Seven Deadly Sins Posted June 17, 2011 Share Posted June 17, 2011 (edited) Okay, so I'm doing this with Fighter, basically just like CM's run. The difference is that I'm using Def Present instead of HP Present. Unlike CM's run, I'm doing it basically the same way I did it in my other playthrough- liberal Arena use, liberal Rainbow Potion use. This time, I'm going to be allowing myself up to four Rainbow Potion uses per chapter. With that said, I'll shamelessly steal this from CM's thread... with some alterations. - Lunatic Playthrough, assuming H3 is completed (note: technically I do have stat boosters unlocked) - Male Reclass Limits Removed. - Extra Stat Boosters are allowed. - Arena use will be semi-liberal but only used to top off characters who are close to a level at the end of a chapter. - Rainbow Potion ALLOWED. I'm bumping it up to 4 max uses per chapter since reasonably you don't actually need Rainbow Potion very much after about halfway to two-thirds of the way through the game. - Real-Time Clock allowed. Fuck it. - Aside from Rainbow Potion and Maturity Drop (which is going on Marth), Wi-Fi Shop is NOT ALLOWED. - Efficient, of course. I'm definitely NOT going for 100% completion, so I will be ignoring recruitment of many scrubs in this game, such as Cord, Bantu, and whoever else sucks too much for me to care about. My Unit - In Detail Sex - Male Name - Default Type - Fighter Past - Orphan [孤児] +2 Str / Mag, +5% Str / Mag Present - Kind [優しさ] +1 Def, +5% Def Future - Honorable [栄誉者] +15% Spd / Skl Base Stats 24 HP | 11 Str | 2 Mag | 6 Skl | 7 Spd | 3 Luck | 4 Def | 0 Res Growths 100% HP | 70% Str | 5% Mag | 70% Skl | 55% Spd | 60% Luck | 30% Def | 0% Res Table of Contents [spoiler=Chapter Listing]Prologue 1-8 Chapter 1 Chapter 2 Chapter 3 Chapter 3x Chapter 4 Chapter 5 Chapter 6 Chapter 6x The Turncounts P-1 - 3/3 Ch. 1 - 7/43 P-2 - 3/6 Ch. 2 - 6/49 P-3 - 4/10 Ch. 3 - 14/63 P-4 - 4/14 Ch. 3x - 6/69 P-5 - 5/19 Ch. 4 - 7/76 P-6 - 3/22 Ch. 5 - 10/86 P-7 - 4/26 P-8 - 10/36 The Resources Maturity Drop - Marth Bond Drop - Catria Master Seal - My Unit (Level 13, Chapter 5) Angelic Robe (Purchased) - Linde Rainbow Potion Chapter 1: My Unit, Luke, Rody, Draug, Arran Chapter 2: My Unit, Luke, Marth Chapter 3: My Unit, Arran, Marth, Rody Chapter 3x: Marth, Arran, Linde Chapter 4: Marth, Luke, Rody, Sirius Chapter 5: Marth, Rody, Linde, Sirius Chapter 6: Marth, Luke, Linde, Sirius Chapter 6x: None Edited July 1, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 17, 2011 Author Share Posted June 17, 2011 P-1 Units Deployed: My Unit (duh) Turns Taken: 3 Easy mode. Jeigan is 2HKOed, and I use 1 Vulnerary use. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 02.55 Fighter 25 12 02 06 08 03 04 00 Absolute 03 05 02 03 02 03 01 00 P-2 Units Deployed: My Unit, Ryan Turns Taken: 3 Again, Fighter MU owns. Don't even need a Vulnerary use. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 03.35 Fighter 26 13 02 07 09 04 04 00 Absolute 04 06 02 04 03 04 01 00 Ryan 01.20 Archer 18 07 00 04 04 03 07 00 Absolute 02 02 00 01 00 03 01 00 P-3 Units Deployed: MU, Ryan, Luke, Rody Turns Taken: 4 I don't really like this chapter. The bottom Fighter needs to have 12 Strength so that he leaves MU with 11 HP, which allows him to survive Shiida after a Vulnerary use. Rody gets good EXP, and I pick up my DEF proc. