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No. I had originally posted Gonzales and Astohl, and Integrity edited the op to reflect that, when I changed my mind. Integrity then posted his pick, and I told him on IRC that I had changed my pick.

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No. I had originally posted Gonzales and Astohl, and Integrity edited the op to reflect that, when I changed my mind. Integrity then posted his pick, and I told him on IRC that I had changed my pick.

It's fine I guess.

Anyhow, Yodel-ay-hee-hoo is mine.

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1 - 4 turns clear = 4 turns total

And we're rolling. GL, HF.

2 - 6 turns clear = 10 turns total

Alan is still at base STR, which scares me.

3 - 6 turns clear = 16 turns total

Wow, that felt balls-up fantastic. Alan even finished with a Slim Lance crit and a straight 4 level.

4 - 4 turns clear = 20 turns total

aaaaaaaargh fuck that was a painful one to strategize but Marcus rolled SPD so everything is okay

8/20 silver lance left and most of that was this map :(

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Ch. 1:

Roy, Marcus, and Lance stole weapons from their friends. Roy got a kill on Turn 2 before being picked up, and crit an enemy to death the turn he was dropped (this crit was totally unnecessary). Lance got 2 Str level ups, thus making me feel guilty.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	1.60	18	5	5	7	7	5	0
Marcus	1.23	32	9	14	11	10	9	8
Lance	3.65	22	7	7	10	2	6	0

4/4

Ch. 2:

This strategy is only possible with a Cavalier that has 6+ Str and 8+Spd (meaning he can ORKO Level 1 Fighters with an Iron Sword) and Dieck. This means Lance with +1 Str or Alan with +2 Spd.

U973f.pngMd8vH.pngFsORP.png

TZOFW.pngETnF3.png

Edit: Screenshots of movements are at Horace's request

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	1.94	18	5	5	7	7	5	0
Marcus	1.53	32	9	14	11	10	9	8
Lance	4.62	23	7	7	11	2	6	1
Dieck	6.69	27	10	12	10	6	6	2

5/9

Ch. 3:

HOLY SHIT ROY GAINED A LEVEL. Also Dieck saved a turn here, although I'm sure Rutgar or Clarine could have done the same.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	2.05	19	5	6	8	8	6	1
Marcus	2.09	32	10	14	12	11	9	9
Lance	6.15	25	8	8	13	4	6	1
Dieck	8.02	29	10	12	12	8	6	2

6/15

Ch. 4:

I did a nice rescue shuffle to get Dieck to the frontlines to help Marcus kill enough guys so that Roy could survive/finish some weakened Cavs.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	2.61	19	5	6	8	8	6	1
Marcus	2.64	32	10	14	12	11	9	9
Lance	6.60	25	8	8	13	4	6	1
Dieck	8.47	29	10	12	12	8	6	2

4/19

I guess Integ's name must be Mario, because he just got ONE UPPED.

Edited by Paperblade
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double post but I'm pretty sure drafts are considered project threads

Ch. 5:

I had a 3 turn but it required Marcus to be able to ORKO a bunch of guys so no one was in his way, so I stoleused Horace's more reliable strat of opening the gate on turn 2.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	2.87	19	5	6	8	8	6	1
Marcus	3.03	33	11	14	12	11	9	10
Lance	6.98	25	8	8	13	4	6	1
Dieck	8.70	29	10	12	12	8	6	2

3/22

Ch. 6:

I tried for about an hour to get a 3 turn here, but it just wasn't working. Wagner is too fast to double and I don't have Rutgar's KE to even try funny shit. I did, however, get Dorothy, who is totally clutch.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	2.87	19	5	6	8	8	6	1
Marcus	3.82	33	11	14	12	11	9	10
Lance	7.82	26	8	8	14	4	6	1
Dieck	9.80	30	10	12	13	8	6	2
Saul	5.26	20	4	6	10	2	2	5
Dorothy	3.65	19	5	6	6	3	4	2

4/26

Ch. 7:

