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FE7 Efficiency Playlog


Gergeshwan
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It keeps them around average, but there are some minor changes. The stats go up based on the level of the character, not how many levels they already gained. That's why Hawkeye and Marcus both hit 12 speed going into level 5, even though Marcus had levels before that. The topic is here if you want to take a look at it.

I got 532 experience from 23 as long as I didn't fail the math. Could have gotten some more if Hawkeye didn't kill the bosses, but probably not more than another 50. Maximizing exp gain while keeping the same turn count is something I have trouble with, although it usually doesn't matter too much.

Chapter 24

2/103 Turns

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector    15.23  32  15  10  10   7  15   3  C Eliwood
Marcus    10.60  37  17  19  13  10  11  11
Priscilla  8.42  18   8   8  10  11   4   8
Lowen     13.59  33  10   8  10   9  12   3
Kent      15.09  32  11  13  13   4  10   4
Sain      14.49  37  16   8  11   8   8   2
Erk        1.80  30  13  12  14   7   7  12
Florina    1.30  34  10  11  14  11   7   9
Serra      7.37  20   5   7  10  10   3   8
Raven     10.57  33  13  15  16   4   7   3
Hawkeye    5.54  51  18  14  12  13  14  10
Ninian     4.45  17   0   0  14  13   6   6

Hector, Marcus, Kent, Sain, Lowen, Priscilla, Serra, Erk, Raven, Hawkeye, Ninian, and Florina were deployed. I gave Sain the Robe and Raven the Afa's Drops before the chapter started.

Serra and Priscilla used the Torch staff, mainly for exp. Ninian used Nini's Grace on Marcus, who went up to the forts and killed a monk with a Javelin. Hector rescued Ninian to protect her from the wyverns. Erk killed the closer one of those, Hawkeye broke the snag, Kent and Sain went across, and Raven brought up the rear. Florina broke for the Earth Seal village, attacking a wyvern with a Javelin along the way. Lowen moved a bit after Marcus, in position to bait and kill the second Monk. Marcus drew Lloyd in on Enemy Phase, whacking him with a Javelin. Sain countered a Merc. The second wyvern went for Merlinus and the Purge bishop targeted Hector. My goal here was to draw the bishop off the forest tiles so Sain could ORKO him for good exp.

Raven killed the weakened Merc, Hawkeye cleared a Merc off the armory, and Kent bought some Javelins and Hand Axes. Sain killed the Bishop using the Heavy Spear (only thing I had with more mt than Iron) and Florina grabbed the Earth Seal. Marcus broke his Silver Lance on Lloyd, Erk killed a wyvern, and Lowen took the boss kill.

Edited by Gergeshwan
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Chapter 25

5/108 Turns

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector    16.76  33  16  11  10   7  15   3  C Eliwood
Marcus    11.12  38  18  20  13  11  11  11
Priscilla  8.94  18   8   8  10  11   4   8
Lowen     17.03  37  12  10  12  11  13   5
Kent      15.83  32  11  13  13   4  10   4  C Sain
Sain      15.83  37  16   9  11   9   8   2  C Kent
Erk        2.96  31  13  12  14   7   7  12
Florina    1.95  34  10  11  14  11   7   9
Serra      7.68  20   5   7  10  10   3   8
Raven     10.90  33  13  15  16   4   7   3
Ninian     5.28  18   0   0  15  13   6   7

Hector, Marcus, Kent, Sain, Lowen, Erk, Priscilla, Serra, Raven, Ninian, and Florina were deployed.

Since Florina didn't get enough levels to be a strong combat unit, she needs help clearing the monks on the east side. To this end, Priscilla barriered Lowen, Florina rescued him, Serra traded and barriered her, then Ninian danced Florina. She dropped him on the far side, both of them with Javelins equipped. Erk led Raven in the south. Kent and Sain rescue dropped Hector closer to the front lines. Marcus brought up the rear, since he needed some help from Nini's Grace to handle the boss. On Enemy Phase, Lowen killed a bunch of monks, and got res on his level to replace the point he'd lose off the Barrier. Erk wiped out 2 pirates from his forest tile. There was some element of risk in Erk's section, since he gets 2HKOd by the stuff down there. However, with everything hitting under 20 display on forests, there wasn't much chance that he'd die before I could heal him.

Ninian used Nini's Grace on Marcus, who moved into position to bait Pascal with his Hand Axe. The others advanced behind him. The healers were stuck towards the back because the ballista and pirates forced them to stay on forest tiles. Erk and Raven advanced again. The boss decided to use Purge on Florina for whatever reason, so she grabbed an Elixir off Lowen and moved into Javelin range of the bishop. Lowen took out the weakened peg, and demolished a bunch of monks again on Enemy Phase. Marcus weakened the boss and killed a bunch of cavs.

