I'll start a new playthrough of RD in a day or so, but it'll be NM, not HM. If I can find some stuff, I will put it down here. I'll make sure to record exp and hopefully we can get some sort of formula for CExp created. I'm interested in that stuff too.that a lvl.35 laguz would be a 20/20/20/10 beorc actually sounds possible to me. since I never get more that one exp with most high level laguz....
unless I don't transform them(good for leveling units like skrimir and tibarn)
Replying to calcutaling FE:RD experience gains
Topic Summary
Fayt Zelpher
Posted 04 January 2010 - 12:25 PM
whase
Posted 04 January 2010 - 04:09 AM
that a lvl.35 laguz would be a 20/20/20/10 beorc actually sounds possible to me. since I never get more that one exp with most high level laguz....
unless I don't transform them
(good for leveling units like skrimir and tibarn)
unless I don't transform them
Fayt Zelpher
Posted 02 January 2010 - 03:46 PM
Also a transformed laguz is considered at its level * 2 (rather than level * 1.5 like for bexp calculations). But there might be additional penalties. So a level 25 laguz acts like a 20/20/10 Beorc. But if it is not transformed it acts like a 20/5 Beorc. Though again, there may be additional penalties/bonuses involved in this.
If laguz levels are doubled for purposes of CExp, how does the game calculate Exp gains after laguz hit level 31? Obviously, there is no 4th tier promotion for beorc, and the double level would suggest that a level 35 laguz levels like a (hypothetical) 20/20/20/10 beorc. I imagine that there has to be more to it than this. When I get back to playing RD, I'll take a good look into this and see if I can work some sort of formula out.
Narga_Rocks
Posted 14 December 2009 - 09:50 PM
IIRC HM:
Weaken: (player level - enemy level) + 5
Kill: (player level - enemy level) + 20
For NM just add 5, don't care about easy.
I think:
Weaken: ((player level - enemy level)/2) + 5 (minimum 1)
Kill: (player level - enemy level) + 15 + Weaken (minimum 1)
Or possibly kill = ((player level - enemy level) * 3 / 2) + 20. It seems the same at first, but it could result in a different number if player level is at least 9 higher than enemy level. Also, I don't know if it rounds up or down when (player level - enemy level) is an odd number.
But that's just beorc vs. beorc while in the same tier. It gets more complex when considering if the PC is a transformed laguz or if it is in humanoid form or if it is attacking a laguz or if they are beorc in different tiers or whatever. I don't know if anybody knows the formula when you consider all of that stuff.
Also a transformed laguz is considered at its level * 2 (rather than level * 1.5 like for bexp calculations). But there might be additional penalties. So a level 25 laguz acts like a 20/20/10 Beorc. But if it is not transformed it acts like a 20/5 Beorc. Though again, there may be additional penalties/bonuses involved in this.
Skyward
Posted 14 December 2009 - 09:07 PM
IIRC HM:
Weaken: (player level - enemy level) + 5
Kill: (player level - enemy level) + 20
For NM just add 5, don't care about easy.
Weaken: (player level - enemy level) + 5
Kill: (player level - enemy level) + 20
For NM just add 5, don't care about easy.
whase
Posted 14 December 2009 - 04:10 PM
hey, I don't know if this is the right place to ask,
but does anyone know how to calculate the experience gain in radiant dawn, with beorc and laguz?
I'm sorry if I missed it, but I've already searched through quite a lot of topics.
thanks,
whase
but does anyone know how to calculate the experience gain in radiant dawn, with beorc and laguz?
I'm sorry if I missed it, but I've already searched through quite a lot of topics.
thanks,
whase


