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Fire Emblem 10 RD-How to make a weapon Magic based.


Roxachronc
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So I am working currently in a mod, and even if it is not completely new is something is not very well known for those who want to mess with hex editing in Radiant Dawn.

First of all I discovered this thanks to the Hacking Notes of VincentASM which made this x1000 times easier, anyways lets begin with this quick guide.

My example will be one of the most controversial weapons in FE10 which everyone would have loved for it to be magic based since the beginning, of course I am talking about Florete.

I am assuming basick hexadecimal and hex editing knowledge, so if you don't know about that I recommend you to read a guide for that(the Hacking Notes of VincentASM are very great since it is very resumed and focused on FE10).

To begin with you need to be using the FE10Data.cms (uncompressed) and open it in a hex editor.

Then we will search for the item(in this case Florete), should be starting around 0x0000E375.

-- -- -- -- 00 02 AA A0 00 02 E7 18 00 02 CC E7
00 03 42 D0 00 03 42 D0 00 03 16 08 00 00 00 00
00 02 9A B8 00 00 00 00 00 10 00 C8 0E 5F 0F 05
2D 04 01 02 01 00 00 00 04 03 00 00 00 03 43 1B
00 03 41 6E 00 03 42 C8 -- -- -- -- -- -- -- --

The part colored in red is going to be our focus(in case you are wondering it is thepart that determines the ACTUAL weapon type, the part in purple is the weapon type that you equip).

So what you need to do is repoint it to a magic weapon(''light'',''fire'',etc.), instead of ''sword'', for this part I am going to repoint it to ''light''(any magic should work).

Note: Repointing to light magic and white breath seems to work fine, someone tested wind and it did not work, so I recomment just repointing to the offset down here, also weapon triangle works based on the repointed weapon type.

So it should look like this:

-- -- -- -- 00 02 AA A0 00 02 E7 18 00 02 CC E7
00 03 42 D0 00 03 41 FB 00 03 16 08 00 00 00 00
00 02 9A B8 00 00 00 00 00 10 00 C8 0E 5F 0F 05
2D 04 01 02 01 00 00 00 04 03 00 00 00 03 43 1B
00 03 41 6E 00 03 42 C8 -- -- -- -- -- -- -- --

Remember that to point to a weapon type(or almost anything) you need to use the offset+20(hex)(So ''light'' is actually in 0x0003421B).
Of course this should actually work the other way, so you could make a tome physical based,etc.

Hope this helps someone :)

Edited by Roxachronc
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I was very disappointed that there were no magic swords in FE10

sure, physical ranged for swords is cool and all since no other did that, but NO magic swords, a staple since the beginning?

nice tidbit in any case

Edited by Lamia
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  • 1 month later...

When I set it to wind (00 03 43 2A) it was still showing as physical on the stats screen and when I attacked an enemy (both the pre-combat display and when I actually attacked). I ended up having to set it to 00 03 42 82 (neutral), which is what White Breath uses. But now it doesn't interact with the weapon triangle, not sure about the magic triangle but not likely either.

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  • 3 weeks later...

When I set it to wind (00 03 43 2A) it was still showing as physical on the stats screen and when I attacked an enemy (both the pre-combat display and when I actually attacked). I ended up having to set it to 00 03 42 82 (neutral), which is what White Breath uses. But now it doesn't interact with the weapon triangle, not sure about the magic triangle but not likely either.

Weird, nice info, the part of the weapon triangle should be expected, i forgot to mention it and test it on normal, but since hard mode does not interact with it i did not give much attention, still is good to know.

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