Hector ran up and smacked the boss with his Wolf Beil, then Marcus Hand Axed him again. Sain came in to finish him off and take the kill, with hit rate help from his shiny new support with Kent. Ninian used Nini's Grace again from a forest tile, this time on Kent. He and Hector blocked off the incoming cav swarms. Florina killed a monk blocking Lowen's path to the Bishop, and Lowen snuck inside. She couldn't double that one with the Javelin, but it was in Iron Sword ORKO range, so Lowen simply reequipped her Javelin. This was the part that took the most practice, as I needed to get both Lowen and Florina inside the monk spawn points before I could kill the bishop. Erk had a risky part of his own, because even though the 6 pirates had around 16 display on him, if one of them hit, he would be put in OHKO range of the warrior. They all missed, but the Warrior ended up hitting. Kent fought two cavs and Hector took the rest, since Kent's spots were blocked when he didn't ORKO. The Bishop started attacking Lowen with Divine.

On Turn 4, I had to do some careful positioning with Marcus's group. They were all at critical health, and needed either healing or another round of Nini's Grace to contribute. Priscilla ran up and healed Marcus, got danced, and healed Kent from a forest. Sain rescued Ninian, who could not get on a forest, and retreated a bit. He had his sword out because of the Hand Axe pirates loitering around. Kent killed one of the cavs he had weakened, and Hector took the other. With the path now cleared, Marcus charged right up into the cav group and killed one. Florina finished off the Halberd pirate she had weakened, and Lowen healed again. Erk tried to weaken the warrior for Raven, but he ended up critkilling him instead. That area was now clear of all enemies. A bunch of cavs suicided on Hector and a bunch of monks did the same on Lowen, who also brought the Bishop to 1 HP on his counter.

To finish up, Erk conquered his castle. Lowen killed the bishop, and Florina killed a monk from her castle. Marcus was positioned underneath the middle fort with a cav blocking his way, but Hector and Kent couldn't kill it with their 2 range. The positioning was like this.

C C C
C M C

Sain ran up to give his atk boost to Kent, and Kent killed the front right cav with a Horseslayer. Hector killed the one on the fort behind there, and Marcus went up and conquered the castle.

This probably would have been easier with a properly trained Florina, but Lowen's not complaining after all that exp.

Edited by Gergeshwan
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Chapter 26

12/120 Turns

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector    17.62  34  17  11  10   8  16   4  C Eliwood
Marcus    11.40  38  18  20  13  11  11  11  C Lowen
Priscilla 10.11  19   8   9  10  12   4   9
Lowen      1.39  39  13  11  13  11  15   6  C Marcus
Kent      17.62  34  12  14  14   5  11   5  C Kent
Sain      17.74  39  18   9  12   9   9   3  C Sain
Erk        3.59  31  14  13  15   7   7  13
Florina    2.38  35  10  11  15  11   7   9
Raven     13.93  36  15  16  18   6   8   4
Ninian     6.18  19   0   0  16  14   6   8
Hawkeye    5.80  51  18  14  12  13  14  10
Pent       7.05  34  19  21  17  14  12  16
Louise     4.06  28  12  14  17  16   9  12
Eliwood    8.75  24   8   8  10  10   7   2  C Hector
Lyn        9.78  22   7  12  14   9   3   2

Warning: This shop is not liable for any casualties that may occur on its premises.

Hector, Marcus, Kent, Sain, Lowen, Florina, Erk, Raven, Priscilla, Ninian, Hawkeye, Eliwood, Lyn, and Fiora were deployed. I promoted Lowen before the start of the chapter, because with fixed growths, I already know he's not getting any strength or speed in his remaining levels..

Not much to say about this since there's no turns to shave. This is really just self improvement for the most part. That aside, I did have 2 goals. The first was to make sure I got Kenneth's version of 27. That was rather simple, because I had over 500 exp worth of cushion for that, so it was safe to set Raven loose. The other was to get to the armory and buy Killers. Since it's stuck in Vaida's range, the only two options are to bait her away with someone or have a unit sit outside her range and rush in to an untimely death. The only unit I had that stood a chance against Vaida was Hawkeye on a peak, but he still got 3HKOd and would most likely not survive two turns. So I instead sacrificed Fiora and the Silver Card buying 20 Killer Lances and 15 Killing Edges and Axes. I also grabbed a few of the bow variant for Louise, then sold the card. I'll be fine without it, I still have 15k gold, Louise's White Gem, and now a Heaven Seal that probably won't get used. Fiora is a little more iffy, not sure if I'll need 3 fliers in a later chapter, but hopefully not.

