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Best candidates for transfer bonus


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Starting my second normal playthrough in this game. Just wondering if anyone had advice on who I should focus on getting to tier 2 level 20 for transfer bonus to RD.

Jill is a must, because she starts off super fragile in RD, but has potential to surpass Haar.

Beyond that, not sure. Might try to focus on Nephenee, because she's somewhat central to part 2 of RD, but at the same time she's not really fragile like Jill. I was also thinking about Illyana so that she can be useful in Part 1, but then she abandons the DB in Part 3, and she's not really useful to the GMs. Finally, I was considering Rolf, but then again he's a pain to level up in this game, and may not be worth it.

Astrid seems to get up there whether you focus on her or not because of Paragon. At the same time, her transfer bonus pays off the least in RD because she's so awful.

Sothe is an obvious choice, because his level transfers directly, but meh I don't really care about Sothe.

So yeah, any input would be greatly appreciated !

Edited by Radiant head
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  • Astrid really needs boosts because of her poor bases and growths. However only do it, if you really want to train her.
  • Ilyana with magic and speed boosts would kill almost everything in the first chapters. I'd do it only on hard mode. However in 1-4 she needs 14 speed to double the tigers so she could weak them very well.
  • Nephenee with strength and skill boost is important to use the steel greatlance with less AS penalty and to have a higher hitrate. would double most of the enemies in 2-1.
  • Ike with speed boost is handy to reach 27 speed in time to survive BK.
  • I also like to give Marcia strength and skill boosts, because her base strength and growth are pretty low in this game.

Like you said the best candidates for boosts especially on hard mode are Jill and Nephenee.

Edited by The Taninator
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Jill, Nephenee, and Ike are the common picks. Each of them make their parts much more bearable from what I've seen.

Oscar is highly recommended.

Astrid can go kick rocks in RD but man she is so good in PoR that you'll probably get her to level 20 anyway. I've got Astrid with Str Spd Skl and Def transfers and she is still worse than like every CRK without transfers T_T

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  • Astrid really needs boosts because of her poor bases and growths. However only do it, if you really want to train her.
  • Ilyana with magic and speed boosts would kill almost everything in the first chapters. I'd do it only on hard mode. However in 1-4 she needs 14 speed to double the tigers so she could weak them very well.
  • Nephenee with strength and skill boost is important to use the steel greatlance with less AS penalty and to have a higher hitrate. would double most of the enemies in 2-1.
  • Ike with speed boost is handy to reach 27 speed in time to survive BK.
  • I also like to give Marcia strength and skill boosts, because her base strength and growth are pretty low in this game.

Like you said the best candidates for boosts especially on hard mode are Jill and Nephenee.

- What happens with Astrid for me is that I just use her because she's good in PoR, and because of Paragon she automatically gets to level 20 whether I try to get her there or not.

- Hmm I'll see about Illyana. Might just bench Soren in this pt, because he's rarely ever useful to me.

- Forgot about the Stl greatlance in part 2. Haven't used Nephenee much in PoR, does she have a good chance of capping strength generally, or do I need to feed Energy drops?

- Yeah I didn't mention Ike, because he usually always caps for me, even without bonus exp.

- Thought about Marcia, who is a beast in PoR, but her low availability in RD is frustrating. Though, her, Kieran, and/or Geoffrey with bonus transfer would make Part 2 easier.

Jill, Nephenee, and Ike are the common picks. Each of them make their parts much more bearable from what I've seen.

Oscar is highly recommended.

Astrid can go kick rocks in RD but man she is so good in PoR that you'll probably get her to level 20 anyway. I've got Astrid with Str Spd Skl and Def transfers and she is still worse than like every CRK without transfers T_T

How much would it help Oscar? I know Oscar is solid in RD, but loses his edge by Part 4 where he no longer seems able to ORKO enemies.

Yeah that's exactly what I was thinking about Astrid.

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Okay so there's this post in the tier list thread for RD that highlights why the transfers are a big deal for Oscar I'll try to find it for you.

Basically it becomes easier to BEXP his Str since he's super close to capping Spd and Skl with Transfers.

Edit: Found them. They are old, and more about comparisons but it's not like the enemies have changed since them, right?

Here's one.

And another

Edited by Ownagepuffs
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- What happens with Astrid for me is that I just use her because she's good in PoR, and because of Paragon she automatically gets to level 20 whether I try to get her there or not.

That's the main reason. Another problem are her pathetic bases in FE10.

- Hmm I'll see about Illyana. Might just bench Soren in this pt, because he's rarely ever useful to me.

Soren has better magic and resistance grwoth than Ilyana + free adept.

Actually he's also a good contender for boosts especially in speed. You probably have to invest less in status boost on him than on Ilyana.

- Forgot about the Stl greatlance in part 2. Haven't used Nephenee much in PoR, does she have a good chance of capping strength generally, or do I need to feed Energy drops?

http://serenesforest.net/path-of-radiance/characters/average-stats/nephenee/

She would get 23/25. That means after this calculation you need to give at least one energy drop.

