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[spoiler=Chapter 9 part 2]
Turn 3
Faval is the only reinforcement so far yet.

Player phase
SsLOFuf.png
ORKOing enemy knights with >40 HP is great. Julia's in the attack range of the great knight, who can't oneshot her.

SMdM0Ix.pngKX5K5ZL.png
Fin kills the third knight.

p7ISdER.png

pWm2Sxl.png
More training for Salem. He must catch up the others fast. His hitrate is still bad thanks to the most inaccurate magic type.


Enemy phase
S9EjruJ.png
one miss + one crit

qXJtxNr.png

gmUi4eb.png
not too many enemies

Faval moves towards west, where Patty is. Good!


Turn 4
Player phase
uQ6B0LX.pngz8SwOP0.png69iGloY.png
perfect for me

WKMMToM.png

Y0VoCS0.pngxHGhZqi.png
Also perfect for me. All the level ups in this chapter were awesome so far! Keep it up, guys!

fnyPHgy.pngsZ2t7ir.png
not useless at all

JNOyzxq.png
Someone else can kill him in enemy phase.

7Nn5Yon.png

dOWUMmy.png


Enemy phase
IJzR7gM.pngH0K8xcl.png
another great level up

CinzRBI.png

RwjRGoS.png
first slim lance in this hack

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Kinda thankful for that. So anyone else can kill him.

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Slow but steady my units reach the point they can oneshot some first tier generics.


Turn 5
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First reinforcements from the northwest. They have a door key to open the door.

Player phase
00KVCQT.pngNGm70n9.pngiGrbxJd.png
Not bad either. There are some nice items and weapons to get in this chapter.

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5BoCfVh.pngIPhFYEl.png
Leaf can even double now. Great!

PsyUU3I.png8YpRlN7.png

JXNJy3d.pngeQGTORi.png
Eh... as long it's this stat, I can live with it.
All the enemies in the west and east are defeated. I can press ahead towards north pretty fast so far. Not a hard chapter at all.

Faval can attack me in the next turn. Patty gets rescued and dropped so she can recruit him in the next turn.


Enemy phase
rS3SwCi.pnga5t2ITN.png
For some reason he attacked Lakche instead of Leaf. Big mistake!

WSvXeTL.png
Faval comes close to me. He can attack me in the next turn. However Patty can reach him.


Turn 6
Player phase
7wHb8EP.png
The good level ups have stopped. Only one more level till she's maxed. Honestly Idk even know, if I'm going to promote her. Since Julia will use staves after her promotion and I want to keep Nanna as troubadour in my team, I could drop her. Her stats aren't too impressive anyway. It depends, how many master seals I'll get later. I'll promote other units first (Othin, Lester, Ulster).


Faval's recruitment

Patty: Faval? What're you doing here. Don't tell me you're working for the Empire!

Faval: Patty? Are you doing with the rebels?

Patty: We're here helping the people and we're going to finish Blume! It was the Imperial Guard that killed the parents of all the orphans! Don't you remember?

Faval: I know, but Blue is threatening to hurt them, and I can't stick their safety.

Patty: Then come with us! We'll kick that Blume's ass and being back to the people.

Faval: Alright, I'm in. I'm cutting all ties to the Empire right now. Patty, you sure have grown up since the last time I say you.

Patty: Who, me? Heehee!

Most archers / snipers are bleh... but not this one.


9O6YJhi.png
Fin will pull out this general. Be careful! He has a killing edge he can use.

qTcbBBf.png
Ok, now I've a phase of bad level ups. Justice.


Enemy phase
0GKQsIP.png

KeC9Ip3.png
Since he has equipped the killing edge, I won't get it. :(

xd3ijYf.pngTfK8dsu.png
[spoiler=Actually she doesn't need it.]Finally strength, but no speed. She needs one more point so badly to double Blume (20 AS).




Turn 7
xB74epk.png
Second wave of reinforcements from the northwest, but still no reinforcements from the northeast.

Player phase
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Lakche will attract the sage with the relic sword equipped (+5 res.).

wUMInlA.pngCvuQvLf.png
Julia shall be promoted still in this chapter.

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Fin will pull out the first reinforcements.


Enemy phase
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Turn 8
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A thief appears in the treasure room. Instead of sending Patty to this chest, I can let him plunder it and kill him after that. It'll save me lots of turns.

liTV2jS.pngxDKizjn.png
Even promoted enemies can get ORKOed now.

4QLENr2.png
Fee tests, if the mage knight will move.

5UykPdQ.pngwXfLxkR.png
Faval shows his awesomeness impressively.

WkWiCdS.pnggtszcJ4.png

jPz8BHJ.png

U15TRoh.pngqE5RxpG.png
The first wave of reinforcements is defeated in one turn. And the second wave can attack me in enemy phase.

Sdv24BB.png
She must train her anima level. She still can't use thunder yet.

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I think to know about the content inside one other chest.


Enemy phase
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Surprise!

Turn 9

Player phase

jLVcThL.png

Z565fMG.pngs5ziWBG.png

another awesome level up for Othin

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OACESYW.png

UQ6V7TT.pngFh2uTHE.pngfyZ0XGU.png5hQxyeP.pngr2EqGEs.png

Lester has to finish, Seliph couldn't. Strength is capped. Seconed wave of reinforcements is defeated as well.

HmHVCvX.pngrnBGuZB.pngcOnHJBN.png

eh... at least speed

Turn 10

9vW8Ccj.png

cavalier reinforcements

Player phase

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vr2LAkm.pngGQLiDJd.png

1FZQgR5.pngVM4F5eo.pngIoMVfi8.png

UGH!

Jm0c0Kh.pngTtkDaNx.png

Excellent! I can even kill the troubadour.

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Enemy phase

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The thief is going after the chest in the northeast too. Someone will kill him before that to get the swordreaver.

Turn 11

Player phase

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The left group enters Blume's throne room already. Fin checks out, if the knights will move. Patty is going after the chest in the northwest.

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He shall attack her in enemy phase. One crit would do it.

Enemy phase

fwkcY6V.png0W9OTp9.png

No crit, but at least an ok level up. Her defense is pretty good for being a pegasus knight.

Edited by Mister IceTeaPeach
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I added images to part 2.

[spoiler=Chapter 9 part 3]
Turn 12
nNmfcAG.png
another thief

Player phase
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These knights are stationary.

62iglCp.pngkPktb1O.pngs4DPB2h.pngD5JJtoK.png
I love his balance.

kwD4R1U.png
Have to rescue Julia, because the myrm and merc can kill her.

fOG5t6V.pngNX5KAzk.png
Good job!

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I take this.


Enemy phase
3n9kSVO.pngku2HhNh.png
Fin can double these two. He's even so fast that he can double myrms.

Tw2MxZC.png
Fee can reach the thief in the next turn.


Turn 13
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Whoa! More enemy reinforcements from the northwest, who appear below of the door unlike the first two waves. Patty is apart from the main group. She must move towards east and Lester has to rescue her. I can't get to this chest until these enemies are defeated.

hdRH9AE.png
The archer has a dracoshield I could steal. Of course I'm going to do it. I think it's the first time I can steal a status boost. The nomad has a long bow.

Player phase
LSJ8kKu.png
Patty is saved, but I must drop her on a space where she can reach the archer with the dracoshield in the next turn. So I had to drop her on a space, where she can get attacked by the nomad with the long bow.

FFAighP.pngQQ2G4mT.png
The throne room is empty now except for Blume's presence.

679qUwk.png
alright

qpDEJGG.pngrmYXpRk.png

QuB68PZ.png
With the horseslayer he can bring him down to almost 50% HP. I don't expect a 1% crit of course. He'll get attacked in enemy phase.


Enemy phase
4p8bJ3g.pngO9zOwfj.png59PMUC7.png
hit

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Turn 14
Player phase
qeahrJR.png

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Dracoshield is mine now!

HYzJfvM.png

qi1UaUy.pngiTweqil.png
The archer is trapped.

2TZsEXs.pngYkq8KDF.pngrFZ02YC.png
7 damage with an effective weapon isn't all that much. Same goes for her level up. At least I can promote her now.

x5VcAnO.png46qgqaN.png
nope

zLj8muo.pngyxb7BEV.pngbDjmA0h.pngVge3ZWL.png8AQw7c4.png
So Lakche claims another bosskill and level up. I forgot that the relic sword doesn't give only a boost in resistance, but also a boost in speed. Actually she didn't have enough speed to double Blume.

However this chapter isn't over yet. Still have to get a couple of chests.


Enemy phase
CY2ELYL.png
I WANT THIS!


Turn 15
Player phase
uEq0Ei3.pnglVlBIZn.pngybzL9t8.png
perfect for me


Julia's promotion
sQ4e9FW.png03pKKKH.png
She can use mend staves already.


Enemy phase
Uy6dc3A.png
Thankfully the thief doesn't escape.


Turn 16
nZ5LJ6E.pngF4F1Nns.png
Although this chapter is actually done, more reinforecements appear. Fee will pull out one of them.

cq3qyA5.pngtclzEDX.pngAK5JqNY.png1K3v8pd.png
Good level up and I get the master seal. 22 strength is his cap.


Enemy phase
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Turn 17
Player phase
22v8hrg.png1r5dToG.pngl7hZ7Sh.png
Another thief. Fee is trapped in the chest room. She must deal with these cavaliers and the two thieves all alone. At least she can kill the weaken cavalier in this turn. She can take two hits. Lana can use physics on her in each turn.

h1Ck5S0.png
Patty takes the pressure off Fee.


Enemy phase
tPZ29ej.png6WFo3eD.png
Damn it! So close...

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Turn 18
Player phase
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The healing chick must fuck off at once. Getting the last treasure chest isn't a cakewalk at all.

S3RlB2J.pngyD7fw0X.pngYjJAN6R.png
His last level up!?

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I use a defenseless unit as decoy bird once again. Fee must stop the thieves.

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Enemy phase
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My strategy worked.

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Nevermind! Wasted lots of turns for this.


Turn 19
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And more reinforcements want to piss me off. This archer has a dracoshield too, but I won't steal it. I want to finish this chapter sometime...

Player phase
FaUpQEI.pngDHgQ01x.pnge6QeK5n.pnge2TFjUR.png
It's more worth to give her the experience. It's paid off very well. All her level ups were great. Speed and skill are maxed already and her strength and defense aren't bad either.

stsOaLT.png

zqTo2vm.png
Lana can promote too... but Idk, if I'm going to do it.

Ci8qy6R.png
Leaf can one round one of them at least.

Xru7O3Y.png
Finally time to seize!

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[spoiler=Chapter 10 part 1]
mNxCg2s.png


Story time
WUITD4G.pngscBSfqD.pngCxmFYcK.pngBlpr1WI.pngpUTX2kl.png


NcFdQnf.png

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It's Sety...

wTEGfOi.pngiil8zQU.png
... and is waiting for to join Seliph's group.

NSjVoCa.png
In the house of evilness...

ufbZ1TR.pngG4aDoOp.pngP4XVxAI.pngGLZfR3j.png
Too late, I guess.

uieP1aB.png4FT68cg.png
Veld, the ultimate fortune teller.

pHXFYlB.pngiRPB7lT.png
wishful thinking

8UjjAJv.pngHZYWNPo.pngmVv9f78.png
I see.


Battle preparations
I gave Seliph the speed wing and the draco shield from the last chapter.

Lana's promotion
PW4w9uf.pnguLzmewJ.png
Now she can fight too. I've so many master seals that I could use one on her.


Map
smhlJw0.pngsyW7QEf.png?1
TYSbXpl.pngQOFNUyp.png?1
OQhYdpP.pngO5jcIon.png?1
zHfDT8M.png?1lO4mvz4.png?1
Chapter 10 is a seize mission. Julia is forced (plotwise) for this chapter and her placement is fixed like Seliph's and Leaf's. Now I know, why she caused me a Game Over in a previous chapter. Your army is split in three groups. The left and right group has to open the central door somehow (two spaces right and two spaces above of the tent).
CZzVMmW.png
It took like an eternal to figure out, but not too late that these spaces look differently than the other ones. These are switches. Any units have to seize them to open the door.


Enemies
First tier generics
PpK208p.png5SjHnL6.pngUfZbOhS.pngPrZFCRu.pngkJVt9Im.png
They become faster and even more powerful. The fighters, archers and mercenaries have up to 17 speed so that no first tier units is able to double them.

vzKGRfu.png1EmmmcU.png
N2ZJ4wh.pngZLevMDu.png
two killer weapons

ymW0PtE.pngOx9Mn4w.png
one reaver weapon


Second tier generics
MdbXHf0.pngEvJ6MJI.pngugSpXiB.pngN3Fiqwp.pngmfL8cn2.png
They're only slightly better than the first tier generics. For example the general has less strength than the knight. However they're all pretty fast.


Raydrik
DjmXHw1.png71tXWId.png4aYt6Ka.pngCsLfHNG.png
Raydrik himself doesn't look too tough. He has strength and enough speed not get doubled by most of my units, but his defense is pretty low for a level 10 general. And alba can do shit against him. However it's not the only reason, why Julia should attack and kill him...


There aren't that many interesting droppables except for door and chest keys. Also nothing important to steal.
However make sure to have chest keys for the chests in the west and east, if you don't bring both thieves. I only bring Patty, so I must give chest keys to someone.


Turn 1
Player phase
KDlrrAV.pngBeoUoIE.pngkFdmhOm.png
I can kill the knight (with a droppable door key) and open the door. Two of the cavaliers and the soldier can attack Lakche already. She'll play the role of the Jagen again.

g31kAt3.png
My tent is serious danger. I can't save it. The archer and the mercenary with the killing edge can attack it. Actually It was no good idea not bring a cavalier to this group.

Uub1K0v.png
Seliph and Shanan block the nomad.

