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Resistance VI: Avalon (Assassination - Resistance 3-1 Spies)


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[spoiler=fluff]

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

(From The Resistance on Boardgamegeek)

Welcome to The Resistance VI. The above gives a brief overview of the game. Of course, being a forum game it's going to last significantly longer than 30 minutes (probably over a month).

The Resistance is a simple, mafia style team game, with a focus on information and deductions as well as reading people's behaviours. Each round is split into multiple phases: First the leader (who changes each round) chooses people for the mission. Then, people vote to approve or reject the mission. If rejected, leadership moves around to the next person. If approved, then each person chooses to complete the mission, or if they're a spy, may choose to sabotage the mission. A sabotaged mission is a success for the spies, while no sabotage is a success for the rebels. The first team to score a majority of successes wins the game. In Resistance:Avalon, Merlin makes an appearance - a powerful Cop-like role for the rebels who knows who all the spies are! But his knowledge is tempered by an assassin, and if the assassin kills him, all is lost...

That's an outline of the game. Here's some more in-depth rules, for your reading pleasure. Below the rules is the new bit - you're definitely going to need that!

[spoiler=Rules]The game is NOC, which includes the spies (they may NOT communicate via PM). No communicating via direct code is allowed. That being said, the spies may want to try and drop hints about who should do what in their messages if they think it'll help, but of course should be very subtle - if they aren't, they may just sell out both themselves and a friend.

At the start of the game, each player is told they're either a rebel or a spy and possibly their roles - we'll come back to the different roles in the game later. Most rebels know either nothing or very little, while the spies know all of their teammates - but not which teammate has which role. Depending on the player count, the number of spies may be two (5-6 players), three (7-9 players) or four (10 players). Everyone else will be a Rebel.

This game will have up to 10 players. I feel that 7 is the optimum number for Resistance:Avalon games, but anything from 5-10 is okay. We have started with 7 players. I'm happy about this!

At the start of each round the leader (who is known publicly) has 24 hours (this can be extended to 48 on request) to propose a team. This team MAY include themselves, but MAY choose not to (there are good reasons for why both may be good ideas).

After the team has been proposed, each person must privately vote yes or no to the proposal. After 24 hours, everyone's votes will be revealed and totalled (in other words, everyone makes the choice to vote yes/no and reveals it at the same time - so people will know how you voted). If you don't vote, your vote will be randomised. The leader does also vote, and in fact sometimes may want to vote no himself. If there is a majority decision saying yes, then the mission goes ahead. If there is no majority yes, then the vote fails and leadership passes on to the next person.

If a mission gets to it's fifth proposal in a row, that mission will automatically be sent, without any voting. So always pay attention to who would be making the fifth proposal in a mission!

Once the team has been decided, the mission moves on to the mission phase. Here, all of the chosen people for the mission must choose whether to support the mission (pass) or sabotage it (fail). This is done secretly, and who chose what is not made public - just the number of sabotages is revealed. Each operative on the mission has 24 hours to make their choice - spies may choose to sabotage or support the mission, while resistance MUST choose to support it. After 24 hours have passed, all operatives (including spies) will be assumed to support the mission.

Finally, the results of the mission are revealed, leadership passes on to the next person, and the next mission starts.

If the Resistance win 3 missions, the game moves into the assassination phase (see below spoiler for further details). At the point the spies may discuss, collate information, do whatever they want, but ultimately the Assassin must kill one player. If that player is Merlin, all is lost for good, and the spies win. If that player is anyone else, the spies have failed, and the resistance wins (including the dead player, of course).

The resistance win by succeeding on 3 missions, and having Merlin survive. The spies win by sabotaging 3 missions, or by killing Merlin.

The next bit is very important - this is the new mechanics introduced in Avalon. Make sure to read it!

[spoiler=Merlin and other new roles]In Resistance:Avalon, some players will have roles. Each of these gives a player extra information (or changes the information given to other players). Make sure you understand how these roles work.

One Resistance member will be Merlin. Merlin gets to know ALL of the spies, right from the start of the game! This means that he will know who is good and who is evil, although he doesn't find out their roles. Merlin however, has one big problem - he must be subtle, or the Assassin might discover who he is...

The Assassin is a spy who is capable of killing another player at the end of the game. Normally in Resistance, the Resistance would win the moment they succeed on their third mission. But in Avalon, a third success instead moves the game into the assassination phase. At this point, spies can freely discuss, share any information they want, but ultimately the Assassin must target one other player to assassinate. If that player is Merlin, the spies win! If not, the assassination fails and the Rebels win. Therefore, Merlin should be very careful, and needs to mislead the spies while also giving as much information to the Resistance as he can get away with. He may need help by being covered by a teammate. Someone like...

