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Shuuda's Art Thread


Shuuda
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Yeah, something like this has already been done before.

I don't ever recall the point of that image I made as having being original. Please do not spam in the future.

Here is a new character in development for a different university project.

[spoiler=Images]CharacterDevelopment1.jpg

CharacterDevelopment2.jpg

CharacterDevelopment3.jpg

CharacterDevelopment4.jpg

I hope you enjoy, and feel free to comment.

Edited by Shuuda
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Oh hey, nice detail. Also, that's pretty interesting. It's like at first he's a scientist then he's a mage then he's a knight (from head to toe). I like the armored boots. Really interesting idea on a mage-looking character.

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  • 1 month later...

Now that the final year of my degree has finished, I'm going to post the work I did for the practical project part of my final dissertation. The project was centred around the American photographer, Man Ray. I had to research his career and then apply his artistic principles to a project of my own design. The project was created entirely in 3D.

Firstly, the bulk of my efforts went into created two animations:

This first animation is an overview of the project, taking the viewer through a designed art gallery space which displayed the work created for the project. The second animation plays on a large screen while the other two pieces of the project are displayed as a series of still shots on the curving walls. And, before anyone points it out, I know there's a typo in it, but this thing took five full days to render.

http://vimeo.com/24462449

The second animation was inspired by Man Ray's work in fashion photography as well as my personal interest in ancient culture. The woman is wandering through a surreal landscape based on ancient Egyptian ruins. Her actions cause the sky in the background to alter.

Aside from those two animations, two smaller pieces where created, a collage piece and a portraiture piece. However, rather than post all the images here, I'll provide a link to them on my Deviantart account:

http://shuuda.deviantart.com/gallery/30512021

I hope that you enjoy me work, and feel free to make comments.

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There's a typ--*shot*

It was cool to see all the little snippets you posted turn into one cool animation. Thank you for posting this!

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Ok, the best you did was on the first link. The camera moved much like an actual person would, looking around a gallery. And the gallery its self was expertly done.

However, the walking animation was kind of choppy and unrealistic. And the way you had the sky turning was a bit odd. The animations where you had her messing with the sun and the moon seemed a bit rushed (they moved kinda too quickly) and her heels stuck out from the back of her foot a but much. Applying a texture to the moon would have helped a little. Plus the sash thing hanging down her leg was kind of stiff.

That's as much as I could find with the technicalities. Other than that, amazing work. I could not to better.

side-note: lolol; Paul is taking over the left side of the museum.

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Here are two shots from a work in progress piece.

[spoiler=Lyra]LyraDevelopment1.jpg

LyraDevelopment2.jpg

I hope you enjoy, and feel free to comment.

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The hair kind of looks like it's floating off of her head, for one. Very good job on the outfit, though.

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Here is an updated version of Lyra. I've fixed up some new hair and eyes as well as a few other facial changes.

[spoiler=Lyra]LyraDevelopment3.jpg

LyraDevelopment4.jpg

LyraDevelopment5.jpg

I hope you enjoy, and feel free to comment.

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The hair is definately better. Though the mouth seems a bit low on her face to me. I shouldn't be the only one giving imput, though. XD

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Here's an update. I made a small piece of scenery modelled on a dojo for Lyra, and then took a few shots while messing around with the lights and the camera.

[spoiler=Happy Lyra?]LyraSceneDevelopment.png

LyraSceneDevelopment3.png

LyraSceneDevelopment4.png

LyraSceneDevelopment5.png

I hope you enjoy, and feel free to comment.

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Aaah, took me a while to get back to this. Aaaaaanyway.

The first thing that jumps out at me is the eyes. The edges of the eyes shouldn't be so rounded-- eyes have corners. I actually really like the eyes, apart from this; the shading and detail is very nice. They do seem to be a bit droopy on the bottom edges, but the corners are the big thing.

Rest of the face: Okay. It seems a bit flat, but I know modeling faces is hard, lord knows I'm terrible at it. Nose is a bit high up I think, could scoot that down a bit.

Hair: Whether the hair has issues depends on what kind of texture and volume you're going for. Right now it seems to be a little rough, though a lot of that has to do with thickness/vertex count, so I'm a bit less concerned with that. There's a whole lot of volume right now, though-- it poofs out a lot from her head before falling down. Asian and Caucasian hair tend to lie flatter.

Anatomy: Okay, here we go. You really want someone like Lumi to do this, she's better at it than me. Anyway, I went and tried to make a guess at what the figure is shaped like-- I couldn't do the legs because of the pants, so I just guessed at where the knees are.

[spoiler=vandalism]lyrastructure.png

She's about six heads tall. Nothing wrong with that if you're going for a more cartoony look, but if you're looking for a more realistic look you want more like 7.

Arms: I can't tell if this is just the angle, but they look a bit short. I'm assuming you modeled her in T-pose to start out with, then posed her; try posing her with her arms flat at her sides to see where her hands go to. Standing with hands at sides, a person's fingers generally end somewhere around mid-thigh.

I do rather like the lighting in those interior shots. Texturing on her skin also turned out really nice.

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Arms: I can't tell if this is just the angle, but they look a bit short. I'm assuming you modeled her in T-pose to start out with, then posed her; try posing her with her arms flat at her sides to see where her hands go to. Standing with hands at sides, a person's fingers generally end somewhere around mid-thigh.

To answer this bit, I modelled the character with her arms in the position in the picture you used, which was how they were posed on the turn around I used as reference. I don't think modelling the character with her arms flat at her sides would probably make skinning the model a nightmare. Posing them with their arms outwards at least means that elbow and finger joints aren't going to end up affecting her torso area.

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Wait, so she isn't rigged? I see. Disregard what I said there about posing, then, I thought she was on an armature and it would be easy enough to just pose her for a moment to see how things lined up (how long the arms are in comparison to her torso.)

Yeah modeling with arms flat at the sides is generally a bad idea; that's not what I was suggesting.

Edited by Kiryn
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She does have armature, that's the point. If I had her arms flat by her side then the joints in her fingers would end up affecting her thighs or lower torso, which then I'd have to spend a lot more time (even more than I normally would) with the paint skin weights tool to make sure the finger joints only affect the fingers. That would be nightmarish since each hand has around fifteen joints each.

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Ah, okay.

I wasn't suggesting any sort of permanent pose, just to see where her arms are. I couldn't tell from the angle the pictures were on if her arms were proportionally short or just foreshortened by perspective. I'm going to take a guess that they're just foreshortened and not actually too short, if they end up screwing things up with her legs when they're at her sides.

Too much confusion augh.

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  • 3 weeks later...

Not put anything up in a while, so here's a little something I made quickly today.

[spoiler=Eye Staff]EyeStaff1.jpg

EyeStaff2.jpg

EyeStaff3.jpg

I hope you enjoy, and feel free to comment.

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  • 2 weeks later...

This is still a work in progress piece, but since I've been working on it for a while I decided I might as well show it off show far.

[spoiler=Eiiza]EiizaDevelopment1.jpg

EiizaDevelopment2.jpg

I hope you enjoy, and feel free to comment.

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  • 2 months later...

Since I've not put anything up in quite a while, here's a little in progress work.

[spoiler=Chamber]

I hope you enjoy, and feel free to comment.

The gear's texture is stretched on the second picture.

Also:

r29esp.png

Everything else is great though. Nice lighting.

Edited by Marthur
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