8bObmkS.png
Placing Fin on a spot, where he can reach this dark mage in the first turn.

wsLwJCK.pngOPTYFY0.pngctZ1Plb.png
[spoiler=UGH... What a great start... :/]Don't worry! You'll see tons of shitty level ups in this mission.



6EK7S35.pngbG9WB0t.png
Faval misses even twice. I can't even kill this fighter anymore, which kinda sucks. No good start in this chapter at all.


Enemy phase
hKSz1vF.png8BQLFsm.png
It barely survives. I should save it somehow.

XxrX1gq.pngEMWvKHa.png
one less

PkPQIvX.png

S0M62fy.png

Q2n4dgJ.png
The paladin below of Raydrik can attack me two.

SeSo1fs.png
The RNG sucks already...


Turn 2
Player phase
SxFax1S.png
Well, my tent has a serious problem now. There are three enemies there including one great knight and the mercenary with the killing edge.
I don't want to lose my tent, because I don't want to drop any weapons or items.
Must think of a plan...

First the easy kills
lofsr2W.pngO6e1cHt.png
[spoiler=Seliph has the worst level ups in the game.]However he'll get serious concurrence.



bL9xig5.png9xlVyPH.pngcrtXdK7.png
I must hope go for a crit, because I must kill the great knight with Leaf and Julia. The archer and the mercenary block me the attack spot. Her level up is decent.

9d8QDcB.png
Good! Only the mercenary is left.

IDcj0St.pngZ6WKNsx.png
There's a way to save the tent, but it poses a risk to Shanan. A crit would kill him. But I've to try it...

1IxspRn.pngIaZA96f.png
... and LOSE! I sacrificed Shanan for a tent. It doesn't matter, because tent will be destroyed by the merc too. So I have to replay it anyway.

__________________________________

Attempt #2

DPNQrQ2.png
Fee kills the archer and Julia kills the GK again. There's no safe way to kill this merc and save the tent.

AyHALZN.pngLGMM2J5.pngLCMWlS1.png
Nice. I really love his great speed growth so far. Didn't expect it honestly.

ItFAyGQ.png7OifDg7.png
Another unnecessary risk, but I trust the %rate. This time I don't get punished.

2tMZzSW.png7YS7PEC.png
goodbye long bow

QnsSPWr.pngqlKcckE.png
Nice time for a crit! This cavalier drops a door key.

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TirzMSx.pngCgIxSRR.pngmRAYXPk.png
Can kill 3/4 of the enemies at least.


Enemy phase

zPlRbO0.pngEjXHcOP.pngOUiDZev.png

RIP tent... I tried so hard to save you... even at cost of other unit's life... but I failed... oh well!

Sorry,but,how long was this hack?I can't remember right now.


15 chapters total (11 main ones and 4 sidequests)

Edited by Mister IceTeaPeach
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[spoiler=Chapter 10 part 2]
2YrdaFT.png
more heal exp. for Lana at least

Nyeyh2s.png
Come on! Stop being a jerk, Faval!

iUEArTY.png

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Of course! <43% hit me twice, but two 50% twice don't crit. The RNG pisses me off so far!

uKUo6vN.png

yi88ZMn.png
OUCH!


Turn 3
This enemy phase went pretty bad. I didn't only lose my tent, but I also was pretty much RNG-screwed.

Player phase
qONVEFN.png1X3Pij5.png
This time I didn't need a crit...

q1smnKI.png
Another promotion is fixed.

XuoP1Wu.png477skaH.png
Awesome! Now strength, skill and speed are maxed, the three most important stats. Lester is a true powerhouse!

wnFraI3.png
This merc has a wind sword, who'll attack Havan.

8pa28TP.png

NLFc5sf.pngplIcRoG.png
It was a bad idea to attack him, because he'll get healed by the troubadour.

DEOIkys.png
[spoiler=No more unnecessary risks from now on.]Don't pay attention on this lie!

He has equipped the hand axe to counterattack.

Vd1mef4.pngA8mdNjg.png
This bastard must die.

9kvqd2Q.pnghfQlKE9.png
I trust the 91%.


Enemy phase
YTjUg3R.png

2LyKVQT.pngaTgDXSP.png
Othin can't hit for shit.

jPbohCo.png
as I expected

0stgM7w.pngWDYwMSo.png9bYBTVJ.pngfaKA01f.png
Two NPCs are shown for a very short time, but disappear after this conversation.


Turn 4
Player phase
scN4XDu.png
This killer weapon is no danger for me anymore.

LhLYQKU.pngRe3N0HX.png
one of the better droppables

LwJPfDE.png
I think her best level up so far.

CsqkbIb.png
Havan checks out, if the soldier will move.

DtPqv7R.pngem8qjug.png
for selling

mw1Mx1R.pngG4inBqU.png
[spoiler=Probably her worst stat she could get.]Patty will be on a roll in this chapter: The "one-statter-roll".



9ZsG7e0.png
Faval shall weak him.

yvVkNcm.png
Fin can deal with these two.


Enemy phase
NXd3zSM.png

OyaXyFO.png
I forgot about Patty...

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He gets healed for 1 (!!!) HP.


Turn 5
QAAv2Ex.png
a couple or reinforcements here - no problem for me

Player phase
OBFDjIu.pngaQhLxQY.png

ySWNi1Q.pngSnAdxXP.pngkoDxpnc.png
Damn it, Salem! You need the experience.

md6OU4T.png
Fin and Ulster block the reinforcements.

G7GDcKh.png
This soldier doesn't move. But I think the fighter will do.


Enemy phase
jWTZYUE.png
Yup, he does.


7RevfNx.png

tlkgmdm.pngVasOvJe.png
nice


Turn 6
Player phase
OW0gAYp.pngOWMDjay.png

kEgGR8K.pngebHK7Ce.png
One stat level up count: 2

SZn2Pi0.png
Oh, this soldier also has a killer lance. Othin is wounded. A crit would kill him. Thankfully Fin can block him.

UquYlVO.pngIfKnsmo.pngo06ayA4.pngeYClSr1.png
Speed is nice for him at least. I only see the good things in each level up from now on.

oVG1nHu.png
Lakche as a decoy bird once more.


Enemy phase
V9pPVQ1.pngMYBdLdg.pngagwdSwn.png
Dodging in this chapter isn't her thing.


Turn 7
QQFS8Yz.png
a couple of reinforcements here

P94enHY.png

m9GZNxq.png1lKTWbE.pngyD3WDNU.png
actually a great level up

Idc for the reinforcements for now. They shall go after me.

HXYtJTu.pngsh7mbfY.png
And more crappiness!

2i6Ud3M.pngbij4ksi.png
Another unnecessary risk: If Salem missed, he'd get counterattacked by this fighter and attacked by the merc. => his death

A0tkTXt.png
Fin can ORKO him. He can counterattack the dark mage and druid.

VxylHXf.png
Yeah, more promotions!

rym7xDZ.pngaNLAAG6.pngzlWbwUs.png
at least three stats

2WEOy4B.pngJKHdcBI.png

DN3oGvU.png
another rapier for Seliph


Enemy phase
Li2ymUo.png

eI7xFdj.png


Turn 8
7SOG0k4.png
more reinforcements

Player phase
kp9hjAn.png

LCGYT53.png9LNj85Z.png
This druid doesn't move. Ulster will get the silver sword.

zhrYoEr.png
Lakche shall pull out the paladin.


Enemy phase
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I'm afraid of that I won't kill him in the next player phase again.


Turn 9
Player phase
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Leaf gets another copy of his personal sword too.

KO3GHqP.pngz3Fe1HC.png1kzFCNf.png
Activating the first of two switches.

Lana will deal with this paladin. She can do more damage than Lakche.

Enemy phase
PrKMkx3.png
If he doesn't get healed, I can take him out in the next turn.

And no, he doesn't.

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[spoiler=Chapter 10 part 3]
Turn 9
4MIPStF.png
more reinforcements here

Player phase
RzXjRqi.pnga8iTObm.pngqpUC1IL.pngW1M4yPG.png
This level up is totally fine with me. Now I can promote him too. Actually my best unit statwise.

DU9uqdo.png
I pull out more enemies with 2 range weapons.

There's nothing to do in the southern and eastern area. Someone of the western party will activate the second switch in the next turn.

Dd2Tx0Z.png
Against my expectations the troubadour doesn't heal him.


Turn 10
Player phase
zAsLuJZ.png
Ulster will have fun with these two.

6IXc6va.pngLv4rJFj.png
This chapter spams with abysmal level ups.

sYTAptt.png

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Speed is maxed.


Lester's promotion
Y9cjDTO.pngrYEVs45.png
He can use already steel swords. I think weapon level E doesn't even exist.

qKvGRwz.png7KNjpdp.pngZnxdsyB.png
Second switch is activated, which opens the main door.

MSpeuU2.pngfsYYEcy.pngbi8KaB6.png
Raydrik isn't delighted with it.


When the main door is open, Sety appears:

Sety: Sir Seliph.

Seliph: Huh. Who are you?

Sety: My name is Sety, sir.

Seliph: You're the one, who has been attempting to get Manster back, right? Sety, you're a hero!

Sety: Sir Seliph, we've waited for your arrival for a long time. Sir, please... You must save the world from despair. Too mnay people have given up as it is. Duke Raydrik had a great number of children seized and sent to the shrine in Miletops. I was unable to prevent it... I'm no hero, sir. I'm a coward if anything.

Seliph: Sety, I wouldn't have gotten anywhere if I'd been on my own. It was our combined strength that brought us here. What you've done so far is amazing. Sety, I'd really appreciate if you could help us. Would you consider joining up with us?

Sety: It'd be an honor, sir. I'll fight for you until the very end!

s0q8bOa.pngw4YfYT7.pngl7Ly3eX.png
Sety is a sage with solid bases, poor equipement and great weapon levels. However since I've Julia, who has more magic already, there's no space in my team for him anymore.


Enemy phase
n7Hi854.png
Everyone in the throne room moves towards Seliph's group.

uAnkczK.pngMLYWErw.png
no crit

raT2gFW.png


Turn 11
4bMxxjc.png
again reinforcements here

nDBkEFg.png
Moreover two dark mages appear. From now on they'll spawn in each turn.

Player phase
ea5DNm0.png
I can pull out one of them at least.

nsR6d55.pngM6pw3xR.pngEcuOPwa.png
Damn it, Salem!!!

L8ExBab.png

xwWootJ.pnghyoKAGd.png
One statter level up count: 3 A flawless hat-trick! YOU'RE SO AMAZING!!!

JCYgp3D.png
alright


Enemy phase
SpVngWS.png
Whoops! Forgot to kill him in player phase.

dM77wmq.png


Turn 12
Player phase
Again two dark sages appear. Like in the last turn Lester will pull out one of them.

oUTqcz5.png
Some work for Seliph's group.


Enemy phase
udhO3P5.png

2EyZNho.png

YhvAABv.png
These dark mages are excellent training for Lester.


Turn 13
Player phase
4TUDbdk.png

kxSXhLj.png

dLN4bUx.png
Julia's too OP!


Enemy phase
stVswQh.png

PaJ0WdI.png

l81KpZZ.pngAdEiihm.png


Turn 14
more dark mages

Player phase
w01BXgv.pngMFmmQqe.png

fK0dMCO.png

d8yJB9G.png
I could kill her, but I don't want to waste my alba anymore. Furthermore she needs an upgrade in her anima level so badly to use thunder.


Enemy phase
di0Km2G.pngIBDGTPh.pngySh4aeW.png
His first resistance point! Congrats!

82WvPHN.png

ik9XHdi.png

Y65LGCb.pngxQ5kuRd.png
excellent

T0qEVFD.png
These dark mages hurt.


Turn 15
no more reinforcements

Player phase
lB5CdWi.png

nCh31hL.pngwNYnYga.pngB8bnQI5.png

k0mfHA0.png
All the enemies are defeated here. However these weren't the last ones on this map.


Enemy phase
A52cVOn.png

ilAN2Aq.png
I forgot about these two.


Turn 16
Player phase
Y5EgZl8.pngSYILTjR.pngacfxQkT.png7293BQu.png
Sety can do nice damage to him.

P3tWGMh.pnghT48SI5.pngSgrmOz4.pngCHlE1iO.pngvTCQpKZ.png
If Raydrik wasn't healed by the throne, she could ORKO him. She has a special conversation with him.

Sety gets rescued so that Raydrik only can attack Julia.

IHDYy9J.png
Fee can talk to Sety. She's her brother. However you don't get anything for this conversation.

JxCu5Vn.png

LtCBYdu.pngfiuGLqz.png
100% speed growth so far. Awesome!


Enemy phase
C34cpoT.pngbFjcXJ4.png
almost


Turn 17
Player phase
wYkcEaU.pngnas4rq6.pngVxrkh2m.pngBzEnk3y.pngPfbu685.png
Revenge is successful and another good level up as reward.

kgQrw1y.png
thanks Julia

W9GTuvy.png
The wall behinds the throne breaks.

3QOI49g.png
[spoiler=Julia runs into a secret room.]I guess this scene is only shown, when Julia attacked Raydrik. It brings you to another sidequest.


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[spoiler=Chapter 10x part 1]
1uBzPGa.png
final chapter of this hack version

7AGeO9p.png
Julia is all alone...

7AIBthG.png
... not anymore.

nYy2bP4.png
Oh snap! I guess someone has to settle a payment with her.

nZvznXg.pngSsvJnwg.pngcfsQJoS.png
As I expected.

4YoTkhZ.png
one good unit less :c

yz2PhlW.png
Yup!


Battle preparations

Ulster's promotion
OPFim04.pngdju5Qzz.png
I need an axe user for this chapter, because I can't bring enough units to this chapter. I only can bring ten units to this chapter.
There's no room for my two fighters. Fee gets the second master seal, because she only needs one kill to reach level 20. Furthermore I only bring Lana as healer since Julia is captured and Nanna isn't promoted.
Fun fact: Although Julia's out, you can give her weapons to someone else.



