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Dr.Sholes
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Haha, okay guys, I think it is time to get on topic and stop arguing over silly stuff. Ask permission before using people's work, simple! No need to get into e-fights over it, even if they say no. Do that in PM if you have to. I'll get rid of the silly posts and pin it, but I very much agree with Blazer about the format you have it in. Clean the post up and put it in a less messy format.

Also keep it updated.

Edited by Tangerine
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Okay, first of all, sorry for my post being misleading. "Permission from TBA" indicates that you need the Blind Archer's permission to use it. "not from me" means you don't need my permission. The only things you need my permission for are the Light Arrow and Link, to be clear.

Also, the first post is very, very misleading. I would say that "Yes" should mean "Yes, you need permission from X" and "No" should mean "no, you don't need permission". The way it's put now is very misleading and if someone doesn't read the key they could misinterpret and end up using someone's animation without permission.

As for actually asking, that can be done via PM, as opposed to here. At least, that's how I feel it should be done. As long as someone isn't making a disgrace of Link (I'm an LoZ fan) and gives me credit for light arrow I don't really care, but to make sure those 2 conditions are met, it doesn't hurt to send a quick PM... :\

Alright, that makes more sense.

About the layout. How does one make a table? I don't think it was an option, but I might be wrong.

Edited by Dr.Sholes
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Use the tags Cam suggested. It's looking better now though, just things are too clumped together and the ones you haven't provided a screenshot for are messy because of it.

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I have these ones:

-Ike

ike.png

http://www.box.net/shared/2ge48zzqy3

Sprites: Khrene Cleaver

Animation: oracle_of_fire

-Micaiah

micaiah.png

http://www.box.net/shared/nsmrrvxdfk

Sprites: CIPHER_LEE

Animation: oracle_of_fire

-Nils

dormir.png

http://www.box.net/shared/vmk51ahi6h

Sprites&Animation: oracle_of_fire

-Ninian

silencio.png

http://www.box.net/shared/yhx3ivtu73

Sprites&Animation: oracle_of_fire

-Sister/Shaman

yuriae.png

http://www.box.net/shared/mzis63o9yq

Sprites: Aviv

Animation: oracle_of_fire

And I fixed the palette in the Troubadour with Sword of TBA (One color of the girl suit is the same with one of Horse's Cloth on his animation)

http://www.box.net/shared/es567ftm3f

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And I fixed the palette in the Troubadour with Sword of TBA (One color of the girl suit is the same with one of Horse's Cloth on his animation)

http://www.box.net/shared/es567ftm3f

It's been a while since we last talked, so refresh my memory. Did I give you permission to make that edit? No, seriously.

Edited by The Blind Archer
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Hey Oracle is any permission needed for those animations?

No, you just have to give credits if you use one.

It's been a while since we last talked, so refresh my memory. Did I give you permission to make that edit?

No... I did it without ask you, I just downloaded it and I watched that little mistake, then I fixed it.

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No... I did it without ask you, I just downloaded it and I watched that little mistake, then I fixed it.

I would prefer if you asked before doing that. I'll let it slide just this once, but be sure to ask before you edit anyone else's work next time.

Edited by The Blind Archer
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I added Oracle_of_Fire's animations and spaced out the ones without screens so t doesn't look as messy.

I also added another one that me and L95 made and it doesn't look all that badsmile.gif

Anyways here's a vid.

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I suppose the next logical step and challenge would be to make a mamkute animation that grows from a human-sized attacker and back again, just like the FE6 ones. Would such a thing be possible in FE7/8? Can't be that impossible if they can do it in FE6, at least.

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I guess it could be but it'd be very difficult. In FE6 the human mamkute and dragon mamkute are separate animations so they would have to be recolored and it wouldn't turn out the same. I suppose the only way to do that would be to make it transform, attack, and then change back.

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Well, Myrrh in FE8 works the same way, I'm assuming? It might be worth looking at how the animations work there, at least. Will be most awesome if you can get it to work.

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The shading on the paws and tail of the dragon looks a bit off though. I can't seem to get a good look at the video, but if there was a screenshot could you put that up? It just looks a little off for some reason.

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