Lance, Marcus, and Dorothy headed up to clear the way, as Dieck headed off the enemies and Merlinus went looting. Saul did some healing. Treasure: Killing Edge, Physic, Hero Crest, Red Gem, Elixir

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	3.11	19	5	7	8	8	7	1
Marcus	4.43	34	11	14	12	12	10	10
Lance	9.50	28	9	9	14	4	6	1
Dieck	11.24	32	11	13	15	9	6	3
Saul	5.52	20	4	6	10	2	2	5
Dorothy	4.16	19	5	7	6	4	4	2
Treck	4.00	25	8	6	7	5	8	0

6/32

Ch. 8

Marcus moved full steam ahead for the first 7 or so turns while Lance and Treck shuffled Roy between them. After clearing out the last cluster of enemies (the soldiers/archers at the treasure room), he was handed Roy and rushed to the boss. Astohl picked up the Knight Crest on the last turn.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	4.41	19	5	8	8	9	7	1
Marcus	6.02	35	12	15	13	12	11	11
Lance	10.67	29	9	9	15	5	6	1
Dieck	11.92	32	11	13	15	9	6	3
Saul	5.90	20	4	6	10	2	2	5
Dorothy	5.06	19	6	7	6	5	4	2
Treck	6.19	26	9	7	9	6	9	0

13/45

Ch. 8x:

Marcus rushes Dieck to the throne so that he can kill the boss and Roy can seize.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	5.22	20	5	9	9	10	7	2
Marcus	6.48	35	12	15	13	12	11	11
Lance	11.12	30	9	10	15	5	6	1
Dieck	13.84	34	12	15	16	10	8	3
Saul	6.14	20	4	7	11	2	2	5
Dorothy	5.77	19	6	7	6	5	4	2
Treck	8.06	28	10	7	9	7	9	0

9/54

Ch. 9:

Promote Lance so that he and Marcus can clear things out a bit easier and give him the rank to KE, although Dieck+Marcus ended up teaming up on Scott in the end. Had an undrafted Thany shop on the final turn, mostly buying axes.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	5.49	20	5	9	9	10	7	2
Marcus	6.89	35	12	15	13	12	11	11
Lance	1.26	33	11	12	17	5	8	4
Dieck	15.04	36	13	15	16	10	9	3
Saul	6.38	20	4	7	11	2	2	5
Dorothy	6.40	20	6	7	7	5	5	2
Treck	8.59	28	10	7	9	7	9	0

7/61

Ch. 10:

Promote Dieck, fielding Lilina for Gonzales. My team is a bunch of quick sword using units, and the enemies are a bunch of fighters wielding steel axes. Gonzales is recruited on the last turn as Dieck KEs the boss down. Roy also built C Lance in this chapter, which is nice since it gives full attack/avoid.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	6.37	21	5	9	9	11	7	2
Marcus	7.15	36	12	15	14	12	11	11
Lance	1.94	33	11	12	17	5	8	4
Dieck	2.63	41	15	17	19	11	13	6
Saul	6.98	20	4	7	11	2	2	5
Dorothy	7.31	21	6	7	7	5	5	2
Treck	9.13	28	11	8	10	8	10	0
Gonzo	5.00	36	12	5	9	5	6	0

7/68

Ch. 11:

Tate's alternate recruitment is much quicker than running Klein over to her, so I did that instead. Treasures obtained: Restore, Dracoshield, Angelic Robe, Speedwings, 5k gold. Stocked up on Javelins and Killer Axes.