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 04.38 Fighter 27 14 02 07 09 04 05 00 Absolute 05 07 02 04 03 04 02 00 Ryan 01.40 Archer 18 07 00 04 04 03 07 00 Absolute 02 02 00 01 00 03 01 00 Luke 01.40 Cavalier 20 07 00 05 07 04 07 00 Absolute 02 02 00 03 01 04 00 00 Rody 01.99 Cavalier 20 06 00 05 06 05 06 00 Absolute 02 01 00 03 00 05 -1 00 P-4 (Athena) Units Deployed: MU, Ryan, Luke, Rody, Shiida, Wrys Turns Taken: 4 Hey cool, I got the 4-turn this time. Beat CM's by 1 turn. =D Had to hit the 59% on Athena, which was pretty gay. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 05.17 Fighter 28 14 02 07 10 04 06 00 Absolute 06 07 02 04 04 04 03 00 Ryan 01.40 Archer 18 07 00 04 04 03 07 00 Absolute 02 02 00 01 00 03 01 00 Luke 01.63 Cavalier 20 07 00 05 07 04 07 00 Absolute 02 02 00 03 01 04 00 00 Rody 02.52 Cavalier 21 06 00 06 07 05 06 00 Absolute 03 01 00 04 01 05 -1 00 Sheeda 04.96 Pegasus 19 06 02 07 15 13 07 06 Absolute 03 02 00 02 08 13 02 00 Wrys 03.68 Curate 20 06 00 05 06 05 06 00 Absolute 00 00 02 05 03 03 00 01 P-5 Units Deployed: MU, Ryan, Luke, Rody, Shiida, Wrys, Athena, (Merric) Turns Taken: 5 This map is silly, but I got it done in 5 like usual. Luke and Rody are lagging a bit in levels, but whatever. I think I can get them levels in 7 and 8. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 05.91 Fighter 28 14 02 07 10 04 06 00 Absolute 06 07 02 04 04 04 03 00 Ryan 02.01 Archer 19 07 00 05 04 03 07 00 Absolute 03 02 00 02 00 03 01 00 Luke 03.13 Cavalier 22 08 00 05 08 05 07 00 Absolute 04 03 00 03 02 05 00 00 Rody 02.92 Cavalier 21 06 00 06 07 05 06 00 Absolute 03 01 00 04 01 05 -1 00 Sheeda 05.16 Pegasus 20 07 02 07 16 14 07 06 Absolute 04 02 00 02 09 14 02 00 Wrys 04.19 Curate 20 06 00 05 06 05 06 00 Absolute 00 00 02 05 03 03 00 01 Athena 10.23 Myrmidon 25 09 00 12 13 06 07 00 Absolute 09 06 00 03 02 06 03 00 Merric 10.40 Mage 24 00 07 06 10 06 07 05 Absolute 08 00 04 05 07 06 05 02 P-6 (Draug) Units Deployed: MU, Luke, Shiida, Rody, Merric, (Cecile) Turns Taken: 3 This map and stuff. Whatever. We all know it by now. Luke and Rody still lagging, but I'm thinking P-8's infinite thieves will help with that. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 06.64 Fighter 29 14 02 08 11 05 07 00 Absolute 07 07 02 05 05 05 04 00 Luke 03.53 Cavalier 22 08 00 05 08 05 07 00 Absolute 04 03 00 03 02 05 00 00 Rody 03.02 Cavalier 22 07 00 06 08 06 07 00 Absolute 04 02 00 04 02 06 00 00 Sheeda 05.70 Pegasus 20 07 02 07 16 14 07 06 Absolute 04 02 00 02 09 14 02 00 Wrys 04.19 Curate 20 06 00 05 06 05 06 00 Absolute 00 00 02 05 03 03 00 01 Athena 10.23 Myrmidon 25 09 00 12 13 06 07 00 Absolute 09 06 00 03 02 06 03 00 Merric 10.57 Mage 24 00 07 06 10 06 07 05 Absolute 08 00 04 05 07 06 05 02 Cecile 03.21 Cavalier 19 06 00 08 09 06 05 00 Absolute 01 01 00 06 03 06 -2 00 P-7 (Cain) Units Deployed: MU, Luke, Shiida, Rody, Merric, Athena Turns Taken: 4 This map was actually weird, simply because I wanted to get levels for Luke and Rody, and the left side always gives me fits. However, having both of the archers take the top path actually simplified things significantly, since it meant that I could charge Cain with my full main force and not have to worry about my southern group (Merric/Athena). I pull something fancy to ensure that the Cavalier that spawns doesn't attack the same unit as Cain- Luke procs his 8th point of Defense, and MU still has 7, so I put MU to the left of Cain and Luke below him. Since Cain moves before the spawned cavalier, he attacks MU while the Cav attacks Luke, despite the fact that both attacking Luke would kill him without fail. Thanks, terrible AI. