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Nimbostratus
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Hi guys. I'm sorry if this already exists, but I searched and I didn't see it anywhere. Basically, this is a thread where programming-illiterate people like myself can share our ideas, so that others might make them happen. Be reasonable with requests, though. Don't ask anyone to make a big, ambitious project for you.

Edited by Nimbostratus
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Okay, thanks.

So here's my idea: FE8 with Hector instead of Eirika (and Wolf Beil instead of Rapier, and Armads instead of Sieglinde.) I imagine this would be hilariously game-breaking.

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Eirika (Light)

Bases: 16/4/8/9/5/3/1/5 con/5 mov

Promo: 4/2/2/1/0/3/5/2 con/2 mov

Growths: 70/40/60/60/60/30/30, Swords 70 (enough to go from B to A)

Rapier: 7mt 95hit 10crit 5wt 2x eff v horse/knight

Hector (Thunder)

Bases: 19/7/4/5/3/8/0/13 con/5 mov

Promo: 3/0/2/3/0/1/5/2 con/0 mov, Swords 32 (D rank)

Growths: 90/60/45/35/30/50/25

Wolf Beil: 10mt 80hit 10crit 10wt 2x eff v horse/knight

First, this isn't hard to do at all if you only care about the gameplay you only need Nightmare and the FE8 nightmare modules, findable here: http://www.feshrine.net/hacking/nightmare.php

(if you also want the animations then there's a bit more work you have to do, but the tools for it are around: FEditor to dump the Hector Lord/Great Lord battle animations, FEditor again to insert them, and probably Nightmare to point the sword/axe animations properly.

GBAGE to rip the FE7 Lord/Great Lord map sprites, GBAGE again to insert them over Eirika's FE8 sprites, though you may have to insert them somewhere else and use nightmare to repoint due to a size different between the two animation sets.)

Second you may be surprised at how not-ridiculous Hector is.

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Eirika (Light)

Bases: 16/4/8/9/5/3/1/5 con/5 mov

Promo: 4/2/2/1/0/3/5/2 con/2 mov

Growths: 70/40/60/60/60/30/30, Swords 70 (enough to go from B to A)

Rapier: 7mt 95hit 10crit 5wt 2x eff v horse/knight

Hector (Thunder)

Bases: 19/7/4/5/3/8/0/13 con/5 mov

Promo: 3/0/2/3/0/1/5/2 con/0 mov, Swords 32 (D rank)

Growths: 90/60/45/35/30/50/25

Wolf Beil: 10mt 80hit 10crit 10wt 2x eff v horse/knight

#include EAstdlib.event

#define setCharacterGrowths(character, HP, Str, Skl, Spd, Luk, Def, Res) "ORG (CharacterTable+character*0x34+0x1C); BYTE HP Str Skl Spd Def Res Luk"

#define setCharacterBases(character, HP, Str, Skl, Spd, Luk, Def, Res) "ORG (CharacterTable+character*0x34+0xC); BYTE HP Str Skl Spd Def Res Luk"

#define Hector Eirika

setCharacterGrowths(Hector, 90, 60, 45, 35, 30, 50, 25)

setCharacterBases(Hector, 19, 7, 4, 5, 3, 8, 0)

#define setWeaponStats(item, might, hit, crit, wt) "ORG (ItemTable+0x24*item+0x15); BYTE might hit wt crit"

#define setItemUses(item, uses) "ORG (ItemTable+0x24*item+0x14); BYTE uses"

#define setWeaponType(item, type) "ORG (ItemTable+0x24*item+0x7); BYTE type"

#define setEffectiveWeapon(item, effectivenessPointer) "ORG (ItemTable+0x24*item+0x10); POIN effectivenessPointer;"

#define Axes 0x2

#define HorseAndArmorEffectiveness 0x8ADEC2

#define WolfBeil Rapier

setWeaponStats(WolfBeil, 10, 80, 10, 10)

setItemUses(WolfBeil, 45) //I forgot this

setWeaponType(WolfBeil, Axes)

setEffectiveWeapon(WolfBeil, HorseAndArmorEffectiveness)

Edited by Crazycolorz5
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Ah, excuse my limited knowledge of Serenes mythological and religious figures.

Oh, no, I just haven't been on Serenes that much/for that long. Mostly due to a 'spamming' warning I didn't accept for a year and a half.

I'm an FEU mythical and religious figure (check my sig)/

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FE 11 Reverse Recruitment patch? Maybe? I'm waiting for FEXNA to start on my ambitious projects. I'm actually open to learning programming, but what I was going for is something even experienced programmers would shy away from doing.

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How could Dragon Veins from Fates be coded/implemented? I really liked the concept, and I wish I could use it.

Edited by Corrobin
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Well, he asked "how", not "whether". . .

To which I would respond, by making a new trap type and call it a Dragon Vein. Then add a unit menu option that checks if there's a DV Trap on your tile, and when used, it executes some event that you set in a table.

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What about FE4's Holy Blood mechanic? How could it be coded, or perhaps tweaked (Giving certain skills, one for Minor blood and 2 for Major on top of Holy Weapons and growth boosting).

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What about FE4's Holy Blood mechanic? How could it be coded, or perhaps tweaked (Giving certain skills, one for Minor blood and 2 for Major on top of Holy Weapons and growth boosting).

I'm pretty sure Pi is doing holy blood for FEIV (I could be wrong though)

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Just give the characters the relevant skills instead of calling it blood and doing the same effective thing.

I just don't think it's widely usable except for specifically an FE4 remake, so I won't be making it.

Edited by Crazycolorz5
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I'd like to see something like Sacred Contention, y'know, one-chapter long battle to the death with two casts, maybe Jugdral VS Tellius? I guess it's too much to ask.

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