Shurikens



Notes:

  • For all gameplay purposes, Shurikens count as Daggers
  • All Shurikens grant Speed +2 (unless noted).
  • All Shurikens inflict a debuff *1 [listed in square brackets] upon a successful hit.
Name Rank Mt Hit Crit Avoid Rng Worth Description
Brass Shuriken E 2 95 0 0 1~2 500 Critical Evade +10, cannot trigger critical hits or special skills *2
[Skill/Speed -1, Defence/Resistance -2]
Iron Shuriken D 4 85 0 0 1~2 1000 [Magic -2, Defence/Resistance -3]
Steel Shuriken C 7 80 0 -5 1~2 2000 Follow up attack speed -3
[Strength -3, Defence/Resistance -4]
Silver Shuriken B 10 85 0 0 1~2 4000 Critical Evade -5; after battle, stats are reduced *3
[Speed/Defence/Resistance -4]
Spy’s Shuriken A 1 70 0 -20 3 8000 Cannot make follow up attacks
[Strength/Magic/Skill/Speed/Luck -2, Defence/Resistance -5]
Dual Shuriken C 6 70 5 0 1~2 4000 Reverses the weapon triangle and doubles weapon triangle effects
[Strength/Magic -2, Defence/Resistance -4]
Sting Shuriken D 7 90 0 0 1~2 2500 Effective against armoured units, Might and Hit rate reduced otherwise
[Skill/Defence/Resistance -3]
Barb Shuriken C 4 80 25 -10 1~2 3000 Critical hits deal 4x damage
[Luck/Defence/Resistance -4]
Flame Shuriken C 9 75 0 -20 1~2 3300 Magic weapon *4, cannot trigger critical hits or special skills *2
[Magic/Defence/Resistance -4]
Chakram S 11 95 10 -10 1~2 0 Defence and Resistance -5, follow up attack speed +5, enemy’s follow up attack speed +5
[Strength/Magic/Defence/Resistance -6]
Chopstick E 1 105 0 10 1~2 0 Critical Evade +10, not designed for battle…
[Defence/Resistance -1]
Hair Pin D 5 80 0 0 1~2 0 Female only
[Strength -2, Defence/Resistance -3]
Caltrop B 5 95 5 0 1 0 After battle, stats are reduced *3
[Speed/Defence/Resistance -8]
Kaze’s Needle C 3 90 0 0 1~2 0 After a battle initiated by the user, Speed +4 to allies within a 2 tile radius
[Speed/Defence/Resistance -4]
Saizo’s Star C 3 90 0 0 1~2 0 After a battle initiated by the user, Strength +4 to allies within a 2 tile radius
[Strength/Defence/Resistance -4]
Kagero’s Dart D 1 80 0 20 1~2 0 [Skill -5, Defence/Resistance -3]

*1 Enemy debuff: Debuffs do not stack, but can be combined with other debuffs (when the same stat is targeted, the larger effect takes priority). Stats recover by 1 each Turn.
*2 Special skills: Offensive skills with a trigger rate, eg. Astra, Luna, Sol.
*3 Reduced stats: Strength -2 and Skill -2. Only applies if the character is the Lead Unit (and, if using a melee weapon, their attack connects). Stacks for multiple battles. Stats recover by 1 each Turn.
*4 Magic weapon: Damage is based off user’s Magic and enemy’s Resistance stats.