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ILMCI vs Jade Curtiss


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hmmm, the Prodagy against a mercanay who can't even afford a real shirt I wonder who will <_<

well for starters Lute has a whole 6 chapters were Gerik dosen't even exist so you can't compare thire early game but comparing her to the rest of the team she is doing quite well for example

5/0 Erika w/ Raipier: 12 atk, 11 AS, 119 hit, 15 crit - - 29 avo, 18 hp, 4 def, 2 res

2/0 Lute w/ Fire: 12 atk, 8 as, 106 hit, 3 crit - - 23 avo, 18 hp, 3 def, 6 res

even though erika is 3 levels higher lute is doing very well for herself with close stats across the bourd.

in the chapter she joins only really seth is capable of one rounding the revenents thanks to their health, Lute can easily ORKO the bonewalkers while most other people could ORKO the eyethings when she cant. so even though the rest of the team are a much higher level than her she is still performing better than most of them.

moving on to the next chapter and lute will be around Lv 2 or maybe 3 if you want her to get with the rest of the team quickly oh, and whats this? the enemy's aren't crap anymore? most of the team can't one round them? but never fear Lute is here and she can one round them thanks to hitting res.

so lets see how lute fares aganst the enemy's in this Chapter shall we?

3/0 Lute w/ Fire: 12 atk, 9 as, 109 hit, 4 crit - - 24 avo, 19 hp, 3 def, 6 res

5/0 Fighter w/ iron axe: 17 atk, 5 as, 83 hit, 2 crit - - 11 avo, 26 hp, 2 def, 0 res

4/0 Archer w/ iron bow: 12 atk, 5 as, 96 hit, 2 crit - - 12 avo, 22 hp, 4 def, 0 res

as you can see lute is doubling every unit on the map exept for a couple of fighters with 6 spd, josh, and a single merc who is actually a problem for her. although being a lower level than even the enemy's lute is already one of the most reliable units on the team. she ORKO's every archer and soldier and just 2 points of magic from base (not unrealistic with a 65% growth) and she would be ORKOing the fighters as well. As for survivability she is not great but not too bad eather the soldiers are lol and fighters have around 40% displayed hit, the archers are the only thing she fears with around 70% hit and decent damage, but those can just be killed at close range.

this trend continues for Lute up until about the route split where enemy's start to get a bit of res although she slows down a bit she is still better or at least the same as the rest of your team.

when Gerik finally decides to show his face at C10 lute is probably around Lv 12-13, but it is unlikely that Gerik is getting any Exp in his joining chapter thanks to being stuck in that room, so the first real comparison should be at C11 where it would not be unreasonable for lute to be at Lv 13-14, maybe 15 if she was used a lot but lets stick with 14 for now

14/0 Lute w/ fire: 20 atk, 13 as, 122 hit, 5 crit

w/ thunder: 23 atk, 12 as, 107 hit, 10 crit - - 37 avo, 23 hp, 5 def, 11 res

10/0 Gerik w/ Iron sword: 19 atk, 13 as, 120 hit, 7 crit

w/ Steel sword 22 atk, 13 as, 105 hit, 7 crit - - 34 avo, 32 hp, 10 def, 4 res

as you can see lute is winning in attck, hit, crit, avo, and res the only thing Gerik has over her is durability, but thats to be expected with a mage. this doesn't even take supports into account and she could esaly have a B autar maybe even an A by now.

fast forward to promotion and Gerik would have closed the gap somewhat

20/3 Lute w/ fire: 25 atk, 17 as, 131 hit, 7 crit - - 54 avo, 30 hp, 9 def, 17 res

20/1 Gerik w/ Iron sword: 24 atk, 18 as, 133 hit, 10 crit - - 46 avo, 45 hp, 16 def, 8 res

so Gerik has really caught up now and they are roughly even, but Lute still has the slight upper hand, not to mention supports Lute defiantly has an A with autar now and mybe even a B Kyle or Ross, shooting her far ahead of Gerik.