M8Ncww8.pngvnRLSfk.png?1
1lFBaGw.pngdA8wOLn.png?1
eqv5x65.pngROx9klj.png?1
Chapter 10x is a defeat boss mission. This map isn't as huge as the previous ones and there aren't that many enemies here.


Enemies
First tier generics
3XnAWcb.pngAK6wxyy.pngapFnYWw.png
Same level and similar stats like in the last chapter. Brigands have a way higher strength cap than 20. And they're very fast. Most of the enemies have steel weapons, hand axes, javelins. A few dark magic users have nosferatu.

9y3MxxD.pngH9J5Rul.png
6hdX4qk.png40DM2mU.pngK7oUV7x.png
a couple of killer weapons. The myrm has a stealable master seal.

h6ufgbC.png9Vsnlm3.png
more useful stuff to steal


Second tier generics
ms6L9IU.pngmHTaslH.pngqxDno7Z.png
Be careful with mounted units!

npDFE0Q.pngQUxpD2y.pngisXg5cR.png
Swordmaster, who can't get doubled.


Veld
ZWPgfA9.pngfYL9Gsx.png5Q6C98Z.pnggeVXp6v.png
He's a druid, maxed level. His stats might not be too amazing for his level, but he has fenrir, which kills everyone with two shots (even Lakche with the relic sword equipped). And he can't get doubled. Furthermore he has awareness, which negates critical crits. However it's stealable, if Lifis or Patty have 22 AS. That automatically requires a promotion. I try to bring Pattyto 22 sp eed with the stealable master seal in this chapter. [spoiler=When you've defeated him, this chapter... and hack are over.]He's not the main boss.




There are two paths to go. However I won't split my units, because I want to keep my units close together. That automatically means I'll sacrifice my tent.


Turn 1
Player phase
sH0on6T.pngCPVXsNc.png
Totally unnecessary! Fee should get the kill to reach level 20.

yeBcKQZ.pngLhG62U3.pngbRKfPlt.png2rsIBhl.pngTfvPQPJ.png
Therefore she can get this kill and a pretty good final level. Her defense is really good. However she's in the attack range of an archer now. Changing her weapon to a javelin. Maybe the archer won't attack her, when she can counterattack.

qOKNuoa.pngTplXAJQ.pngGqtitlw.png
Leaf gets a real good final level up too. However he can't classchange yet, because he has a fixed promotion.


Enemy phase
LVAi3ZR.png
My plan doesn't work.

Y5mtzOF.png
Most of the enemies move automatically towards me.

Leaf gets attacked by a myrmidon. He misses and Leaf almost oneshots him.


Turn 2
Player phase
yQ3aduo.png9QgoBmM.png
Lester and Leaf will move towards my main group. They're in the attack range of the wyvern lord, who'll get doubled by both. That means I open the way for the enemies to attack my tent.

bbvSr1Z.png


Fee's promotion
wPyy3H7.pngq4kkKOJ.png
automatic lance level S (had A before)

Lana heals her. She and Fin can pull out a few enemies.


Enemy phase
OaTlZOM.png4C9qBCm.png
Oh really!?


Turn 3
Player phase
iGZ0VIy.png7JMh7p1.pngqgnXrij.png
This swordmaster doesn't move for some reason.

DVeacpZ.pngFbVecru.png
HP-sauce twice in a row! Had to give him the kill, because Leaf couldn't get anymore experience.

IC4Hypx.png

49ZhqEN.png
Well, I changed my plan. Leaf can kill this archer.


Enemy phase
OKdSkan.pngjc8uJAc.png

FDUXxgn.png
UGH!

XSXqJe8.png

cYAsosD.png
I didn't pay attention that he has a long bow. So it was just a wasted turn to place Leaf here, who can't do anything against him.


Turn 4
Player phase
TN8U6iP.png

bNJeRRe.pngzAvxND6.png
She's still on the roll!

dbVLuTT.png

jkGuSZH.png

sMTdAmP.png
This chapter is pretty easy so far, which isn't very surprising honestly with my large number of promoted units. In like three turns I could reach Veld already.

gsHgJkm.png
Now the enemies can go after the tent.


Enemy phase
bGZDbVl.png
this 1%...

HJPmalA.png
Two nasty enemies to beat in the next turn.

The long bow archer hits the tent.


Turn 5
Player phase
1ZiK97b.pngBvLgCIx.png
Actually I'm glad that his first shot missed.

BYpnzH3.png

3tUIopV.pngZNk1lV2.png
Excellent! They're down. However some of my units are heavily injured. I only have one healer for this chapter.


Enemy phase
tmVnPVp.png


Turn 6
no reinforcements yet

Player phase
av32vdx.png
Nothing much going on except that the tent will be destroyed in this turn. Fin will pull out a dark sage and the druid. He's slightly damaged, but his resistance is high enough to survive them.

AulrCym.png
Fin pulls out the myrm with the stealable master seal.


Enemy phase
mVhJWF5.png
crushed

oO2ayiN.png

x2N7HI9.pngvE68X6r.png
no chance


Turn 7
Player phase
OnRtmPY.png
She must use it. Remember: Veld has 22 speed. Patty can't steal his awareness yet. Probably she even needs one level up as assassin, because the promotion will give her only one speed point.

jDr86hT.png
Fin can reach Veld in the next turn.
[spoiler=This chapter is almost as empty as him.]This will change!



qiZxMtP.pngCLdefn8.pngCLdefn8.png
Very nice, although he leaves out the two most important stats.

L8hZh5l.pngTNJunab.png
basically the same


Enemy phase
o7JbpJW.png4Xe7S8U.png
Epic jump!

Edited by Mister IceTeaPeach
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[spoiler=Chapter 10 part 2 (final part)]
Turn 8
Player phase
Of2DhJu.png
Fin would survive with 1 HP. Veld shall attack him in enemy phase.

erFd4Ri.pngv6orf08.png
That was it from now. There are few enemies on the west side left, but I don't want to bother with them.


Enemy phase
Uk1cAt4.pngFrFU0E7.png
Hits 1 of 2 at least.

After this battle:
GNqofs9.png
a giant earthquake

Onmohep.png7Rn9K2m.pngpf27xKR.png
He leaves!

bjupYAC.png
Nobody knows... and you won't get a real answer for that!

ApVKTj3.png
FoW and enemies...

Arp83LB.png
MORE ENEMIES

6AV5bJq.png
and MORE, even classchanged

0Tg20BX.pngcaguWkK.png9ZnE5wX.pngXNSnmHG.pngQCPGfvQ.png
The situation has changed complety:

  • Tons of tough reinforcements (including second tier) were teleported, who surround you.
  • FoW

=> absolute deadly combination.


Furthermore there's a new main boss
WLwvx9M.pngZEZtUcJ.pngqQmvbeO.png
The main has a no name, but his portrait is the shadow version of Ares. Mystletainn is an incredible powerful sword with a high critrate. Be careful! But he's one real weakness: speed. With his 20 AS he can get doubled by Fin and Lakche. Fin with his hero lance can attack him four times and has a weapon advantage. So it's possible to beat him one turn, which I must do anyway to prevent any losses.

The mission target hasn't changed after this event. It's still a defeat boss mission.

Turn 9

Player phase

Before I finish this game, I want you to show the final classchange: Patty's

PMyiVv7.png

... At least it was my wish. Thieves can't get promoted via the master seal. Either a special promotion item is needed, or thieves can't even promote (which would suck). Never will find it out...

This also means it's not possible to steal Veld's awareness.

Well, then... time to finish this hack:

zFhCpiW.png0R8jqdY.png

almost 75% of his HP down

There's no boss conversation.

WvB2NFH.pngejDCFGc.pngPdCKxLE.pngWe4w5DQ.png

Lakche finishes her job once more and gets a great level up. At least she can keep the gorgeous mystletainn in her hands for a very bit, which she couldn't use anyway.

That's it! This was the last enemy in FE Forever.

dDzUzWA.pngA08E6v9.png

no clue of Julia

suddenly

kYqjKFe.png

She teleports to this place.

3hcHO1l.png3hcHO1l.png

?

fHp7sex.png

Nobody knows anything.

D4q6wtX.png

I only can assume that she's talking about Ishtar.

eTRgXgD.png

vBIoUm1.pngFOZiTja.png

So many open questions.

Back in castle Manster

jvdLntO.pngYqenXUW.png

FvDHeIC.pngBZZz23q.png9dNbXyi.png

King Travant makes trouble.

uJld00J.png

A very sudden ending... but yeah, FE Forever ends at this point unfortunately.

This hack consists of 11 main and 4 side chapters. I missed one side chapter, because I killed the boss in chapter 7.

[spoiler=Short character review]

Seliph

PxS12Ld.png

Seliph is by far the worse of the two lords (Julia excluded). He's outclassed by Leaf in pretty much each stat. I had to invest lots of status boosts (speed wing, draco shield) in him to make him much more usable. Escpecially his early game sucked because of his poor first level ups. In general he had the worst level ups besides Patty.

Fin

ZNk1lV2.png

Fin is just godly. He joins with awesome bases and also has awesome growths. Furthermore he's a mounted unit and has the hero lance. Really his major plus is his balance. He really has no weakness except for being vulnerable against effective weapons. 9,5/10

Fee

TNJunab.png

Fee's start kinda sucked with her low bases. And her first level ups weren't good either. However she became more and more useful. Especially her high defense surprised me positively. Her strength was ok, but her skill could be better... much better.

Lakche

PdCKxLE.png

Probably I was very lucky with her level ups as a myrmidon. Her strength and defense exploded and combined with her speed she could ORKO lots of enemies. So she became very fast an OP unit and a wall. Her level ups became worse after her promotion, but it doesn't change the fact that she was a fantastic myrmidon.

Julia

Pfbu685.png

Julia's speed in the early game really stuck. After a while it was fixed and became a powerhouse. Thanks to her high magic she could ORKO knights and dracos. A very good magic user.

Salem

fiuGLqz.png

I did the mistake that I started to use him too late. I think he has great potential. He had 100% speed growth. His only weakness is the low accuracy of dark magic tomes, which makes it hard to give him levels.

Sety

s0q8bOa.png

Joins ok decent bases. Only useful, if your Asvel and Julia are screwed.

Lana

JCYgp3D.png

Had massive speed trouble in her first ten levels, but it became better. A typical cleric, I guess.

Nanna

rA03FSr.png

A very fast troubadour. Her low magic was a little problem in the beginning. Same goes for her stave level.

Asvel

yD3WDNU.png

Same as in FE5: Speed mage... at cost of his magic. Julia could do as much damage with one attack as he could do with two.

Othin

sh7mbfY.png

Same as in FE5: Speed fighter with a pretty low stregth and only mediocre defense. However I still prefer him over Havan, just because he can double.

Havan

eYClSr1.png

He's more the typical fighter: High HP, strength and low skill. His speed was a problem is a few situations. In chapter 7 he even could get doubled.

Ulster

OPFim04.png

Ulster's strength was kinda lacking in the early game. That was the main reason, why Lakche was so many levels ahead of him. However he's quite similar to her. High speed and skill and good strength and defense later. An excllent mercenary.

Arthur

thUUEcO.png

The least useful mage for me. He didn't have the magic Julia had. And the didn't have the speed Asvel had.

Lifis

pF4y5OY.png

Terrible dodger. Seriously Idk, if he'd turn out better than Patty. His strength was really bad though.

Ares

cRaxGW8.png

Haven't used.

Johan

7P8BJas.png

Haven't used.

Delmud

0lnyY4g.png

More the stronger and tankier type of cavalier. His only mediocre speed outclassed him. However no bad unit.

Oifey

R1qd2vX.png

typical Jagen

Shanan

ecg3xgG.png

His speed helps in the beginning. However totally outclassed by Lakche in the longrun.

Eyvel

3jC9SWh.png

A prepromoted unit, who died in the chapter she joined. It says everything.

Johalva

dDRbwyT.png

No single point in speed brought him to the bench very fast.

Leaf

Gqtitlw.png

Leaf was a really good lord. He reminded me on Hector. More a tankier lord. He could take lots of physical hits. His strength was great and his speed wasn't bad either (even if I helped him a bit by giving him a speed wing).

Lester

4C9qBCm.png

Actually Lester became the best offensive unit in tier one. He was the only one, who maxed out strength, skill and speed. Never really expected that a bow knight would reach this caps. This only shows his awesomeness as an offensive unit. His defense was crap, but it didn't matter for being a 2 range user.

Faval

FbVecru.png

Joins with great bases, but might have only "Jagen"-growths. Can't say more.

Patty

zAvxND6.png

Actually Patty had a real good start. Her strength and defense growth were decent... but in her four last levels up she showed her "dirty" side. :(

[spoiler=Short game review]

FE Forever was really good hack, which made lots of fun.

The map design was great. Desert chapter + ballistas sounds annoying, but I liked the idea because it's new and forces you to play even more carefully. I also loved the defend mission chapter 7. Chapter 6 was a giant map, which features two parties with different objectives: Pressing forward with one group by routing the enemy and defending with the other group. This hack had lots of good ideas.

Gameplaywise it has a few modifications, I missed in FE4. The main issues in FE4 are for me:

  1. You can't trade any items or skills during the game.
  2. Healing items don't exist.
  3. Enemies can always attack with any weapon, although they equip a different one.

These things are fixed.

However one thing bothers me: Enemies don't have canto, which makes my mounted units kinda OP. If it existed for the enemies, I'd have more losses maybe... but I prefer to have fairness.

Status staves and long range magic haven't been existed, which is fine for me till the point the hack ended.

Support conversations don't exist. At least I haven't got a single one yet.

Although I played on the lower mode this hack was really challenging, mainly in the first 75% of this hack. You've to think a lot, which I didn't do in some situations. I played too offensively, which caused me some deaths and restarts. The enemies have really high stats, but they're absolute believable. It also makes sense, because this hack seems to have rather high growthrates for the units anyway. My units capped lots of stats. So it makes much more fun to fight tougher enemies. It was tough, but there was no single point I'd say it was unfair.