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res My Unit 07.53 Fighter 30 15 02 09 11 06 07 00 Absolute 08 08 02 06 05 06 04 00 Luke 04.53 Cavalier 22 08 00 05 09 05 08 00 Absolute 04 03 00 03 03 05 01 00 Rody 04.02 Cavalier 23 08 00 07 09 07 08 00 Absolute 05 03 00 05 03 07 01 00 Sheeda 05.90 Pegasus 20 07 02 07 16 14 07 06 Absolute 04 02 00 02 09 14 02 00 Wrys 04.19 Curate 20 06 00 05 06 05 06 00 Absolute 00 00 02 05 03 03 00 01 Athena 10.31 Myrmidon 25 09 00 12 13 06 07 00 Absolute 09 06 00 03 02 06 03 00 Merric 10.98 Mage 24 00 07 06 10 06 07 05 Absolute 08 00 04 05 07 06 05 02 P-8 Units Deployed: MU, Luke, Shiida, Rody, Merric, Cain, Wrys, Marth Turns Taken: 10 What fun. This chapter is a huge pain in the ass, and you've gotta go all Muhammad Ali on it to do it right. This chapter is all about managing HP effectively. If you're not using ALL of your vulneraries there's no way that you're going to get through this okay. Basically, the name of the game is using your units in shifts. The first 6 turns are you weathering the storm of bullshit reinforcements that come at you, because the two silver bandits and two mages chain pull, preventing you from venturing out of the first room too early. Once you get done with the reinforcements, the real test begins. Fighter MU is AWESOME here, because he's able to OHKO the mages and do a ton of damage to bandits. By the time you get to the thieves, your units will all be weathered, beaten, and just generally torn up. Wrys sucking ass at healing, healing only 9 HP at base. That said, this chapter is fun. It's very exacting, but at no point does it just feel stupid. Every movement is exacting, and choosing the right character to use to attack is the most important part of the mission. At any given time you can be in serious danger, and the pulling, positioning, and AI abuse needed to successfully transition between offense and defense to eke out a win is incredible. And we haven't even gotten to the first mission yet! Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 08.44 Lord 28 09 00 11 11 10 09 01 D Swords My Unit 08.66 Fighter 31 16 02 10 12 06 07 00 C Axes Absolute 09 09 02 07 06 06 04 00 Luke 06.90 Cavalier 25 09 00 05 11 06 09 00 D Swords Absolute 07 04 00 03 05 06 02 00 E Lances Rody 06.52 Cavalier 25 09 00 08 10 09 09 00 D Lances Absolute 07 04 00 06 04 09 02 00 E Swords Sheeda 06.20 Pegasus 20 07 02 08 17 15 07 06 D Lances Absolute 04 02 00 03 10 15 02 00 Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 17, 2011 Author Share Posted June 17, 2011 (edited) Chapter 1 Units Deployed: Marth, MU, Luke, Rody, Draug, Arran, Cecile, Gordin, Ryan Turns Taken: 7 Reclasses: MU -> Cavalier, Rody -> Pirate, Luke -> Mercenary, Draug -> Cavalier, Gordin -> Hunter, Arran -> Sniper Rainbow Potion: MU, Luke, Rody, Draug, Arran I went a bit overboard on the Rainbow Potion here, because it allowed me to basically go nuts on turn 1. Every RP use lets me ORKO an opponent. I kill 5 bandits and the Hunter on turn 1, partially through the help of Marth critting one of the bandits. Accessing the village on turn 2 prevents the thief from spawning, which makes getting the bullion really easy. Cecil sacrifices herself to break through the choke, as it prevents 2 enemies from attacking MU on the fort. By moving Marth as much as possible on every turn and pulling the choke on chapter 4, the 7 turn is possible. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 08.74 Lord 28 09 00 11 11 10 09 01 D Swords My Unit 09.26 Cavalier 28 14 02 10 13 07 12 00 E Swords, E Lances Absolute 10 09 02 08 07 07 05 00 (C Axes) Luke 06.90 Mercenary 26 09 00 12 15 06 08 01 D Swords Absolute 08 05 00 04 06 06 03 01 Rody 06.92 Pirate 25 11 00 07 12 09 06 00 E Axes Absolute 07 04 00 06 04 09 02 00 (D Lances) Arran 03.24 Sniper 28 10 01 15 13 04 09 03 C Bows Absolute 04 03 00 07 04 04 02 00 Malliesia 06.20 Cleric 18 00 02 01 04 12 01 05 C Staves Absolute 02 00 01 00 01 12 00 -3 Sheeda 06.20 Pegasus 20 07 02 08 17 15 07 06 D Lances Absolute 04 02 00 03 10 15 02 00 Edited June 18, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
