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Revelations: any ideas how to make it more enjoyable and fun?


Marz
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So I haven't been playing FE recently because of Dragon Ball Xenoverse 2 and Pokemon Sun and Moon and decided to play it in my spare time, thing is; I don't want to make it like my super generic Revelations Run.

Any ideas to make the game more fun, Fun but not super difficult..?

Doing a Hard/Classic run, with usage of Optimal pairings for kids and any classes that I want.

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Like in terms of game balancing or like special runs? Game balancing I can go on and on but I assume you mean the latter. Maybe try only using lower tier units? If you typically only use the "good" units you may end up surprised. Or maybe make a point of reclassing everyone as soon as possible to experiment with different classes. A lot of different challenge runs are possible.

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Most people would do "PMU's" (Pick My Units), where they ask users on the site to decide which units to take along and their classes. There are variations on this; some have strict grinding rules, and others have pre-set characters with only the classes and pairings being up for debate.

Or you can just straight up do a challenge run with your favorite characters, where you don't grind at all and only use your favorites.

However, Revelation is not an easy game to enjoy. It's tedious as hell and heavily encourages grinding. If need be, watch a show or something on YouTube while you play. Or play it while you're hanging out with friends (if it's appropriate for you to do so, that is).

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Most people would do "PMU's" (Pick My Units), where they ask users on the site to decide which units to take along and their classes. There are variations on this; some have strict grinding rules, and others have pre-set characters with only the classes and pairings being up for debate.

I have done a lot of PMU's and decided to do something Fresh and original (Not completely Original).

I will grind but limit the amount of levels I can get per character, so what would be a good level limit? 5 maybe?

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However, Revelation is not an easy game to enjoy. It's tedious as hell and heavily encourages grinding. If need be, watch a show or something on YouTube while you play. Or play it while you're hanging out with friends (if it's appropriate for you to do so, that is).

dang, is this true on normal mode as well?

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What I did was: first pick Fighter as my secondary, before even beggining chapter 7 marry Azura though online grinding and reclass her to Fighter

Then afterwards I would chart pairings marrying every Nohrian with every Hoshidan as I could (Jakob took one for the team)

Then after chapter 18, I dropped every gen 1 unit and only used children units for the rest of the game.

It's still kinda bad, because chapters 16-17 alone comes with the parents of Siegbert, Shiro, Mitama, Forest, Soleil, Nina and Ophela. That's a third of the total ammount of children.

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I can Indeed suggest doing PMU's, but if you want to do something else, you can try to have like a certain 'theme' to your units. This was just a random idea I came up with.

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It's tedious as hell and heavily encourages grinding.

wat

Okay look RV has its issues but this particular sentiment is just a lot of noise. At no point do you have to grind in RV. This is similar to those old complaints about Awakening Lunatic being impossible without grinding.

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If your goal is just to beat Revelation, Ownagepuffs is right; you don't need to grind, and you don't really need to worry about the bad characters as you get a plethora of Royals who are excellent characters handed right to you.

Grinding only comes into play if you want to recruit all the kids or want to do something like use one of the very under leveled characters who show up later on.

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I didn't grind to beat revelations. So I'm not sure on that either. I'd recommend doing a capture playthrough. That could be fun. Using a bunch of generics? I love generics.

That would be interesting as well..hmmm, I might do that later though.

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wat

Okay look RV has its issues but this particular sentiment is just a lot of noise. At no point do you have to grind in RV. This is similar to those old complaints about Awakening Lunatic being impossible without grinding.

That's the exact opposite of what I meant.

What I meant by "heavily encourages grinding" is that it gives you tons of units and the ability to grind, and many of 'em have new support lines with those from the "other side". It's obvious that Revelation is supposed to be fanservice and wants you to take advantage of the support possibilities. Sure, you can go without grinding, but RV is hardly a challenge (to me, anyway), so it's just pure tedium that I'm powering through. If it was more difficult than CQ (in a fair way), it'd be the definitive best path IMO, at least as far as gameplay is concerned.

Again, I'll reiterate that I don't think RV is difficult. In fact, I think that if you can beat CQ on Hard without grinding, you can easily beat RV on any difficulty with little or no grinding. Heck, if you beat CQ on Normal, you can probably beat RV on any difficulty. This is why my suggestions were geared towards making it more challenging. The only other way to have fun in a rerun of RV is grinding supports, and I provided my suggestions just in case the OP wanted to do that instead.

To the OP

An idea came to me. You could also try to beat RV without class skills. Remove any class skills your units get. If they're generics, this is especially more interesting, since they don't have personal skills either. Or maybe ban certain OP skills or classes. Of course, when you get to Valla, you'll have to be careful if you're doing Ironman with generics, 'cuz you won't get to capture anyone else unless you hit up some skirmishes or Paralogues.

Just another little nugget to tuck away, perhaps in combination with the other suggestions people have made. Though I'm not sure how much more difficult it'll get if you do this.

