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Why isn't FEditor working?


RennacIsUnderrated
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FEditor can be... quite buggy at times. Also this should be in hacking questions

oops I thought it was, my apologies, can I move it there?

What order did you open the programs in, did you have them all open at once, and what order did you save the rom with each program?

I started with opening FEditor normally and I inserted some animations over the pre-existing Lyn lord animation and cavalier animation for testing. After inserting the animations I opened GBAGE (The only time I had multiple editors open was when I had HxD and Nightmare open at the same time so I could insert the right pointer) and in GBAGE I imported a custom map sprite in both standing and moving form but before that I had opened HxD and found empty space to import it to. Then I went into Nightmare and opened the standing and misc map sprite editor and replaced the old map sprite pointers with the pointer that contained my new map sprite. I then decided I wanted to change the animation I was using so I opened FEditor again and loaded my rom, all of the options were greyed out and so I thought it must need the checksum reset so I tried to save and reload but the save was greyed out too. I did not have them all open at once to my knowledge and I saved them in the order of Feditor,GBAGE,Nightmare,GBAGE,Nightmare, and then FEditor shut down. I just tried running it in VBA and now when it loads the screen goes white and it makes that god awful "You done fucked up A-Aron" sound. I'm not trying to salvage the rom, its obviously messed up to hell and back now, but I would like to know what I did wrong so I don't repeat the error again.

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where exactly

In GBAGE I went to windows then image control and import a bit map which is where I then went to an offset that wasn't being used and imported my standing map sprite then I went to the end of the standing map sprite's usage in HxD and imported my moving sprite to that offset and yes I made sure the condensed graphics box was checked. After looking into it a while I'm thinking that the most likely cause might have been overlapping my standing and moving map sprite in HxD. I think I might have used an offset for the moving sprite that was being used by the newly imported standing sprite and then the game just took the liberty to rip itself apart from there, I'm thinking this because I repeated my process again with a fresh rom however I used a different offset for the moving (one that was a bit more distanced from the standing) and everything now seems to be working perfectly well. So all-in-all I think it was a problem with the offsets I used for the map sprites.

Edited by RennacIsUnderrated
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