grandjackal Posted June 17, 2011 Share Posted June 17, 2011 Looking good, looking good. Not much to say at this point, aside from this... Nice find with Pirate Rody after Prologue. Though looking at averages, lvl 6 does not warrent 10 AS as a cav, but rather 9. I think if you got a few more kills on him instead of to Shiida, he could manage on a normal scale. Looking at Shiida's level, it would only cost her one...and really, how big a deal is one level to Shiida? She's still gonna double and wing spear it up, even as a cav. Quote Link to comment Share on other sites More sharing options...
LeaderR Elliot Posted June 17, 2011 Share Posted June 17, 2011 with everyone conditions things will be easier to you. I mean in Chapter 1 you can (if you wish) talk to Lawrence and the next turn use the save tile seize and get your RoRo axe in Chp 2! BTW I found a waste Having 6 Roro axe in the begining of midgame and only My unit using them, also there are those 6 Elixirs I never used and finally 3 Ogma swords and no sword user for them. I only had One Camus Lance and one Kleine Bow through all the game Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 17, 2011 Author Share Posted June 17, 2011 (edited) "Everyone's Conditions" really doesn't help things much. The special weapons aren't that special, Elixirs are rare, and stat potions don't stack with Rainbow Potion. I'm more likely to get EXP or stat boosts on units I don't give a damn about than anything useful. Edited June 17, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
LeaderR Elliot Posted June 17, 2011 Share Posted June 17, 2011 Do not tell me Roro Axe is useless My unit used that through the whole game from Chp 14 to 24 and guess what My unit ORKO with max STR and Okho most with a crit. Crit is unreliable you say, well no Bond drop on My unit so he is having + 10-15 crit + Roro axe 30 crit so it is 45 normal + if you are zerker + geosphere... Kleine Bow for making uber your horsemen and even more powerful on sniper hands. Camus lance... this one is self explanatory Ogma Sword is only for Marth. While I cleared Lunatic I chose AK My unit, then class swapped to fighter and by Chp 6 got D in axes, so after promoting and swapping to zerker you should have easy C in axes Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 18, 2011 Author Share Posted June 18, 2011 (edited) That involves me actually GETTING those items. Unless you get either insanely lucky or spend approximately 3 years between each chapter, Everyone's Condition is not going to be a game-changer. Chapter 2 Units Deployed: Marth, My Unit, Luke, Rody, Draug, Arran, Malliesia, Gordin, Ryan Turns Taken: 6 Reclasses: My Unit -> Fighter, Luke -> Pirate, Rody -> Cavalier Rainbow Potion: My Unit, Luke, Marth I went light on the RP this time to make up for my overuse last chapter. Marth gets it for a general performance buffer, My Unit gets it to ORKO Dragon Knights as a Fighter, and Luke gets it to ORKO Cavaliers as a Pirate. Rody runs left, cutting off the thief and pulling one of the Silver Sword cavaliers. Everyone else guns it straight through, barreling down the center. I recruit Warren for two reasons: He can still chip the shit out of Dracoknights, and his low Defense makes him the prime target when I want to suicide a unit to break a nasty situation. He performs this job admirably, pulling a Dracoknight away from a heavily injured Draug/Catria. This allows me to move Marth forward toward the throne instead of covering my 4HP Catria, which results in me 6-turning the chapter. Much awesome to be had. P.S.: The 30 HP is not a typo. Fuck yeah Maturity Drop. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 09.41 Lord 30 09 00 12 12 11 09 02 D Swords My Unit 10.74 Fighter 33 17 02 11 13 07 08 00 E Swords, E Lances Absolute 11 10 02 08 07 07 05 00 (C Axes) Luke 08.51 Pirate 27 13 00 05 14 07 07 01 E Axes Absolute 09 06 00 04 06 07 04 01 (D Swords) Rody 08.10 Cavalier 27 11 00 10 11 10 11 00 E Axes Absolute 09 06 00 08 05 10 04 00 (D Lances) Arran 03.54 Sniper 28 10 01 15 13 04 09 03 C Bows Absolute 04 03 00 07 04 04 02 00 Malliesia 02.65 Cleric 16 00 02 01 05 12 01 05 C Staves Absolute 00 00 01 00 02 12 00 -3 Sheeda 06.20 Pegasus 20 07 02 08 17 15 07 06 D Lances Absolute 04 02 00 03 10 15 02 00 Catria 07.04 Pegasus 23 07 02 09 15 09 09 06 D Lances Absolute 07 02 00 04 08 09 04 00 Edited June 18, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 21, 2011 Author Share Posted June 21, 2011 (edited) Chapter 3 Units Deployed: Marth, My Unit, Luke, Rody, Linde, Arran, Malliesia, Gordin, Catria, (Palla) Turns Taken: 14 Reclasses: Catria -> Cavalier, Arran -> Dracoknight Rainbow Potion: My Unit, Rody, Marth, Arran Resources: Angelic Robe (purchased) -> Linde I decided to try something a little different in this run... going through the bridge. Bord is always kinda meh, and I really don't need the hammer. Marth, Luke, and Rody jet left to deal with the bridge, while the rest of my team stay behind to deal with the dracoknights. I manage to manipulate the AI in such a way that I don't actually need to suicide anyone. Palla did her thing up north, and unfortunately, Matthis suicided on Jake. Useless prick. Going through the bridge prevents me from recruiting Bord or Matthis (fuck his AI, if he was just smart enough to use his Javelin to attack at range, he'd survive), but neither of them is actually usable or anything. It also lets me cut this stupid fucking chapter from 17 turns to 14. Awesome. As a side note, I'm now up 7 turns on CM's run. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 09.75 Lord 30 09 00 12 12 11 09 02 D Swords My Unit 12.96 Fighter 35 19 02 12 14 09 09 00 C Axes Absolute 13 12 02 09 08 09 06 00 Luke 09.24 Pirate 28 14 00 05 15 08 07 01 E Axes Absolute 09 07 00 04 07 08 04 01 (D Swords) Rody 08.77 Cavalier 27 11 00 10 11 10 11 00 E Axes Absolute 09 06 00 08 05 10 04 00 (D Lances) Arran 03.74 Dracoknight 24 11 01 12 11 04 12 03 C Bows Absolute 04 03 00 07 04 04 02 00 Malliesia 04.40 Cleric 17 00 02 02 06 12 01 07 C Staves Absolute 01 00 01 01 03 12 00 -1 Linde 07.46 Mage 30 00 06 08 11 11 03 04 D Tomes Absolute 14 00 03 07 08 11 01 01 Catria 07.04 Cavalier 27 09 00 08 15 10 11 00 C Lances, E Swords Absolute 09 04 00 06 09 10 04 00 Palla 10.63 Pegasus 24 10 02 11 16 09 09 06 B Lances Absolute 08 05 00 06 09 09 04 00 Sheeda 06.20 Pegasus 20 07 02 08 17 15 07 06 D Lances Absolute 04 02 00 03 10 15 02 00 Edited June 21, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
grandjackal Posted June 21, 2011 Share Posted June 21, 2011 What, no thank yous? Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 21, 2011 Author Share Posted June 21, 2011 Hey, I was planning on going through the bridge either way. That said, thanks for the help with figuring out how to pull the dracos. It's a lot easier knowing their pulls. So yeah... thank you. *mumblegrumble* Quote Link to comment Share on other sites More sharing options...