Pent did most of the fighting, baiting wyvern armies from a forest with Louise in range. I traded him a Thunder, no sense in wasting the Elfire. Marcus and Lowen built their C support, so now I have 2 supported mounted duos. Hector took a few wyverns out, though he needed help from Hawkeye since he 3HKOd them. Priscilla had Ninian's attention for the most part, getting in plenty of heals. Florina grabbed the Hammerne after fighting some bandits. Kent and Sain sat on the forts to fight wyvern reinforcements, and Raven went towards the southeast corner to fight those, with Erk to back him up. A wyvern ran away instead of suiciding on Raven on the last turn, so he was left with 93 exp.

Edited by Gergeshwan
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I prefer using Hawkeye on the Peak. Math looks like this.

Vaida has 39 Atk and 125 Hit regularly with the Uber Spear after the bonuses.

Lv. 6 Hawkeye has 36 Avo, 51 HP and 14 Def.

A Peak gives Hawkeye 40 Avo and 2 Def.

39 Atk - 1 Atk - 16 Def = 22 Damage (3HKO)

125 Hit - 15 Hit - 76 Avo = 34 Hit

34 Displayed Hit = 23.46 Real Hit

Vaida kills Hawkeye in 3 straight hits 1.29% of the time.

Now, Vaida also has 23 AS vs. Hawkeye's 11 AS. So she doubles him. So obviously Hawkeye's chances of dying goes up. But he's still incredibly durable against Vaida.

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Actually, I'll see if I can redo that chapter. Suicide shopping may have been realistic, but in a game, it should be possible to avoid death from the ordeals. (Not a fan of shopping, in case it wasn't obvious.) Couldn't get Farina, since I really needed Hector up fighting. If Florina was properly trained and could solo the east, I would have had another combat unit to fill Hector's spot, but I'd have to go back pretty far to fix that. But I think I can manage the Hawkeye drop, 4% chance of death is a reasonable risk. Fortunately, Heath can carry him.

I'm going to try and get that one more level for Raven while I'm at it, it's a very nice level. He needs to get promoted, his sword lock is a pain and he's not really contributing anything yet. Kent also gets strength and Sain speed on their next ones, but they don't gain enough exp to get to those.

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The intent behind it is to make this an average playthrough, so that everything in here can be duplicated with average stats. Having units with amazingly blessed stats could probably help save some turns, but that's not the goal here. Granted, it's not perfect, since because I know what my characters will gain and when, it helps find the perfect promotion time, something that can't be done in random. Hence what I did by promoting Lowen when he was done gaining strength and speed.

Anyway, here we go again. Thanks for not letting me get away with that one, because I would have let it go.

Chapter 26, Take 2

12/120 Turns

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector    17.82  34  17  11  10   8  16   4  C Eliwood
Marcus    11.49  38  18  20  13  11  11  11  C Lowen
Priscilla  9.87  19   8   9  10  11   4   9
Lowen      1.29  39  13  11  13  11  15   6  C Marcus
Kent      18.48  35  13  14  15   5  11   5  C Sain
Sain      17.10  39  18   9  12   9   9   3  C Kent
Erk        3.33  31  14  13  15   7   7  13
Florina    2.56  35  10  11  15  11   7   9
Raven     14.56  37  16  17  18   6   9   4
Ninian     6.08  19   0   0  16  14   6   8
Hawkeye    6.01  51  19  14  12  14  15  11
Pent       6.65  33  18  21  17  14  11  16  A Louise
Louise     4.20  28  12  14  17  16   9  12  A Pent
Heath      8.49  33  13   9   8   7  11   2
Eliwood    8.75  24   8   8  10  10   7   2  C Hector
Lyn        9.79  22   7  12  14   9   3   2

Basically the same scenario, but a few things changed. Fiora did not go suicide shopping, and Heath was deployed in her place because he can rescue Hawkeye. I positioned Raven a little differently in the south so that Erk could still stand behind him and heal, but the Wyverns could only reach Raven. This got him more kills than he managed last time, and he did get to level 14.

Kent got a bit unlucky with enemies hitting him, so even though he was relatively safe on the fort, his weakness drew lots of enemies to him. This got him a lot of combat, and he hit 18 for his excellent level. The tradeoff was less exp for Sain, but he still got two levels out of here. Pent had to be more aggresively positioned to wipe out more wyverns because Florina needed an unobstructed path to the edge of Vaida's range.

