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Take your time training Roy, he isn't promoting anytime soon.

While I've never had problems with Roy being a bad unit,in fact, he usually winds up great for me a great deal of people have. I believe this is due to the Sacae route being more forgiving to sword wielders than the Ilia route, but I'm not sure since I never go Ilia.

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Use Lilina. Aside from being a good unit, she can recruit a lot of characters that not even Roy can.

Make sure to unlock all of the Gaiden chapters. This is very important. Most of them are unlocked by completing the previous chapter within a set number of turns (usually you'll do it anyway, it's hard to go over the limit unless you're really taking your time), but some require that certain characters survive certain chapters.

There's a route split that you wouldn't expect in Chapter 9. This affects a good portion of the rest of the game, IIRC. You can search up the details with each route for the optimal one for you, or just blindly pick one like I did on my first run.

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Dieck is a great early game character and should always be considered to be part of the party you deploy till end game.

Think about Lugh vs Lilina as Lilina benefits from having Roy every chapter but Lugh can go solo and scout.

If you're unsure if you want to dedicate to Alan and Lance, you get Noah, and Treck, but ultimately Percival trumps all of them unless you train them.

Build up Clarine, Rutger and Dieck supports.

If you were a fan of Oswin, I do not recommend using Knights for this game. Typically units with slow movements are a pain to move in the big maps of FE 6.

Edited by ~Summer~
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Chapter 14 sucks. Like, REALLY sucks. And so do this game's axe mainers. Hell, axes themselves are pretty terrible in this game.

Edited by Levant Colthearts
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Disregard everything that has been said so far and focus entirely on mounted units. Marcus is fantastic early game. Use both Alan and Lance but focus a bit more on one over the other because the 2nd knight crest does not come before Ch.16. Both early Nomads are serviceable units and you get them both promoted easily. The Pegasus Knights aren't good fighters but useful as utility units. Use them if you feel like it. Troubadors/Valkyries are very nice and efficient to have around, you can just use both Clarine and Cecilia. You don't even need to promote Clarine in order for her to be useful. Miledy, Zeiss and Percival are all very good units. Lalum is also really good, Saul is the best early game staff user and Noah, Treck and especially Zealot can be used as filler units if you have any slots left.

Rutger is a good early-game bosskiller. Use him until one of your cavaliers becomes good enough to promote. Dieck is also a good early game unit.

Edited by Yojinbo
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Like others have said,

build up the supports between Rutger, Clarine and Dieck. This trio work very well together, and they all come early as well, making easier to train.

Also, don't be afraid to use pre-promotes. Some pre-promotes are usually the best one of their class.

For example Klein is the best bow-user, and Percival is the best Cavalier/Paladin.

Edited by Water Mage
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the only thing I can add is that you can try and use Lott, Gonzo, and Geese. They're not horrible, and Gonzo turns into a wrecking ball as long as he's not fighting swords.

Lott's a crapshoot. He's got decent bases, but iffy growths. If he's doing well past earlygame, keep using him if you want.

Geese is kind of a crappy Gonzo with better skill. He's ok if you want a zerker that can be dropped around.

oh and Bartre's cool if you want a D bow dude with 22 str. Aside from that he's basically like Wade.

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Thanks for all your answers!

Also league of misses. I never missed that much before, holy.

And how do you recruit Cath? She keeps running away from Roy.

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Also league of misses. I never missed that much before, holy.

And how do you recruit Cath? She keeps running away from Roy.

Exactly why I warned against using axes - their accuracy is TERRIBLE, with only 3 of them having semi-respectable accuracy (disregarding Armads).

To get Cath, you need to talk to her thrice (by which I actually mean "Roy needs to talk with her in three chapters").

Edited by Levant Colthearts
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build up the supports between Rutger, Clarine and Dieck. This trio work very well together, and they all come early as well, making easier to train.

Also, don't be afraid to use pre-promotes. Some pre-promotes are usually the best one of their class.