grandjackal Posted June 21, 2011 Share Posted June 21, 2011 Hey, I was planning on going through the bridge either way. You were planning on it when I suggested it might be easier, yes...No need to be humble about it, I understand you're embaressed that I, The Grandjackal, thought of something smart... Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 22, 2011 Author Share Posted June 22, 2011 Chapter 3x Units Deployed: Marth, My Unit, Arran, Catria, Palla, Linde Turns Taken: 6 Reclasses: My Unit -> Pirate Rainbow Potion: Marth, Arran, Linde This chapter is stupid. I really didn't want to use Arran, but the southern archer and the archer chasing Wrys kinda forced my hand. Damnit, why couldn't Pegasi be 9 move like Cavaliers? Anyway, no turns to be shaved here, unfortunately. My Unit gets a hilariously good level up. It might be promotion time for him soon... Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 10.09 Lord 31 10 00 13 12 11 09 03 D Swords My Unit 13.04 Pirate 35 20* 02 11 17 10 11 00 C Axes Absolute 14 13 02 10 09 10 07 00 Luke 09.24 Pirate 28 14 00 05 15 08 07 01 E Axes Absolute 09 07 00 04 07 08 04 01 (D Swords) Rody 08.77 Cavalier 27 11 00 10 11 10 11 00 E Axes Absolute 09 06 00 08 05 10 04 00 (D Lances) Arran 04.10 Dracoknight 24 11 01 13 11 05 12 03 B Lances Absolute 04 03 00 08 04 05 02 00 Malliesia 04.40 Cleric 17 00 02 02 06 12 01 07 C Staves Absolute 01 00 01 01 03 12 00 -1 Linde 07.92 Mage 30 00 06 08 11 11 03 04 D Tomes Absolute 14 00 03 07 08 11 01 01 Catria 09.37 Cavalier 27 09 00 08 15 10 11 00 C Lances, E Swords Absolute 09 04 00 06 09 10 04 00 Palla 10.94 Pegasus 24 10 02 11 16 09 09 06 B Lances Absolute 08 05 00 06 09 09 04 00 Sheeda 06.20 Pegasus 20 07 02 08 17 15 07 06 D Lances Absolute 04 02 00 03 10 15 02 00 Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 24, 2011 Author Share Posted June 24, 2011 Chapter 4 Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Rody, Draug, Gordin, Malliesia Turns Taken: 7 Reclasses: My Unit -> Cavalier, Rody -> Pirate, Luke -> Cavalier Rainbow Potion: Marth, Rody, Luke, Sirius Also stupid, but I manage it okay. My units get great level ups here. Turn 1, I kill all the bandits and the hunter at the starting position, as well as the Armorslayer thief in the south. From here on out, Luke, Gordin, and Linde stick around to mop up the reinforcements, while Palla, Rody, My Unit, and Catria go to help out with the Pirate rush. I pull the pirates on turn 3, which is a touchy affair, and it took a couple tries to get them to pull in the right directions, but eventually I managed it. I recruit Sirius on turn 5 and give him the Rainbow Potion, which allows him to double the remaining Pirates. Now that I've got Sirius, life should be a lot easier. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 11.56 Lord 32 11 00 13 13 12 10 03 C Swords My Unit 13.43 Cavalier 32 18 02 12 15 10 14 00 C Axes Absolute 14 13 02 10 09 10 07 00 Luke 09.59 Cavalier 28 12 00 06 13 08 10 01 D Swords, E Lances Absolute 10 07 00 04 07 08 04 01 Rody 09.63 Pirate 28 14 00 09 14 11 08 00 E Axes Absolute 10 07 00 08 06 11 04 00 (D Lances) Malliesia 05.35 Cleric 17 00 02 02 06 12 01 07 C Staves Absolute 01 00 01 01 03 12 00 -1 Linde 09.06 Mage 30 00 08 10 13 13 03 04 D Tomes Absolute 14 00 05 09 10 13 01 01 Catria 10.68 Cavalier 28 09 00 09 16 10 11 00 C Lances, E Swords Absolute 10 04 00 07 10 10 04 00 Palla 11.58 Pegasus 25 11 02 12 17 09 09 06 B Lances Absolute 09 07 00 07 10 09 04 00 Sirius 01.39 Paladin 28 12 01 14 13 04 11 06 A Lances, B Swords Absolute 06 05 00 09 06 04 03 00 Sheeda 06.20 Pegasus 20 07 02 08 17 15 07 06 D Lances Absolute 04 02 00 03 10 15 02 00 Quote Link to comment Share on other sites More sharing options...