ahhh, and now for supports in short Lute's supports are all useful especially the fast autar and Kyle. While Gerik's supports leave something to be desired, so what there really fast, but does he really wan't to be supporting tethys, a dancer who should be running around the battlefield, or how about Innes hmmm, a front liner with a second rate archer, doesn't seem right to me. His only viable support that can stay with him is ross and lol

fire affinity

so in brief lute owns early game slows down a bit mid but is still ahead of most, while Gerik may pull ahead stat wise in endgame but it will never be enough to beat lute's 2/3 game strength, her staff utility and her advantage in supports

your up jady

Edited by AmeIia
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well for starters Lute has a whole 6 chapters were Gerik dosen't even exist so you can't compare thire early game but comparing her to the rest of the team she is doing quite well for example

5/0 Erika w/ Raipier: 12 atk, 11 AS, 119 hit, 15 crit - - 29 avo, 18 hp, 4 def, 2 res

2/0 Lute w/ Fire: 12 atk, 8 as, 106 hit, 3 crit - - 23 avo, 18 hp, 3 def, 6 res

even though erika is 3 levels higher lute is doing very well for herself with close stats across the bourd.

in the chapter she joins only really seth is capable of one rounding the revenents thanks to their health, Lute can easily ORKO the bonewalkers while most other people could ORKO the eyethings when she cant. so even though the rest of the team are a much higher level than her she is still performing better than most of them.

Revenants are actually easier to beat than Bonewalkers. Most of the revenants fall to any double-team attack, though admittedly the Bonewalkers do to. Also, Lute joins in the very south-west corner of the map. Even if we use Vanessa to get her in like turn 3, she’s probably getting 2 kills, 3 at most.

moving on to the next chapter and lute will be around Lv 2 or maybe 3 if you want her to get with the rest of the team quickly oh, and whats this? the enemy's aren't crap anymore? most of the team can't one round them? but never fear Lute is here and she can one round them thanks to hitting res.

so lets see how lute fares aganst the enemy's in this Chapter shall we?

3/0 Lute w/ Fire: 12 atk, 9 as, 109 hit, 4 crit - - 24 avo, 19 hp, 3 def, 6 res

5/0 Fighter w/ iron axe: 17 atk, 5 as, 83 hit, 2 crit - - 11 avo, 26 hp, 2 def, 0 res

4/0 Archer w/ iron bow: 12 atk, 5 as, 96 hit, 2 crit - - 12 avo, 22 hp, 4 def, 0 res

as you can see lute is doubling every unit on the map exept for a couple of fighters with 6 spd, josh, and a single merc who is actually a problem for her. although being a lower level than even the enemy's lute is already one of the most reliable units on the team. she ORKO's every archer and soldier and just 2 points of magic from base (not unrealistic with a 65% growth) and she would be ORKOing the fighters as well. As for survivability she is not great but not too bad eather the soldiers are lol and fighters have around 40% displayed hit, the archers are the only thing she fears with around 70% hit and decent damage, but those can just be killed at close range.

The main problem with Lute here is that she is very frail. Most of the map 2RKOs her, and she’s prone to getting whacked by a Fighter or the Brigands. Also, Archers can get a hit on her in the back row, which would kick her HP down quite a bit. Though I will admit, aside from Archers she is relatively safe here.

