BEST TRYNDAMERE PLAYER Posted July 15, 2011 Share Posted July 15, 2011 Still looking forward to this. Link to comment Share on other sites More sharing options...
Lord Raven Posted July 15, 2011 Share Posted July 15, 2011 I like your hack but can I offer a couple suggestions? The Config -> Animation -> Solo doesn't work. normally i think it goes to a list of units you have and then goes from there, but yours doesn't do that. Could we have adjustable controls? I'm not sure if you know how to do that, but... I'm used to B being the B key, not X. There's something lagging weirdness with when people move, and normally it shows who targets who when enemies are about to attack. Other than those minor nitpicks (made it sorta hard for me to want to try each map after getting the main lord killed, cause it felt so slow and clunky) this hack is beautiful. Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 15, 2011 Share Posted July 15, 2011 (edited) Which is not even a hack what is it doing in "ROM Hacking" It's, not a hack :/ Edited July 15, 2011 by Kitty of Time Link to comment Share on other sites More sharing options...
Aleph Posted July 15, 2011 Share Posted July 15, 2011 It is a hack by the definition that BwdYeti hates so much. It definitely has nothing to do with ROMs or a Gameboy Advance though Link to comment Share on other sites More sharing options...
Kain Posted July 15, 2011 Share Posted July 15, 2011 It is a hack by the definition that BwdYeti hates so much. It definitely has nothing to do with ROMs or a Gameboy Advance though ...How is it a hack, then? That makes no sense. Link to comment Share on other sites More sharing options...
CT075 Posted July 15, 2011 Share Posted July 15, 2011 Depends on *what* you're hacking. Link to comment Share on other sites More sharing options...
Kain Posted July 15, 2011 Share Posted July 15, 2011 He's not hacking anything. He's coding. Link to comment Share on other sites More sharing options...
Celice Posted July 15, 2011 Share Posted July 15, 2011 It's a fan game project on a fan forum. It pretty much doesn't matter :/ like calling garfield a cat goddamit garfield Link to comment Share on other sites More sharing options...
Feaw Posted July 15, 2011 Share Posted July 15, 2011 The Config -> Animation -> Solo doesn't work.  normally i think it goes to a list of units you have and then goes from there, but yours doesn't do that. Could we have adjustable controls?  I'm not sure if you know how to do that, but...  I'm used to B being the B key, not X. There's something lagging weirdness with when people move, and normally it shows who targets who when enemies are about to attack. Seeing as this is not a hack, he has to code all features and things from scratch. He isn't done with all the coding. Far from it. So, those things you mentioned aren't done yet. He was actually talking about doing a Solo animation soon enough. The controls will probably be done as well, though I'm not sure if it'll jsut be a few modes, or entirely adjustable. The lagging issues have been addressed many times, and currently it's not perfect yet, but it should be good enough. Though, you kinda need a fast computer if you want it to play fast enough. I'm not sure what you mean about the targeting thing, and I'm quite sure Yeti's already implemented that, but I could be wrong. Link to comment Share on other sites More sharing options...
Alabaster Posted July 15, 2011 Share Posted July 15, 2011 this project is quite impressive, and the animations are amazing, really *-* Link to comment Share on other sites More sharing options...
Lord Raven Posted July 15, 2011 Share Posted July 15, 2011 (edited) Seeing as this is not a hack, he has to code all features and things from scratch. He isn't done with all the coding. Far from it. So, those things you mentioned aren't done yet.Ummmm... I offered some criticism/things that bugged me so I mean, this statement serves no purpose. Feels like he ripped the FE7 engine.He was actually talking about doing a Solo animation soon enough.Fair enough.The controls will probably be done as well, though I'm not sure if it'll just be a few modes, or entirely adjustable.Honestly I'd prefer the latter simply because the README makes no sense as far as controls go and neither do the images provided in the thing.The lagging issues have been addressed many times, and currently it's not perfect yet, but it should be good enough. Though, you kinda need a fast computer if you want it to play fast enough.No you don't understand what I mean by lagginess; I probably don't actually mean lag so I apologize for saying that. When you select where the unit moves (from point A to point B) and you have that unit move, it's not smooth at all is what I meant. Take a look at the game at its max speed and compare it to and you'll see what I mean. I have a pretty fast computer and everything else was smooth except the to-battle and from-battle transitions. I feel like there's generally clunkiness in this hack, as good as it is, so I'm just doing honest criticism.I'm not sure what you mean about the targeting thing, and I'm quite sure Yeti's already implemented that, but I could be wrong. , see how (if you don't press A or space bar or w/e) when Lloyd attacks it shows a little target over Wallace before he attacks? That's what I mean. It makes it hard to tell who an enemy's going to attack and it's kind of annoying to be honest cause I'm used to seeing that target indicator. Edited July 15, 2011 by Mercenary Raven Link to comment Share on other sites More sharing options...
Nanami Touko Posted July 15, 2011 Share Posted July 15, 2011 Feels like he ripped the FE7 engine. Except he didn't. He literally coded everything from scratch to make it feel like Fire Emblem. That's the entire point. It's not a hack, it's a game made with RPG Maker X ' x' Link to comment Share on other sites More sharing options...