For example Klein is the best bow-user, and Percival is the best Cavalier/Paladin.

I wouldn't bother with supports, they take a medium to long time of positioning minmaxing and don't end up making things much easier, even on hard mode.

Exactly why I warned against using axes - their accuracy is TERRIBLE, with only 3 of them having semi-respectable accuracy.

Axes have pretty solid accuracy against their main targets, which are knights and soldiers in earlygame and mounted lance users in mid and lategame. They also don't disappoint against steel axe users and stuff like low-avd shamans and archers in the western isles chapters. Marcus also pulls very decent hit with a hand axe due to his great skl and earlygame enemies having fairly low avoid. If there's a direct reason to avoid the Fighters, it's not "because axes", it's because their stats are iffy compared to other combatants. Really the hit issues axes have are overrated. Comparatively, axes have worse hit than in other games, but there are many situations where axes work reliably.

It's true that you need to deal with misses more often in this game, and axes are no exception, but on normal mode these issues aren't very big either since you can afford to whiff a bunch of attacks. Also, steel lances (those are pretty bad and have almost no uses) and javelins sometimes have issues similar to those that axes have and can be worse options whenever the mt shortcoming matters.

Chapter 14 is fun if you know what you're doing :P

Edited by Gradivus.
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- Try to level one of Thany/Shanna and/or Tate. . .moreso than Shin and Sue (even if the former is very good at gibbing things). You'll thank me for this later.

- Thrones suck, and supports with +Hit will help. Marginally.

- Rigging crits on bosses with Rutger's Killing Edge isn't necessarily a bad tactic.

- Thieves don't promote, sadly, but they steal useful stuff.

- Chapter 14. . .pfft, try Chapter 16!

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Axes are good vs Soldiers, Knights and Wyverns, Lott, Gonzo and Bartre are probably the best axers in the game.

Also the Snipers those being Klein and Igrene are both very good as are Sue and Shin, Bows in general are pretty good its just a shame your first to users of them, Wolt and Dorothy fall short of doing well at all.

Also chapter 14 isn't that bad at all.

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Enemy soldiers only appear till chapter 8, if I'm not wrong.

Lot is the only decent axe user in early game, because he joins with decent bases.

In general there's no point in training any axe users, because their hitrate is just bad. And a high critrate doesn't bring anything, if the hitrate is bad.

The best axe users are actually Alance and Dieck when they're promoted and have support(s).

Swords still have higher hitrate against lances than axes.

Edited by Mister IceTeaPeach
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Axes have pretty solid accuracy against their main targets, which are knights and soldiers in earlygame and mounted lance users in mid and lategame. They also don't disappoint against steel axe users and stuff like low-avd shamans and archers in the western isles chapters. Marcus also pulls very decent hit with a hand axe due to his great skl and earlygame enemies having fairly low avoid. If there's a direct reason to avoid the Fighters, it's not "because axes", it's because their stats are iffy compared to other combatants. Really the hit issues axes have are overrated. Comparatively, axes have worse hit than in other games, but there are many situations where axes work reliably.

It's true that you need to deal with misses more often in this game, and axes are no exception, but on normal mode these issues aren't very big either since you can afford to whiff a bunch of attacks. Also, steel lances (those are pretty bad and have almost no uses) and javelins sometimes have issues similar to those that axes have and can be worse options whenever the mt shortcoming matters.

Chapter 14 is fun if you know what you're doing :P

Well, it's pretty obvious they're good against slowpokes that have next to no evade. They're NOT good against much else, however, and most of what axes are good against have options that are as good or better for killing anyhow. And even if axes' hit issues tend to get overblown, they're still a major inconvenience, and borderline dealbreaker. And pretty much all of the axe mainers being iffy to outright awful units doesn't help their case.

As I see it, even if you can afford to miss a lot on normal mode, it doesn't make it any less frustrating.

- Chapter 14. . .pfft, try Chapter 16!

Really? I'd say chapter 14 makes chapter 16 look like an innocent little puppy in comparison.