Now, C6 is the map where Lute shows signs of weakening. It’s a really open map, so Lute can get hit from all sides, and you don’t have enough tanks to hold everyone together (Seth, Franz, Eirika, Gilliam, Garcia, and only Seth is uber reliable). The cavs make life miserable for her, and she’s still frail. Her avo hasn’t begun to kick in yet.

this trend continues for Lute up until about the route split where enemy's start to get a bit of res although she slows down a bit she is still better or at least the same as the rest of your team.

when Gerik finally decides to show his face at C10 lute is probably around Lv 12-13, but it is unlikely that Gerik is getting any Exp in his joining chapter thanks to being stuck in that room, so the first real comparison should be at C11 where it would not be unreasonable for lute to be at Lv 13-14, maybe 15 if she was used a lot but lets stick with 14 for now

14/0 Lute w/ fire: 20 atk, 13 as, 122 hit, 5 crit

w/ thunder: 23 atk, 12 as, 107 hit, 10 crit - - 37 avo, 23 hp, 5 def, 11 res

10/0 Gerik w/ Iron sword: 19 atk, 13 as, 120 hit, 7 crit

w/ Steel sword 22 atk, 13 as, 105 hit, 7 crit - - 34 avo, 32 hp, 10 def, 4 res

as you can see lute is winning in attck, hit, crit, avo, and res the only thing Gerik has over her is durability, but thats to be expected with a mage. this doesn't even take supports into account and she could esaly have a B autar maybe even an A by now.

At best Lute would be ~Level 12 heading in here. 13 levels in 5 chapters seems a bit extreme. Also, why the hell is Gerik using an Iron Sword of all weapons? He has a Steel Blade in his inventory, use it. And for insurance he can carry around an Iron Blade, which is buyable at the C9 shop. Also, Gerik won’t be caught in his room, once he’s recruited he’s heading straight down south towards the large mob of enemies with Innes and Tethys. Also, how the fuck does Lute have 37 avo?

Level 12 Lute w/ Fire: 18.1 atk, 7.9 AS, 109.8 hit, 4.4 crit - - 18.9 avo, 21.9 hp, 4.7 def, 9.4 res, 3.0 critavo

w/ Thunder: 21.1 atk, 5.9 AS, 99.8 hit, 9.4 crit - - 14.9 avo, 21.9 hp, 4.7 def, 9.4 res, 3.0 critavo

Base Gerik w/ Iron Blade: 23.0 atk, 13.0 AS, 99.8 hit, 6.3 crit - - 34.0 avo, 32.0 hp, 10.0 def, 4.0 res, 8.0 critavo

w/ Steel Blade: 25.0 atk, 12.0 AS, 89.8 hit, 6.3 crit - - 32.0 avo, 32.0 hp, 10.0 def, 4.0 res, 8.0 critavo

I can’t exactly remember what the stats of C10 enemies are, but I do remember Gerik doing quite well there. Also, Lute’s 8 AS might fail to double higher end enemies. Gerik’s 13 AS doubles all but Falcon Knights/Rangers. So yeah, Gerik’s already beating Lute in offense here. Also, once the chapter is over he can pop himself a Hero Crest and we’ve already got our shiny Hero Gerik ready to kick a lot of ass. Or alternatively, he can wait until C12 to do it.

Let’s just see what’s happened after C11.

Level 15/1 Lute w/Fire, C Artur: 21.1 atk, 13.5 AS, 121.3 hit, 5.3 crit - - 46.3 avo, 26.3 hp, 9.1 def, 14.6 res, 19.3 critavo

w/Thunder: 24.1 atk, 11.5 AS, 111.3 hit, 10.3 crit - - 42.3 avo, 26.3 hp, 9.1 def, 14.6 res, 19.3 critavo

Level 15/1 Gerik w/Iron Blade: 26.3 atk, 16.5 AS, 108.5 hit, 8.3 crit - - 42.5 avo, 40.5 hp, 13.8 def, 7.3 res, 9.5 critavo

w/Steel Axe: 28.3 atk, 16.5 AS, 103.5 hit, 8.3 crit - - 42.5 avo, 40.5 hp, 13.8 def, 7.3 res, 9.5 critavo

They’re both doing rather well against enemies, but while Lute can maybe take out one per turn, Gerik can take out many more on enemy phase due to has HP/Def combo. Gerik pretty much gets the win for that.

