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Dual Strike is Blatantly OP.


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It's obviously overpowered. It's a force multiplier to an extreme never before seen, especially with baseline offensive stats creeping into the 60s, stat boosts up to nearly +20 or so, forgeable Braves, and HP caps remaining at 80 (or, in the case of Apotheosis, a whopping 99, ooooo!).

Pair Up as-is is probably fine as long as enemies can also use it. Dual Guard is fine but probably should not negate 100% of the damage. Dual Attack rates can be what they are if you really want but it should only be possible to Dual Attack once in a combat round. The only other way to prevent repeated trivial ORKOs is to inflate enemy HP or defensive stats and punish people who aren't overkilling everything by making them gimped against everything.

Also Dual Attack is still pretty broken on a defensive build. Throw Nah out there with Paladin Gerome as her husband and now anything she can't kill with her 1-2 range storebought Pimp Stone her boy-toy will ruthlessly violate with a forged Brave Lance. Multiple times per round. The only reason it appears that tanks in this game choose defense over offense is because of how absurd offense can get. The truth is their offense is perfectly fine, and Dual Attack is the main reason for that.

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