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Simply having the choice to grind doesn't mean you are encouraged to. You are encouraged to Lowman like all hell, given how stingy deployment is sometimes and how strong enemies are (Lunatic), but never to grind. You're certainly encouraged to replay the game given the sheer size of the cast and new supports (some of which I adore). On any route, if you're trying to get everyone hitched off, you're gonna be doing grinding anyway. RV and BR just have a more convenient means to do so.

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Simply having the choice to grind doesn't mean you are encouraged to. You are encouraged to Lowman like all hell, given how stingy deployment is sometimes and how strong enemies are (Lunatic), but never to grind. You're certainly encouraged to replay the game given the sheer size of the cast and new supports (some of which I adore). On any route, if you're trying to get everyone hitched off, you're gonna be doing grinding anyway. RV and BR just have a more convenient means to do so.

I think what they meant is that realistically you aren't getting all of the children without some form of grinding. It's not really feasible with the deployment counts over the course of the game and the level and base stats that units arrive with when they join. I haven't really tried, but I don't think you can, I know I didn't on my standard playthroughs.

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what's the best way to grind? so far I've found grinding to be nearly impossible (I don't get much exp from the challenges?). which is fine for the most part, since fates is designed to make it unnecessary but then any underleveled characters are basically hopeless. I see there's a dlc where the reward is listed as exp, is this like awakening's exponential growth?

Edited by Radiant head
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what's the best way to grind? so far I've found grinding to be nearly impossible (I don't get much exp from the challenges?). which is fine for the most part, since fates is designed to make it unnecessary but then any underleveled characters are basically hopeless. I see there's a dlc where the reward is listed as exp, is this like awakening's exponential growth?

First of all, it's a little different than Awakening's DLC because certain enemies actually will attack you and the enemies aren't all level 40+. However, the non-violent enemies (the yellow fellas) aren't difficult to kill; you can chip damage (preferably with knives and shurikens), then let your low level units deal the final blow. Most of the time, it'll give anything between 50 and 100 experience when you kill 'em. But be careful, because the yellow enemies do hit back harder, and frequently hold high level skills that make them dangerous to confront unprepared, just like in Awakening.

Secondly, whether you want to do challenges or DLC to grind, it's always best to use stronger units to protect your weak units against swarms of enemies, at least if the weak units can't handle the enemies on their own. Perhaps the strong could unequip their weapons - even bait the enemies that way - so that the weak units can take them one at a time and still manage to squeeze as much experience out of a map as possible. Also, if you're trying to distribute the experience across a bunch of units, it will, in fact, take some time.

Thirdly, the amount of experience you get from a challenge depends on where the challenge is, much like in Awakening. I'd say each challenge is probably worth half the amount of experience you'd get on the same chapter where the map appeared, unless you get two groups in one map (in that case, it's worth roughly the same amount of XP). Again, if you're dolling out experience to a lot of units on one map, then it's gonna take a while.

Any ideas on what skill to ban?

Well, most late-level skills, to start. Especially guaranteed healing skills, such as Lifetaker and Renewal; those practically render healing staves and salves useless. Aptitude is probably a bit much for 2nd Gen units. Air Superiority is also a bit much for bow users, who probably already have a high hit rate. Any units with high skill and speed, such as - and especially - Ryoma, are disgustingly OP with Astra, a bunch of other skill-based skills, and Vantage. DLC skills are also too damn good; Point Blank puts Takumi in-league with Ryoma and Xander. And Draconic Hex makes high HP/defense/resistance bosses very easy.

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I think what they meant is that realistically you aren't getting all of the children without some form of grinding. It's not really feasible with the deployment counts over the course of the game and the level and base stats that units arrive with when they join. I haven't really tried, but I don't think you can, I know I didn't on my standard playthroughs.

Then they should have stated as such.

The only way for it to encourage grinding would be in the context of getting all the children.

Even Rinka is a usable unit on her join chapter without grinding. If you find her worth it, that is.

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Here are a few things I'm doing in my current Revelation playthrough that you might be interested in:

1) Come up with thematic self-imposed additions to the map objectives, eg

Chapter 10:

fvNY6rE.jpg

Chapter 13:

sJeeLff.jpg

2) Focus on using characters you haven't used that much before

It seems like you're going to be using (almost) everyone, since you said you want to go for optimal pairings. But maybe for the actual chapters, you can focus on letting characters who didn't shine much in your previous runs get some time in the limelight, and restrict the other characters to being used in Challenges (to build support) and Paralogues.

3) Don't use the royals' unique weapons

Pretty simple. Without their special weapons (especially the no-drawback 1-2 range Swords), the royals are still very good, but closer in power to the other characters. E.g., my Mozu, as an Archer, can give Takumi a run for his money in certain situations, especially because she has a bit more Speed than him.

Finally there's the thing in my sig, which uses an RNG to pick new level-up skills for all the classes, but at that point you're pretty much playing a completely different game that might not be to your tastes (especially if you're looking to make optimized character builds)....

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