fast forward to promotion and Gerik would have closed the gap somewhat

20/3 Lute w/ fire: 25 atk, 17 as, 131 hit, 7 crit - - 54 avo, 30 hp, 9 def, 17 res

20/1 Gerik w/ Iron sword: 24 atk, 18 as, 133 hit, 10 crit - - 46 avo, 45 hp, 16 def, 8 res

so Gerik has really caught up now and they are roughly even, but Lute still has the slight upper hand, not to mention supports Lute defiantly has an A with autar now and mybe even a B Kyle or Ross, shooting her far ahead of Gerik.

ahhh, and now for supports in short Lute's supports are all useful especially the fast autar and Kyle. While Gerik's supports leave something to be desired, so what there really fast, but does he really wan't to be supporting tethys, a dancer who should be running around the battlefield, or how about Innes hmmm, a front liner with a second rate archer, doesn't seem right to me. His only viable support that can stay with him is ross and lol

fire affinity

Lute does have her Artur support, I’ll grant her that, Kyle wants Forde, and their movement gap doesn’t make supporting a good idea. As for her other supports, they also are rather slow, just like Artur, so it’s a bit hard for her to get supports. As for Gerik, Innes has him as his second best option, Saleh has liek no one to support, so I guess that could happen, Marisa and Josh aren’t too bad if they’re in play. Assuming he gets Saleh and Innes, Gerik gets + Atk and +Def, which makes him even more of a beast, and more avo to boot. Also, Fire isn’t “lol”, it gives Atk, Accuracy, Crit and Avo. That’s awesome, though it has no part in this debate. And how dare you call Innes a second rate archer.

Let’s look at one of the late game chapters. C15 isn’t a nice place to check, so I’ll start on C16.

15/4 Lute w/ Thunder, B Artur: 27.1 atk, 12.6 AS, 116.8 hit, 10.8 crit - - 50.9 avo, 27.6 hp, 10.6 def, 16.8 res, 25.6 critavo

w/ Elfire: 29.1 atk, 8.6 AS, 121.8 hit, 5.8 crit - - 42.9 avo, 27.6 hp, 10.6 def, 16.8 res, 25.6 critavo

15/6 Gerik, C Saleh, C Innes w/ Iron Blade: 29.5 atk, 18.0 AS, 120.3 hit, 16.8 crit - - 54.0 avo, 45.0 hp, 16.5 def, 12.5 res, 21.0 critavo

w/ Steel Axe: 31.5 atk, 18.0 AS, 115.3 hit, 16.8 crit - - 54.0 avo, 45.0 hp, 16.5 def, 12.5 res, 21.0 critavo

Let’s compare this to some of C16’s enemies, okay?

Cavalier: 21.0 atk, 7.0 AS, 90.8 hit, 4.3 crit - - 20.0 avo, 35.0 hp, 8.0 def, 2.0 res, 6.0 critavo

Both Gerik and Lute pull off ORKOS with Steel Axe/Thunder, but while Gerik takes 4 damage, Lute takes 10.

Shaman: 18.0 atk, 6.0 AS, 95.3 hit, 3.3 crit - - 15.0 avo, 26.0 hp, 5.0 def, 10.0 res, 3.0 critavo

With his Steel Axe Gerik OHKOs this Shaman with a 100% hit rate. Lute is a borderline ORKO with Thunder.

Mage: 18.0 atk, 8.0 AS, 97.3 hit, 8.8 crit - - 19.0 avo, 27.0 hp, 4.0 def, 7.0 res, 3.0 critavo

Gerik OHKOs with his Axe, Lute is a ORKO with her Thunder tome.

So yeah, Gerik is actually beating Lute on offense here, and from here on, he becomes even more of a monster. Unlike Lute, this guy can actually tank, and he can be relied on to destroy mass groups of enemies. Lute, on the other hand, gets hampered by a somewhat shaky start while only having Player Phase offense most of the time. Gerik > Lute.

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