The soundtrack consists of FE7 themes unfortunately. For representing the Judgral story I really wished for a few theme remixes of FE4 + 5 at least.

All in all it was a really good hack and I wished this hack would be continued sometime. :(

This is the end of FE Forever.

I must announce one important thing in advance:

This thread will "sleep" for a bit. I guess it was the last FE LP I've done in 2015.

I need a break from FE. There are some other videogames I'd like to finish now. I want to try out new franchises to extend my videogame horizont.

Actually I'd like to do another LP this year (maybe even CO-OP), but it won't be a FE hack.

Sry guys for these depressing news.

This wasn't the final hack here. Promised!

This thread will be continued... just after a longer break.

I hope you can understand my decision.

There's only one more thing to say:

Thanks for watching and / or commenting and... SEE YA!

Edited by Mister IceTeaPeach
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  • 2 months later...

Let's play Midnight Sun Vers. 1.5.

[spoiler=Prolog part 1]
WrhqMyW.png
Welcome to Version 1.5. of Midnight Sun by Alfred Kamon.

I already did a LP of an earlier version, but unfortunately I destroyed it by accidently deleting all the links to the images.

So it's a perfect way to redo this. Since I've played a part before, the early chapters should be familar to me unless some new features are added. I'll let me surprise.

I'm so looking forward to this, because I absolutely loved the earlier version of MS. The story, characters and map design were brilliant with some complete new ideas. If gameplay will keep this niveau, it'll become my absolute favorite FE hack!

Enough talk, let's begin!

lTI1Z1L.png
I'm going for normal, because I'm normal. Hard mode in the earlier version was very frustrating at some points, but Alfred told that he fixed it. However it's still blind in some partd for me, so I don't want to overrestimate myself by playing on hard. Normal should be fair and challenging enough.

Story
bwaXHYP.pngjnQ6HDO.pngg2ARW8Q.png8rjB1y7.pngXOnSMEb.png1CVjZpG.png

Hoikade
4hj2oq1.png

Magnolia
66zi1cL.png

Midbar
oV18v9A.png

Pylum
XLJSG2L.png

Lazulis
XLJSG2L.png

Tartaros
0OD9yyb.pngOv3iAPr.png

(you obviously noticed the familarity of the portraits)

vbuqqrO.pngTUc3A3P.pngWPEj9fr.pngBN2TMES.pngIdezeP7.pngMdbXbCG.png
war everywhere

Js5CatZ.png

ZUBm0HW.pnggqr3wN0.pngRmjX2Zo.png

not the best relationship for sure

BKUDQIb.png

I forgot what's the story behind her name. In the earlier version her name was Moonie.

D3ytvyU.pngofm1Ze6.pngUmizz0g.png

YHqzQtL.pngUUeJxCS.png

wB7Q8u3.png7yJB8a2.png

It's a new feature during playing a chapter. I'll explain it after the chapter starts.

Furthermore you'll get asked, if you want to read the definition of the Demon King and the Vassal. Of course I chosed yes. Munie explains:

After the War of the Stones, the soul of the Demon King had been sealed in the stone of the holy country Pylum. However the stone alone couldn't endure that tremendous pressure, and soon scholars started to seek a way to avert a new catastrophe. Eventually they found out that it was possible to contain the King's terrible power... within a human body. A special one filled with powerful magic, like yours, Fa. The fate of the world reliers on your ability to control the Demon. You're a precious being to our people and our country, Hoikade.Please don't forget this, and try to follow Alvano's teachings more.

Irw5NO1.png

agrees reluctantly

mcmsUrN.pngKwXVgi5.pngInGhwyT.png

Rolling out the red carpet for her.

vNclkVK.pngkJuS4Px.png0rEowTe.png

The fate of being born in the wrong bed.

YQBVzBk.png

suddenly absolute silence

7HRYhuX.png67OXZ0y.png81TbzMe.png

a freak from nowhere

Faratrass: WTF!?

jaS7Gsg.png

no chance against the tanky and dodgy princess

ULPyBr2.pngl5w3nkU.png

OgenNKi.png

The reason, why she didn't attack back in the battle animation.

aAk8xvN.png2G6oUMr.pngiJidpdZ.png

Help from nowhere is coming.

Faratrass isn't very enthusiastic about seeing a massacre in her own castle.

T31hVha.pngvIa2qtJ.pngkfZOaUI.png

A hidden family member?

a89m4JM.png

answer adjourned

ABDy8y3.png

More freaks are on the way.

BXqJx4M.pngNdziWis.png2bOCe9c.png

There he leaves...

eQuUgNw.pngj8kIy8b.png

Faratrass explained him the mysterious incidents inside the castle.

tlk9eCp.png

But she doesn't have to, because he noticed the incidents somehow.

gcsk900.pngvDg2zRC.png

the initiator of all

AKOS3AD.png

More trouble is coming soon.

Faratrass: ???

Hr3pN7t.png

!!!

kuAZTDV.pngznBM40n.png

That's bad!

TtIHvo0.pngGwnHexI.png

Perfect timing for a little bit support.

zh9JBVa.pngEFyMFXD.pngMXEFgGg.png

It's the best for you, you know!?

UX9gT4g.pngly9d4BU.png

He's still continuing with his badass answers.

jRrZZlG.png

more shit

94zC132.png7cv0mIW.png

Do you rather want to die?

FAGCNuP.pngkGfQb3e.png

He'll deal with the knights in the north-west while Fa will kill her own teacher.

Allies

Faratrass

qN5NPXo.png

Faratrass is a lord, who uses dark magic. Her base stats are pretty alright. However you notice that her defense is much higher than her resistance. She's like a sword using lord, only that she uses dark magic. She's not the type of lord as Micaiah.

And you notice that she has a strength stat. It's also a new feature. I don't know, what the strength will do. The constitution is the buffer for the weapon weight like in the GBA parts. Maybe she'll be able to use physical weapons later.

cB5qCqB.pngvuUyDN7.pngZLHRI4h.png

umbra = flux

Oblumbra is Fa's personal dark spell, which is slightly more powerful and accurate than umbra and deals effective damage to amors. It's only a semi-rapier, since it's not effective against horses.

kutz8Cp.png

Only the weapon rank is shown the character is able to use.

???

7HCcbzw.png

He's a prepromoted unit with decent balanced stats. His defense is kinda crappy. (Fa's defense is only 4 lower)

Mp6WKVA.pnglCteqt6.pngG7vPIdz.png

He has steel and silver weapons and six elixirs in total. (I think there were only three in the earlier version)

4Vf6q6P.pngpluYaWD.png

Warp Knight is a special class, I guess. It can only use swords.

Enemies

Generics

QAHCj9x.pngzgvtBRp.png

Soliders, who have iron, steel lances and javelins.

EszlsBO.pngJdVWX3E.png

Shamans with umbra. They hurt more than physical units.

BpH8f2X.pngXD2Ii98.png6f1JKNH.png

Knights, who can use axes and lances. In this chapter they only have axes.

Alvano

hY9OMm0.png36zdeyu.png

Alvano is only slightly more powerful than a generic shaman. Fa can't take two hits by him though.

???'s task is to cover Fa's back. He has to deal with the enemies (soldiers and knights) in the north-west while Fa is heading towards south to kill Alvano. There's no need to send Fa to this area, even if she might oneshot the knights with umbra. The enemies are higher level than them on the way to Alvano.

Be careful about the enemy shamans. Fa's resistance is low She can barely take two hits. In hard mode she can't even take two hits.

??? is a NPC so you cannot control him. In the earlier version the A.I. screwed me. (I think it was on hard mode) He didn't use an elixir and died in the next enemy phase. So yes, ??? can die in this chapter, but it only happens, if he always gets hit and doesn't heal if he's about on 50% HP. Two elixirs will be enough for him.

Edited by Mister IceTeaPeach
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[spoiler=Prolog part 2]
71jQ2kM.png
Before I'm going to start, I explain you the info command.
(in this case I did it during the chapter)

4S2vfrH.pnggUt1ERC.pngsxH7boX.png04HJzSX.pngk02OTFO.png9EWcmkl.pngGMg0W51.png
It's like a synopsis. Characters and terms are explained there. More subitems will be added later, I guess. It's an excellent way to makes it easier to connect the past to the current events.

Now it's time for action!


Turn 1
Player phase
Nj41PrZ.png
I forgot to take screenshots of the map. But it should work without them. I explained it already. ??? will fight the soldiers and knights in the north-west while Fa will go southwards towards Alvano. Three shamans and a javelin soldier on her way. Using the pillars is very recommened to get the evasion boost. The solider on the left can't reach her, which he shouldn't do anyway, because he has a steel lance. Only the javelin soldier and a shaman can attack her.


Enemy phase
mORLQif.pngvLE33LR.pngyCjPaCG.pngOlNA62S.png
With the silver sword equipped he can even ORKO the knights. You see that the enemies can seriously hurt him. He lost already 40% of his HP.


Fa's first battle quote:

Fa: M-Maybe I can reverse the brainwashing... Master Alvano's seals are too strong, ass I thought.

Soldier: K-Kill... Princess...

Fa: You leave me no choice then. Curse this situation!

NQ1Px7a.png9FIMhab.png
The shadow is the sign of a crit. The javelin soldier can't even hurt her. BTW she has own battle theme now. (pls don't ask me from which game it is)


Turn 2
p7gHd99.png
reinforcements for ???

Player phase
5A8uKFm.pngsYHZjvG.png
Fa finishes off this one and pulls out another shaman. I'm using oblumbra for now because of its better accuracy.


Enemy phase
pNgoZeN.pngN4YOSCw.pngdLtMu6Q.png
Same pattern as is turn 1.

H3Y7qUn.png
She definitely needs healing.

yhSNzzH.png
The A.I. doesn't screw me. :)


Turn 3
t9kuGjt.png
again three more reinforcements


Player phase
yIioLXO.pngIZcgYXN.png
excellent first level up for Fa :)


Enemy phase
bMb1PY9.pngpjI2uqc.pngWU5QWal.png
Map animations would be more useful for him, I guess.


Turn 4
08E3EoM.png
two more


Player phase
az4AwWq.pngPUY3Kqa.png
safe for now


Enemy phase
iVStFvx.pngTFAGU5r.png

VBPm9No.png
not the best dodger yet


NPC phase
z12Amcq.png


Turn 5
jgKeZyY.png
three more reinforcements


Player phase
KeXCM12.png
Only Alvano is left for her.


Enemy phase + NPC phase
??? kills the two soldiers and the knight.


Turn 6
Player phase
FakrIVS.png
Fa will fight her teacher.


Enemy phase
Bossquote

Fa: Master Alvano...

Alvano: I'm not your master, Fa. I never have been.

Fa: But why? Why did you deceive me? Why are you trying to kill me, Alvano? All the time we spent together, learning how to control the Demon... Was it all meaningless to you, Alvano? I thought you care about me, about the Vassal.

Alvano: ... Please stop. What's done is done. Let me see if I had thaught you well, Milady.

Fa: Master Alvano!


2YSpygC.png


Turn 7
Player phase
UkH0dH9.pngn6GXr53.pngFFuKrIb.png
At least he "taught" her well.

GrKSnHM.png
More magic and speed... and strength for some reason.

AZz1BSZ.pngPWzorLM.png

0k0ENiV.pngVToyQR1.png
What does later mean?

C7A8QtL.png
probably a bad decision...

on the way towards Munie

lB02jw9.pngQA7MiZ8.png
MOAR TROUBLE!!!

lh2ke7F.png0GtMBbx.pngIWvHcnN.png

GLnApQ0.png
Fa tells her that she had no other choice to defend herself.

SYIpPqJ.pngxnWEgkq.png3BOyNwV.pngkyAujNN.pngOwfVQSR.png
...

HcaOA9m.pngq6qpPDp.pngALtwuaj.pnggThnvLf.png

BuxWJsI.png
SNAP!!!

KOKPfsY.pnghEsnaHu.pngkFBbRmQ.png9lX7N7y.pngR9Pgb6g.pngVlulau1.png

Munie found a replacement for her.

4aWUjKA.pngL7TEXHc.png
... and everyone became red

sARCNFQ.png

??? saves the day... again.

Edited by Mister IceTeaPeach
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  • 3 weeks later...

[spoiler=Chapter 1 part 1]
chFJkEJ.png

s3l4CcA.png
Hoikade is chasing the till the bitter end.

MReboe5.pngFTSOWlX.png
But it doesn't change the fact that Faratrass is still in the ultimate conflict situation.

xyGcN3e.png
For being princess of Hoikade, Faratrass can give him detailed precise information about Hoikade's military.

Faratrass as fortune-teller
z9IS8zN.png
bgVgbV0.png
NX6oj0y.png
Got it!
(This hack tells often tells you, when and sometimes what kind of reinfocements arrive)

5pARGoc.png
Using the forest to get evasion and defend boost.
(It also gives you a few hints about strategy and hidden items.)

TSkHWZ3.png
Now I know your name.


Another info:
Q0N5Oki.pngljlj3QO.pngDvW5vcx.pngfcS8smX.png3wROkaD.pngArJ3Ic9.pngFh8StIb.pngl8z18tq.pngwaveXXi.pngtool towards victory.
Good to know the strengths and weaknesses of this army. Archers and magic users are quite handsome against them.


Map
5C1tAo5.pngZoR2mjA.png?1
GM8veMc.png?1pWy1isI.png?1
This chapter is empty... yet... but it'll change soon. As Fa said, wyvern knights will appear very soon. You definitely want to use one of these forts to get the defend boost. There are two houses to visit. I never have been able to visit the house in the north-west. However I'm pretty sure that this one gives you a worse item than the house in the south-west. Hellios' task is to visit them (if possible in time) and Faratrass shall fight all the enemies to give as much experience as possible. The target is to the defeat the boss.