I ended up doing a fort drop with Hawkeye instead of a peak drop. Florina only had one square left to move after visiting the shop, and could not escape Vaida's range if she attacked Hawkeye from the side closer to the shop. Maybe she would take the far side and it would have worked, but instead, I altered the plan. To make up for the 20 avoid loss on the fort, I used Nini's grace on him (this strategy seems to pop up an awful lot). Marcus and Lowen rescued Heath and Ninian away after that. This made Hawkeye 5HKOd by Vaida and tinked by the random wyverns. He killed a ton of those random wyverns from his safe spot, enough to even get a level out of the deal. Florina then could shop safely, and was perfectly safe from the scattered wyverns that could reach her. Of course, Vaida decided to miss all four shots, which was kind of funny after all the planning I put in.

Edited by Gergeshwan
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Chapter 27

8/128 Turns

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector    18.46  35  17  12  11   8  16   4  C Eliwood
Marcus    11.96  38  18  20  13  11  11  11  C Lowen
Priscilla 10.24  19   8   9  10  12   4   9
Lowen      1.64  39  13  11  13  11  15   6  C Marcus
Kent       2.21  38  14  15  16   5  13   6  C Sain
Sain      18.24  40  18  10  13  10   9   3  C Kent
Erk        3.33  31  14  13  15   7   7  13
Florina    2.66  35  10  11  15  11   7   9
Raven      3.04  43  17  20  21   7  11   6
Ninian     6.91  19   0   0  16  14   6   8
Pent       7.07  34  19  21  17  14  12  16  A Louise
Louise     4.71  28  12  14  17  16   9  12  A Pent
Legault   12.22  29   9  13  17  10   8   4

Kenneth's version here. Hector, Marcus, Kent, Sain, Lowen, Raven, Priscilla, Pent, Louise, Florina, Legault, and Ninian were deployed. Raven and Kent both promoted, I was waiting on one more level for Sain, which he ended up getting.

Raven broke off to fight the knights and the Speedwings general. The knights were not a threat, but he did pack an elixir since he got 3HKOd by the general and Purge bishop. Florina rescued Hector and took him ahead. Marcus, Kent, and Lowen came up behind. Pent got danced, since he was needed to fight the wyvern group. There really wasn't much going on until Turn 4, when the first wyverns started suiciding on Hector and Pent. Louise also helped to clear the path for Marcus, who went ahead to fight the mercs inside with his Killer Lance out. Kent, Sain, and Lowen formed a wall so the wyverns couldn't reach Ninian or Priscilla.

On turn 6, Marcus and Pent went ahead again to draw out the archers. Things would get ugly between the Silver Bow sniper, the swordmaster, and the boss with Purge on Marcus's health, so Legault was rescue dropped into Kenneth's Purge range. Since he went first, he would go for Legault, leaving Marcus with enough to take all the archer hits. Florina carried Hector inside. Marcus critkilled the swordmaster, opting to leave the sniper uncountered. He and Sain comboed for the kill, which got Sain the level he needed. Kent wiped out an Archer and Pent healed Marcus. Priscilla healed Legault, who was Purge bait once again. Florina dropped Hector in seize range on Turn 7. There ended up being two archers still alive, but they couldn't take her down. Kent killed the boss, Legault got the Guiding Ring, and Hector seized.

I'm making a bet here that Harken and the Brave Sword won't make up the two turns that I saved later on. Hopefully that works out.

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Chapter 28

16/144 Turns

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector    18.68  35  17  12  11   8  16   4  C Eliwood
Marcus    12.36  38  18  20  15  11  11  12  C Lowen
Priscilla  1.91  22  10  10  10  12   6  12
Lowen      3.02  41  13  11  13  12  16   6  C Marcus
Kent       4.14  40  15  16  17   5  13   6  C Sain
Sain       3.55  44  20  12  15  11  11   4  C Kent
Raven      4.04  44  18  20  21   7  12   6
Ninian     7.36  19   0   0  16  15   7   8
Pent       8.78  34  19  21  18  15  12  16  A Louise
Legault   12.75  29   9  13  17  10   8   4

Another one with no turn shaving, so there won't be too much detail. Hector, Marcus, Kent, Sain, Lowen, Pent, Raven, Priscilla, Ninian, and Legault were deployed. Marcus used the Speedwings before the start, and Sain and Priscilla promoted.

With the 3 Swordreaver fighters, Jaffar not dying does take some luck. It gets dicey when the first one hits, as it can leave Jaffar open to a second one and some other enemies without triggering him to use an Elixir. On the successful run, he survived until I could get my paladins down there on Turn 4. But first, I had to get past Maxine (or whatever his name was, close to that.) He can have 17-18 AS, meaning Lowen gets doubled regardless and Sain may get doubled. Priscilla started by unlocking the door, then Ninian danced Kent ahead with his Killer Lance out. He didn't crit, but this one was the 17 AS variant, so Sain was able to fight him safely. He landed a crit and took the kill. They rushed down to Jaffar and then Sain continued on to Zephiel, stemming the soldiers that got in.

