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FE7-Adventure of the Magus Three


Bloodfox1998
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Hello everyone, it's me Bloodfox. In order to test my new found skills in basic nightmare editing, I have created a rom hack of Fire Emblem 7. The game should be playable in all modes, and I recommend starting in Lyn's. Nothing too major is changed, and the story is not altered at all. Please let me know if you find any bugs, or have any comments or criticisms.

[spoiler=Character Changes]All characters listed have their places swapped in the game.

Serra and Ursula (Starts as a Troubadour)
Matthew and Linus Reed (Starts as a Mercenary)
Wallace and Brendan Reed (Starts as a Fighter)
Oswin and Uther
Guy and Lloyd Reed
Leila and Jaffar

[spoiler=Class Changes]Lyn Lord now uses the Cleric battle animation and has access to Light magic and staffs
Eliwood Lord now uses the Mage animation and has access to Anima magic and staffs upon promotion
Hector Lord now uses the Shaman animation and has access to Dark magic and staffs upon promotion
Most cavaliers now each have a personal weapon type in addition to swords and lances. (Kent has Bows, Lowen has Axes, and Nino has Anima magic with staffs upon promotion.)

[spoiler=Changes to Character Classes]Wil-Theif
Dorcas-Knight
Florina-Mage
Serra(Ursula)-Troubadour
Erk-Monk
Matthew(Linus)-Mercenary
Rath-Shaman
Lucius-Myrmidon
Nils/Ninian-Mage
Wallace(Brendan)-Fighter
Marcus-General
Rebecca-Theif
Bartre-Mercenary
Priscilla-Pegasus Knight
Raven-Pirate
Canas-Fighter
Dart-Myrmidon
Fiora-Mage
Legault-Monk
Isadora-Swordmaster
Heath-General
Pent-Hero
Hawkeye-Nomad Trooper
Geitz-Hero
Farina-Mage
Louise-Sage
Harken-Paladin
Karel-Hero
Nino-Cavalier
Vaida-Falcon Knight
Renault-Sniper

[spoiler=Other Changes]All weapons have a minimum durability of 50 (All Siege weapons and Balistae have 15)

The Lords now have a triangle attack.when all promoted.

The Rapier/Mani Katti/Wolf Biel is now a infinite durability tome of the lord's weapon type. (same goes for the Durandal/Sol Katti/Armads)

Hope you enjoy this hack!

FE7-Adventure of the Magus Three v1.01.zip

Edited by Bloodfox1998
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That's something thing I should have mentioned. Any classes who don't naturally have access to a weapon type unfortunately won't have any animations when using it. I'm looking into tutorials on how to correct this.

Edited by Bloodfox1998
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