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Fire Emblem: Path of Radiance
Frequently Asked Questions
Q) What differences
are there between this and other Fire Emblem games?
A) Almost too many to list! Basically the system
used
in the GBA games has mostly been thrown away and replaced with
elements from the older SNES titles. If you're worried that this
is a
bad step- don't fret, since the SNES titles were arguably the best
in
the series. Also, whilst there are many differences, there are
almost
the same amount of similarities. So if you're a veteran of the
Western
titles, this game should still feel like a Fire Emblem game, and
feel
like a brand new game at the same time.
Anyway, most of the differences can be picked up by
reading through this section of the FAQ.
Q) What are the Laguz
and how do they work?
A) The Laguz are one of two races that feature in this game. Well, it's a bit misleading, since you get way more Beorc (human) characters than Laguz characters. The Laguz function a little like the Manaketes in The Sacred Stones, and are able to do heavy damage when transformed. However, unlike Manaketes, they do not spend all their time transformed. Instead, Laguz characters must wait until their Transformation Gauge is filled, which at that point they transform into their animal form, which is the only time they can attack. Then they will stay in that form until their Gauge runs out, returning to their demi-human form, and the cycle repeats.
Different Laguz characters raise their Transformation Gauges at varying speeds. Some characters start chapters with a near-filled Gauge, others start with a half filled Gauge and there are even some who start with an empty Gauge. An item called the Laguz Stone can be used to immediately fill a character's Transformation Gauge. The Demi Band can be equipped to keep a character permanently transformed, but with lower transformed stats, while the Laguz Band does the same, but with no decreased stats (however only certain Laguz characters can equip it).
Also the Laguz are divided into three main tribes-
the
Beast tribe, the Bird tribe and the Dragon tribe.
Members of the Beast tribe take on the form of big
cats. They boast above average attack and defence, as well as
excellent
movement. As the name implies, members of the Bird tribe take on
the
form of various large birds. The Hawks and Ravens of the Bird
tribe are
almost a parallel to the Tiger and Cats of the Beast tribe, with
the
extra advantage of flight. The Herons are more specialised- they
are
able to
restore HP to adjacent allies, and their main function is to allow
units to move again after
waiting (like Dancers and Bards in the other games). Finally
members of
the Dragon tribe take on the forms of... Dragons, which are the
strongest of all Laguz.
A) No. Also there are no Shamans.
Q) How does the
Weapon Triangle work for magic?
A) Easy mode was newly introduced for the English
versions.
This mode is aimed at beginners and awards much more experience
points
compared to the other modes.
Normal mode is the default mode. Its difficulty is approximately equal to that of Blazing Sword (Lyn Normal mode) or The Sacred Stones.
Hard mode is geared towards Fire Emblem veterans. The difficulty of this made is approximately equal to that of Mystery of the Emblem or Sword of Seals.However, unlike in the GBA titles, you do not need to have
characters waiting on the map for several turns to build up
support
levels. Instead, support points are increased by just having two
characters participate together in the same chapter. Once
enough support points have been accumulated, you can activate the
support conversation back at the Base (and not on the battlefield
like
the
GBA games).
Q) How many
movies are there?
A) Practically speaking, there are just 6, but all (except one)
are of
good length- lasting about a minute or longer. Technically, there
are 2
extra movies, but these ones
cannot be accessed from the Theatre, for obvious reasons.
A) Yes, but only after completing the game. By linking up, you
can
unlock character
art galleries and new Trial Maps
for
each game (Blazing Sword and The
Sacred Stones). Note that The Sacred Stones
only has a
handful of character art that can be unlocked.
Q) Where is the
Fire
Emblem theme?
A) You'll hear it eventually.
Q) How comes Ike
and
Mist can't support each other?
A) Characters with a special relationship do not require supports, as they have an in-built bonus. These bonuses are listed in this page.
Q) How does
Biorhythm work?
A) As chapters progress, the character's Biorhythm touches 5
distinct
points- highest, high, middle, low and lowest. At the two high
points,
the character receives a +5 bonus to accuracy and evade, while at
the
two
bottom points, the character receives a -5 penalty to accuracy and
evade. At the
middle point, the character receives no stat bonuses. Tempest and
Serenity respectively double (+/-10 accuracy and
evade) and halve (+/- 2 accuracy and evade) this effect.
Q) Do Mages need Strength?
A) Yes they do, since Strength is now used in place of Build (also
known as Constitution) to
calculate Attack Speed. In this game, if the user's weapon Weight
is
higher
than their Strength, they receive a Speed reduction equal to
(Weight -
Strength). Just remember that this applies to all units, whether
physical or magical-based.