The rest is pretty unimportant. I got all the chests, 3 with Legault and one with the help of an enemy thief. Raven, who came down the right side, rescued Zephiel because he wasn't doubled by Ursula's Bolting. Other than that, it was basically self improvement. The lax pace is nice considering the chapters coming up.

Edited by Gergeshwan
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Chapter 28x

15/159 Turns

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector    19.36  36  18  12  11   8  17   4  C Eliwood
Kent       7.01  42  16  18  19   6  14   7  C Sain
Sain       5.41  45  21  12  15  11  11   4  C Kent
Raven      6.42  46  19  21  22   8  12   7
Ninian     8.88  20   0   0  17  16   7   9
Pent      11.05  36  20  22  19  16  13  17  A Louise
Florina    4.03  36  11  12  16  12   7  10
Hawkeye    8.71  52  20  15  12  15  15  11
Heath     11.09  35  15  11   9   8  12   3
Jaffar    13.03  34  19  25  24  10  15  11

I'm still debating if I want to keep this or not. I think 15 is pretty decent here, but I didn't exactly practice to perfect this. Pretty sloppy run overall, but it got the job done for the most part. Hector, Kent, Sain, Pent, Hawkeye, Raven, Florina, Heath, Fiora, and Ninian were deployed. Florina used the boots. I figured since she's mostly ferrying people around anyway, it would yield the greatest benefit there.

This is always an interesting chapter with all the status staves and long range attacks. The main plan in the early stages was to neutralize as many of these as possible. Hawkeye Hand Axed an archer on the nearest island, got a dance from Ninian, then ran up and killed the sniper. Heath took out the last archer there, which removed the threat of the ballista. Florina flew down and took out one of the Bolting mages. Kent and Sain rescued and dropped Ninian out of the range of the pegs, and Raven positioned himself to take them out. On Enemy Phase, the pegs got killed and Raven weakened the falcoknight. The two Bolting mages killed Nino, and Florina took a hit from the sage next to them.

I'm going to apologize for lack of detail in here, because with all the stuff going on, I'm having trouble remembering what happened when. Maybe I should have done a video run instead, it would be a pain to upload with my pathetic connection but I wouldn't miss a bunch of this stuff. Anyway, Pent used Physic on Florina, who then killed the Silence sage. Fiora grabbed Pent, got danced, then dropped him on the island where with the mages. Heath took out a second one of those. Florina got hit by Sleep on Enemy Phase. Pent useded the Rescue staff to bring Ninian over, who then danced him so he could heal Heath. Florina had to wait to get Restored, but when the bridges expanded and the Berserk bishop became a factor, she was needed. He managed to hit Fiora, and I needed Pent to Restore a sleeping Hawkeye first, so she flew off. Florina did manage to get the Berserk bishop with her killer, but Fiora ran into nomad reinforcements and got killed. This time it really shouldn't matter, as I've got Vaida coming and Heath ready to promote. And this chapter is now behind me, which was the most likely one for massive flyer use.

Hawkeye used Ninian to get to the island with the Generals and the Speedwing chest. There wasn't a need to open it, since a thief will come along and I can kill him for the treasure. Florina moved on to the Sleep bishop, and since the Sleep druid broke his staff, I was pretty much in the clear on those long range threats, meaning it was time to push for the boss. Heath went back and grabbed Sain, while Pent broke the Rescue staff to grab Hector. Florina then went back to grab Sain, as he was my best shot at Sonia with his massive strength and a Brave Lance. Kent got to sit back and kill all the northern merc and later peg reinforcements. Hawkeye got all the shamans to suicide on his Hand Axe and weakened the druid.

On Turn 13, I moved Hawkeye and Sain into Sonia's range. Florina was carrying Hector at this point, as Pent didn't have time to heal him and he couldn't take a Bolting shot. If he could have been dropped here, this would have been over on Turn 14. Sain took the Bolting hit and killed the wyverns that came after him. Raven, Heath, and Pent stayed back and were killing reinforcements from the stairs. Hawkeye attacked Sonia with his Killer, but he failed to crit both times. Not that it mattered, because Sain's quadding with the Brave Lance was enough to deliver the kill. Hector got dropped, the chest was looted, Raven killed the thief, Pent healed to get a level, and Hector seized.

Would anyone actually be interested in a video run? There are a few chapters I did pretty badly on that would make a new run several turns faster, and more foresight of what I need to happen could only help. And I won't have to worry that I might have omitted some important stuff, like I'm sure I did here and will do again in the hectic chapters to come. It would be really slow to update though, as I'm running out of days to even get this first one done.

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  • 4 weeks later...

