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Fire Emblem: Path of Radiance
Trial Maps

(Please see here for how to obtain the bonus Trial Map characters.)

Credits: Kinata (information on Trial Maps 4-6)

Note: All turns are given for the end of the enemy phase.

Map 1: Hillside Battle

Complete the game once.

Objective: Rout
Units out: 8
Initial enemy count: 31

Ranking data

Rank
A B C D Criteria
Tactician
12
14
16
18
...or less Turns taken
Survival
0
1
2
3
...or less player-controlled characters died
Battle
45
40
35
30
...or more enemies KO'd

Reinforcements

Map 2: Lonely Isle

Complete the game in Normal mode or higher.

Objective: Defend for 8 turns
Units out: 11
Initial enemy count: 22

Ranking data

Rank
A B C D Criteria
Tactician 8
-
-
-
...or less Turns taken
Survival
0
1
2
3
...or less player-controlled characters died
Battle
55
50
45
40
...or more enemies KO'd

Reinforcements

Map 3: Strange Turn

Complete the game in Hard mode.

Objective: Rout
Units out: 6
Initial enemy count: 17

Ranking data

Rank
A B C D Criteria
Tactician 8
12
16
18
...or less Turns taken
Survival
0
1
2
3
...or less player-controlled characters died
Battle
40
35
30
25
...or more enemies KO'd

Reinforcements

Map 4: Desperation

Link up with Blazing Sword or The Sacred Stones using the GameCube-GBA cable.

Objective: Arrive in 15 Turns
Units out: 8
Initial enemy count: 47

Ranking data

Rank
A B C D Criteria
Tactician 11
12
13
14
...or less Turns taken
Survival
0
1
2
3
...or less player-controlled characters died
Battle
53
43
33
23
...or more enemies KO'd

Reinforcements

Map 5: Escape

Link up with Blazing Sword using the GameCube-GBA cable.

Objective: Escape
Units out: 10
Initial enemy count: 40

Ranking data

Rank
A B C D Criteria
Tactician 8
12
16
18
...or less Turns taken
Survival
0
1
2
3
...or less player-controlled characters died
Battle
45
40
35
30
...or more enemies KO'd

Reinforcements

The reinforcements appear on the same turn that the doors are opened, although only one group of reinforcements will appear in a turn. If more than one door is opened during the same turn, the other group(s) will appear the turn after the group with the higher priority. Group A has higher priority over Group B, which has higher priority over Group C.

Map 6: Trapped

Link up with The Sacred Stones using the GameCube-GBA cable.

Objective: Defend for 10 turns
Units out: 13
Initial enemy count: 36

Ranking data

Rank
A B C D Criteria
Tactician 10
-
-
-
...or less Turns taken
Survival
0
1
2
3
...or less player-controlled characters died
Battle
70
60
50
40
...or more enemies KO'd

Reinforcements

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