- Thought about Marcia, who is a beast in PoR, but her low availability in RD is frustrating. Though, her, Kieran, and/or Geoffrey with bonus transfer would make Part 2 easier.

Marcia has better availibility than Kierean and Geoffrey. She's also the only one, who gets a little experience in 2-P. In 2-E she joins at the beginning unlike the others CKs.

How much would it help Oscar? I know Oscar is solid in RD, but loses his edge by Part 4 where he no longer seems able to ORKO enemies.

Paladins => Gold / Silver knights have worse caps than in FE9. And his growths are worse as well. However earth-affinity is one of his pluspoints.

Edited by The Taninator
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Soren has better magic and resistance grwoth than Ilyana + free adept.

Actually he's also a good contender for boosts especially in speed. You probably have to invest less in status boost on him than on Ilyana.

http://serenesforest.net/path-of-radiance/characters/average-stats/nephenee/

She would get 23/25. That means after this calculation you need to give at least one energy drop.

Marcia has better availibility than Kierean and Geoffrey. She's also the only one, who gets a little experience in 2-P. In 2-E she joins at the beginning unlike the others CKs.

Paladins => Gold / Silver knights have worse caps than in FE9. And his growths are worse as well. However earth-affinity is one of his pluspoints.

- Soren is undoubtedly better than Illyana, but I find Soren to be mostly worthless in the GM chapters, whereas Illyana can be handy in the DB chapters. Also, I haven't decided what I'll do for Endgame yet, but potentially, Illayana can get Rexbolt and fight Dheginsea. Though it would be cool to see Soren fight grandpa with a forged tome.

- Thanks

- Yeah that's true, I hadn't thought about Marcia's extra availability. Marcia it is then!

- Yeah, I usually have Oscar and Titania at A support, and Oscar's Earth affinity + Titania's badassery is a combination that somewhat makes up for the shortcomings of Paladins/Knights in this game.

EDIT: Sorry didn't see this earlier.

Okay so there's this post in the tier list thread for RD that highlights why the transfers are a big deal for Oscar I'll try to find it for you.

Basically it becomes easier to BEXP his Str since he's super close to capping Spd and Skl with Transfers.

Edit: Found them. They are old, and more about comparisons but it's not like the enemies have changed since them, right?

Here's one.

And another

Thanks a lot!
Edited by Radiant head
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- Soren is undoubtedly better than Illyana, but I find Soren to be mostly worthless in the GM chapters, whereas Illyana can be handy in the DB chapters. Also, I haven't decided what I'll do for Endgame yet, but potentially, Illayana can get Rexbolt and fight Dheginsea. Though it would be cool to see Soren fight grandpa with a forged tome.

Tbh in part 1 Ilyana is only real good in 1-4, if she has 14 AS to double the tigers. Otherwise she'll be outclassed by Micky very early. Thunder is the weakest and the most inaccurate magic type in this game. She'll be even have trouble to hit everytime. At least if you cannot bring all units to map, the DB members will be more useful than her.

Ilyana is very good in E-3, but that's only one chapter.

That's no reason not to train her, but all in all Soren is better than Ilyana in FE10.

Deghinsea isn't hard to beat at all in one turn, if you use Cain, Tibarn, Ena (bloodtide) and a heron. Caineghis can theoretically beat him all alone in one turn.

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Mia is a decent choice to transfer over as well (remember, no reason you can't transfer multiple people). Especially since she's one of the best RD units around and near-certain to see use. Too be honest, though, what you should be caring about is more of 'who not to transfer over' since basically every unit gets a huge bump up with transfers in RD. Well, not 'huge', but certainly noticeable. Please note that I am saying this fully assuming you don't care one bit about how things work out in PoR and just care about RD.

Haar is actually not an outstanding choice. It's not that Haar is somehow bad in RD, he's one of the best if not the best, it's just that it doesn't really affect him so much in RD especially since he'll likely transfer only HP.

Ike is a given since he's a lord but he also gets a LOT of capped stats, which makes for good transfers.

Titania is not an amazing choice since she doesn't improve that much.

Sothe is a bad idea. I don't think he even can be transfered even if he caps out a stat since he doesn't promote.

Jill is a GREAT idea to transfer! Go for her as she gets a lot!

Reyson doesn't really get anything. Avoid.

Oscar gets a MAJOR boost and becomes quite decent, you might want to consider him.

Despite my like of Mia she doesn't get obsessively stronger, but I can't say no to the her. She's so cute!

Nephenee is a good idea as well.

Boyd is a great idea!

Beyond that it's pretty much up to personal preference. It's not that it won't give a character a huge leg up at times, but if you're really so worried about stats alone you're unlikely to be using anyone lower frequently enough to merit a transfer. Go with your personal preferences or for support endings.

