Miscellaneous



Dragonstones

Name Rank Mt Hit Crit Avoid Rng Worth Description
Dragonstone E 14 85 0 -10 1 2000 Critical Evade +10, Magic weapon *1, cannot make follow up attacks, Skill -3, Speed -2, Defence +4 and Resistance +3
Dragonstone+ C 25 75 0 -10 1 0 Critical Evade +10, Magic weapon *1, cannot make follow up attacks, Skill -5, Speed -4, Defence +9 and Resistance +7; after battle, stats are reduced *2

Beaststones

Name Rank Mt Hit Crit Avoid Rng Worth Description
Beaststone E 6 90 5 10 1 2000 Critical Evade +10, Skill +5, Speed +3, Defence -2
Beastrune C 9 80 0 0 1 0 Critical Evade +10, Skill -2, Speed -1, Defence +4 and Resistance +5
Beaststone+ B 12 90 5 10 1 0 Critical Evade +10, Skill +8, Speed +6, Defence -5, Resistance -3; after battle, stats are reduced *2

Dragon weapons

Name Rank Mt Hit Crit Avoid Rng Worth Description
Draconic Rage E 15 75 0 -10 1 0 Magic weapon *1, Critical Evade +10, cannot make follow up attacks, cannot trade
Dark Breath S 30 100 0 10 1~2 0 Critical Evade +10, cannot make follow up attacks, cannot trade
Dragon Breath (1) A 30 100 0 10 1~3 0 Critical Evade +10, cannot make follow up attacks, cannot trade
Dragon Breath (2) S 20 100 0 10 1~5 0 Critical Evade +10, Magic weapon *1, cannot make follow up attacks, cannot trade
Astral Breath E 10 85 0 0 1~5 0 Magic weapon *1, cannot make follow up attacks, cannot trade

Monster weapons

Name Rank Mt Hit Crit Avoid Rng Worth Description
Shackled Fist E 8 80 0 0 1 0 Faceless only
Gauntlet B 13 90 0 0 1 0 Faceless only, Critical Evade -5; after battle, stats are reduced *2
Rock E 9 80 0 0 1~5 0 Stoneborn only, cannot make follow up attacks, inflict critical hits or special skills *3
Massive Rock B 15 75 0 0 1~5 0 Stoneborn only, cannot make follow up attacks, inflict critical hits or special skills *3

Puppet weapons

Name Rank Mt Hit Crit Avoid Rng Worth Description
Saw E 7 90 0 10 1 0 Automatons only; upon a successful hit, enemy’s Strength and Magic -4 *4
Big Saw B 12 85 0 10 1 0 Automatons only; Critical Evade -5, upon a successful hit, enemy’s Strength and Magic -6 *4; after battle, stats are reduced *2

*1 Magic weapon: Damage is based off user’s Magic and enemy’s Resistance stats.
*2 Reduced stats: Strength -2 (Magic -2 for magic weapons) and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.
*3 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*4 Enemy debuff: Debuffs do not stack, but can be combined with other debuffs (when the same stat is targeted, the larger effect takes priority). Stats recover by 1 each Turn.