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Fire Emblem: Path of a New World


Galleom
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Fire Emblem: Path of a New World follows the tale of the Wayfarers, a group of elite soldiers sent to control a rebellion born of an aristocratic conspiracy, trying to subjugate Trames under the rule of it's sworn enemy, Algard, both countries of the continent of Gravia.

Their tale continues as they find much more than a war or a political crisis...

This fangame is made in a HEAVILY modified version of RPG Maker XP, Fire Emblem XP starter kit, by bwdYeti, the engine itself containing all of the core elements of the Fire Emblem games, such as, but not limited to, turn-based combat, levels, supports, chapters and etc. I also added some things to the engine, as you can see in the screenshots.

This is a fangame made by the Path Makers team, based on Nintendo's Fire Emblem series of tactical RPGs

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[spoiler=Story]The story follows a group of elite soldiers known as Wayfarers, a small military division from the Kingdom of Trames.

A group known to be sent to long-distance missions, the Wayfarers was a group created by Mikhail. the once prince, now king of Trames.

Trames is going through a turbulent period of war against a neighbor country, Algard. King Mikhail marched to the front lines, leaving the administration of the kingdom to a small group of aristocrats.

The group, however, took the unique opportunity, starting a coup d'état to turn Trames in a parliamentary republic under their command.

Having knowledge of the rebellion in his homeland, Mikhail sends the Wayfarers back to Trames, hoping to surpress the uprising.

The true face of the parliamentary will eventually show, through internal discussions, having startling revelations to everyone involved...



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[spoiler=Characters]Wayfarers
Alex
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Is the youngest of the three orphans, yet tecnically the leader of the Wayfarers.
Sees the world differently from most, which increases his skills both as a painter and as a leader.
Decided to learn the ways of magic, he studied for years. It is unknown how, but he managed to fuse his skills as a painter with his skills as a mage, creating unique and powerful magics.
A really kind person, dislikes violence and discord of any degree, and because of that, some people sees him as a coward, but he shows courage when needed.
Disapproves Gahst thivery and Bravesa pleasure of fighting.


Gahst
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Very swift and skilled thief, he is a natural tactican and strategist beacause of his observation skills.
Started taking advantage of his nimble hands and mind at a young age, stealing food and money to survive in his little town, where he used to live only with his brothers Bravesa and Alex. Their parents died when they were kids.
Pays attention to details which most don't see, and likes to point errors from the other, but because of that is seen as grumpy, even though he has the intention of helping.
Gave up of thievery years ago, when Mikhail saved his town (and consequently, his brothers).

Bravesa
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Lived as a mercenary to help his brothers since twelve, when his parents died. Learned the way of the axe-fighting with his father. Extremely strong warrior, really enjoys fighting.
He isn't exactly dumb, but he doen't think though things too well.
Stopped his life as a mercenary and was turned into an actual soldier when Mikhail saved he and his brothers from a bandit raid.
Is the best friend and rival of Eddy. Constantly discusses with Angelina due to his "dumb muscle" demeanor.

Eddy (Eduardo)
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Used to live in a village with his childhood bestfriend, Lenna, in Algard. When she got sick, he started to work for the army to get some money for medicine.
Fought against Trames until he met Mikhail. That encounter changed his mind and brought him to the side of Trames.
Has very strong ideals, willing to die and go back from hell for them
Is very competitive, especially when it comes to Bravesa, with whom he has a friendly rivalry.

Denas
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Joined Mikhail's army due to what he describes as a "moral debt", even though he says nothing more. It is rumored that he is the lost son of a noble house of Salfare, the Country of Shifting Dunes. A master swordsman, extremely skillful with the blade, but enigmatic and sarcastic. Has a unique (and sometimes horrible) sense of humor.
Seeks to be the greatest swordsmith ever to have lived.
A good friend of Eusine, somewhat of a friend to Gahst.

Eusine
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A quircky archer who'd rather be called "eccentric", but of unmatched skill with the bow.
He lived in a treehouse in the middle of a forest, and after being helped by Mikhail to save Dino, his pet, from enemies who had kidnapped it, he joined his army. Wants do find de recipe of the Tapioca with Cheese, which seems to be truly lost as no one knows what that is.
A good friend of Alex and Denas.

Angelina
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A gifted cleric that likes to complain, and because of that was branded as "annoying" within the Wayfarers, even if it is only a in-joke.
Sour on the outside, sweet on the inside.
Has deep sorrow of never having true friends while young.
Is a good friend of Alex, discusses a lot with Bravesa, due to his "dumb muscle" manneirisms.



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[spoiler=Gameplay]The gameplay is like any other Fire Emblem game, even if the the game is made in the RPG Maker.