Hellios
7HCcbzw.pngm9UWICu.png
Hellios has still the same stats but less equipment. The silver sword and one pack of elixirs are gone.


Turn 1
5PV3qsj.png
Hellios rescues and takes Fa. He shall take her to the fort on the top left of this image. Mounted units can still move and even attack after they've attacked like in the Tellius series. A huge plus.


Turn 2
Player phase
DFcewwW.png


Enemy phase
ZHPn2V3.png
Here are the dracos.

ND4qaR5.pngrW2fWI6.pngqIbZTiu.png
The Hoikadens are questioning their motives.


Turn 3
Player phase
uWPMM0t.png
Fa is dropped. In the next turn Fa can enter the fort while Hellios visits the house.


Enemy phase
SJvZlOZ.png
Two generics move but the boss doesn't.


Turn 4
Player phase
qA2Ug9a.pngup2aVae.pngaZ3m4F9.png
"Only" an iron sword. Better than nothing, I guess. And it gives Hellios the chance not to OKRKO everything.

xnhfFii.png
her attacking spot


Enemy phase
HU0IbV9.png
second group of dracos

An event happens
01usQxb.pngMebZEKG.png5H9FGr7.png
Hellios gets a sword by magic hand.

YkHTtna.pngDPNuGbd.pngNCWibz6.png
It's the warp sword. (probably locked to his class) It's a powerful and accurate 1-2 sword. Idk, if it attacks with strength or magic. Anyways great against the shamans, which will appear later.


Enemies
Generics
8Hdtpny.pngZXMo39K.pngFCChtD4.png
These dracos aren't too tough. Faratrass on the fort can take three hits by them. However they're fast enough not to get doubled.

Boss
C2BUs4c.pngK3gcm37.png
Ramov is more powerful and tankier. Furthermore he has a horseslayer, which is bad news for Hellios. I really would like to get it. He's quite the challenge. However Hellios with his warp sword and Fa should take him down in one turn.


Turn 5
Player phase
My units hold their position.

pYAYKv7.pngmHJNLC2.png
No one believes her.

MEFcSZv.png5verjFm.png
one crit, one down

9JfbcJA.png
I've exact the time I need to prepare for these three.


Turn 6
Player phase
sWZ8Xk9.pngCCOTRba.png
bleh


Turn 7
Player phase
et0hoJI.png
Fa's waiting for the next group.


Enemy phase
18sTITW.png
The first group of cavaliers... as ambush this time.
(This hack changes the pattern of reinforcements' appearing before or after enemy phase quite a lot)

MKPnwZm.pngBIvvPhG.png1VEEKi1.png
Don't underrestimate my strategical skills. I'm terrible at FE, but not so bad that I don't even know this.

dQCEP5n.pngCEPfS0K.png
It lacks on speed to double.


Turn 8
Player phase
QKeKB8Z.pngzx9wU4R.png
Her first miss. Not too bad aslong she can kill him in enemy phase. However I should move to the north pretty soon, becase sth. will happen there.

Q5wIvBZ.png
Hellios' first kill. Unlike in the previous version he gets the according battle experience for his class, means pretty much nothing.


Enemy phase
DZKV9Yr.pngypjYUgU.png

aXfAQXZ.png
Apparently he doesn't grant Fa the exp.

Pv9NA3P.png
Second wave of cavaliers. This time they appear after the enemy phase ended.


NPC phase
4pQ86JC.png
And two green people appear.

Z3iHCVt.png1Adqc32.pngeYhBvlp.pngnJqyGIn.pngFFhLYpE.pngQpnl4IT.png
The fighter guy seems to be very religious and bloodthursty.


NPCs

Christoph
WQ6psZj.pngBUIj0dK.png1Z6ti01.pngujIXyVn.png
Christoph is a fighter. He has really good base speed, but low skill and is fragile. He's less tanky than Fa. Another problem is that he doesn't have very accurate axes. His steel weighs his spped down by 2. An iron axe would be very nice for him.


Rya
Zz51QCQ.pngYbKl88A.pngWYG01qi.pngiYV7g3K.pngFVp8aYG.png
Rya is an archer with very balanced stats. For some reason she reminds me on Ronan and Leonardo a bit with her high magic and resistance. Besides an iron bow she has the lightninggrad, a magic bow, which attack the resistance of the opponent. Actually a total new weapon type, because magic bows don't exist in regular FE games. This bow is very good against units with low resistance like knights.


Enemies
VwPxl7r.pngr48CXu4.pngz24yoH8.pngvBom7ve.png
Cavaliers can use all three melee weapon types. It makes them great, because they can take advantage of the weapon triangle at any time.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 1 part 2]
Turn 9
Player phase
orYBk3R.pngNqXpIr0.png
alright

haFHlm8.png
I could get a first serious problem. There are three cavaliers, who can reach Christoph in this turn. His defense is pretty crap, so I have to worry about him. Thankfully enemies don't have canto after attacking, so he can get hurt by only one cavalier. However Hellios must help him immediately. Faratrass needs at least a couple of turns till she can reach him or Rya to recruit them.


Enemy phase
JqwP3B4.png
He can take only two hits.

bAyF9tx.png


NPC phase
rIIbzyn.png


Turn 10
Player phase
fwDvvJD.png

08jok61.png7mtZB9x.png
Christoph is saved. One cavalier can attack Fa, who will survive.


Enemy phase
UARu84Y.png
Expected. That also means that she still can't talk to one of them in the next turn, because she needs a healing item.


NPC phase
Htd1SR7.png7mlhpXH.png
The NPCs makes my life miserable. They go after the second wave of cavaliers. And they're not able to kill this one, because he misses twice with 75%.


Turn 11
Player phase
veOH46V.png
I only can kill 1 of 3. Christoph (damaged) and Rya can't take two hits by them. I must hope that the A.I. will help me. I have a plan, how it could turn out well. One cavalier will attack Rya. She only can get attacked by one spot (the space below her, right of Christoph). The other one will attack Christoph. Both would survive. Hopefully I calculated the A.I. correclty...

Maybe I played this chapter wrong. It'd be the better idea to cross the bridge in the beginning instead of using the way through the south. So I'd maybe the chance to visit the house in the north-west in time.

PS: I replayed this chapter and used this mentioned strategy. It worked MUCH better for me. I could visit the house and I had by far less trouble with the reinforcements and the recruitments.

vtLtJ03.png
Fa is saved... if she kills the cavalier next to her.

rrHtIG9.png
good


Enemy phase
wWFLlS0.png
first wave of the last group
Things will get more and more complicated.

gd6QELy.png
Yes, my feeling didn't betray me.

qtlCgsM.png
At least they're save for now. Fa can talk to them in the next turn.


NPC phase
gQ5TZL2.pngg5swN5r.png
In this phase I really don't care for wasted experience. Keeping my units alive is all what counts for me atm.


Turn 12
Player phase
Fa can finally talk to Rya:

Rya: Wait, you there! Are you the princess of Hoikade?

Fa: ... And even if I was?

Rya: I'm Princess Rya of Magnolia. Your armed troops crossed Magnolia's borders, meaning that you've violated Lord Ohm's treaty of 892 which granted mutual aid between our countries.

Fa: Ah let's this idiotic blabbering already, please! I'm the one who's being chased down by these Hoikaden troops!

Rya: What did you say!?

Fa: Are you deaf, chestnut? I said that those Hoikadens are trying to capture me.

Rya: That's absurd. Why'd Hoikade fight its own princess?

Fa: Listen, it's complicated.I just have to fight them, even if I dont want to. I don't have any choice.

Rya: I see. But Magnolia won't tolerate any infringements of the old pacts. What happened in Hoikade isn't our business. You must leave now.

Fa: I've a better idea. ... Since we both want to get rid of those soldiers, let's fight together.

Rya: If you're aware of the complications that this decision implies, okay. But beware: if you lied about your true intentions, I'll be the one wanting your head.

Fa: Heh, that's fine with me.

zZua3je.pngrafvRTc.png
The good thing: If Rya is recruited, Chrstoph becomes an ally automatically as well. This makes it quite a lot easier for me.

oFj644Z.png
A healing round. This chapter is pretty much done. Hellios can deal with all these shamans, who can't even do damage to him. Using the others would only end in a self destruction. Well, Rya has a good resistance, but she can't fight back from melee range. My other three shall deal with the boss. Rya should do lots of damage to him.

ar17EbB.png
I try to kill the cavalier not with Hellios.


Enemy phase
cHtEAgW.png
last reinforcement group

l4ysQX1.png
Ramov is going to move.

l4ysQX1.png
He teleports to this spot... not a good spot for me at all.


Turn 13
Player phase
4w9eM5a.png
I've to change my plan. All my first tier units have to be sent out of any enemy attack ranges besides the boss. Ramov will attack Rya with his horseslayer from close range. That means I'll get only the javelin.

8goTLu4.png
Hellios will clean up all the shamans with his warp sword. What a waste of this great sword. :(


Enemy phase
FIKbZGP.png9M5m7z0.png
Damn, no horselsayer for me :(

Meanwhile Hellios wrecks all the shamans.


Turn 14
Player phase
d7HXGI7.pngh1YsjBJ.png

Bossquote

Fa: Corporal Ramov! Please stop this nonsense. How can you attack me, the princess and Vassal of your own nation!?

Ramov: You pitiful fiend. First, you kill our comrades back at the castle... And now you dare use our princess as a shield? Pathetic! Let me teach you what honour is.
GR1veNg.pngcHzk992.pngAlfJjpv.png
perfect damage... but wrong weapon obtained

4Yxuf3M.png
Chapter is done. It was harder than I remembered.

__________


Replayed this chapter.

LlPtr9P.png
A tonic in the house in the north-west.

j0vWbNu.png
One cavalier drops an iron axe. Christoph cries for that.

1keZSm4.png
And I didn't waste the warp sword once.

Fa's level ups were slightly better.
(will show the changes later)

However I still couldn't get the horseslayer.

zGnb4R2.pngqUuVguF.png
Rya grants her wish.


Map story
XWJIqGw.png5TfwVjQ.pngfISFPiM.pngca0cDka.png

mY7ICqR.pngrG5yJTA.pngM59tbcy.pngMaCmNsS.png
Christoph is still wary of Fa.

iOBzs99.pngosvXYfR.png02RvhpR.pngpvaHk4F.pngL0Cm5sC.pngoD2HSQ7.png
Fa gets to know the truth about Munie and her relationship to Hellios.

AMmDMDG.pngvHpqq8u.png
a casual empress

y2Zz2pI.pngsYuZ7dv.pngZAuHpii.pngBvwUEok.pngfDxPkll.pngUXCjFDz.pngFH5FDqE.pngzTdgu9b.pngnJNURIp.png8rbWSjR.png

Edited by Mister IceTeaPeach
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Even though the second fort looks safer, it's actually better to leave Fa on the first one because she'll be closer to both the enemy and your reinforcements. Meanwhile Hellios goes down south to get the houses (breaking the bridge doesn't slow him down, and it's faster to loop around) and returns by the time you need him to help clear Fa's path.

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If you're also concerned, you can always trade Hellios's Elixirs over to Fa so she has some backup heals if her initial supply runs out.

Also, when you asked about where Fa's unique battle theme comes from...it sounds very close to Kingdom Hearts II's "The 13th Struggle". Even if it isn't, it's almost definitely some kind of KH song (and very appropriate I must say).

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[spoiler=Chapter 2 part 1]
Before you can start chapter 2, three things happen:

  • You've a world overmap. You can go to places you visited already and manage items or go shopping there. However there's no vendor or amory on the map yet.
  • You've a supply.
  • You've two new allies:

Andre
xXqFPgi.pngaJUACTO.pngskreTvX.png
Andre is a pupil. He's a mage trainee like Ewan. He has very low base stats aside of speed and lower movement (4). Keep him safe and feed him with as many kills as possible and he'll turn out great. In all my runs he always turned out my best first tier unit.


Puledra
56pkSqI.pngyRugVSz.pngCEvWOrW.png
Puledra is basically a bishop. His stats are pretty low except for skill and resistance, but he can heal at least. There's one thing I've to mention: He's not first tier, but second tier. No joke, he's promoted. I asked Alfred for to make him first tier or improve his stats, but he's still the same as in the older versions. The worst prepromoted unit I've ever seen. His total of stat points is only slightly higher than Andre's - lol! Another thing, which pisses me off is his one luck. Each enemy can crit him. Why, just WHY?!


Map story
q7ZPmBs.png1Y3UlJD.pngLph9NWO.pngiXhXie9.pngs42kpRe.png3Hfa1p9.pngJlUnFWL.png

G2IPOpi.png
... probably the chapter with my worst perfomance EVER!

chOGaZE.pngJ9dBkms.png
Finally Fa realizes sth. like family in her life.


Hellios' back story
S71gn9y.pnghGnvXlF.pnghAL71GQ.pngYDylj3K.pngUGzbnaP.pngppw1mox.png


Fa's back story and relationship to Munie
0HBqvI1.pngoTgrod2.pngap4Mhj3.pngDCxN70B.pngjk9UHJ4.pnghhhUXu0.png

I1A67JK.png
The two new guys join.

UPkUSSe.pngwJ7mgjZ.png
Old man teaches young boy how to become a voyeur.

ejXsQzr.pngu928iFQ.png
Caught in their act.

RnV89sa.png
Don't worry! He'll catch up his "master" in no matter of time.


Rya brings them the good news of Phoebe's support.

f2iGok1.png
the first foundation stone

Yi24oh4.pngwaUKwH7.png
Christoph returns with bad news.

N2whUKj.png
more cavaliers

jOhIXGe.pngryPKb2e.pnggviHYlf.png
explanation of the chapter's title

0c9imGP.png
Indirectly tells the mission type.