Edited by Levant Colthearts
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I'm new to FE 6 but I've completed just one hard mode run, so take what I share with a pinch of salt. Geese is arguably my fave, since he's really good at taking out enemy dragonmasters, especially those from the southwest corner in Ch 21. Just give him 5 killer axes and warp him into the mountains and watch the fireworks. The mountain's +40 avoid is insane - the enemies will pretty much have 0 hit vs Geese. As long as nothing else is within those dragonmasters' attack range, they'll just orbit Geese forever. Gonzales hits harder and is faster, but I wasn't able to level him because he keeps missing his kills. While Geese's skill isn't spectacular either, it's enough to get the job done, and he can destroy some paladins too.

Rutger and Clarine are pretty much a must, though I wasn't able to use Dieck since he got badly RNG screwed. Even without Dieck's support, they're still powerhouses, and they still dodge like a champ. So I guess Dieck can be dropped. Fir replaced my Dieck, and became even more insane than Rutger with Shin support. Give Fir a chance. If she gets there, she becomes a godly weapon of mass destruction. If she doesn't, she'll still probably kick plenty of ass with that sweet critical of hers.

I preferred Lilina over Lugh in my run because Lugh uses up tomes so quickly. Also because Lilina is awesome vs bosses. Make sure to stock up on tomes for Lugh!

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Lot is the only decent axe user in early game, because he joins with decent bases.

In general there's no point in training any axe users, because their hitrate is just bad. And a high critrate doesn't bring anything, if the hitrate is bad.

The best axe users are actually Alance and Dieck when they're promoted and have support(s).

If you said Percival I may have believed you, but training Alance or Dieck in axes from E is painful and supports take quite some time as well. I'd much rather use Bartre in that instance for Axes, which he curbstomps all Knights, Lance using Cavaliers/Paladins, Generals and Wyverns, which is especially handy in Bern, He can also use Bows which are a very good weapon type.

As I see it, even if you can afford to miss a lot on normal mode, it doesn't make it any less frustrating.

You don't even like FE6 why are you giving advice on it in the first place.

Edited by Jedi
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I second the Fir notion. She's a little hard to raise, but if you go the Isles route there are plenty of axes to raise her against.

She's like the Myrmidon version of Nino.

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I wouldn't bother with supports, they take a medium to long time of positioning minmaxing and don't end up making things much easier, even on hard mode.

I disagree, C supports are realistic for a bunch of characters, and higher are plausible for some other units who have similar mov or roles.

f.ex Alan and Lance (and Roy can probably get a C) can realistically get to some higher levels of supports in casual play without a lot of effort. If you use Lilina, her support with Roy is stupidly fast so that's a given, she also has reasonably fast C supports with Gonzalez and Cecilia. Marcus can also probably get a support or two with the cavs and Roy without extreme effort, Clarine can get one with Klein with very low effort. Fir easily supports Bartre, Miledy can get a C with Zeiss easily, Tate and Shanna also easy. Others exist (like 1 level of Wade x Lot) but are less relevant because the units are ireedeemably bad or have mismatched movement or roles (Dieck x Shanna, Chad x Lugh, Wendy x Bors, Lilina x any Ostian, Sophia x Fae, Igrene x Fae, the Eturian Generals triangle supports). Then theres kinda just irrelevant ones like Yodel x Saul or Yodel x Dorothy or Zealot x Yuno which go up really fast but probably dont have any impact due to the point in which they arrive. I guess Yodel x Saul is potentially relevant.

Basically a bunch of C's are relevant even on a relatively efficient playthrough. When it comes to higher levels, I doubt anyone but Alance and RoyLilina are going to reach A (and the former would reach it quite late)

Edited by Irysa
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I think AlanxLance support is definitely something you should go for. OP is certainly not going to go for low turn counts and AlanxLance is very fast, convenient and powerful.

