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Shatterlight - ver 0.1.0 released!


LunaSaint
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Arc 1 released!

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[spoiler=Version 0.1.0.1]

Version 0.1.0.1 contains Shatterlight's first story arc. It is 5 playable chapters, encompassing the prologue.

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Introduction

So, as a hobby, I've been tinkering with GBAFE for a surprisingly long time; I'd say a good 7 years, albeit on-and-off. I've wanted to bring to life a full campaign the whole time, and only recently found the courage to put it to the test. With this project comes the fruits of my explorations and ideas, and the talent of the huge amount of people who have offered support.

It is my personal goal to bring to life a campaign of engaging gameplay, twists on old FE design, and a level of writing that really brings the world to life.

[spoiler=map]2UG3Jeo.png

For as long as anyone can remember, you couldn't go more than a mile out to sea without encountering treacherous storms. The continents of Ingenuity and Vigilance (now known as the domain of Shatterlight) have lived in isolation. The only references to each other are in ancient manuscripts.

In the east lies Shatterlight; a domain united by an militant, religious order that values honesty and discipline. Those who harbour ill intent and use dangerous magics are punished heavily by their templar.

In the west lies Ingenuity; a war-torn landscape of squabbling factions desperate for fertile land. The enormous scar of wasteland marks the continent's troublesome history in powerful arcane magic.

Recently, the storms have shifted.

Our story follows the trials of Pascal, a diplomat in service to the Shatterlight Order. He has been tasked to lead an expedition around Ingenuity. Will he successfully keep the mage factions and his own boss from going at each others' throats? Will he safely avoid leaving territory open to the agressive expansionist nation of Utcodr? Of course not!

Learn the lay of the land, the desires of the people and the plots of those above humanity. The first arc, the prologue, will cover the ravaged wastes of Ingenuity, and the struggles of the nomads with no other home. The scars of the world have started to heal, and everyone is scrabbling to claim the new bounty as theirs.

Core System Changes

Light magic has a major overhaul. Weight is lowered, crit rate exchanged for hit. All light magic is effective against magic users.

A female swordfighter with an all-or-nothing fighting style.

Knights and Generals have their movement rate increased to match other footsoldiers. Their poor speed is a large enough detriment.

Enemy thieves will no longer steal your vulnies.

Thieves get access to knives, and then swords on promotion. In addition to knives is the sap; a weapon that can knock enemies out but cannot counterattack.

To compensate their combat issues, their experience gain has been further increased.

Archers gain 50% more experience. (Playable ones have pretty great bases too)

Male sages exchange staff access for full magic triangle coverage.

What to Expect in Patch 0.1

Five playable chapters.

Mid-chapter character-to-character conversations.

A glance at culture in Ingenuity.

An enemy mine that almost goes wrong.

A professional bodyguard with a no-nonsense attitude.

A couple of bosses that WILL one-round the lord.

British slang!

A light rune!

What to Expect in Future Patches

Occasional timed/side objectives.

Main objectives that can be failed, but you may continue anyway.

Enemies that get bored if you turtle too long.

Bosses that don't just sit on thrones.

Abusing the support system with enemies.

Shops won't sell javelins or hand axes. But enemies won't be spamming them, either!

Dark and edgy teenage protagonists! ...wait crap, Pascal IS 17.

Mass level 30 Wyvern Lords spawning after turn 20 on every chapter!

Media

[spoiler=Screencaps]hj4lOQW.png?1fKJgJVF.png?1yTDpqwT.png?1?1919

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X3zFo3I.png?1Ex5MpIC.png?1f708keO.png?1

Credits

Hacking :

LunaSaint

Story/Script :

LunaSaint

Wizard

With assistance from:

Makaze

Haku

Marek

Saethori

Art :

Haku

GabrielKnight

Lt Smirks

With additional portraits from:

Tchyrimi

Yoshi

Jealousy

Lenh

Acha

Ump

L95

Beta Testing :

Blyvern

General Ciraxis

GabrielKnight

Fateborn

Haku

Marek

John

Saethori

Tuvarkz

Animations :

Tchryimi

GeneralCiraxis

MarkyJoe1990

MageKnight404

Special Thanks

CaFÉ - So many nuggets of informaton. Also proxies as a thanks for every hacking tool made since like, Nightmare 1 and the Text Editing suites.

Everyone helping out the event assembler questions thread!

Obscure Hacking Tips thread. Really good thread.

Madman4q2, for various small errands.

A special thank you for Haku, for keeping me going and going, and working so hard on the graphics. So much of this project's work is thanks to him.