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Titania is not an amazing choice since she doesn't improve that much.

titania benefits greatly from transfers; she no longer has to take the speedwings and those can go to someone else (like transfers boyd).

there's a lot of bad or superfluous advice floating around for transfers. some transfers are obviously more beneficial than others. the most beneficial transfers, in approximate order, are:

1. jill (everything)

2. nephenee (at least str and spd)

3. sothe (everything)

4. titania (spd)

5. tanith (at least str and spd)

6. oscar (everything)

7. boyd (at least str and spd)

8. ilyana (at least mag and spd)

if you want ridiculously unlikely but helpful transfers, consider:

1. zihark (HP, str, def)

2. tauroneo (str, spd)

and finally, topping off guys like geoffrey, marcia, and kieran will help you out in a handful of maps. ike, mia, gatrie, shinon etc. transfers are helpful but in no way needed; these guys are pretty decent to start out with.

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Is that a list of units who benefit the most from it or a list of units that are the most helpful with transfers? I ask because of Nephenee's position. I know she no longer gets weighed down by her lance and can double easier but I don't know how helpful she is in the rest of the part 2 and 3 chapters.

I haven't played that far ahead yet, so I'm just curious.

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Mia is a decent choice to transfer over as well (remember, no reason you can't transfer multiple people). Especially since she's one of the best RD units around and near-certain to see use. Too be honest, though, what you should be caring about is more of 'who not to transfer over' since basically every unit gets a huge bump up with transfers in RD. Well, not 'huge', but certainly noticeable. Please note that I am saying this fully assuming you don't care one bit about how things work out in PoR and just care about RD.

Haar is actually not an outstanding choice. It's not that Haar is somehow bad in RD, he's one of the best if not the best, it's just that it doesn't really affect him so much in RD especially since he'll likely transfer only HP.

Ike is a given since he's a lord but he also gets a LOT of capped stats, which makes for good transfers.

Titania is not an amazing choice since she doesn't improve that much.

Sothe is a bad idea. I don't think he even can be transfered even if he caps out a stat since he doesn't promote.

Jill is a GREAT idea to transfer! Go for her as she gets a lot!

Reyson doesn't really get anything. Avoid.

Oscar gets a MAJOR boost and becomes quite decent, you might want to consider him.

Despite my like of Mia she doesn't get obsessively stronger, but I can't say no to the her. She's so cute!

Nephenee is a good idea as well.

Boyd is a great idea!

Beyond that it's pretty much up to personal preference. It's not that it won't give a character a huge leg up at times, but if you're really so worried about stats alone you're unlikely to be using anyone lower frequently enough to merit a transfer. Go with your personal preferences or for support endings.

Mia getting strength bonus would be amazing, though in my last playthrough I had no problem training her up without it.

Haar is probably easy to get to level 20, but he's so good in RD it's probably unnecessary. I guess I could try capping speed, so that he can double shit in Elincia's Gambit.

Ugh I wish I had more Bexp; too many characters.

Edited by Radiant head
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Play Normal mode. It should give you more than enough to cap a handful of characters. Even in HM BEXP is plentiful and NM is even more especially with clear bonus BEXP.

I ended up with Jill, Ike, Astrid, and Oscar transfers on HM with Marcia and Tanith at like level 17 promoted and 20/12 Boyd. I can only imagine how much more I could do on normal or easy mode.

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I'm pretty sure on hard mode you'll get the same bonus experience as on normal mode. Keep that in my mind that FE9 hard mode is the japanese normal mode. So it's similar to FE10.

On FE9 hard mode you'll get pretty much the same total of battle experience as on normal mode.

The differences on hard mode are that you'll get 5 exp. less for killing an enemy, but therefore you have to fight about 20% more enemies. So in total your units will reach the same level as on normal mode.

If you save your bexp. till the endgame, you could bring 5-7 units to level 20.

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1. jill (everything)

2. nephenee (at least str and spd)

3. sothe (everything)

4. titania (spd)

5. tanith (at least str and spd)

6. oscar (everything)

7. boyd (at least str and spd)

8. ilyana (at least mag and spd)

if you want ridiculously unlikely but helpful transfers, consider:

1. zihark (HP, str, def)

2. tauroneo (str, spd)

I agree with this list for the most part, but he's only playing NM, so the Titania transfer, while still good, isn't that important.

And really, almost anyone who starts pretty low will get a lot of help from transfers. Astrid will still suck for a while, but will suck a lot less with transfers. Rolf gets good a lot faster with transfers. Mist might get somewhere with transfers. A lot of it comes down to who you want to use and if they can actually get any useful transfers in the first place.

But for specific help outside of just using who you want, Jill, Nephenee, and Sothe are definitely at the top of the list imo; though even Jill can be done without if you don't plan to use her extensively. You could also put Ike up there, honestly. He starts great already, but good transfers pretty much just fix all his problems (outside of being a sword-locked foot unit, of course) and make 3-P and 3-1 a lot easier.

Edited by Red Fox of Fire
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