Note: For all gameplay purposes, Clubs count as Axes.
Name | Rank | Mt | Hit | Crit | Avoid | Rng | Worth | Description |
---|---|---|---|---|---|---|---|---|
Brass Club | E | 5 | 85 | 0 | 0 | 1 | 500 | Critical Evade +10, cannot trigger critical hits or special skills *1 |
Iron Club | D | 6 | 75 | 5 | 0 | 1 | 1000 | – |
Steel Club | C | 10 | 70 | 5 | -5 | 1 | 2000 | Follow up attack speed -3 |
Silver Club | B | 14 | 75 | 5 | 0 | 1 | 4000 | Critical Evade -5; after battle, stats are reduced *2 |
Venge Club | A | 10 | 75 | 5 | -20 | 1 | 8000 | Might is doubled when enemy initiates the battle |
Iron Mace | D | 6 | 75 | 5 | 0 | 1~2 | 0 | Enemy only; same effect as Iron Club |
Steel Mace | C | 10 | 70 | 5 | -5 | 1~2 | 0 | Enemy only; same effect as Steel Club |
Silver Mace | B | 14 | 75 | 5 | 0 | 1~2 | 0 | Enemy only; same effect as Silver Club |
Throwing Club | D | 6 | 70 | 0 | 0 | 1~2 | 1800 | Cannot make follow up attacks, enemy’s follow up attack speed +5, cannot trigger critical hits or special skills *1 |
Battering Club | B | 12 | 60 | 5 | 0 | 2 | 4500 | Cannot make follow up attacks, enemy’s follow up attack speed +5 |
Pike-Ruin Club | D | 10 | 60 | 5 | -10 | 1 | 3400 | Effective against lances, Might and Hit rate reduced otherwise |
Dual Club | C | 9 | 60 | 10 | 0 | 1 | 4000 | Reverses the weapon triangle and doubles weapon triangle effects |
Great Club | C | 6 | 45 | 55 | -5 | 1 | 1900 | Critical Evade -5, Critical hits deal 4x damage |
Carp Streamer | E | 1 | 95 | 5 | 10 | 1 | 0 | Critical Evade +10, not designed for battle… |
Hoe | D | 5 | 70 | 5 | 0 | 1 | 0 | Ignores user and enemy’s terrain effects |
Adamant Club | C | 3 | 80 | 5 | 0 | 1 | 0 | Defence +4 |
Rinkah’s Club | C | 8 | 75 | 15 | 0 | 1 | 0 | Critical Evade -5, follow up attack speed -3 |
Ryoma’s Club | D | 16 | 55 | 15 | -10 | 1 | 0 | Speed -5 |
Fuga’s Club | B | 13 | 80 | 5 | 0 | 1 | 0 | Speed +3, Defence and Resistance -3; after battle, stats are reduced *2 |
*1 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*2 Reduced stats: Strength -2 and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.