A special thank you for GK, for doing an absurd amount of graphical work, providing icons on demand and generally being available all the time. Thanks so much!

Help Wanted!

Big one right now is a new set of frames for character stat panels/menus. The base FE7 one doesn't do GabrielKnight's Icons justice.

Also desired is music insertion expertise, and animation. Aside from that, if you're good at refining/inserting graphics, I might be interested.

Edited by LunaSaint
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Ah, I worded that pretty terribly~

  • Thieves don't get the steal ability; the thief character does.
  • Thieves and assassins get knives as prfs.
  • The sap is a weapon that shares the knife category, not a skill.

I'll try and rephrase it.

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Light magic has a major overhaul. Weight is lowered, crit rate exchanged for hit. All light magic is effective against magic users.

Yes yes yes this is exactly what Light Magic needs

Just one thing, don't make it effective against the Monk/Priest/Bishop line. Those classes are supposed to be highly resilient to magic, and making a line of tomes effective against them completely ruins it.

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Mmm so many new hacks this year and yours sounds promising i'll say, the story idea is an interesting one. If there is something i'm good at and yoou need help woth it i could spare a bit of time to help. perhaps.

Look out in the near future for my hack.

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Yes yes yes this is exactly what Light Magic needs

Just one thing, don't make it effective against the Monk/Priest/Bishop line. Those classes are supposed to be highly resilient to magic, and making a line of tomes effective against them completely ruins it.

I think this is more "It has WTA on Anima AND Dark Magic." which is why Light magic was so...meh.

Alot of the enemy mages were Anima with a sprinkle of Dark thrown around so Light magic with its lower power got bootstomped on.

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Ah, I worded that pretty terribly~

  • Thieves don't get the steal ability; the thief character does.
  • Thieves and assassins get knives as prfs.
  • The sap is a weapon that shares the knife category, not a skill.

I'll try and rephrase it.

Yeah I figured on the stealing ability, but @sap I'm confused to how you're getting the "knock out" ability.

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Oh hey, I recognize Pascal! I always did enjoy watching

that you put up a long time ago.

@Eric - Maybe they've applied the Status Weapon patch and given it Sleep?

Consider me interested, by the way. Too many interesting hacks to watch for and not enough time to play any of them @_@

Edited by Lord Glenn
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oh okay, it was just sleep

...although, how do you get sleep to only activate for one turn :O

Same way you get a Sleep stave to sleep for "X" turns. You would create a new version of sleep and set its duration to "X turns"

Also: Apparently Luna is going to make it more than 1 turn. Basically trades range for uses (A sap is melee only, no counter attacks and has more uses than a standard Sleep staff)

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oh okay, it was just sleep

...although, how do you get sleep to only activate for one turn :O

I don't. ):

When I said it didn't work on EP, I meant the sap can't attack (standard siege tome trait). This is why I meant I worded everything terribly~

That said, thrones dispel sleep at the start of every EP. As a tool it'll take a lot of exploring, but I think it's pretty safe from being broken.

EDIT: Silver, please don't answer for me. I can't change the turns without extensive ASM fiddling (out of my league), so it's stuck at four turns for now.

Edited by LunaSaint
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I don't. ):

When I said it didn't work on EP, I meant the sap can't attack (standard siege tome trait). This is why I meant I worded everything terribly~

That said, thrones dispel sleep at the start of every EP. As a tool it'll take a lot of exploring, but I think it's pretty safe from being broken.

EDIT: Silver, please don't answer for me. I can't change the turns without extensive ASM fiddling (out of my league), so it's stuck at four turns for now.

Fair enough. I was trying to fill in some blanks. I'll stop now.

Edit: Awesome. I think the Eclipse effect looks silly anyway :3

Edited by Silverhand
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it's less of a visual effect issue and more that the mt of eclipse-based spells displays normally (as opposed to --), and i think one of the status effects (whichever one uses 0x3, i believe) will have "--" displayed instead of normal mt

this only affects the display, though, the weapons themselves will work exactly as intended

Edited by CT075
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I like the idea, if you need a logo/world map/etc something of that section, I'd be glad to help.

I'd love to help with portraits but I've only started making them and would probably lack the experience.

Also story designing, pretty much my dream job.

Edited by LordMonde
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Also story designing, pretty much my dream job.

I do the script, so you can help me with that if you wish.

LunaSaint pretty much made the story up himself, and I've made a few minor alterations.

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Yay! I'm officially in the credits. This is my first contribution to anything anywhere :3

Going over Luna's names with a thesaurus and a giant red marker for crossing out shit is fun. :D

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