Elieson Posted December 15, 2013 Share Posted December 15, 2013 Eclipse. I may be missing it. Can you quote it in my pm where you mentioned it? Quote Link to comment Share on other sites More sharing options...
Grassbridger Posted December 15, 2013 Share Posted December 15, 2013 So by turbolynching, you mean suddenly running up a wagon on a previously un-discussed target near the end of the phase? Quote Link to comment Share on other sites More sharing options...
eclipse Posted December 15, 2013 Author Share Posted December 15, 2013 Something like that. It could also being tunneling someone for most of the day, then dropping it for whatever reason, leaving the rest of the game to scramble for a lynch. Quote Link to comment Share on other sites More sharing options...
BBM Posted December 15, 2013 Share Posted December 15, 2013 (guess who was busy with other stuff) 1. I don't like it because it generates way too many short posts in far too little time, and tells me that the town couldn't figure out who to lynch sooner. 2. By reducing the day phase time, I think it'll force people to pay more attention, because a shorter phase means less time to screw around. I felt that the day phases weren't being used wisely - D3 felt like one case that got stretched out far too long, for example. On MotK, the last few games have had 48 hour D1s and 72 hours for the rest of the days, and I really don't find that it works, especially for Day 1. Shorter phases don't mean that people screw around less, it just means that when time comes to consolidate, you're even less certain. Quote Link to comment Share on other sites More sharing options...
Elieson Posted December 15, 2013 Share Posted December 15, 2013 People are busy with irl whether you shorten phase time or not. I'm against 48 hr day phasrs (unless night talk exists, then only for lategame) Quote Link to comment Share on other sites More sharing options...
BBM Posted December 15, 2013 Share Posted December 15, 2013 Also mafia qt if people really want it: http://www.quicktopic.com/50/H/XNsPtxmw4UD4 but as Eclipse said, we didn't use it very much and after Vhaltz died we stopped even posting Skype logs in there so yeah. Quote Link to comment Share on other sites More sharing options...
Paperblade Posted December 15, 2013 Share Posted December 15, 2013 (edited) 48 hour D1s don't work because RVS, I think the reverse could work (72 hour D1 and then the rest are 48 hours) since there's no RVS. 60 hours could also work but that's up to the host's ability to be around Edited December 15, 2013 by Paperblade Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 16, 2013 Share Posted December 16, 2013 I think 72 then 48 is pretty good for day phases. Also maybe it's just me but I think 72 hour day/ 48 hour nights is way too long with the exception of games with super big player bases. I know PiG and FE6 mafia both have this and are mini to boot so I just think that really doesn't do anything except drag the game on to me. Quote Link to comment Share on other sites More sharing options...
BBM Posted December 16, 2013 Share Posted December 16, 2013 Well with PiG I thought that since it was OC, people might want more time to discuss actions and whatnot. I don't see much point for 48 hour night phases in NoC though, especially when there's no night-talking. Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted December 16, 2013 Share Posted December 16, 2013 Yeah 48 hour nights in OC is ok. Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 16, 2013 Share Posted December 16, 2013 Yeah but I don't think you need 72 hour days along with it except maybe D1 Quote Link to comment Share on other sites More sharing options...
Elieson Posted December 16, 2013 Share Posted December 16, 2013 Think of the modkills Quote Link to comment Share on other sites More sharing options...
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