9c8Xy5m.pngGVPB7QN.png?1
OlnWD04.png?11Kvl2EM.png?1
Chapter 2 is a defend mission for 11 turns.

TIRcjUM.png4h4v2jH.png

You fight to lots of cavaliers with all three melee weapon types and 1-2 range weapons and a few soldiers. Tons of reinforcements will appear later and make your life miserable.

9ljtRxI.pngFTTtbJo.pngN56iEhh.png

The boss isn't too tough. You get a red jewel as reward for beating him, but you shouldn't beat him too early for a story reason. Fun fact: His name was changed from Tirado to Raidot. Some bosses have a changed order of letters to the FE8 bosses. You'll see more of them later.

Honestly I don't know exactly, how to play this chapter perfectly. I played this one without real strategy, which you'll realize very soon. If you only want to watch a perfect run of this chapter, you'll get bitterly disappointed. Quite the opposite: This run turns into unintended bad comedy. :P

There's an amory, a vendor and two houses to visit. The house in the north-west is placed isolated in the mountains. You can't reach it without a flyer... so how to get it? Answer is following...

I wished I could place my units. Christoph is way too far behind. He, Fa and Hellios would be my best front units.


Turn 1
Player phase
g6RDzDb.png41uyL52.png
You see, I go for the offensive immediately. I ignore the ballista.

DxLoJeJ.png
Since Christoph is too far behind, I've to block with my shitty bishop. Two cavaliers can attack him... and have a critchance.


Enemy phase
msRRQki.png

J5kno6I.png8Zc5irX.pngapnXy3H.png
And there he goes already... because I didn't check that the last one had a javelin. He didn't even survive one single turn. However this is one and only my fault.

Deathcount: 1
Cause: Forgot to check the enemy's equipment
____________________________________

Attempt #2

Turn 1
Player phase
nUmdf74.png
Killed the soldier with Fa and Rya again. Rya can get attacked by two enemies (close range + javelin by the female cavalier), but she'll definitely survive.


Enemy phase
6YuGsza.pngBQa7LhI.pngVhy0Nbr.png
bleh

nwC9dtY.png

B4SF0Q1.png
No one died this time - hooray! But Fa and Rya are heavily damaged.


Turn 2
Player phase
TFcQuVL.pngznGymA4.png
I can kill these two cavaliers easily.

4eDUX5U.pngsBaMnZ7.png
Andre's first kill

eJOEYpL.png
Hellios visits the amory - nothing special to buy.

lblEB84.png
... so he shall pull out some enemies.

And you notice that Puledra stands next to Rya. You remember that Fa only had left 6 HP - OUCH!!!

KEXwQad.png
reinforcements - I know

w60zVuF.png
ambush reinforcements!? Well, goodbye Fa!


Enemy phase
eqvVERY.pngnGZYK70.png

dT4igVZ.png
He's the only one, who can't hurt her.

n8e1Dbg.pngw4GgKRE.png
RIP

Deathcount: 2
Cause: Ambush reinforcements + forgot healing

Well, even a full healed Faratrass probably wouldn't survive this enemy phase. Five reinforcements appeared (two shamans + three cavaliers), who could reach her. That's the reason, why I'm a huge opponent of ambush reinforcements. You can't place your units safely, because you don't know, where they'll appear.

__________________

Attempt #3

Turn 2
Player phase
N20qgpt.png
Now everyone is fine... and Fa is healed.


Enemy phase
pA7xh3V.pngW5AGp7O.png
The worst enemies are gone.


Turn 3
Player phase
4tVeeBL.png
I can handle these cavaliers. However I must hope that I won't get a "surprise" again.

1nLU21j.pngd0O8Fqu.png
Strength and it'd be perfect for me.

ksC9j4O.pngIt9q7pT.png
the three most important stats

sBq6CSU.png

6Co0P7d.pngb27aBYJ.png
This area is cleared. Rya got healed.

Please no ambush spawn again!

r6rImt0.png

KIYYlKD.png
But of course ambush reinforcements! However no shamans this time, so my units should be fine.

wpAQeDz.png
... But therefore dracoknights appear - perfect victims for Rya.


Enemy phase
t5O0T3x.pngZdUynN5.pngekUOm1j.png
This chapter would be hell without Hellios.

MxRxNSr.pngfg7t285.pngLGhxqhS.png
excellent

p2zIKSm.png
This enemy phase worked well, but the problems aren't solved yet. Quite the opposite: The dracoknights worry me.

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[spoiler=Chapter 2 part 2]
Turn 4
1J1mnui.png
Menmus and two wyvern assisstents appear. One of them has an iron lance and the other one has a javelin. They're not too frightening.


Menmus
g1vSU1O.pngu8czKKc.pnggWigMHY.png
The leader of this wyvern troop Menmus is recruitable with Faratrass. His stats aren't very spectacular. His steel axe will hurt you seriously, so beware! He'll oneshot Andre. His recruitment can be tricky, if you don't place your units carefully like I'll do later. Anyways even if you don't want to train him, you'll need him for this chapter to visit the house in the top north-west corner and in one chapter later to get some stuff.


Player phase
TPRIfdR.png

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I don't have to care for the dracos... yet. However Hellios shall weak the one with the iron lance.

nMmaMwi.pngUDbRxDv.png
shit

yoP5foi.pngA2RZxrs.png
another kill for Andre - He should become level 10 in the next chapter to promote.


Enemy phase
UQdV7iu.png
another ambush - That's what makes Menmus' recruitment difficult.

oLJ2Yar.png
The hint that the dracos will move too and Fa can recruit him.

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SykU2EO.pngTCt3qpV.png
One of the ambush cavaliers has a steel axe, which hurts like a truck.

b3awAeM.pngrXmzKdY.pngsi80S3F.png33qwRzC.png
The shaman is another problem.


Turn 5
pciQrxg.png
I've to be prepared for the worst.

APSch9p.png
Things get more and more complicated. I forgot about that ambush spawn (two cavalier and the shaman). The worst part: Fa can't reach Menmus because of the thickets. And I can't retreat because of the two remaining cavaliers next to me. Christoph is almost dead and placed so awkwardly that I can't really rescue him since Hellios is far apart from the others. If I knew about this ambush spawning, I'd not have played so aggressively (placed my units so far east). Now I've no other choice to kill as many enemies as possible and hope that everyone will survive somehow.

NQCMvCE.png

jEFyXJR.png

FQVQVZz.png4Zln3uO.pngXEyB5od.png
Andre is safe and gets a good level up.

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Christoph is full healed, but he can't take a hit by the shaman and Menmus' steel axe. If he had got a defense or resistance points, I'd not have to worry about him anymore.

dFQA7Fm.png
Only two enemies left. Christoph is the only one, I've really to worry about. Actually I did a huge mistake here with Hellios. If he had killed the draco with a melee sword, I could have been sure that the shaman and Menmus would attack him. (or Menmus would attack Rya in close range with his steel axe) Hellios is sent towards south.

Let's find out, if I'll be lucky or have to reset a third time.


Enemy phase
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Just a dumb move by myself: Wasting of exp. and uses of the warp sword

FqpyC2o.pngtklNKOR.png3z6m85n.png
Praying to god wasn't enough. Ugh...

Deathcount: 3
Cause: Played like a noob.
___________________


Attmept #4


Turn 5
Player phase
I play this chapter basically the same. Hellios just have to kill one of the dracos with his steel sword.
vK3HU2G.pnggEjfcjb.png
Christoph is safe thanks to his defense point. Everyone will be fine.


Enemy phase
VBauK2c.png

exNegsv.png
Since Menmus can't kill Christoph anymore, he attacks Rya instead.


Turn 6
Player phase
OCvhM4b.png


Menmus' recruitment

Fa: Why are you hesitating, Corporal Menmus? I'm the Demon King, am I not? This is no exception. Grab your weapon and do your job, Corporal.

Menmus: ... I can't.

Fa: What?

Menmus: I was wondering of fighting you was the right idea to do. And it doesn't matter how long I keep thinking about it, I still feel that betraying the quenn would be horrible, absurd! Yet... Vassal, if you're telling the truth, how much pain do you carry inside? Look at us. A whole army. Fighting for something we believe in. And look at you. Alone. Abandoned by the ones you used to loeve. Maybe I'm thinking too much as usual. Or mayble I just got brainwashed. But now, looking in your eyes, I don't see the terrible Demon King. I can only see our beloved Vassal, the same who always cared about us.

Fa: Sniff.. Corporal Menmus... You're wrong, I... I'mthe Demon King...

Menmus: To my eyes, there are no doubts those tears are yours, not the Demon's.

Fa: Don't do things you may regret. You fight for Hoikade, not for me. I don't want you to get in trouble for someone like me, Corporal. I don't want you to become like me. A fugitive... on the run...

Menmus: I know this won't be an easy path. What I'm going to do will torment forever. But I don't know that if I don't follow my heart, I'll feel even worse. I fght for whaat I believe in. And now, Vassal... I believe in you.

YdLkst9.png
Menmus' only task in this chapter will be to visit the isolated house.


nZKH0R4.pngukiDTXb.png25QcmnH.png2A0GGAd.png
Cattleya will join when the boss is defeated. You don't want to kill the boss too early not to get another powerful enemy you've to take care about.


Enemy phase
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another ambush

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Thankfully it went well this time.


Turn 7
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The worst is over.

Player phase
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BPolIF6.png6MsV0bN.pngKLtomF0.png
He's good so far.

tTRhj5F.pngrAJv9JO.pngiQIEn79.png
Only the boss in his two guards are left.

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Boss will get attacked in enemy phase.


Enemy phase
lbGNuha.png

vDD9HMW.pngMlWNwKu.pngXsTO6Z9.png
I can take these defend stats. However his hand axe broke.


Turn 8
Player phase
EVNECrA.pngFGmY7yO.pngApnIHCO.png
Menmus visits the shop. He buys a flash and thunder tome. More powerful magic is appreciated.

WvDzn6f.png6UYfxrw.pngkhxm8Np.png
Chistoph is the MVP and tragic hero in this chapter.

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She doesn't appear at once after Raidot's death.

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He misses.

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I only like the strength stat.


Turn 9
ZRgxwYb.pngHllX879.png
More reinforcements, but not as ambush this time.

sAJ5v7H.pngnQgkBci.png
And Cattleya is here too in the south-west corner of the map. She won't reach my units in the remaining three turns. The reason, why you shouldn't kill the boss too soon. Follow Fa's advice!


Cattleya
VhXhQd6.pngoXeIQVR.pngh5mmwyp.pngpA2b8OP.png
Cattleya has decent bases and two very nice swords. The obliatory killing edge and the hanabirachi, which gives her a skill and speed boost of +1. Only myrmidons can use it. You should let her survive at any price.


Player phase
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I place my trainee on the front. He can already take two hits.


Menmus visits the first house
Pe4p7zo.pngKpdQq5g.png
which gives you access to another info.

ON8jsFc.pngDeR10lB.pngVNCIE34.pngKHF82DZ.pngGA66vlY.png93RVhzJ.pngTlSEA61.pngiawl041.png

Enemy phase

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He did a bad job. Missed with 90%.

Turn 10

Player phase

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yUkF1PO.pngKuE2iSi.pngaQxoWUz.png

meh

EAg32FF.png

Christoph will kick the dracos' ass.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 2 part 3]
Menmus visits the house in the top north-west.
cHkEODh.pnge6ZaFq8.png0KncST8.png
Anna gives him a very special lance. The agile hasta is a very weak, but accurate lance with a decent crit chance. Furthermore it has a brave effect. It's a cross of a slim, killer and brave lance. However not a good weapon for units with low strength. Menmus with his decent strength can benefit from this lance quite a lot. However it only has 20 uses.


Enemy phase
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definitive the unit with the best level ups so far


Turn 11 (last turn)
Everything is done. Only two more enemies to kill. Damn, this chapter was hard. However it was me, who made this chapter artificially harder than it really was.

Player phase
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finally over

F0pioTi.pngX4Rrs48.pngqeNf2Aa.pngwow7D2W.png

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Menmus is sacrificing himself for Fa.

rW5awcN.png9xsQm58.png
Oh, I get it. He has prayer with activation even at 100% HP. It's like Basilio's 0% crit against Walhart without having wrath.

CCJKHnO.pngdufC2f1.png
Menmus with persuasiveness against her

ceBVhy1.pngjKMteLA.png
And it worked. She joins the party.

wSz3Chw.pngRz3CDDZ.pngCJ5KTI2.png
They make progress to find a safe way to reach Lazulis.



[spoiler=Chapter 3 part 1]
Map story
l5Pxoeh.pngfagQzKc.png5vj8Bj4.png2HKOVWV.pngwIFUDNK.pngI6LdQYu.png

tQpEK2s.png

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Forgot to check it out. :(

baKKP8I.pngcWEjEyR.png

zYu9VQi.pngBvQ1cn8.pngOze3YTY.png
Fa is hanging around with a thief. Kinda suspicious.

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It's the guide ordered by Phoebe, who shall bring Fa to Lazulis.

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Suddenly an enemy chick appears.

SgbxbI1.pngeQTZWeE.png
I like her already not only because of her appearance.

OzU3Pgt.pngNIJS8NB.pngE8mYRJB.png
She makes short shift of him. Quite the badass.

Z08W7JS.png
... And Fa isn't delighted about that at all. Not only because this person apparently tried to help her.

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great introduction

rbXlXGK.pngBrvYE5r.pngmqAEmVc.pngBgKNsts.png3Cwkk5M.png
so mad

WJPc6kr.pngsD7SmPJ.png
reinforcements from nowhere

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Fa is more blind than the silver haired girl.

4i02dGw.pngdp7Fhvv.pngLvOQ5y1.pngRv9awUy.pngUHjZNCm.pngGT0aJqU.pngPac2jRY.png8DR716T.png
Fa is enlightened. She felt into a trap.