Unit	Level	HP	Pow	Skl	Spd	Lck	Def	Res
Roy	7.22	22	5	10	10	12	7	2
Marcus	7.81	36	12	15	14	12	11	11
Lance	2.11	34	11	12	17	5	8	4
Dieck	3.89	41	16	18	19	11	14	7
Saul	7.59	21	4	8	11	2	2	5
Dorothy	9.38	23	7	7	8	6	5	3
Treck	9.50	28	11	8	10	8	10	0
Gonzo	6.92	37	12	5	9	5	7	0
Tate	8.00	22	6	8	11	3	7	6
Lalum	1.72	14	1	2	11	9	2	4

8/76

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5: 3 turns clear = 23 turns total

k

I could have conserved Silver Lance uses but Alan missed his 21% javelin. Oh well.

fucking convoy k

Roy       2.93  19| 5| 5| 8| 8| 5| 0
Marcus  / 3.44  33| 9|14|12|10| 9| 9
Alan      6.86  26|10| 6| 8| 5| 8| 1
Wolt      4.00  21| 6| 5| 7| 3| 5| 0
Clarine   1.22  <--

that'll be the last stats update for a long time probably

6: 4 turns clear = 27 turns total

whoever thought thrones were a good idea should be killed in the face

noahtime!

7: 7 turns clear = 34 turns total

fuck that chapter

silver lance broke

8: tomorrow

only putting this here because wendy accidentally an enemy on ep in a failed run

true story

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  • 3 weeks later...

I've had a fucked-up two weeks of homework so I fell to other drafts that I'm only giving 90ish% on instead of the 105% I'm giving here.

But yes.

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8: 14 turns clear = 48 turns total

I couldn't get Roy + Marcus + Noah to the throne room on 13. It just wouldn't happen. Though, Marcus is one off of doubling Leygance so I wouldn't have been able to clear it even if I had.

8x:

fuck i forgot i hate this boss

/reset

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Ch. 12:

Marcus and Tate and people ran up the left while Lance (w/Door Key) and Dieck or something went up the right to FLANK THOSE FUCKERS. Then Dieck slapped the boss silly

Roy	7.37	22	5	10	10	12	7	2
Marcus	8.10	37	13	15	14	12	11	11
Lance	2.41	34	11	12	17	5	8	4
Dieck	4.93	42	16	18	20	11	14	8
Saul	8.46	22	4	9	12	2	3	6
Dorothy	11.40	25	8	7	9	7	6	3
Treck	10.83	29	11	8	10	9	10	0
Gonzo	8.04	39	14	7	11	5	8	0
Tate	9.16	30	6	8	12	4	9	7
Lalum	2.39	15	2	2	12	10	2	4

6/82

Ch. 12x:

In what will soon become a recurring theme, the horses and Tate carried Roy and Dieck to the throne, where Dieck killed the boss so Roy could take a seat.

Roy	7.37	22	5	10	10	12	7	2
Marcus	8.27	37	13	15	14	12	11	11
Lance	2.74	34	11	12	17	5	8	4
Dieck	5.56	43	16	18	21	12	14	8
Saul	8.68	22	4	9	12	2	3	6
Dorothy	11.40	25	8	7	9	7	6	3
Treck	12.30	31	11	8	10	11	12	0
Gonzo	8.04	39	14	7	11	5	8	0
Tate	11.15	31	8	9	14	6	9	8
Lalum	2.92	15	2	2	12	10	2	4

5/87

Ch. 13:

Uh, Gonzo stuck around to take those flanking Cavs and nab the Body Ring, while everyone else CHARGED FORTH FOR HONOR AND GLORY. Tate carried Roy through the center while Dieck waltzed up and killed another boss.

Roy	7.39	22	5	10	10	12	7	2
Marcus	8.85	37	13	15	14	12	11	11
Lance	3.35	35	11	13	17	6	8	4
Dieck	7.20	45	17	19	21	13	15	8
Saul	9.46	22	4	10	12	2	3	6
Dorothy	12.89	26	8	7	9	7	6	3
Treck	14.58	33	12	9	12	13	12	0
Gonzo	11.13	42	17	8	13	6	8	0
Tate	12.10	31	8	10	15	7	9	8
Lalum	3.89	16	2	2	13	11	2	5

9/96

Ch. 14:

FUCK THIS CHAPTER. Treasure: Boots/Talisman

Roy	7.39	22	5	10	10	12	7	2
Marcus	8.90	37	13	15	14	12	11	11
Lance	3.35	35	11	13	17	6	8	4
Dieck	9.48	47	18	20	22	14	16	9
Saul	9.77	22	4	10	12	2	3	6
Dorothy	13.01	27	8	7	10	8	6	3
Treck	14.58	33	12	9	12	13	12	0
Gonzo	13.10	44	18	9	13	8	9	0
Tate	12.75	31	8	10	15	7	9	8
Lalum	4.50	16	2	2	13	11	2	5

8/104

Ch. 14x:

On turn 1, Dieck pops a Pure Water and is dropped on the center platform. A few turns later, Dieck stands alone, waiting for Roy's dumb ass to get to the throne in a fashion that will not involve him or Tate becoming target practice.