You don't really have to worry about Axe users. Lott, Zealot and Marcus are good enough to deal with early game Lance users, midgame Lance users aren't too much of a problem and you can still use Marcus/Zealot/Echidna and if you ever need to use an Axe in lategame for whatever reason Percival's your man.

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I disagree, C supports are realistic for a bunch of characters, and higher are plausible for some other units who have similar mov or roles.

f.ex Alan and Lance (and Roy can probably get a C) can realistically get to some higher levels of supports in casual play without a lot of effort. If you use Lilina, her support with Roy is stupidly fast so that's a given, she also has reasonably fast C supports with Gonzalez and Cecilia. Marcus can also probably get a support or two with the cavs and Roy without extreme effort, Clarine can get one with Klein with very low effort. Fir easily supports Bartre, Miledy can get a C with Zeiss easily, Tate and Shanna also easy. Others exist (like 1 level of Wade x Lot) but are less relevant because the units are ireedeemably bad or have mismatched movement or roles (Dieck x Shanna, Chad x Lugh, Wendy x Bors, Lilina x any Ostian, Sophia x Fae, Igrene x Fae, the Eturian Generals triangle supports). Then theres kinda just irrelevant ones like Yodel x Saul or Yodel x Dorothy or Zealot x Yuno which go up really fast but probably dont have any impact due to the point in which they arrive. I guess Yodel x Saul is potentially relevant.

Basically a bunch of C's are relevant even on a relatively efficient playthrough. When it comes to higher levels, I doubt anyone but Alance and RoyLilina are going to reach A (and the former would reach it quite late)

Fair enough, a C support can be pretty helpful for +5 hit on lance/axe users and bosskillers and Roy's quick supports generally are solid. I didn't really express it the way I intended tbf, it's probably more that I think the Rutger/Clarine support isn't as valuable as some people think as her offense is meh and Rutger's is good with or without it. For HM I definitely concede it, but I don't think they're particularly helpful on normal because the enemies have rather poor avoid for the most part. Support > no support though, still.

@Levant

And pretty much all of the axe mainers being iffy to outright awful units doesn't help their case.

I think you're starting the circular argument that because axe mainers do have iffy skl and thus iffy hitrates, axes generally have bad hit. This isn't true for the examples I pointed out, and once killer axes roll around, many of the issues are solved, except against sword users, some sacae enemies and throne bosses.

Well, it's pretty obvious they're good against slowpokes that have next to no evade.

Those are very common in earlygame though, so it's relevant? Javelin!Cavs (it's easy to manipulate their weapon choice in chapter 7) and Iron Lance!Cavs also count fyi. You can't handwave statements that you didn't consider by saying "it's obvious" because that just means you ignored an obvious fact.

They're NOT good against much else, however, and most of what axes are good against have options that are as good or better for killing anyhow. And even if axes' hit issues tend to get overblown, they're still a major inconvenience, and borderline dealbreaker.

I don't disagree that axes are one of the worse weapon types in FE6, but my point was mostly just that the hit issues are not dealbreakers, not that axes often are exceptional.

They are cheap and often on par with other weapons, so my argument that there are many situations where they can find uses stands.

Edited by Gradivus.
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If you said Percival I may have believed you, but training Alance or Dieck in axes from E is painful and supports take quite some time as well. I'd much rather use Bartre in that instance for Axes, which he curbstomps all Knights, Lance using Cavaliers/Paladins, Generals and Wyverns, which is especially handy in Bern, He can also use Bows which are a very good weapon type.

You can add him to my list, sure.

Actually reaching weapon level C in axes is more than enough. Dieck with an early promotion can do it. The killer axe is a somewhat accurate axe at least. The swordreaver isn't good at all. The enemies still can have a >50% hitrate.

Alance can easily stuck with E in axes. The iron axe is one of the better axes and with support they might can hit things with the hand axe.

PS: None of my units have used the silver axe and the armads yet... and they never ever will do it in the regular game.

That's the reason why I only play the redux hack, which balanced the weapons (like in the other parts).

Edited by Mister IceTeaPeach
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