Percival is a Rebel who is also Merlin's bodyguard, and so at the start of the game, he will find out who Merlin is. This means he can follow Merlin's leads and attempt to misdirect the Spies, or otherwise use his information to work things out. However, he should be careful - Morgana the spy has disguised herself as Merlin, and so Percival will see two people and not know who is his Merlin, and who is the spy. Working out which is which could be key to his success in the game.

Morgana as mentioned above is a special Spy who is disguised as Merlin, and so misleads Percival. This is all she does, but as a spy she must of course try to do all the other things spies do.

Everyone else in the game will be a generic Loyal Servant of Arthur (Rebel) or Minion of Mordred (Spy). But fear not! Asides from trying to do your jobs and work out who the spies are (or blend in), you can also be trying to work out who Merlin is, and provide him cover (or kill him...), or just follow his leads.

Note that The Resistance has no player elimination - in fact, even if a spy is known, they can direct the other spies publicly with suggestions or advice, or can keep denying the evidence, if they can think of an alternate suggestion.

If you enjoy this game, I highly advise you buy it! Okay, this slightly infringes on advertising, but to be honest, this is a commercial game you're playing for free. The game itself is inexpensive (about $15 IIRC) and you get a set of good quality components. It's like playing Mafia IRL, but easier, quicker, with no moderator and it's more about information than reading people's faces. So if you do like the game, supporting the developers is definitely recommended.

Finally if there are any questions, especially about the new roles, feel free to ask. And as long as you understand the rules, you don't need to have played a Resistance before :).

[spoiler=Role PMS]

(Note: In any case where multiple names are listed, they will always be done in mission order, which is shuffled just before the game begins)

You are a Loyal Servant of Arthur.

There are two Loyal Servants

You are Merlin. The spies are X, Y and Z.

You are Percival. Merlin is either X or Y. The other is Morgana.

You are a Minion of Mordred. The spies are X, Y and Z.

You are the Assassin. The spies are X, Y and Z.

You are Morgana. The spies are X, Y and Z.

Player list (listed in leadership order):

Kopfjäger

Eurykins

Bluedoom

Kay

Refa

Frosted Fire Flakes

Reinfleche

IOs:

Polydeuces

SB

Randa

Edited by Tables
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Posted · Hidden by eclipse, May 7, 2014 - Per TC request (mostly for game flow)
Hidden by eclipse, May 7, 2014 - Per TC request (mostly for game flow)

This theme has my full approval. Joining.

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Current Mission (as of last update!): Assassination

Leader order (bold = current leader):

Kopfjäger

Eurykins

Bluedoom

Kay

Refa

Frosted Fire Flakes

Reinfleche

---

There are 7 players. 3 players are spies. The roles in the game are:

Merlin

Percival

Loyal Servant of Arthur

Loyal Servant of Arthur

Assassin

Morgana

Minion of Mordred

Mission 1: 2 people - FAILED (Kopfjäger, Kay)

Mission 2: 3 people - PASSED (Eurykins, Bluedoom, Reinfleche)

Mission 3: 3 people - PASSED (Eurykins, Bluedoom, Reinfleche)

Mission 4: 4* people - PASSED (Eurykins, Bluedoom, Kay, Reinfleche)

Mission 5: 4 people

*Two fails required on Mission 4. If only one fail is present, the mission succeeds.

---

Mission 1

Mission 1.1 proposed by: Kopfjäger:

Team Proposed: Kopfjäger, Kay

Voting YES: Kopfjäger, Eurykins, Bluedoom, Kay, Frosted Fire Flakes

Voting NO: Refa, Reinfleche

Result: Yes - 5, No - 2

Proposal passes

Mission 1 Results

Pass: 1

Fail: 1

Mission fails. Score is now Resistance - 0, Spies - 1

---

Mission 2

Mission 2.1 proposed by: Eurykins:

Team Proposed: Eurykins, Refa, Reinfleche

Voting YES: Eurykins, Refa, Frosted Fire Flakes

Voting NO: Kopfjäger, Bluedoom, Kay, Reinfleche

Result: Yes - 3, No - 4

Proposal Fails

Mission 2.2 proposed by: Bluedoom:

