Klokinator Posted July 2, 2014 Share Posted July 2, 2014 Shouldn't really matter. You can download all of FE6, 7, and 8 in a single torrent and I think SF even has download links somewhere. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted July 2, 2014 Share Posted July 2, 2014 (edited) Hm, okay. I just was hoping I wouldn't have to edit them to loop properly (and whatever else you need to do), but I have no idea how easy(very?) that is to do anyway lol -goes to look up sound editing programs- Or would the music loops be set up by FEXNA itself? Edited July 2, 2014 by L95 Quote Link to comment Share on other sites More sharing options...
Siuloir Posted July 2, 2014 Share Posted July 2, 2014 Oh, what music will be included with the release? (EX: FE7 soundtrack? FE8?) If it's running .oggs, like Klok implied once, you can basically have whatever music you want pretty readily. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 2, 2014 Share Posted July 2, 2014 Even if the music you download is in the "wrong" format, you can still batch alter to a new format with a bevy of available programs. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted July 2, 2014 Share Posted July 2, 2014 (edited) Even if the music you download is in the "wrong" format, you can still batch alter to a new format with a bevy of available programs. I was more worried about editing the music than the format :B (Though I assume this is something that'll be covered in whatever tutorial, anyway) Edited July 2, 2014 by L95 Quote Link to comment Share on other sites More sharing options...
RikuTheHedgehog Posted July 4, 2014 Share Posted July 4, 2014 For those who're asking about the release date or stuff. Snowboarding Eckesachs (aka Myke) posted in Yeti's forum that possibly the engine will be released on August. Maybe it will be released on August, maybe not. Have a good day, everyone. Quote Link to comment Share on other sites More sharing options...
Tryhard Posted July 4, 2014 Share Posted July 4, 2014 (edited) For those who're asking about the release date or stuff. Snowboarding Eckesachs (aka Myke) posted in Yeti's forum that possibly the engine will be released on August. Maybe it will be released on August, maybe not. Have a good day, everyone. While that is nice, they are referring to their next demo of FE7x. FEE3 hype? As far as I know, FEXNA will either be released alongside the release of FE7x or after it (that said, they are still going with "no planned release date", so just stick to that) When It's Done Edited July 4, 2014 by Tryhard Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 4, 2014 Share Posted July 4, 2014 Riku, don't go blurting out things without considering context. Myke was talking about a 7x demo, not a fexna release. Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted July 4, 2014 Author Share Posted July 4, 2014 That August date refers to the next FE7x release, not anything about FEXNA Quote Link to comment Share on other sites More sharing options...
RikuTheHedgehog Posted July 5, 2014 Share Posted July 5, 2014 Well, everyone can mistake sometimes =P. My apologies, everyone. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted July 5, 2014 Share Posted July 5, 2014 (edited) Shouldn't really matter. You can download all of FE6, 7, and 8 in a single torrent and I think SF even has download links somewhere. Oh, that reminds me, just guess I'll link it (even though it is on SF's front page lol) http://www.serenesforest.net/music/ Edited July 5, 2014 by L95 Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted July 22, 2014 Share Posted July 22, 2014 (edited) Since the strength/magic split is already in,(I think), and it is possible to add your own animations(I think),I have some questions: 1. Is it possible to include the relationship system from FE4? 2. Is there a map size limit in FEXNA? 3. Is it possible to change promotion data, like instead of promotional items, when a unit gets to level 20,they promote, and continue to level 30? 4. And what about capturing units, and making escape maps? Edited July 22, 2014 by Baldo45 Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted July 22, 2014 Share Posted July 22, 2014 I'm actually pretty sure XNA doesn't have a STR/MAG split (of course someone can add it after release, or maybe more people will whine at Yeti, idk). Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 22, 2014 Share Posted July 22, 2014 1. Is it possible to include the relationship system from FE4? Anything is possible with FEXNA. Will yeti include it though? No, add it yourself. 2. Is there a map size limit in FEXNA? No. Even this map can be used in FEXNA. Also FEXNA isn't slowed down by the number of units on map (Or at least, not appreciably) so that's a thing. 3. Is it possible to change promotion data, like instead of promotional items, when a unit gets to level 20,they promote, and continue to level 30? Autopromotion is included by default in FEXNA. (I'm pretty sure it is anyway) 4. And what about capturing units, and making escape maps? Everyone wants this, including me. It'll probably be in post release if anything, not first release. Quote Link to comment Share on other sites More sharing options...