For example, if Ilyana has 4 Strength, 11 Speed and she's holding
Thoron (Weight
of 7) then she gets a 3 Speed deduction (ending up with 8 Attack
Speed).
Q) What does
Build do now?
A) Build now determines an unit's Weight. An unit can only Shove
an
unit, if their Weight isn't more than 2 points lower than the
unit's
Weight. Units can also rescue allied units if their Weight is at
least 2 points greater than the allied unit's Weight. Weight is
also
used as a factor in the Warrior and Berserker's Colossus skill.
Q) Do physical units need Magic?
A) Well, there are a few swords, lances and axes that act as
magical
weapons- their damage is based off the user's Magic stat, instead
of
Strength.
Q) What
determines how much Bonus EXP you get?
A) Most of the time, it is solely determined by the number of
turns
taken to complete chapters- the less turns taken, the more Bonus
EXP
you get. However some chapters may have discreet bonus objectives,
which reward some Bonus EXP if you complete it, such as keeping
the
Priests alive in Chapter 22. When you've beaten the game once, you
can
toggle a Bonus EXP display from the Configurations menu, which
appears
at the end of each chapter to show you how much Bonus EXP you
earned
(and how).
Q) What does
MVP stand for?
A) Most Valuable Player. From what I can see, it is determined by
number of kills, EXP
gained and maybe other things.
Q) Can you
recruit Nedata?
A) No, he's just a slightly less generic Bandit.
Q) How do you
promote
characters?
Q) When does Ike
class-change?
A) Automatically once you've complete Chapter 17.
Q) Can Thieves
promote?
A) Volke can promote to an Assassin at the end of Chapter 19.
Sothe can not promote at all.
Q) Which playable
characters can use Light magic?
A) Only Rhys can, once he promotes to Bishop.
Q) How do you
determine a Paladin's 2nd weapon type?
A) When you promote a Sword Knight/Lance Knight/Axe Knight/Bow
Knight, a menu will appear asking for your preference. The
available
options are Sword, Axe, Lance or Bow. Obviously the Knight will
already have one of those weapon types already, so you pick one
out of
the other three. Already-promoted Paladins (i.e Titania and
Geoffrey)
already have
both weapon types determined from the start.
Q) What's the point
of
giving Sages Knives?
A) To be honest, I don't know. I never give them
Knives
anyway, since all three Mages that you get have mediocre Strength.
Some
suggest it makes fighting enemy magic users more effective- since
enemy
magic users generally has high resistance, but low defence, and
your
character has high
resistance to take less damage from them. However I find using a
Sage's
superior
magic works just as well, or even a physical user.
Q) How comes the
Knight Ward doesn't work?
A) You need to go to the equipment menu and equip
it.
Unlike the items in the GBA games (eg. the Iron Rune), you must
equip
items to gain their effect. This also applies to the Laguzguard,
Beorcguard and Full Guard. (Also note that you can only equip one
accessory at a time.)
Q) How comes the
Beorcguard doesn't work?
A) Its in-game description is incorrect. It only
prevents the effective bonus when enemies attack you with
Laguz-killing
weapons.
Q) Do Coins do
anything?
A) No. It is suggested that they can be
used to distract Ravens from stealing more important items, but
that
probably wasn't its intended use. Coins do have an use in the next game, Radiant Dawn, which transfers
obtained Coins from this one (however they aren't used for
collecting, so don't fret if you miss any).
Q) Where are
the Arenas or Secret Shops?
A) There are none in this game.
Q) Where are
all the items in the desert (Chapter 15)?
A) Please check this
page.
Q) Why is Nosferatu
light magic?
A) It's kind of a long story... First of all,
Nosferatu
was called "Resire"
in the Japanese Fire Emblem games and it actually started life as
a
light magic
spell. Anyway, to cut a long story short, Resire was changed into
a
dark magic spell for the GBA titles, which is also the same time
that
it had its name changed to Nosferatu for the English versions. In
this
game, it returned to being a light magic spell again, but
unfortunately
it kept its Nosferatu name...
Q) How do you defeat the Black Knight?
A) The most commonly used method is to make sure Ike
has learnt the Aether skill
(teach him that skill using an Occult scroll). Then it's a case of
engaging the Black Knight several times and praying that Aether
activates. Because of this, victory or defeat in this battle is
pretty
much determined by luck. However, don't forget to heal Ike, with
some
Elixirs, as you don't want to restart the whole chapter again
because
Ike unexpectedly died.
A less common method is to equip either or both of Adept and Wrath
on
Ike,
and have Ike
fight the Black Knight from range. Adept allows Ike to
occasionally
double attack the Black Knight, and Wrath occasionally allows him
to
critical the Black Knight when he has under half HP. This method
is
quite effective as it also prevents Ike from being hit by the
Black
Knight's Luna skill. Note that, if you're playing in Hard Mode,
the
Black Knight will move to attack at melee range, so Ike may still
suffer a Luna blow.