Roy	7.42	22	5	10	10	12	7	2
Marcus	9.09	37	13	16	14	12	12	11
Lance	3.51	35	11	13	17	6	8	4
Dieck	11.74	49	19	21	22	15	16	9
Saul	10.43	23	4	11	13	2	3	6
Dorothy	13.94	27	8	7	10	8	6	3
Treck	15.07	34	13	9	13	13	13	0
Gonzo	13.10	44	18	9	13	8	9	0
Tate	13.31	32	9	11	15	8	9	8
Lalum	5.00	16	2	2	14	12	3	5

6/110

Ch. 15:

At this point, I realized that promoting Lance at level 11 and then letting Dieck kill everything may not have been the best long term plan.

Oh well.

Roy	7.57	22	5	10	10	12	7	2
Marcus	9.20	37	13	16	14	12	12	11
Lance	3.74	35	11	13	17	6	8	4
Dieck	12.83	49	20	22	22	15	16	9
Saul	10.54	23	4	11	13	2	3	6
Dorothy	14.06	28	8	7	11	8	6	3
Treck	15.78	34	13	9	13	13	13	0
Gonzo	13.53	44	18	9	13	8	9	0
Tate	14.02	33	10	11	16	8	9	8
Lalum	5.20	16	2	2	14	12	3	5

3/113

Ch. 16:

Dudes ran up the middle. Dieck ORKO'd another boss... Also, is it a bad sign that I was more concerned about Douglas randomly finishing off my team than accidentally killing him? Took an extra turn to recruit Zeis because keeping his dumb sister out of combat takes effort.

Roy	7.70	22	5	10	10	12	7	2
Marcus	9.65	37	13	16	14	12	12	11
Lance	4.31	36	12	13	17	6	8	4
Dieck	13.79	50	21	22	22	16	16	9
Saul	10.77	23	4	11	13	2	3	6
Dorothy	14.80	28	8	7	11	8	6	3
Treck	1.85	38	16	11	15	13	15	3
Gonzo	14.98	45	19	10	13	9	9	0
Tate	14.16	33	10	11	18	8	9	8
Lalum	5.53	16	2	2	14	12	3	5

11/124

Ch. 16x:

List of things I hate about FE6:

Weapons have low hit

Growths suck

Thrones

Gates

Status Staves (NEW)

IS why did you think it was a good idea for every point of difference between Mag/Res add 6 hit when enemies have 15-20 Magic and my team has an average Res of -6. I had to have Gonzo sit at the edge of the boss's range and tank Berserks wtf

Roy	7.71	22	5	10	10	12	7	2
Marcus	10.27	38	13	16	14	12	12	12
Lance	4.88	36	12	13	17	6	8	4
Dieck	14.50	51	21	22	23	16	17	9
Saul	11.55	23	4	11	14	2	3	7
Dorothy	15.39	28	9	7	11	8	6	4
Treck	2.37	38	16	11	15	14	15	3
Gonzo	16.86	47	20	11	13	10	10	0
Tate	14.70	33	10	11	18	8	9	8
Lalum	6.38	17	2	2	14	13	3	5

9/133

Also Roy/Marcus/Lance have a triangle of C supports and Saul/Dorothy have a C support.

Now to hope this 6 turn lead gives me enough room to hold a lead through Ilia (aka FLIER CHARGES GATE aka Miredy wins)

Edit: Also I gave Tate a Speedwing at some point

Edited by Paperblade
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