Kuru Posted October 24, 2014 Share Posted October 24, 2014 I've been trying to get the House and Village codes to work for my FE7 project for a while now, but I haven't been successful. I don't know what I could be doing wrong. The visit option appears and the scene within plays out, however, when I try placing characters next to each other on the map after the visit, the game just freezes. Heck, I even tested the event with just two characters on the map and two events: the Opening event, which loads the characters, and the house event, which has a conversation. Like I said, the event works, but afterwards, when I try placing characters side by side, the game just freezes on me. Any idea what is going on? I could really use the help. Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 24, 2014 Share Posted October 24, 2014 from what it sounds like, your CHAR events are getting fucked i can't tell you why or how to fix it, though, considering i have no idea what your script looks like hint hint Quote Link to comment Share on other sites More sharing options...
Kuru Posted October 24, 2014 Author Share Posted October 24, 2014 Hey, thanks for responding, I really appreciate the help. Well, this is how I have it set up trying to make it work. I am trying to keep things simple: However, before you take a look, lemme just mention that I also tested the game without visiting the house and placing the units side by side, and yeah, it also froze. And I also tested the game with an armory instead of a house and the same thing happens, the game just freezes when I place two characters next to each other. That's with the location events, if there are none on the map/script, the game does not freeze. I hope this info helps you or someone else in helping me resolve this issue. If you need anything else, just let me know. And thanks. //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,ThisChapter) ORG 0xD80000 ThisChapter: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Batta Brigand 0x00 Level(3,Enemy,False) [17,5] [17,5] [ironAxe] [0x03,0x03,0x09,0x20] UNIT Empty Good: UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [2,17] [2,17] [ironSword,Elixir,DragonShield] [0x00,0x00,0x00,0x00] UNIT Florina PegasusKnight 0x00 Level(1,Ally,False) [2,14] [2,14] [ironSpear] [0x00,0x00,0x00,0x00] UNIT Empty Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN Character_events: ENDA Location_events: House(0x05,House1,2,22) LOCA Misc_events: CauseGameOverIfLordDies DefeatAll(Ending_event) AFEV Opening_event: LOU1 Good Bad ENUN ENDA House1: FADI 10 BACG 0x01 FADU 10 TEX1 0x0837 REMA ENDA Ending_event: MNCH 0x01 STAL 1 _0x1 ENDA BallistaData: BLST ALIGN 4 MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 08DA Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 24, 2014 Share Posted October 24, 2014 Character_events: ENDAchange to Character_events: CHAR Quote Link to comment Share on other sites More sharing options...
Kuru Posted October 24, 2014 Author Share Posted October 24, 2014 Character_events: ENDAchange to Character_events: CHAR Oh, that surely fixed the problem. :) Thanks a lot. You surely helped me out greatly. I probably erased CHAR by mistake somehow and didn't notice and just put ENDA there. Quote Link to comment Share on other sites More sharing options...
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