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Some general tips for Radiant Dawn?


IceBrand
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Use Edward, maybe Mia too

that's pretty much it

also don't use Sothe too much. He's got thief utility but

Gatrie and Shinon are good too

Edited by Koishi Komeji
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Edward's growths are some of the most legit in the series... but he's quite the magikarp on higher difficulties. English!Easy/Japanese!Normal aren't hard on him though.

Fiona sux.

At the end of the game, there is a sequence of five maps to which you may bring ten units, a heron, Ike, Micaiah, Ena, Kurthnaga, Sothe, and Sanaki. Plan who you want from the start. I reccommend having one of Rolf, Leonardo if you try, or Shinon because Marksmen are really good, a flier, and Ilyana for the third map and Rexbolt.

Speaking of Ilyana, she's the most available unit in the game. Because of this and exclusive access to Rexbolt, I recommend using her quite a bit.

The Dawn Brigade are better off if you focus their exp on one or two units. I recommend Micaiah (for obvious reasons) and one of Jill or Edward, depending on difficulty.

The Royal Knights were killed by availability errors!

Paladins are pretty meh in this game, oddly, besides Titania and Oscar. They can't climb ledges and suffer a movement penalty indoors. And all but Oscar and Titania have poor availability too boot.

You get a spare Spirit Dust if Mist and Boyd have an A Support by Chapter III-E. This also gets a special ending if it lasts to the end.

The herons all work differently. Rafiel can sing to all surrounding allies/enemies in exchange for lacking flight, Reyson works like in PoR, singing to one when in human form and all while transformed, and Leanne strikes a balance by singing to two units, either above and below or left and right of her, regardless of form.

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Easy mode you can cheese through really quickly. I wouldn't really bother asking too much about that; use whoever you like and enjoy the domination.

Normal mode things get a little tricky, and you can get away with using characters like Edward in Normal Mode you should also bear in mind that Part 1 and to some extent 2 are not a joke. Part 3 is when it eases up a lot, because Part 3 is badass.

Hard Mode is more meticulous and you can turtle through chapters, but you need solid resource management and you need to pick the right characters for the most part, otherwise you're kinda screwed. I guess you can leave this topic up as a general help topic and we can help you as you go along, because you can write paragraphs upon paragraphs upon paragraphs on this game but a) I doubt you'd read it, b) it's a waste of both of our time cause you haven't played the game, and c) you won't understand until you play the game.

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Haar is pretty much the BEST character ingame, matched only by Jill and Titania in terms of performance.

Nolan, Edward, and Volug are also good picks for exp focusing in p1. [Maybe Aran too if this isn't hard mode.]

For p2, Nephenee, Marcia, and Haar are probably the best units to pump exp into. But use the rest to help with chapter clears.

All the GMs are worthy, along with the p4 joiners. [if you need more endgame guys[

Herons are always useful.

Sothe is useful, and a forced character in alot of chapters. Use him for stomping p1 alongside your 1-2 db members and then give him that laguz knife for p3. Come p4, he gets items and in endgame he hits 34 speed+.

Edited by Captain Britain
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i never get the jill stomp in RD

maybe im not lucky with her at all

jill stomp is a bit trickier because it's more like jill favoritism -> jill stomp as opposed to a straight up stomp from the beginning. basically you have to do things in a certain way. dump all of your stat boosters on her, siphon EXP into her, and give her paragon for 3-6.

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Sorta. If you have a lot of maxed stats then uncapped stars will go up regardless of growth.

Also this game requires at least one statup per level up which is why you see a shit ton of magic gains in dondons 0% growths HM run.

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For Part 1: Sothe, all the Laguz, and the last joiner (spoilerth!) stomp very easily from the get-go. You want at least one Part 1 growth unit; Zihark, Edward, Nolan, Jill are popular choices.

In 1-4, look to the left of the top-left potion pot thing; those two tiles (to the left and to the bottom-left) will give you a Beastfoe if you put Sothe on them. Important for 3-6.

For Part 2: Haar is the machine. Don't be afraid to use the laguz as a crutch. Buff Nephenee if you like, and don't forget that Elincia has killer combat in 2-E.

For Part 3: Stomp as you please. If you want to use growth units, you're getting most of them here. Train Ike. Micaiah's chapters will be rough; use that Beastfoe in 3-6, but it's beatable without.

For Part 4: Put fliers and mages to Micaiah's team. Mounts should probably go with Ike. Train Ike.

Endgame: Laguz Kings are strong enough to handle endgame pretty much at base, though Naesala wants wrank pumped in Part 4. Ike has a relatively hard solo battle here, so make sure he's at level cap. Have Ike do the last blow to the final boss.

GENERAL: Use BEXP to level characters who've capped stats; BEXP is also a way to get laguz to pretty much ram their caps, due to very low caps across the board. Weapon rank is god in determining what laguz is good, and bases are god for beorc. Be patient, and keep fliers away from crossbows. Innate skills don't cost anything unless you remove them and re-attach them, so keep innate skills on units you're gonna use, but strip ones you aren't. Have fun!

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For Part 4: Put fliers and mages to Micaiah's team. Mounts should probably go with Ike. Train Ike.

Endgame: Laguz Kings are strong enough to handle endgame pretty much at base, though Naesala wants wrank pumped in Part 4. Ike has a relatively hard solo battle here, so make sure he's at level cap. Have Ike do the last blow to the final boss.

Mounts are severely handicapped in Ike's seccond chapter of Part four though....

The Black Knight is pretty lame in this game compared to FE9. He's weak to a hammer and cover tiles basically negate his threateningness

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At the end of the game, there is a sequence of five maps to which you may bring ten units, a heron, Ike, Micaiah, Ena, Kurthnaga, Sothe, and Sanaki. Plan who you want from the start. I reccommend having one of Rolf, Leonardo if you try, or Shinon because Marksmen are really good, a flier, and Ilyana for the third map and Rexbolt.

Speaking of Ilyana, she's the most available unit in the game. Because of this and exclusive access to Rexbolt, I recommend using her quite a bit.

On that note, right before the third map of those last five, you get to pick weapons to get infinite durability - those weapons are the only ones that can hurt all bosses from that point on. Also, the first one of said bosses is mighty hard to kill, especially if you don't prepare well.

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If you're using Jill a lot and you're playing hard mode, give her Beastfoe instead of Paragon. She can't really kill anything without Beastfoe even if you bexp dump her and use all your stat boosters on her.

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Jill ... can't really kill anything

Who are you and what have done with the real Chiki?

OP: Play normal and easy mode first, so you know the unit availability and such for the hard mode playthrough. With reduced EXP, in hard mode you'll have an easier time using whatever units are the strongest in the short term.

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Train and cap Ike. Shouldn't be hard to do on easy or normal because he's a solid unit. Other units I would consider investing into would be Titania, Nolan, Nephenee, IIyana, Soren, Shinon, Edward, and Mia. Caineghis and Tibarn are really good for the endgame as well and if I remember correctly Tibarn is available for a decent part of the game.

Also if you're going to play on easy, normal, or hard don't be afraid to battle save its a godsend. Of course Maniac mode gets rid of this option.

Edited by TacoMan42
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