Since I managed to forget to buy pure waters and Barrier isn't going to be enough to go around, I've given up on getting a decent completion out of Cog of Destiny. Everyone kept getting statused and swarmed into oblivion. And giving the boots to Florina instead of Hector or maybe Pent for warping is going to cost me in the next chapter. Considering there's a lot of stuff I didn't do so well on, I'm going to restart from square one with some new planning in place.

So, as a checklist of things I need to plan for this time around:

- Train Florina. If Florina can get to the point where she has decent combat, she'll make things a lot easier, even if it ends up not saving many turns.

- Buy Pure Waters in Chapter 21. Mainly so I don't stall out at this point again, but they could serve some uses elsewhere.

- Try to manage exp better. I now know I won't need to train Eliwood, so that frees up a chunk. I still could probably find kills Marcus took that someone else can without turn expense.

- Fix the chapters that took too many turns.

- Try for 23x. Just so my stance on Gaidens doesn't contradict itself.

- Record videos this time. It saves typing and would be a lot easier to understand anyway.

Lyn mode this time around was improved a fair bit. I saved turns on Chapters 5, 7, 9, and 10, and also managed to get Florina up a bit in level. Kent took the Energy Ring this time. Erk was quite useful with it, turning into a ORKO death machine, but I'm hoping Kent can do the same thing with better move.

Prologue- 5/5

Chapter 1- 5/10

Chapter 2- 4/14

Chapter 3- 5/19

Chapter 4- 8/27

Chapter 5- 3/30

Chapter 6- 4/34

Chapter 7- 2/36

Chapter 7x- 5/41

Chapter 8- 5/46

Chapter 9- 5/51

Chapter 10- 5/56

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Lyn        7.21  20   6  11  13   8   3   2
Kent       8.59  26  11   9  10   3   6   2
Sain       8.61  25  12   6   9   6   7   1
Florina    7.75  28   7  10  12  10   5   6
Erk        6.35  20   7   8   9   4   3   6
Dorcas     4.72  31   8   7   6   3   3   0
Serra      2.67  17   2   5   8   7   2   6
Matthew    3.67  19   4   5  12   3   3   0
Lucius     3.68  18   7   6  10   2   1   6
Rath       7.43  25   8   9  10   5   7   2
Wil        2.78  20   6   5   5   6   5   0
Wallace    2.76  35  15   9   8  10  17   5
Nils       2.61  15   0   0  13  11   5   5

These video updates will probably come even slower than my normally slow updates, but I might have Chapter 11 at least up tomorrow.

Edited by Gergeshwan
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Chapter 11

8/8 Turns

http://www.youtube.com/watch?v=GpZjqB6EQk8

Notes

0:31- A combination of Matthew and Hector has to kill this archer. If Matthew procs strength, then there are no issues. If he doesn't, as is the case here, the archer can't have 5 defense, which is uncommon but could happen.

1:46- Normally, Hector needs a point of strength to 2HKO Wire, although he did end up on the low end defensively and actually could be 2HKOd at base in this particular runthrough. I didn't want to abuse that though.

2:31- Just checking to see if Matthew can take a hit from this archer, as luring him in and attacking gets me a level.

The enemy stats actually fell in a way on this run that would allow me to get a 7 turn without a crit on the boss, but it's an unlikely combination. Matthew needed to kill that first archer on his own, which meant a 3 defense variant, and Hector had to be able to 2HKO the boss at base. He would miss that archer kill and be unable to level up before taking on the boss. I chose to follow the practice run pattern and not abuse it, but the option was there.

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector     3.76  21   8   5   6   3   9   0
Matthew    4.09  19   5   5  12   3   3   0

Edited by Gergeshwan
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Chapter 12

5/13 Turns

http://www.youtube.com/watch?v=12NYJOrfTu0

Notes

0:55- This miss was moderately annoying, as it meant Oswin and Hector would have to combine for the kill instead of one killing the archer. Guess that's what I get for being stingy with Wolf Beil uses.

6:02- This was a bit of a risk, but the bandit did only have 24 display. Matthew was supposed to be at full health for this, but it ended up working out.

6:48- I'd like to attack the pegs here, but they run away if weakened. Which is annoying, because I did have a 4 turn planned if they suicide like many enemies do.

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector     5.15  23   9   6   6   4  10   1
Marcus     1.42  31  15  15  11   8  10   8
Lowen      3.30  24   7   5   7   4   8   0
Oswin      9.23  28  13   9   5   3  13   3
Matthew    5.26  20   5   5  13   4   4   0
Dorcas     5.29  31   8   7   6   4   4   0
Bartre     2.20  29   9   5   3   4   4   0
Serra      2.90  17   2   5   8   7   2   6
Eliwood    1.10  18   5   5   7   7   5   0
Rebecca    1.00  17   4   5   6   4   3   1

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Him being doubled by a lot does really limit his usefulness, but at least he still whacks stuff with axes for good damage.

