Note: All Bows are effective against flying units (except the Hunter’s Bow).
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Worth | Description |
---|---|---|---|---|---|---|---|---|
Bronze Bow | E | 6 | 90 | 0 | 0 | 2 | 500 | Critical Evade +10, cannot trigger critical hits or special skills *1 |
Iron Bow | D | 8 | 80 | 0 | 0 | 2 | 1000 | Standard issue bow |
Steel Bow | C | 11 | 75 | 0 | -5 | 2 | 2000 | Follow up attack speed -3 |
Silver Bow | B | 15 | 80 | 0 | 0 | 2 | 4000 | Critical Evade -5; after battle, stats are reduced *2 |
Crescent Bow | A | 8 | 65 | 0 | 0 | 2 | 8000 | 2 consecutive attacks when user initiates battle; Strength is halved for the next attack |
Iron Shortbow | D | 8 | 80 | 0 | 0 | 1~2 | 0 | Enemy only; same effect as Iron Bow |
Steel Shortbow | C | 11 | 75 | 0 | -5 | 1~2 | 0 | Enemy only; same effect as Steel Bow |
Silver Shortbow | B | 15 | 80 | 0 | 0 | 1~2 | 0 | Enemy only; same effect as Silver Bow |
Mini Bow | D | 7 | 75 | 0 | -10 | 1 | 2400 | – |
Killer Bow | C | 7 | 75 | 25 | -10 | 2 | 3000 | Critical hits deal 4x damage |
Blessed Bow | C | 7 | 70 | 0 | 0 | 2 | 2200 | Effective against monsters, recover HP each turn, Defence and Resistance -3 |
Shining Bow | C | 13 | 70 | 0 | -20 | 1~2 | 3300 | Magic weapon *3, cannot trigger critical hits or special skills *1 |
Rubber Bow | E | 3 | 100 | 0 | 10 | 2 | 0 | Critical Evade +10, not designed for battle… |
Violin Bow | D | 6 | 75 | 0 | 0 | 2 | 0 | After a battle initiated by the user, Skill +4 to allies within a 2 tile radius |
Cupid’s Bow | E | 1 | 100 | 0 | 0 | 2 | 0 | After battle, enemy recovers 20% HP |
Hunter’s Bow | C | 6 | 85 | 0 | -10 | 2 | 0 | Effective against horse/beast units, Might and Hit rate reduced otherwise |
Anna’s Bow | B | 8 | 120 | 0 | 0 | 2 | 0 | Luck +5; after battle, stats are reduced *2 |
Niles’s Bow | C | 4 | 75 | 0 | -10 | 2 | 0 | Fatal hits leave the enemy with 1 HP, cannot make follow up attacks, Defence and Resistance -2 |
*1 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*2 Reduced stats: Strength -2 and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.
*3 Magic weapon: Damage is based off user’s Magic and enemy’s Resistance stats.