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Fire Emblem - Crossover Hack 2.0


Mikey Séregon
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I say Sothe should be buffed since he's a promoted unit. He's pretty bad if you ask me. Obviously you don't have to make his stats extremely great, but I'm just saying that they could be slightly better.

I agree with this, especially with looking at the stats of the chapter's boss, most of his stats absolutely trump Sothe's and he's only four levels higher.

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His speed is ten, and he's a rogue. A mercenary with speed as a weakness has a speed of ten.

Their speeds are equal.

The speed of the slow, lower-level mercenary and the rogue without any good stats are equal.

How many times am I going to have to say this?

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Julian and Sothe will have less speed that in their normal games because they can steal EVERYTHING.

It is not fair that they can unequip any enemy and make the game more easy =/

Also, their Speed grow rate is below 30%, and the Rogue Speed cap is 24.

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Riku (Swordfighter/Swordmaster), Thar(Nomad/Nomadic General), Volke and Jaffar (Both assassins) are good options for dodgetanks, since they have good speed grow rate and 30 speed cap.

And before you ask, yes, I'll increase the grow rates of Jaffar.

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That is awesome. Are you gonna do a custom animation or use Forblaze's? Also, which class will Alvis and Cyas be? I assume Sage and Bishop but you never know, because High Priest and Bishop were two separate classes in FE4/5.

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I'll use the Forblaze animation, I can't make custom spell animations yet... And I can't open the FEditor's custom spell animation editor for some reason...

And his class will be High Priest, a custom one; also, I'm thinking to make a custom animation for him.

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