You can do most of things you can do in other FE games such as fighting with the weapon/magic/elemental triangle, talking to certain characters, supporting, etc.

Talking about the support system, it has the greatest changes, instead of using the same system as the GBA Fire Emblem games, it is based around the "talk" command. When met under certain conditions, such as location, chapter and etc., the command will be available between two characters. Those conversations will increase the support level between the characters and may yield items or other bonus.

The game is based on chapter with various objectives, but most of them is defeating an enemy, by completing mission objectives such as seizing a base, surviving for a number of turns, or defeating a boss.

Before the chapter itselves you will be able to do various actions in the base, such as organizing your team, trade, save, buy or sell items, see conversations between characters and save the game

For now, you can't select which characters you can bring to a certain chapter, but the chapters are made supposing you brought everyone...



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[spoiler=Screenshots]Selecting an unit to modify the items. The interface is fairly different to the one in the GBA FE games.
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The supply screen. The items won't automatically organize when you put an item there, but you can sort the way you want!
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The battlefield:
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Landing a critical hit on the enemy! (aka how to land on a pirate)
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Now Level ups are a little more... Noisy, in a good sense.
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Berries!
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- You, for reading though my topic! Unless, of course, you scrolled down to this part, on which case, go read the rest, you slacker! xp
- Intelligent Systems e Nintendo for creating the Fire Emblem series!
- ASCII/Enterbrain, for creating the RPG Maker engines.
- bwdyeti for creating the Fire Emblem XP engine and providing sprite animations (both custom and ripped)
- klokinator for documenting the Fire Emblem XP and helping in some scripts.
- Nexon for creating Maplestory.

The Developer Team:
- Mr.Galleom: Coder (Adding things to the engine) and spriter
- Arrout: Former Leading screenwriter
- Bravesa: Original idea, mapping and webdesign.
- Alex: Supporting screenwriter and spriter, major testplayer
- Eusine: Supporting screenwriter.


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22/10/2013 - Forum post made
23/10/2013 - Some credits fixed.
1/11/2013 - Added a screenshot, modified some credits.
9/11/2013 - Added a screenshot(berries)
25/11/2013 - NCFC 2013 started! Monday Update added - Characters

Edited by Galleom
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Oh, wow, that was quite a lot of responses! And some nice words, thanks!

Wow holy shit, you got some of the unfinished systems like the preperations menu to completion? Color me interested.

Where can I download this? I'm actually interested in doing a LP.

Well, currently, I still have a lot to do, so I didn't make the game available yet, but I'm making sure so I can have a demo done until next month!

A FEXP game? Fancy. I am interested and wish to see moar. How much do you have done?

I'd say I have about 80% of the demo done. The systems, skills, animations, etc. took a lot of time, so I started working on the story not so long ago and my writers are quite lazy too.

any plan to release your modified version of the engine?

I'm planning to make the full game, then take a month or two organizing things, to make everything more user-friendly (some things are really messy right now xP)
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Colour me impressed! I was expecting yet another bad hack topic but you have obviously put a lot of work into this. Keep us updated! I would really like to see where this goes.

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Yeah I saw the new topic and was like "oh god here comes some shitty amateur romhacker" but lo and behold it's the engine I heralded and lobbied for months about.

You're not the only one...

Well, this looks really great ! Keep up the good work !

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Thank you all for the support! I really appreciate that :D

(I'm kinda wondering why it sounds like a bad hack, though)

What

Oh wow, I could swear Atlus was the RPG Maker developer! Thanks for letting me know.

Okay, I fixed that. ASCII and Enterbrain were the ones I was supposed to think about...

Well this looks awesome. First of all is an FEXP game, then it has some nice graphics to it and... and...

HOLY COW!

Is that a "Critical cut in" a la FE13 I'm seeing in that last screen!?

Yup ^^

Well, kinda, it will only changes the normal portrait to that one, but that's the idea

While it tecnically already existed in the FEXP engine, I modified so it would only show that image if the character is doing a critical hit or using a skill. Originally, it would show that portrait everytime they attacked, but it looks way more epic like that xp (since I can make "zoom in" only when it's something important)

Edited by Galleom
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^Uh?

Thank you for the support~

It doesn't sound like a bad hack, just 98% of all new topics in SF romhacking are nooby lame crappy hacks with little or no potential.

Oh, I'm glad that my game don't fall under that category, then xD

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So, I added this:

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Level ups sounded really... silent, after playing Awakening...

Lots of text were needed, though.

edit: added this screenshot to the OP

On a side note, while trying to add an option to activate/deactivate this, I found this:

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This is a really weird option.

btw, I decided not to make this an in-game option.

Edited by Galleom
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