RobertFe Posted October 1, 2014 Share Posted October 1, 2014 I was insert the sound of Mau The Doog at 810,811,812 but it didn't activate.Can help me fix this? Quote Link to comment Share on other sites More sharing options...
Brendor Posted October 1, 2014 Share Posted October 1, 2014 Some more info would help What rom? I'm guessing 7 How'd you insert them? Exact steps. Where'd you insert them? How did you test the sounds? Did you make any other changes to the rom? I'd imagine based on the info you gave that either you didn't play the right sound or the insertion wasn't successful but more details would help us be able to help you Quote Link to comment Share on other sites More sharing options...
RobertFe Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) I'm using 7. I use Zahlman's Song Editor for insert, Steps:I open main.py and write code to command load 810 open fe7 burn 0x69f030 0x1700000 close fe7, load 811 open fe7 burn 0x69f038 0x1710000 close fe7, load 812 open fe7 burn 0x69f040 0x1720000 close fe7,that all. I change the battle animation of Lyn to the MautheDoog and Control Lyn attack, have battle animation but don't have sound. Yes,I made any other changes to the rom because My hack In-process. Edited October 1, 2014 by RobertFe Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 1, 2014 Share Posted October 1, 2014 holy fuck why are you writing to an offset that huge Quote Link to comment Share on other sites More sharing options...
Brendor Posted October 1, 2014 Share Posted October 1, 2014 Go to those table offsets and see if the pointer was written right and them check the song data I think you're telling ZSE to write to nonexistent offsets Quote Link to comment Share on other sites More sharing options...
RobertFe Posted October 2, 2014 Author Share Posted October 2, 2014 holy fuck why are you writing to an offset that huge It the test Quote Link to comment Share on other sites More sharing options...
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