Brendor Posted July 22, 2014 Share Posted July 22, 2014 Since the strength/magic split is already in,(I think), and it is possible to add your own animations(I think),I have some questions: 1. Is it possible to include the relationship system from FE4? 2. Is there a map size limit in FEXNA? 3. Is it possible to change promotion data, like instead of promotional items, when a unit gets to level 20,they promote, and continue to level 30? 4. And what about capturing units, and making escape maps? All of this is possible you just have to code it in Quote Link to comment Share on other sites More sharing options...
Tryhard Posted July 22, 2014 Share Posted July 22, 2014 Hopefully I would actually be able to do something with this programming-wise, though I don't specifically know C#. maybe Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted July 22, 2014 Share Posted July 22, 2014 That is one huge map! Skills,maps of any size, autopromotion, and custom classes? I can't wait to try this! Will there be a tutorial to adding your own features in FEXNA? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 22, 2014 Share Posted July 22, 2014 Yes. Quote Link to comment Share on other sites More sharing options...
Brendor Posted July 22, 2014 Share Posted July 22, 2014 Hopefully I would actually be able to do something with this programming-wise, though I don't specifically know C#. maybe Would you rather program in ARM? That is one huge map! Skills,maps of any size, autopromotion, and custom classes? I can't wait to try this! Will there be a tutorial to adding your own features in FEXNA? You know you can do most of that on a rom too right? No. Learn about C# and the XNA engine Quote Link to comment Share on other sites More sharing options...
Tryhard Posted July 22, 2014 Share Posted July 22, 2014 Would you rather program in ARM? That's what I mean. 'Tis a godsend. Quote Link to comment Share on other sites More sharing options...
Baldur45 Posted July 22, 2014 Share Posted July 22, 2014 What about importing music from other FE games like on SNES? Is that possible as well? Quote Link to comment Share on other sites More sharing options...
Siuloir Posted July 22, 2014 Share Posted July 22, 2014 That is one huge map! Skills,maps of any size, autopromotion, and custom classes? I can't wait to try this! Will there be a tutorial to adding your own features in FEXNA? Learning a bit of C# is the way to this. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 22, 2014 Share Posted July 22, 2014 No. Even this map can be used in FEXNA. Also FEXNA isn't slowed down by the number of units on map (Or at least, not appreciably) so that's a thing. call me a stickler, but if exxucus made a map like that for an xna game, why wouldn't he make his own tiles that would help with the tilespam(2+ tile bridges i'm looking at you). I mean if he didn't then obviously it doesn't come into account //off topic Quote Link to comment Share on other sites More sharing options...
Brendor Posted July 22, 2014 Share Posted July 22, 2014 What about importing music from other FE games like on SNES? Is that possible as well? The engine can process and use .ogg .mp3 and .wav files so get one of those Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 22, 2014 Share Posted July 22, 2014 call me a stickler, but if exxucus made a map like that for an xna game, why wouldn't he make his own tiles that would help with the tilespam(2+ tile bridges i'm looking at you). I mean if he didn't then obviously it doesn't come into account //off topic No, I was saying if you wanted to, you could use that map in FEXNA. I'm saying big maps are doable. The engine can process and use .ogg .mp3 and .wav files so get one of those Except only .ogg files have loop point support currently working in the engine and that's not going to change for the forseeable future IIRC. The other two are usable but .ogg is the superior format anyway so just use that. Quote Link to comment Share on other sites More sharing options...
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