Chapter 13

6/19 Turns

http://www.youtube.com/watch?v=uFgjqmiRuV0

Notes

1:05- Hector can't always OHKO this cav, but if he can't, Bartre can weaken it first. Oswin is around too if Bartre misses.

2:52- The crit was nice, but if Marcus didn't kill this cav, it would have suicided into him on the next Enemy Phase.

4:24- Lowen was able to kill this guy in the practice runs, so I had to adjust this a bit. At least this section was just self improvement.

7:10- I botched this trade. The goal was to clear out Dorcas's inventory for shopping, but I mixed them up. I should have been clearing Bartre's inventory, as he was the one who hadn't moved.

8:09- This was an annoying miss as it cost Lowen an extra kill.

This one was a lot better than my old clear. I also managed a 5 turn clear, but I wasn't able to recruit Guy since he didn't want to move before Turn 5, and no Guy would probably cost more than the turn I could save here.

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector     5.45  23   9   6   6   4  10   1
Marcus     2.26  32  15  15  11   8  10   8
Lowen      4.11  25   8   6   8   4   8   1
Oswin      9.48  28  13   9   5   3  13   3
Matthew    5.61  20   5   5  13   4   4   0
Dorcas     5.38  31   8   7   6   4   4   0
Bartre     2.21  29   9   5   3   4   4   0
Serra      3.12  18   3   5   9   7   2   6
Eliwood    1.60  18   5   5   7   7   5   0
Rebecca    1.00  17   4   5   6   4   3   1
Guy        3.00  25   8  12  13   5   6   1

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Chapter 13x

8/27 Turns

Part 1

http://www.youtube.com/watch?v=qiMMe93ZU_s

Part 2

http://www.youtube.com/watch?v=7ySNKKur7s8

Notes

2:46- This miss could have been quite bad, as I didn't have a plan prepared for it. But Hector was fortunately around.

5:13- Finishing the nomad with the Javelin did reduce accuracy, but it was more important to keep Lowen there to block than to ensure a hit.

9:09- I could have done this better, since Mattew did risk a death chance. But the bandit only had 19 display, so it wasn't too bad. The real issue was...

9:18- Since Matthew decided to miss, Dorcas had to land this. Dodging 19 display seemed reasonable, but dodging the nomad as well would have been too much.

0:24- Guy was supposed to be able to double at least one of these, but with the RNG the way it was in this run, it didn't happen. Although if he had landed his first hit he still could have killed one. As it was, he got stuck simply walling them off.

8:37- I actually can't figure out why I thought I needed to kill this guy, but I probably would have been better off saving the Silver Lance use.

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector     6.35  24  10   6   7   4  10   1
Marcus     2.80  32  15  15  11   8  10   8
Lowen      5.40  26   8   6   8   5   8   1
Oswin     10.40  28  13   9   5   3  14   3
Matthew    6.08  21   5   6  14   4   4   1
Guy        4.24  25   9  12  13   5   6   1
Dorcas     5.61  31   8   7   6   4   4   0
Bartre     2.22  29   9   5   3   4   4   0
Serra      3.78  18   3   5   9   7   2   6
Eliwood    2.26  19   5   5   7   7   5   0
Rebecca    1.10  17   4   5   6   4   3   1

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  • 4 weeks later...

Chapter 14

5/32 Turns

http://www.youtube.com/watch?v=Kqnqvpbc3tM

Notes

1:54- The crit was nice but not necessary, Lowen could have killed him.

2:40- Checking to see if Marcus doubles them with a Javelin, and he does. If he misses some, this just ends on Enemy Phase instead of Player Phase.

4:05- Marcus occasionally kills Erik here, but it's nice to give Lowen the kill when he doesn't.

5:24- Annoying, but he isn't hurting much anyway.

5:32- The boss, on the other hand, needed to go. A miss would have been quite bad here. This scenario doesn't even arise if Marcus ORKOs him, but since that didn't happen here, Lowen needed to land this.

6:11- Timely, but unnecessary crit. He would have gone for Matthew anyway, not Lowen.

9:25- If the pirate had hit Guy, Dorcas would have rescued him instead of trying the chip.

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector     6.75  24  10   6   7   4  10   1  C Eliwood
Marcus     3.34  32  15  16  11   8  10   9
Lowen      7.36  28   9   7   9   6   9   2
Erk        6.82  20   7   8   9   4   3   6
Oswin     11.00  29  14  10   6   3  15   4
Matthew    6.67  21   5   6  14   4   4   1
Guy        5.28  26   9  13  14   6   6   2
Dorcas     5.62  31   8   7   6   4   4   0
Bartre     2.62  29   9   5   3   4   4   0
Serra      3.89  18   3   5   9   7   2   6
Eliwood    2.86  19   5   5   7   7   5   0  C Hector
Rebecca    1.22  17   4   5   6   4   3   1

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  • 2 weeks later...

