Axes



Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Axe E 6 80 0 0 1 500 Critical Evade +10, cannot trigger critical hits or special skills *1
Iron Axe D 8 70 0 0 1 1000 Standard issue axe
Steel Axe C 12 65 0 -5 1 2000 Follow up attack speed -3
Silver Axe B 16 70 0 0 1 4000 Critical Evade -5; after battle, stats are reduced *2
Brave Axe A 8 55 0 0 1 8000 2 consecutive attacks when user initiates battle; Defence and Resistance -4
Iron Star Axe D 8 70 0 0 1~2 0 Enemy only; same effect as Iron Axe
Steel Star Axe C 12 65 0 -5 1~2 0 Enemy only; same effect as Steel Axe
Silver Star Axe B 16 70 0 0 1~2 0 Enemy only; same effect as Silver Axe
Hand Axe D 7 65 0 0 1~2 1800 Cannot make follow up attacks, enemy’s follow up attack speed +5, cannot trigger critical hits or special skills *1
Tomahawk B 14 55 0 -10 2 4500 Cannot make follow up attacks, enemy’s follow up attack speed +5
Hammer D 12 75 0 0 1 2500 Effective against armoured units, Might and Hit rate reduced otherwise
Bolt Axe C 14 65 0 -20 1~2 3300 Magic weapon *3, cannot trigger critical hits or special skills *1
Killer Axe C 8 65 25 -10 1 3000 Critical hits deal 4x damage
Aurgelmir S 22 75 15 0 1 0 After the battle, Strength is halved for the next attack
Bölverk S 21 90 10 0 1~3 0 Garon only, Critical Evade +20
Frying Pan E 3 90 0 10 1 0 Critical Evade +10, not designed for battle…
Bone Axe D 9 60 0 0 1 0 Resistance +3
Raider Axe E 7 65 0 0 1 0 Strips enemy when user has weapon triangle advantage, follow up attack speed +3
Berserker’s Axe C 17 90 0 0 1 0 After battle, user’s HP is reduced by 30%
Camilla’s Axe B 12 80 0 0 1 0 Female only, Resistance +2; after battle, stats are reduced *2
Arthur’s Axe D 10 65 0 0 1 0 Male only, Defence +2
Beruka’s Axe C 13 60 30 0 1 0 Critical Evade -20, critical hits deal 4x damage, enemy’s follow up attack speed +5

*1 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*2 Reduced stats: Strength -2 and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.
*3 Magic weapon: Damage is based off user’s Magic and enemy’s Resistance stats.