Team Proposed: Eurykins, Bluedoom, Reinfleche

Voting YES: Eurykins, Bluedoom, Frosted Fire Flakes, Reinfleche

Voting NO: Kopfjäger, Kay, Refa

Result: Yes - 4, No - 3

Proposal passes

Mission 2 Results

Pass: 3

Fail: 0

Mission succeeds. Score is now Resistance - 1, Spies - 1

---

Mission 3.1 proposed by: Kay:

Team Proposed: Eurykins, Bluedoom, Reinfleche

Voting YES: Kopfjäger, Eurykins, Bluedoom, Kay, Refa, Reinfleche

Voting NO: Frosted Fire Flakes

Result: Yes - 6, No - 1

Proposal passes

Mission 3 Results

Pass: 3

Fail: 0

Mission succeeds. Score is now Resistance - 2, Spies - 1

---

Mission 4.1 proposed by: Refa:

Team Proposed: Eurykins, Bluedoom, Kay, Reinfleche

Voting YES: Kopfjäger, Eurykins, Bluedoom, Kay, Refa, Frosted Fire Flakes, Reinfleche

Voting NO: None

Result: Yes - 7, No - 0

Proposal passes

Mission 4 Results

Pass: 4

Fail: 0

Mission succeeds. Score is now Resistance - 3, Spies - 1

Edited by Tables
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you can't delete your own posts. contact a mod if you need assistance getting an extra post inserted

edit: not playing due to a lack of time

edit the second: you might want to list the number of players for each mission and other potential gimmicks in relation to the missions

Edited by Curly Brace
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you can't delete your own posts. contact a mod if you need assistance getting an extra post inserted

edit: not playing due to a lack of time

edit the second: you might want to list the number of players for each mission and other potential gimmicks in relation to the missions

I will do, but it's player count dependent. I think I have all the numbers though (although I'll almost certainly be playing the game this evening face to face, I can also check there). For completeness I'll list them here though:

5 player: 2-3-2-3-3

6 player: 2-3-4-3-4

7 player: 2-3-3-4*-4

8-10 player: 3-4-4-5*-5

*Two fails required. If only one spy fails the mission, it is considered a success and the rebels get a point.

5 player: 2 spies (Assassin, Morgana; Merlin, Percival, Loyal Servant)

6 player: 2 spies (Assassin, Morgana; Merlin, Percival, Loyal Servant, Loyal Servant)

7 player: 3 spies (Assassin, Morgana, Minion; Merlin, Percival, Loyal Servant, Loyal Servant)

8 player: 3 spies (Assassin, Morgana, Minion; Merlin, Percival, Loyal Servant, Loyal Servant, Loyal Servant)

9 player: 3 spies (Assassin, Morgana, Minion; Merlin, Percival, Loyal Servant, Loyal Servant, Loyal Servant, Loyal Servant)

10 player: 4 spies (Assassin, Morgana, Minion, Minion; Merlin, Percival, Loyal Servant, Loyal Servant, Loyal Servant, Loyal Servant)

Also thanks Elieson.

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This looks fun, but I have ~exams~ coming up.

/not in,

but I'll definitely be following it.

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I have no idea how to play resistance and I've sucked a lot in regular mafia for a while now

/sub or IO, if I can.

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Good news everyone! We have 5 people signed up, meaning the game will definitely be running :P.

Polydeuces: If I get at least one more sub, I'll give you IO, if that's okay? If you just want to become an IO feel free to say.

Signups will probably stay open until I hit 10 people or when the small game that's currently running finishes (er is there even a currently running small game? If not maybe I'll give another day or two just in case anyone hasn't seen the thread)

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1. Not signing up.

2. No small game running ATM.

Thanks. In that case I'll start sooner rather than later. Probably tomorrow evening or tomorrow morning (my time) depending on how things go (so that's anywhere from about 24 to 38 hours time).

Edited by Tables
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I'm getting the game started now, with 7 people. That means there will be 4 resistance members (Merlin, Percival, 2xLoyal Servant) and 3 spies (Assassin, Morgana, Minion).

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Everyone has received their role PMs. If you have any further questions relating to your (or other) roles, feel free to ask here or there.

The game has now begun.

The leadership order is:

Kopfjäger

Eurykins

Bluedoom

Kay

Refa

Frosted Fire Flakes

Reinfleche

That means Kopfjäger is the first leader. Kopfjäger has around 24 hours to propose a mission (although it's the weekend so I'll be more generous with the deadline). Mission 1 needs two people to go on the mission.

Edited by Tables
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