Chapter 15

8/40 Turns

http://www.youtube.com/watch?v=pnIDdkT67_Y

Notes

I left Sealen alive longer than he needed to be to spawn some more reinforcements. Marcus was supposed to use the Goddess Icon here to cut down on crit rates when he kills Zoldam and Uhai, but apparently I forgot to give it to him. He'll get it next time. Lowen's making better progress this run compared to the last one, which will be nice later on.

0:41- Checking to see if Erk can survive fighting these guys. He can't.

2:42- Normally, I try to have a contingency plan for this sort of thing, but I really didn't expect Matthew to miss. Fortunately, I did it early enough in the turn to protect Matthew with other units.

4:25- Not a good time for that Marcus. He was supposed to weaken for Erk to kill. Instead, I had to do some dicey unit juggling relying on poor odds for Hector to hit. Lowen should have been able to survive if Hector missed, I had Erk available to trade his lance up, effectively nullifying the sword guys.

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector     7.40  25  11   7   7   5  11   1  C Eliwood
Marcus     3.60  32  15  16  11   8  10   9
Lowen      8.61  29   9   7   9   6  10   2
Erk        8.28  22   8   9  10   5   3   7
Oswin     11.59  29  14  10   6   3  15   4
Matthew    7.12  22   6   6  14   5   4   1
Guy        6.51  27   9  13  15   6   6   2
Priscilla  3.49  16   6   6   8   7   3   6
Eliwood    2.97  19   5   5   7   7   5   0  C Hector

Edited by Gergeshwan
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  • 3 weeks later...

Chapter 16

5/45 Turns

http://www.youtube.com/watch?v=_CClPm5vKXw

Notes

Marcus got the Goddess Icon he was supposed to get earlier.

1:29- Forgot to trade the Javelin up, so I had to sell the sword. Bit of gold lost, but it doesn't matter.

4:48- This is the square past the ballista range, so it's the closest safe spot for Florina.

5:35- Serra moves in to draw off a cav and make sure they don't combo on Erk. He really shouldn't have been there, I just wasn't thinking fast enough.

6:08- And of course, Merlinus was sitting there the whole time and could have done Serra's job just fine. I forget about him a lot.

9:28- Making sure the mage can't get to Hector.

9:31- I actually didn't notice the hit rate on this. I was going through these menus pretty fast, and since the cost of missing is a game over, this may not have been a good idea. I thought the hit would be in the 80s, but apparently not. Should have used a vulnerary and had Hector kill on Enemy Phase.

Unit      Level  HP Str Skl Spd Lck Def Res  Support
Hector     8.41  26  11   7   7   5  11   1  C Eliwood
Marcus     4.01  33  16  16  11  11  10   9
Lowen      9.27  30   9   7   9   7  10   2
Kent       9.31  27  11  10  11   3   7   3
Sain       9.23  26  13   7   9   7   7   1
Erk        8.70  22   8   9  10   5   3   7
Oswin     11.87  29  14  10   6   3  15   4
Guy        7.17  28  10  14  15   7   7   2
Priscilla  3.82  16   6   6   8   7   3   6
Serra      3.90  18   3   5   9   7   2   6
Florina    7.89  28   7  10  12  10   5   6
Lyn        7.21  20   6  11  13   8   3   2
Wil        2.78  20   6   5   5   6   5   0

Edited by Gergeshwan
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That chapter 16 strat is nice. I used a modified version when I recorded it for a 0% growths playthrough that I'm currently working on.

By the way, here are my turncounts so far:

11   7 turns  16   5 turns  20   7 turns  25   6 turns  30   7 turns
12   4 turns  17   9 turns  21   3 turns  26  12 turns  31  12 turns
13   6 turns  17x  4 turns  22   4 turns  27  10 turns  31x  6 turns
13x  8 turns  18   3 turns  23   6 turns  28  16 turns  32   5 turns
14   5 turns  19   5 turns  23x  6 turns  28x  7 turns  32x  1 turn
15   8 turns  19x  5 turns  24   6 turns  29   9 turns  F    5 turns

Total: 197 turns

Edited by dondon151
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Marcus got the icon because he faces crit twice when killing Zoldam and Uhai. Yeah, the 2% doesn't make much difference, but with all the cash around, selling it doesn't help much either.

Thanks for the benchmarks dondon. Unsurprisingly, I'm a turn behind even with growths, but I actually figured there would be a bigger gap than there is when you got around to this.

Edited by Gergeshwan
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