If Mist is still alive, she will automatically enter
the
battle as well, so you can use her to heal Ike. However
if you are planning to use Mist in this battle, it would be a good
idea
to train her beforehand. Even though the Black Knight won't attack
Mist, reinforcements will appear before the beginning of Turn 3
and
they can inflict a lot of damage on her if she is weak. Mist can
also
help to kill the Bishop reinforcements, to prevent them from
healing
the Black Knight.
Once Turn 5 (Enemy Phase) ends, Nasir will appear
and
stop the battle.
Q) What happens if
Ike
retreats from the Black Knight battle?
A) Nothing really changes, the game treats it as if
Ike
failed to defeat the Black Knight within the 5 turns.
Q) How do I defeat
Ashnard?
A) Just like facing the Black Knight, there isn't really an easy
way.
However, this time Ike is not the only character who can do
damage, as
Ena, Nasir, Tibarn, Naesala and
Giffca can also do damage.
Ike with the Aether skill is probably the most common ways to
defeat
him. So make sure to train Ike well and teach him that skill using
one
of
the Occult scrolls. Otherwise if you have both the Resolve and
Wrath
scrolls handy, teach both to either Ike, Ena or Nasir and hope for
a
critical when the character is under half HP.
In Hard Mode, Ashnard is a slightly trickier beast. He will start to move when a character moves close to his attack range and will do the same after 10 or so turns pass. Since he has a huge movement range, be careful that your weaker/slower units don't enter his attack range. As if Ashnard moving wasn't bad enough, he will also resurrect (and become slightly stronger) after you've beaten him the first time.
If Ike is strong enough, the simplest way to win is
probably to have him solo Ashnard, making sure your staff users
cast
Physic to back him up. Otherwise, you could try sending out your
three
strongest units (preferably including a character who can damage
him)
and try and trap him against a wall. At the every top of the map,
there's an area where you can trap Ashnard using just one
character, if
you can somehow manipulate him to move there.
Section
3: End-Game
Q) Who is the Black
Knight?!
A) Unfortunately you never find out (yes, even if you defeat him
in
battle). In this game at least. His identity is revealed in the
next
game, Radiant Dawn.
Q) Who is Sothe
looking for?
A) As with the Black Knight's identity, it's never revealed
in-game who
Sothe is looking for. However, just like the Black Knight's
identity,
it is revealed in Radiant Dawn.
Q) What happened to the
individual character endings?
A) Unfortunately, they are absent in this game.
Instead, the ending is more reminiscent to that of Genealogy of the Holy War,
albeit less complete. Many suggest it was arranged like this to
make
way for the sequel.
Q) Is there a
support conversation viewer after the game?
A) Unlike the previous two games, there is no such option. A
support
library, for this game, is available in Radiant Dawn.
Q) Are there
any rankings?
A) Like The Sacred Stones, there are no real
rankings. You can only view the Number of Turns to clear each
chapter
and the number of kills each character has. (This does not include
Trial Map rankings)
Q) Who is ???
in the character illustrations?
A) I think there are only two possible characters who you must
recruit
to get their art- Stefan and Giffca. To recruit Stefan, please
check this
page. As for Giffca, just choose him in the Final Chapter
when you
are asked to request help from the Laguz generals.
Q) When unlocking
the
Trial Map characters, can I just keep repeating the Final
Chapter to
increase my playthrough count?
A) No, I'm afraid it doesn't work that way. You have to beat the
entire
game from the Prologue.
Q) Is there
anything new in the subsequent playthroughs?
A) You can choose whether to use Random mode or Fixed mode for
growths.
In case you're wondering, Random mode is the same way of
leveling-up
that you do
normally. Also, from the 2nd playthrough onwards, certain
characters
are automatically equipped with special growth rate-boosting
bands.
Q) What do the
bands do?
A) They increase a character's growth rate by a small amount (a
total
of 10% each), and work in both Random and Fixed mode. (Also note
that
the bands only appear from the 2nd
playthrough.)
Q) What's the
difference between Random and Fixed mode?
A) Firstly, Random mode is the one that has existed in every
Fire Emblem game to date.
Each
character has set growth rates in each stat and, when
they level up, the RNG (Random Number Generator) determines if
they get
a rise in a particular stat.
Fixed mode is a slightly trickier concept. Basically characters grow towards their average stats, but that's only half the story. The other half is that their stat ups are affected by the enemy class they face and their equipped weapon and item.
This page has a more detailed description about the concept of Fixed growths.