Bows



Note: All Bows are effective against flying units (except the Hunter’s Bow).

Name Rank Mt Hit Crit Avoid Rng Worth Description
Bronze Bow E 6 90 0 0 2 500 Critical Evade +10, cannot trigger critical hits or special skills *1
Iron Bow D 8 80 0 0 2 1000 Standard issue bow
Steel Bow C 11 75 0 -5 2 2000 Follow up attack speed -3
Silver Bow B 15 80 0 0 2 4000 Critical Evade -5; after battle, stats are reduced *2
Crescent Bow A 8 65 0 0 2 8000 2 consecutive attacks when user initiates battle; Strength is halved for the next attack
Iron Shortbow D 8 80 0 0 1~2 0 Enemy only; same effect as Iron Bow
Steel Shortbow C 11 75 0 -5 1~2 0 Enemy only; same effect as Steel Bow
Silver Shortbow B 15 80 0 0 1~2 0 Enemy only; same effect as Silver Bow
Mini Bow D 7 75 0 -10 1 2400
Killer Bow C 7 75 25 -10 2 3000 Critical hits deal 4x damage
Blessed Bow C 7 70 0 0 2 2200 Effective against monsters, recover HP each turn, Defence and Resistance -3
Shining Bow C 13 70 0 -20 1~2 3300 Magic weapon *3, cannot trigger critical hits or special skills *1
Rubber Bow E 3 100 0 10 2 0 Critical Evade +10, not designed for battle…
Violin Bow D 6 75 0 0 2 0 After a battle initiated by the user, Skill +4 to allies within a 2 tile radius
Cupid’s Bow E 1 100 0 0 2 0 After battle, enemy recovers 20% HP
Hunter’s Bow C 6 85 0 -10 2 0 Effective against horse/beast units, Might and Hit rate reduced otherwise
Anna’s Bow B 8 120 0 0 2 0 Luck +5; after battle, stats are reduced *2
Niles’s Bow C 4 75 0 -10 2 0 Fatal hits leave the enemy with 1 HP, cannot make follow up attacks, Defence and Resistance -2

*1 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*2 Reduced stats: Strength -2 and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.
*3 Magic weapon: Damage is based off user’s Magic and enemy’s Resistance stats.