Map
4ip5fLh.pngyYMmKnQ.png?1
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Chapter 3 is a seize mission. The seizing spot is free for now, but it'll change when the boss will appear. Fa is all alone and far apart from the group. There aren't any enemies close to her yet, but it change as well. Use the fort next to her to get the evasion boost. You have to leave one unit home. I think I can beat this chapter without Hellios. The enemies consist of thieves, brigands, archers and mages.

ZyjoGF4.png
One important advice: Only give healing items only to Hellios, Cattleya or to anymore who has >=12 speed. The enemy thieves will steal all your healing items.

l6M5GIq.pngWKfJNHo.pngqlDn3BS.png
The brigand in the top south has a swordreaver, but he's stationary.

M9Mzt77.png
Archers suck once more. Three speed... pfft! However the effective damage is tripled, so a steel bow could oneshot Menmus.

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same defense as magic - interesting

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The group has to reach Fa as soon as possible. So bringing Menmus is a good idea, who can fly over the mountains.

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Enemy from Hoikade will appear later. Means either cavaliers or dracos.

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The silver haired girl reappears.

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It's Shiori!

VXUWui2.pngJRNYjLd.pnglFOUUJb.png
Announcement of ambush spawning from this fort very soon.

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Enemies will appear from this fort too.

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wise advice

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They'll appear multiple times from this spot.

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She explains Fa her unique skill.

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Shiori appears as a NPC.


Shiori
RhVTVNF.pngpLmqCEo.pngWUJhtLz.png
She's a prodigy (special class) with maxed level. Her stats are mediocre for her level, but good enough to wreck all these enemies. She could theoretically die, if she's not placed on a fort or forest. Judgelight is Shiori's personal light tome. A very good one: super accurate and semi powerful


Turn 1
Player phase
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Menmus' first kill

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my formation


Enemy phase
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first wave of ambush reinforcements from this fort

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Shiori wrecks them all. If Faratrass had any healing items, the thieves would steal if from her.

RJ9z8Kk.png

KKTx2aU.png

crit

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[spoiler=Chapter 3 part 2]
4fUw03y.pngVRRK2z9.png2sa6WJa.png
panic among the bandits

xutipzB.pngY0GgQtI.pngXAwNxUR.pngpcFgpMH.png
Garion is like a mentor for Djambo.

r2mYfDj.pngHd2SEnp.png
Garion takes the throne and gets lots of helpers.

[spoiler=Garion]He's recruitable with Faratrass, if she talks to him. He'll stay an enemy, but will join after this chapter.

(forgot to screenshot him)

He's a level 6-7 brigand with high strength and low skill and speed. He has a short axe.

Turn 2
Player phase
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alright

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I may not press forward too far, because like Shiori mentioned ambush reinforcements will appear from the fort in the south. No more useless death please.


Enemy phase
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And here they are.

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Nothing happens in Shiori's area.


Turn 3
Player phase
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jzfcA9s.pngE1djaaj.pngl4fOxbn.png
The enemies who do the most damage to my units are dead. The archer and mage shouldn't become a problem for me.


Enemy phase
uCYEm0R.png
another ambush spawn - this time from both forts

Now I could get a problem. Cattleya can get attacked by lots of enemies.


9j11l6y.png2A3W5Fa.pngJ3ZuZ4F.png
Thankfully Cattleya has a good resistance.

l7vhHmu.png
not too bad

RA4NDFJ.png


NPC phase
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Shiori moves now. Menmus should stop her, if it's possible. I'm less worried that she'll die than she'll steal too much experience.

wmwscLO.png
The Hoikadens will appear soon. Enemies from everywhere.


Again Shiori ORKOes everything.


Turn 4
Player phase
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He continues with great level ups.

DZSVfoe.png

7PUmVsg.png0JHNtUB.pngtYm9SfE.png
I had better Andres than this one.

gJEFEtd.pngQbQ8Aje.pngisyJNiS.png
good first level up

vhCR1rh.png
Getting my vulnerary back.

I hope for no more ambush spawning. Cattleya can get killed by a brigand, but I guess she'll dodge.


Enemy phase
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good girl


NPC phase
ZvHhQL5.png
Shiori uses the fort and gets auto heal.


Turn 5
Player phase
rB3KEsl.png
Menmus shall stop Shiori. I must take care about these archers.

yBy6OYo.pngu9mCiBi.pngjj5ceVe.png
She has a good strength growth surprisingly.

GwWwy9X.png
Money for visiting the red village. There's also a brown village, which will bring you absolutely nothing. So I ignore it. East of the mountains is another red village you should visit.

5pdPrmq.png80DAPKs.pngWWQr1rT.png
It's ok. However I'd like to see strength.

2jRxOVJ.png
The Hoikaden dracos appear... and can already attack me.

mHTBDrs.pngUSTf1Sb.png
One of them chases Menmus, which bad. Not only that I can't attack this one, but also that Menmus will get into trouble.

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NPC phase
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I may not allow that Shiori will attack Garion. Another tricky phase.


Turn 6
Player phase
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Two more dracos appear before the player phase. Menmus uses the fort to heal. He has the javelin equipped so that the draco with the short axe won't attack him anymore.

xd6H98D.pngJ9hhkKU.png


Enemy phase
ZEVt5gz.png

kadbCiq.png
Yeah, my strategy worked. He attacks Rya instead.


NPC phase
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Shiori kills the brigand. Now she must be resuced.


Turn 7
Player phase
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Shiori has done her job. The mage doesn't move.

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O4VwwbD.png

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The dracos are down.

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A bit more grinding for Andre.


Turn 8
xOiE5rg.png
final reinforcements

Player phase
J95ZspZ.png

qluHiZJ.png60CwiLf.png
grr


Turn 9
Player phase
e3TWTaV.pngoJSgZ7E.png
That's a level up I like to see for a myrm.


Enemy phase
ZZnhuky.pngTpLCblB.png
new weapon
Holy fire is dark magic reaver. It's really powerful, heavy and has an advantage against dark and disadvantage against light. This hack features magic reavers.


Turn 10
Player phase
EBRcFCb.pngZ6pPyrh.png
more strength - The strongest Rya I've ever had yet.

1JR8nAe.pngDIHRHuq.png
Magic and speed are the most appreciated stats.

zPUoc4S.pngsmyVwzf.png

BmAfJAa.png


Turn 11
Player phase
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34oDUqG.png
Rya will pull out the final enemies.


Enemy phase
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Thanks to her great strength she can ORKO them.


Turn 12
Player phase

Rya visits the other red house.

NOw45od.pngEZbuZHH.pngKnWxNyk.png

I'm not quite sure, but I believe vortex = luna.

siV6lLA.pngfbjIJia.pngHVyiL7A.png
Puledra seems to be a "Siegfried"-type.

8OdNxrh.pngoOJezKA.png
Fa misses.

r41NZVz.png2VYKgBK.pngqoDarpC.png
Cattleya finishes the job and gets a mediocre level.

[spoiler=About Garion]

He has no deathquote, if Fa has talked to him before. But in this case he had one. And if you see his deathquote, it means you missed his recruitment. My memories betrayed me. I thought the recruitment condition was that she had to attack him. But he had to talk to him, which she didn't do. If you didn't get Garion, you also won't get Djambo. That means I missed to recruit two units. Honestly I don't care for them, because I haven't used them yet. Djambo is a axe trainee (= Ross). Since Christoph is a great figher so far, I don't cry one single tear for them. Only missed Garion's short axe hurts a bit, because Christoph doesn't have any 2 range axes.

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[spoiler=Chapter 3 part 3]
J8oHbaM.pngpZbz2fz.png


Meanwhile in the hideout of the bandits:
LX1J4xp.pngvDKaKkS.png
0MvdJFl.pngQ0hCtrn.png
A boozy party is going on.


A cutscene with Garion is skipped due to his missed recruitmend.
Anyway I was wrong. He wouldn't join right now. He's recruitable in the next chapter.

r6xTZwT.pnghE7eRAZ.png7fMQDnK.png5vQ6U1O.pngjHdsGul.pnghWwavPu.png

contrast friendship

u51O170.pngDXLnT6X.png
...

dgJYK3y.png
Is Fa possessed by the Demon King?



[spoiler=Chapter 4 part 1]
Map story
m8WUIxQ.pngGKKLija.pngNRLTyvX.pngGZx7jDj.png

rHGDBwq.png

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apparently lost

tnU7BdF.png2NMc8ES.pnglE394kc.pngQ6PaxvL.png
That's interesting! Although the Demon King is inside of Faratrass, Shiori can't sense any malice in her.

iPVxOve.pngpvCh9p7.png3rYDbHz.png

3rYDbHz.pngnO7zHhU.png
MONSTERZ

RxB1z2L.png9DFlGo8.pngxZ8wKWy.png
If Faratrass is possessed by the Demon King, monsters are summonded.

F9iXDBI.png
Shiori will tell about reinforcements once more.


Map
J87zsaC.png
9wRl6fk.png
o81kQ84.png?1
Chapter 4 is the first FoW chapter. You can bring everyone to this chapter. The goal is to reach Faratrass in 17 turns. The space two tiles below her is the spot you have to reach, Bringing and using Hellios to this chapter is very recommended. Faratrass herself is stuck and can't do anything in this chapter. Shiori is playable and has the exact same stats and weapons like in the previous one.

lyBOWyG.pngZtF0UIZ.png
You only fight these zombies (revenants) in the beginning, which have pretty much no stats except for HP and a bit strength. However more and new monsters will appear later.

GlzHK3P.pngAOYSo3P.png
She recovers consciousness slowly.

WJYSNuh.png18eNO1F.pngfszMfXa.pngPiSHk00.pngVS0WlO7.pngvovRNIU.pngz7V2TJx.pngYcjUMqi.pngLlR5wbt.pngzNsbVGz.pngthgQI5y.pngf3sJwAO.pngzNnb8RQ.png
The Demon King is "talking" to her. These conversations take place after almost each turn. So more turns are passed, so more Fa gets desperate.

53x1XnB.png506Qo79.png
understood

When the chapter starts, you can also see the boss.
jSNTJ8I.png9RSZule.png
The boss isn't very tough. It'll be Hellios job, who can almost ORKO it.


Turn 1
Player phase
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T2KfrJG.png3Szoh74.pngvN6s0rQ.png
Wow! She's great so far, especially her strength!

dmtJbMM.png
A torch is welcomed in this chapter.

More revenants are shown up.

ibE58mb.png
Hellios' tasks are to detect any monsters and to rush towards Fa.

CNwQ6Xb.png

AjdwBKn.png
Easily ORKOed.

You can barely see (at the back of the combat screen) that Andre detected two more enemies west from him. The problem is that he can't take two hits by them. However Rya is the attack range of one of these monsters too, so I hope she'll get attacked.


Enemy phase
kaaYWdt.png

4WjRN29.png

tmHaMta.png
This went perfect.


Turn 2
tGMlz4p.png
Lots of reinforcements appear by magic hand. Thankfully they don't appear as ambush in this chapter.

However it applies: quantity > quality
I try to kill as many revenants as possible in this turn.

Player phase
EVu9yt3.png

HUte0lt.png

PXFr2ZN.pngQb9PkbZ.pngVRKmrII.png
great level up

hX3NZFl.png

hDNQrEs.pngafcFTBj.png
What's wrong with my Andre!?

rH8P5hT.png
Light magic is effective against monsters.

SX37Jr4.png

TWW7hOd.png
Only one monster is left. Cattleya is healed


Enemy phase
yd6qss8.png
Why now?


Turn 3
6ANy2Fl.pngcLInMmP.png
Stationary eyeballs appear.

tSXax0t.png6c8SsE0.pngrXNyBOW.png
These eyeballs are way more dangerous than the revenants, because their magical damage is very high since most of my units have a low resistance.
circulum = poisons opponent
vacuanox = light magic reaver (be careful with Shiori and Puledra)


Player phase
YBfyota.png
Hellios on the way to Fa.

OAQyy9g.png
Bows are effective against eyeballs.

iQIaOUp.pngjCHCQdJ.png
poisoned

b3hLY8Q.pngK22ytOa.png
ugh


Enemy phase
6W6CT9A.png
Whoops - I forgot about his crappy luck.


Turn 4
no reinforcements

Player phase
QFmr0YP.pngtaKx6r3.png
I can forgive this one for having lots of great level ups before.

A0xEeW9.pngcLPfmeN.png
Hellios detects the "powerful" enemies. He has to reach the boss from south.

f0ccthM.png
[spoiler=Shiori has to move towards north.]Because Garion will appear, if Fa talked to him in the last chapter. Shiori can recuit him. Since Fa didn't talk to him, he won't appear.



akvivN8.png

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[spoiler=Chapter 4 part 2]
Turn 5
5GoNsg4.png
more revenant reinforcements

Player phase
Shiori is waiting for someone... vainly because I noticed way too late that Garion won't appear in this chapter because of his deathquote. Damn!

srOVJFG.png

A1zJ4Mt.png

5pCzTLQ.pngIeKj8RP.pngFFa7slZ.png
He can be promoted now. All in all I'm a bit disappointed. Only his speed is satisfying for his level. His magic and resistance growth were like 30%. Terrible for a magic user.

RcZ8n8G.png

JF6GVMI.png
These reinforcements aren't stronger at all. All of them could be eliminated.

PEAvcV6.png
Hellios can reach the boss in two turns.

nml4mLE.pngARW7ATY.pngEGKzgzs.png
These conversations become darker so more turns are passed. I won't let it happen to spare Fa.


Turn 6
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Finally she locates Fa.

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a combination of revenant and eyeball reinforcements this time

Player phase
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only one more turn

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CsHrazt.png

OFwIFkx.png

h66hcio.pngXnstBXc.pngbRTJH49.png
Strength and speed are good enough already for me.

jVLBoNN.png
These enemies are no match for me... because "normal" mode.


