dondon151 Posted August 1, 2015 Share Posted August 1, 2015 i suspect that the enemy gets bonus class level ups in HP, str, mag, skl, and spd only, but i have no way to test if this is true. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted August 1, 2015 Share Posted August 1, 2015 (edited) There are enemy class growths listed on the site, and they are indeed higher then player class growths. I suspect this is how they work. Edited August 1, 2015 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted August 1, 2015 Share Posted August 1, 2015 (edited) I'm pretty sure the amounts of extra levels with those growths vary not only between modes, but also between chapters, e.g. Camus gets 20 extra levels of enemy Paladin growths in H5, whereas Harmein only gets 14~16 (I don't recall how his stats fluctuate, what I do recall is his Str varying between 14 and 15, compared to 10 in NM) levels. I bet that he gets 15 levels though, because I think each mode increase yields the same amount of extra levels, so it being divisible by 5 makes the most sense in H5 imo. Edited August 1, 2015 by Gradivus. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted August 1, 2015 Share Posted August 1, 2015 Something I find interesting is that Dejanira, the boss of the chapter with Horace, actually has 3 luck on H3, and above. Unlike every other boss! Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted August 1, 2015 Share Posted August 1, 2015 Also true for several Archers in C6x and maybe some other Gaidens, as well as Larissa. Though I don't think that's important anyway, since Lck doesn't play a big role. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted August 1, 2015 Share Posted August 1, 2015 Also true for several Archers in C6x and maybe some other Gaidens, as well as Larissa. Though I don't think that's important anyway, since Lck doesn't play a big role. Interesting as well. Larissa is weird due to how absurdly weak he is: His stats are lower then Hollstadt five chapters back, he has no ranged weapon at all, and despite not moving, his square doesn't even give him any terrain bonuses! Luck prevents critical, but not as important as the other stats, particularly for a boss. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 1, 2015 Author Share Posted August 1, 2015 (edited) I'm pretty sure the amounts of extra levels with those growths vary not only between modes, but also between chapters, e.g. Camus gets 20 extra levels of enemy Paladin growths in H5, whereas Harmein only gets 14~16 (I don't recall how his stats fluctuate, what I do recall is his Str varying between 14 and 15, compared to 10 in NM) levels. I bet that he gets 15 levels though, because I think each mode increase yields the same amount of extra levels, so it being divisible by 5 makes the most sense in H5 imo. so does this mean that enemies don't get def or res growths from their extra stats because i'm pretty sure that's how it works also i need to figure out the reason why chapter 2 pirates are so much better than chapter 1 pirates. probably chapter 1 pirates only get +5 levels and chapter 2 pirates get +10 levels or something. Edited August 1, 2015 by dondon151 Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted August 1, 2015 Share Posted August 1, 2015 (edited) Yeah, the Def/Res thing seems to be right, the pirate thing looks realistic too. Edited August 1, 2015 by Gradivus. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 1, 2015 Author Share Posted August 1, 2015 well, it doesn't seem like chapter 1 pirates have 5 bonus levels, since their stat differences between NM and H5 are: +7-8 HP, +2 str, +4 skl, +0 spd Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted August 1, 2015 Share Posted August 1, 2015 Yeah, the earlygame stats overall look pretty inconsistent. Gomer has 9-11 levels worth of HP bonus, 15-17 levels of Str bonus and 20-26 levels of Spd bonus. Idk how his stats can flux up or down besides Spd (11 or 12). Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 1, 2015 Author Share Posted August 1, 2015 i've seen his str fluctuate by 1 point Quote Link to comment Share on other sites More sharing options...
Gryz Posted August 2, 2015 Share Posted August 2, 2015 Disclaimer: I didn't hack the following info; I derived it from comparing enemies from different difficulties (mostly normal, H3, and H5)H5 difficulty bonus levels (not applied to defense and resistance)Chapter 1-17x: +15Chapter 18-20: +20Chapter 20x: +15Chapter 21: +20Chapter 22: +20Chapter 23: +25Chapter 24: +20Chapter 24x: +15Endgame: +25Several enemies also get bonuses/penalties to base stats. A few enemies apparently use growth rates different than their normal class growths.Promoted enemies typically get +2-6 HP and +0-2 strength, skill, speed, defense added to their base stats.Chapter 1 PiratesHP growth = 50% instead of 90%Strength growth = 20% instead of 50%Speed growth = 0% instead of 15% Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 2, 2015 Author Share Posted August 2, 2015 gryz the great to the rescue as always Quote Link to comment Share on other sites More sharing options...
Gryz Posted August 2, 2015 Share Posted August 2, 2015 I did some searching and it appears Vincent posted the bonus levels for all difficulties awhile ago.http://serenesforest.net/forums/index.php?showtopic=19926&p=965456 Mode / Hidden Level ups* / Minimum weapon rankH1 / 3, 4, 5 / CH2 / 6, 8, 10 / CH3 / 9, 12, 15 / BH4 / 12, 16, 20 / BH5 / 15, 20, 25 / A* Early, mid, end-gameI forgot exactly what defines those three parts. I know all the Gaiden chapters use the early-game numbers and I seem to remember that end-game only counts the Gharnef and Medeus chapters. First bonus: Chapters 1-17 + gaidensSecond bonus: Chapters 18-22 + 24Third bonus: Chapters 23 + 25Here's a example of those promoted enemy bonuses that I mentioned earlier:Bonus stats given to generic enemy paladins (applies to all difficulties)Chapter 16: HP +6, Str +1, Skl +2, Spd +4, Def +1Chapter 18: HP +4, Skl +2, Spd +4, Res -1Chapter 20, 21, 22, 25: HP +4, Skl +2, Spd +4, Def +1Chapter 17x, 20x: HP +2, Skl +2, Spd +2(Those +4 speed bonuses are brutal)Apparently Gazzak uses 40% for his HP growth. I believe Gomer uses 60% for HP growth. And Hyman/Reynard has 0% speed growth since his insane speed is the same on all difficulties.So, here's the full calculation for the sake of completeness:HP, Str, Mag, Skl, Spd, Luck:class stat + character stat + (growth * (level-1 + hard mode bonus))Def, Res:class stat + character stat + (growth * level-1)Nearly all generic promoted enemies (except like a few bishops) have some kind of character bonus. Some unpromoted enemies have them as well (like the fighters in chapter 3 have HP+4).Bosses use 0 for level-1. Recruitables use 0 for level-1 and hard mode bonus.If your result is something like 10.2 that means the stat will likely be 10 but will sometimes be 11. It's probably straightforward as 10 = 80% chance, 11 = 20% chance. Quote Link to comment Share on other sites More sharing options...
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