Feaw Posted July 15, 2011 Share Posted July 15, 2011 (edited) ^that. No you don't understand what I mean by lagginess; I probably don't actually mean lag so I apologize for saying that. When you select where the unit moves (from point A to point B) and you have that unit move, it's not smooth at all is what I meant. Take a look at the game at its max speed and compare it to this and you'll see what I mean. I have a pretty fast computer and everything else was smooth except the to-battle and from-battle transitions. Regarding this. That's becuase RPGMakerXP doesn't... flow the same way as GBA FE. Yeti's done his utmost to try and improve this. The same can be said about map scrolling. This isn't as... static as GBA FE. It litterally slides through the map, instead of quick motions like in GBAFE. There's not too much that can be done about it. Same youtube video I linked earlier, see how (if you don't press A or space bar or w/e) when Lloyd attacks it shows a little target over Wallace before he attacks? That's what I mean. It makes it hard to tell who an enemy's going to attack and it's kind of annoying to be honest cause I'm used to seeing that target indicator. As I said before, he probably hasn't coded this part yet. It'll come in a later version without doubt. Honestly I'd prefer the latter simply because the README makes no sense as far as controls go and neither do the images provided in the thing. I often have a hard time understanding things like the pictures you mentioned, but even I understood them without too much trouble. But don't worry, in the future things will get easier. It's just that Yeti has more pressing matters to attend. Ummmm... I offered some criticism/things that bugged me so I mean, this statement serves no purpose. Feels like he ripped the FE7 engine. It's 100% relevant. And it obviously has a purpose. Yeti didn't touch a ROM. He uses RPGMakerXP, which is used for entirely different games (mostly Final Fantasy-esque games). He coded... thousands? of lines to change the mechanics so that it reflects that of FE as much as possible. Why? Becuase with this, there will be much more possible to do, almost no restrictions, and so on. And as I said, he isn't done with every piece of mechanics and features, so of course there are still tiny things missing. It's okay though that you mention these things. It's easy to forget tiny things, so thanks. Edited July 15, 2011 by Feawr The Kitty Link to comment Share on other sites More sharing options...
BwdYeti Posted July 17, 2011 Author Share Posted July 17, 2011 So yeah update for FEE3, general improvements, difficulties added, and a certain someone starts with a promotion item? And by someone I mean Hyde Let's rock yes More info and links and such at the FE7x board, or in the first post Link to comment Share on other sites More sharing options...
Crimson Red Posted July 17, 2011 Share Posted July 17, 2011 Wow, isn't it funny how a character in my hack also pulls wings out of nowhere and kicks ass right afterwards Seriously though it's looking awesome, battle sprite and portrait and all. Also I'm tempted to call "Epistemic Codex" "Epic Codex" for short. XD Link to comment Share on other sites More sharing options...
Onmi Posted July 18, 2011 Share Posted July 18, 2011 Seriously Bwd this looks amazing, I feel like I can't say anything that hasn't already been said besides dear LORD are you talented Link to comment Share on other sites More sharing options...
BwdYeti Posted July 19, 2011 Author Share Posted July 19, 2011 Seph couldn't get Sol to go off in the FEE3 video, and it'd been a while since I uploaded anything, so Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted July 19, 2011 Share Posted July 19, 2011 the sprites you make are just the defination of sex. i can't get over how you made GBA sprites look that awesome and fluid Link to comment Share on other sites More sharing options...
Lord Raven Posted July 19, 2011 Share Posted July 19, 2011 It's okay though that you mention these things. It's easy to forget tiny things, so thanks. Precisely my purpose, I didn't mean to sound confrontational or anything about it. Link to comment Share on other sites More sharing options...
Myke Posted August 14, 2011 Share Posted August 14, 2011 (edited) C- strange that it hasn't been posted here but with the release of FEXP, FE7x is now being coded in XNA. Which means more freedom and hopefully none of the bullshit errors/lag that came with the RMXP platform! Yay for that! also regarding controls you should just be able to hit F1 and set them however you want? If you want to list things we don't have done yet we beat you to it and our list is way bigger. Edited August 14, 2011 by miniBladez Link to comment Share on other sites More sharing options...
BwdYeti Posted November 12, 2011 Author Share Posted November 12, 2011 So yeah redoing 7x completely in XNA I mentioned that right grafiiiiiiiix less dramatic, more playable, pretend most of the enemies are invisible Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted November 12, 2011 Share Posted November 12, 2011 i really like the FoW effect you got there Link to comment Share on other sites More sharing options...
Epic Fail Posted November 12, 2011 Share Posted November 12, 2011 Who cares if you can see the enemies, that is some sexy FoW. Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted November 12, 2011 Share Posted November 12, 2011 (edited) I'm actually still waiting eagerly for this. Edited November 12, 2011 by Joey Link to comment Share on other sites More sharing options...
deranger Posted November 12, 2011 Share Posted November 12, 2011 I see demotions. And that fow looks so smooth. Link to comment Share on other sites More sharing options...
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