemy's Resistance) x 5] + Skill} - (Distance between units x 2) |
Weapon triangle bonus: +10 if weapon is good against enemy's weapon,
-10 if bad against enemy's weapon
Biorhythm bonus: +5 if arrow is pointing up, -5 if arrow is pointing
down (+/- 2 if user has Serenity, +/- 10 if user has Tempest)
Critical
| Property |
Calculations |
|---|---|
| Critical rate | = Weapon Critical + (Skill / 2) + Support bonus + Critical bonus |
| Dodge | = Luck + Support bonus |
| Battle critical rate | = Critical rate - enemy's Dodge |
Critical bonus: 15 if user is a Swordmaster, Berserker or Sniper
Note 1: If certain units are adjacent to another unit, they can
reduce the enemy's Critical rate to 0.
Note 2: Certain weapons can reduce the enemy's Critical rate to 0. The
extra critical from Wrath seems to bypass this.
| Property |
Calculation |
|---|---|
| Power | = Level + Class bonus |
| Battle Exp base | = (21 + [enemy's
Power - Power]) / 2 + Easy mode bonus |
| Experience from doing no damage | = 1 |
| Experience from damaging enemy | = Battle Exp base x Skill
coefficient |
| Experience from defeating enemy | = (Battle Exp base + [enemy's Power - Power] + Mode
bonus + Boss bonus +
Thief bonus) x Skill coefficient |
| Weapon
Rank |
Required
WEx |
Total
WEx |
|---|---|---|
| - to E |
1 |
1 |
| E to D |
30 |
31 |
| D to C |
40 |
71 |
| C to B |
50 |
121 |
| B to A |
60 |
181 |
| A to S |
70 |
251 |