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General repointing question


Tequila
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So, I'm totally new to this hacking lark. I'm kinda following the Ultimate Tutorial, and I remembered that FE6's horseslaying weapons are a little picky when it comes to which horses to slay. So I decided to try to rectify this by adding the missing classes to the "effectiveness" list, namely nomads, troubadour, and valkyrie. However, there's no room. So obviously I should repoint this. My question is, where's the best location for this new table? Is there a certain threshold of 00's such that I can be sure I'm not going to overwrite something that will bring this game crashing around my ears? Is there a way that I can check whether a certain offset is being used in some Nightmare module? Or is it basically trial and error?

Also, a probably more challenging question: Is it possible to make FE6 Merlinus act like his FE7 counterpart (ie he doesn't require a character slot; you just decide whether you want him to show up or not (hell, even if he doesn't level up every chapter that's better than nothing))? And if so, is there a patch?

Thanks!

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Thanks!

EDIT: Another question. Out of the 6 "sets" of effectiveness (Armors, Dragons, Cavalry, Flying, Divine dragonstone, and Armor+Cavalry), I only need to update Cavalry and Armor+Cavalry. Should I repoint the other values as well, even though I don't need to edit them? And if so, is that for any reason other than consistency?

Edited by Tequila
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CT's link shows the following:


~~ FE 6 ~~

0x002DBF50 to 0x002DBF8C - used by FEditor auto patching system

0x00817A00 to 0x00A00000 - confirmed

0x00A297B0 to 0x00B00000 - confirmed

0x00B013F0 to 0x01000000 - confirmed

But my FE6 rom's highest offset is 007FFFFF, which means all but the first of those options doesn't exist.

I checked FE7 and FE8; both of those go up to 00FFFFFF.

I'm using HxD; could it be not displaying everything? Did I get a faulty rom? The size of FE6 is 8192 KB compared to FE7 and FE8's 16384 KB.

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the reason FE6 is 8MB is because they just didn't use as much space (whether data or filler) as the latter ones

you can expand GBA ROMs up to 32MB I think? there are a couple later games that had that size

Edited by Lamia
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apply the translation patch first

Probably a stupid question, but can FEditor use gringe's translation patch, or do I have to use the one at this location http://www.romhacking.net/translations/854/ ?

Yes, I know the FEditor doc says it expects the one at that link, but for all I know things could have changed since 2013. For the moment this is all sorcery to me.

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gringe's translation patch was built off of FEditor so it *should* be safe

i can't guarantee that the free space list I gave you is accurate for that patch, though (actually i'm extremely sure it isn't)

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