Turn 7
no reinforcements

Player phase
AW3vS2T.pngJVtKlGN.png
Hellios does 2 x 11 damage to the boss with his iron sowrd. After he attacked, he moves one space below not to be in the 2 attack range of these maxed level tarvosses. I decided not to attack the boss with the warp sword to save uses.

jbDx8Ad.png


Enemy phase
7mAKbFE.png

uEfHgOE.png
True, if she's talking from my point of view.


Turn 8
z0YvTF2.pngK8Igv3W.png
new fast enemies

gzljRSd.pngP5ChQbn.png
3wgIcSi.pngYXxqNSk.png
Shiori was talking about these mouthe dogs. They're like myrmidons: skilled, fast but weak and fragile. However they're hard to hit and have a decent critrate. Tanky units don't have to worry about them though.

Player phase
0wFM6rZ.png
The proof about their good evasion.

Kqmb9a6.png6ysCP3w.pngUvkRHaC.png
Hellios finishes the boss and gets an (expected) awesome level up. He has to seize the spot two spaces below of Fa to end this chapter.

HPlCjwJ.pngW8q63mZ.png
Fa's coming to herself slowly.

TUuY00r.pnguzX1nQG.pngVmr5ZDz.pngdb2J6Su.pngRePTOPZ.pngZu7ae0o.png

C0mwJEA.pngHer stats are heavily reduced, but it won't matter in the next chapter.



4yfBZQy.pngDnRJcIA.pngbYxyZkQ.png0hFDWWU.pngCuytGJX.png
silence for now

22Y4er6.png
With the sealing of the Demon King all the monsters vanish.

1bgGkmK.png
apparently not!?

1lWnywu.png
Oh no, it's not a monster. Djambo's appearing from nowhere.

rHPQDxl.pngJedYDch.png
This warning came too late...
This happens, if you don't have Garion.
If you get him, he'll wreck this revenant with an epic brigand critical and save Djambo.
That means I've missed two recruitments already. Both were axe users (Garion = brigand + Djambo = Ross). However I don't really care for them, because I never ever have really trained them. Christoph is a very decent axe user so far so I don't need anymore atm. Menmus can use axes too and has the advantage being mobile.

InE87Jv.png
This is a really good question. Actually with the sealing of the Demon King, all the monsters should disappear. Strange...

V0dFtvA.png
Actually she was referring to Djambo's death.

rkctof5.png
She gets healed immediately.


Fa explains how to seal the Demon King:
bxCj1xh.png88UlW6s.png88UlW6s.pngbA8Hdg9.pngTneQygO.pngD7gXynK.png

:. (

BNTb3S0.pngILIjSTg.png
It wasn't a full sealing though. She only used her magical power.

GlCAUg9.pngekgenNJ.pngTvKfEMT.png
The only thing Fa can do, is to give them as much as possible time to let them prepare for the fight against the Demon King.

GIpsiqP.png
If Fa dies, the Demon King becomes weaker.

kI7fmgg.png
Only very few days left for her.

5mLBIbS.png6xFo3Su.png9zhOu5c.png
Ub2oViU.pngEPxmUlT.png
Way better than Mist's speech.

dULkpWq.pngsFck0Hx.png
a very sad farewell

Mj0L2dW.png
Nobody would.
Maybe she has an idea?

Edited by Mister IceTeaPeach
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[spoiler=Chapter 5 part 1]
Map story
hd5J2zP.pngmR5u6Un.pngW9lbdz3.pngWL9PxlH.pngHC5ZUtw.png1N6hqGl.pngDM8bk7j.pngJklVrWs.pngHcKVYER.png

BXKo7Y0.png
My favorite mission in a FE chapter!


Meanwhile in
y7r1zfa.png

L3Tf7XE.pngGqEKeHp.png2VETopB.png
htxGiVW.pngG1Pdpj7.png5MsgSN0.png
Saai updates Munie about the latest happenings.

STkmcw6.pnglsuoQgJ.png
Fa must be stopped.

0SLESpw.png
new and still secret orders

833I2zy.pngGQivFM9.png
This already explains the title of this chapter.

NAcSy8w.pngj9o5K46.png1ePQh4m.png
Fa tries to cover up her current health and psychological condition. Actually she has nothing else left, because her time is running out.

s2OrvnK.pngpa0qHyz.png8AX7fRv.pngHrdjX1c.png
She clutches at any straw.


Andre's promotion
gLs77b8.pngXfyn5aR.png7tNnBqT.png
the power of alcohol

FMnwRgK.pngqpCtmtT.png
He can promote to a mage or a wander pupil. Seriously Idk what wander pupil is since I never ever have reclassed him to this class yet. I only know that his movement is still four. However maybe his experience gain is higher. I can't say anything about the differences in the promotion gains besides that fact.

EDrxE9I.png
As always I promote him into a mage. Surprisingly he gets no boost in magic, but 13 speed is great. He reminds me on Asvel.


Battle preparation
Ht2424c.png
For chapter 5 you only can bring one other unit besides Faratrass. It has to be Menmus. There's no reason to bring anyone else. I'll explain later why. You could beat this chapter without Menmus, but you'd miss some things. It's also the main reason, why should have recruited him in chapter 2.

BzaBl9K.png
Waiting for the most hilarious person in this hack.

3pEEwse.png
It looks quite "schwarz" so probably the person she has to meet.

sGmJC45.pngIpVGPYC.pngTItbUK5.png
Schwarz is a male pegasus knight.

zWEp4pa.pngz0hUw48.pngbnClgTv.png
And he's not very enlightened that Fa thinks that he has a job women normally carry out.

XWh0rNj.pngg9UsOHK.png
multiple discrimination


Schwarz is explaining the mission:
Qfpplif.pngJAHM7gd.png


Map
3wMl3J3.pngBFEOOpy.png?1
xVcEPxu.pnggtHqqvk.png?1
mqom3O1.png?1FPsrRAS.png?1
Chapter 5 is a stealth mission, an unique misson objective in FE. It's a mission you've to enter a target point by not getting deteced at all. You don't fight at all. Something similar exists in one chapter in FE9, but in this one you have to avoid any combats with the enemies.

Qfpplif.png
The blue marked spot on the map overview is the target. Fa has to seize this spot within 30 turns.

efi4IN4.png
If an enemy attacks you or you attack an enemy, you'll lose.

h5Nz3zE.pngwvZSLG1.png
All the armor knights on this map are stationary. They only will attack you, if you're in their 1-2 attack range.

NEnmzrp.pngt7EF6Dp.png
The other enemies will move, if you're in their attack range. All the soldiers have a javelin and so a total of 7 attack range.

More enemies will appear later.

Anyways this chapter is like a puzzle. You have to make excellent use of your movement and check out each enemy attack range. You must visit these houses in a certain order. The reason for bringing Menmus is that you can visit a couple of red houses only by having two fliers. I'll explain later in detail.

Before this chapter starts a soldier appears north of the second group of knights.


Turn 1
Player phase
BkzbQhC.png


BTW I forgot to show Schwarz's stats and equipment. Since you can't fight in this chapter, it doesn't matter that much. Will show them later.


Enemy phase
QngIIy3.pngCj6us3J.png
Another soldier appears behind the vendor. He'll move, if you're in his attack range.


Turn 2
4waGZRn.png?1
This wall looks different. You can cross it with a flyer.


Turn 3
s3tCm6c.png
Keeping out of the enemy range of this solider. In the next turn Menmus will go shopping while Schwarz will visit the village.


Turn 4
When you visit the house, this will happen:

vksFYk2.png78yt6xX.pngHPfEEqw.png

The old soldier moves towards the house to see for the lady and will be replaced by a new soldier.

r5tsTr8.png
Do you see the difference? He's placed one space right of the old soldier. It'll be crucial later.


Turn 5
r5tsTr8.png

mc5m5bI.png
quite useful tomes and mend

ugOsGMC.png
the only safe spot


Turn 6
itIuxmT.png
Schwarz takes Menmus' spot. Since the new soldier is one space further right now, Schwarz can take this spot. If you haven't visited the village yet, it's impossible to press forward towards north from this spot, because you'd be covered by one enemy's attack range at least.


Turn 7
If you cross the second wall, this happens.
7cG6mTJ.pngBYhHQuE.png6IWSdRH.png
U7bGscz.pngXGmjlNd.pngbKv6OMu.png
A soldier will appear from the north-west, who will automatically move and chase you. However good news: There's way to get rid of him.

Furthermore a stationary soldier close to the exit appears.

9YXad6I.pngXCMk53M.pngzcnnhj9.png
He's talking about the red marked house in the map overview. You better should follow this advice!

GYsblTu.png


Turn 8
[spoiler=This happens if you visit the house you shouldn't.]
h70ekYV.pngC12FdNG.pngb6JAaRH.png9GZsDUp.pngmtkmyN5.png
an instant Game Over



You better visit this house instead:
lcOQaPN.pngvCGn5uj.pngSdUG5YU.pngLeGrNoH.png9aW7s8D.png
The moving soldier disappears. Great news!

siDSYZZ.png

klOYQp9.png
Therefore a knight with a longbow appears who will also move if you're in his attack range.


Turn 9
nIWOEtI.pngEJquqSb.png
Next targets are the two houses in the east of this platform.


Turn 10
lFdjgXd.png

Q2rebsp.pngQmO2SDh.png
After 10 turns Schwarz mentions (what I already did) that Fa has to seize this house.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 5 part 2]
Turn 11
XOn8g6V.png?1
Once again you have to fly over these bolded wall tiles. (red line)

WkUCjT1.png
Menmus has to do the same in the next turn.


Turn 12
Schwarz visits the yellow house:
dzxgJyo.pngi2ss6lQ.pngkn85hNd.pngRyCi1ak.pngTFekwHX.png
You get a croissant. You have to give this item to an other house. Since the red houses will give you items, you must bring it to the yellow house in the north west.


Turn 13
RvljGDi.png
Menmus gets the croissant to bring it to the house in. A note: One flier should carry Fa and the other one the croissant at the same time.

e03KvVq.png
Another little note: The attack range of this knight will change after you've visited the house.


Schwarz visits the house:
Z492I7s.pngPfsDdsh.pngjroluJK.png
Anna gives him another magic bow. It's more powerful than the lightninggrad, but also heavier and less accurate.

3CVtrea.png
The tile of the house entrance is uncrossable. The knight can't attack from this spot anymore.


Turn 14
dir2mZ1.pngI95zdmz.png
Menmus flies towards the house to give away his croissant while Schwarz flies along the wall towards the exit.


Turn 15
AjBopP9.png
Schwarz is standing still.


Turn 16
After Menmus visits the village, two things happen:
aqjaBK2.pngdsHvAQT.pngbLR4iiJ.pngNRI37jo.pngObTPrp6.pnglJWmL8Y.png4YSxTCb.pngKBg8jic.png8buvGMU.png

  • The soldier on the top of the map moves one space towards left. It's crucial to finish this chapter.
  • Another knight with a 2 range weapon appears, who'll move if you're in his attack range.

4C2jGvN.pngFE8Augd.png
Now Schwarz can drop Fa, who could seize in the next turn. But I still have to visit two more houses. If you haven't given the croissant to this child, you can't beat this chapter.
[spoiler=The dialogue, if you don't give the croissant to the child.]dsHvAQT.png



qTKVL26.png
He must fly towards the southern house. You can visit the red house on the top only on the turn Fa seizes, because you can't get out of any enemy attack ranges.


Turn 17
gA5TczR.pngv6JqZmw.png


Turn 18
IToZgkd.pngmXaa1hQ.png


Turn 19
7ISoG9l.pngQrS4WWc.png
The preparations are done. Menmus can visit the house and Schwarz can rescue him after that. This is the point why to bring Menmus, because you can't get this house without a second flier. Schwarz's movement of 7 wouldn't be enough to get out of any enemy attack ranges. He needs someone, who can rescue him.


Turn 20
Visiting the village:
ALSGfdx.png9bhO9mJ.png3JtlTiw.pngACVNevl.pngmx0vQ4c.png
An item, which gives you 10 exp. by using it. Quite nice whenever someone has >=90 exp.


After visiting the house:
xrnn2xG.png
Another soldier appears, who'll automatically move. That's the reason, why should visit this house after you dropped Fa on the top platform, because otherwise this soldier would trap you very soon.

QfTrIxL.png
Menmus is rescued. He's not needed anymore, so Schwarz will carry him for the rest of this chapter.


Enemy phase
JpgQcNU.png
a possible problem case


Turn 21
Pho1SDC.png


Turn 22
1LncmFI.png
Schwarz must reach the final red house from the west beause of this knight.


Turn 23
tPccqh3.png
The obligatory spot to be safe and to reach the house in the next turn.


Turn 24
Visiting the red village on the top:
UDfnzJz.pnglUddzA5.pngCfRW3XJ.pngCT1qGvI.png
It's similar to the lance from chapter 2: An axe with brave effect, high crit chance, accurate but very weak.

Y0FjKYA.png
Fa finishes this chapter.

This chapter made my brain streaming.
I really love this idea. It's like a puzzle and you have keep an eye on the enemies' attack ranges at any time.

oSaS6uF.pngTifcPW5.png
She's down again.

4y3fPA2.png
rescue on the last second

GEJbIJv.pngD1MPZWc.png
Her stats returned back to normal.

AGGKt2B.png9gXdCSC.pngy9zq43z.png
new ally

MxfN3WO.pngc1O6QTs.png
Her appearance kept well.

F4Qwz1i.png

However her bed was the floor...
Shiori had to carry her to the bed.

6NdiZIj.png

vrt6fyn.pngIWpFNjz.pngWmfWDut.png

PIh6DmI.pngnrezVhF.pngvgzv6gK.pngLqTZFDa.pnghLqXyU6.pngHlYZSxJ.pngdcCPq5x.pngDijPFDo.pngtXbifpI.pngIa6oucL.pnglyWlZEq.png

Fa's last hope: The Midnight Shrine

Edited by Mister IceTeaPeach
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