dondon151 Posted June 24, 2011 Share Posted June 24, 2011 I pull the pirates on turn 3, which is a touchy affair, The pirates move automatically on turn 3 whether you're in their range or not. I think I've tried to pull them on turn 2 before and failed. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted June 24, 2011 Share Posted June 24, 2011 Well, I know that if you get in range of the hunters, they'll move up to attack you. But I suppose that just is a minor annoyance for Ogma to recruit Sirius, therefore helping us when the pirates rush in. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted June 25, 2011 Share Posted June 25, 2011 Maybe I should clarify my previous post, since it seems ambiguous. I recall that you can pull individual pirates at any time, but on turn 3, they'll all start moving. You can't pull them all at once before then unless you manage to pull all of them individually, but I think that's nearly impossible. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted June 25, 2011 Share Posted June 25, 2011 Yeah, I sort of forgot that point, since what I like to do on that map is Rescue Marth over to take on the pirate closest to the river by drawing him over. Hmm...Here's a thought for a strat. 1. Rescue Marth over ASAP to take on said Pirate while Ogma pulls in archers. 2. Deal with Pirate and said archers following turn. 3. Recruit Sirius ASAP. Made easier by 1 less pirate, 2 less hunters, and +Sirius. Eh? Eh? Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 25, 2011 Author Share Posted June 25, 2011 Yeah, the touchy bit with the turn 3 "pull" was mainly getting them to move in the right direction. Getting only the Hunters to wander over toward Ogma/Marth was a pain in the ass, and by the end of it my squad of Palla/MU/Rody/Catria was pretty worn down. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted June 29, 2011 Author Share Posted June 29, 2011 Boom. Chapter 5 Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Rody, Sirius, Shiida, Malliesia, Ogma Turns Taken: 10 Resources: Master Seal- My Unit Reclasses: My Unit -> Dracoknight, Palla -> Cavalier, Rainbow Potion: Marth, Rody, Linde, Sirius Shards: Taurus- My Unit Arena: Marth- HP Skl Spe Lck Def (thanks, Maturity Drop!) Catria - Str Skl Spe Def Treasure Gained: Gemini Shard Master Seal Pure Water Iron Sword Physic (all 10 uses!) Promoted MU here, turning him into a flying axe-wielding murder machine on steroids. ORKOs DKs while being 6HKOed by them. Step the hell off. Rody, Marth, Linde, and Sirius get the Potion. Linde can OHKO Mages with Aura and double Cavaliers. Sirius is, well... Sirius. Marth and Rody also gain the ability to ORKO Cavaliers. Fuck this bridge. The charge at the beginning is manageable, but the bridge is just stupid. I manage it by hitting the front Knight with Linde, killing the Javelin one with Marth, and killing the Stonehoist Ballista with Sirius. My Unit goes and kills all the Dracoknights before continuing north and nicking the Master Seal and Physic. I will fully admit that I used the savepoint on the island to reload for a crit on the Sniper add on the bottom of the map, but fuck it. That's what Savepoints are for. Fun fact: I had to restart this chapter once because I completely forgot to move the Rescue staff from Yumina to Malliesia. P.S.: Pirate Rody is very legit. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 12.58 Lord 33 11 00 14 14 13 11 03 C Swords My Unit 03.01 Dracoknight 35 23 03 16 18 12 19 04 C Axes, D Lances Absolute 15 15 02 11 11 12 09 01 Luke 09.76 Mercenary 28 11 00 12 16 08 08 01 D Swords Absolute 10 07 00 04 07 08 04 01 Rody 10.00 Pirate 29 15 00 09 15 12 08 00 E Axes Absolute 10 08 00 08 07 12 05 00 (D Lances) Malliesia 06.78 Cleric 17 00 02 03 07 12 01 07 C Staves Absolute 01 00 01 02 04 12 00 -1 Linde 10.49 Mage 30 00 09 11 14 14 04 04 D Tomes Absolute 14 00 06 10 11 14 02 01 Catria 11.27 Cavalier 28 10 00 10 17 10 12 00 C Lances, E Swords Absolute 10 05 00 08 11 10 05 00 Palla 11.98 Cavalier 27 12 02 09 16 09 11 00 B Lances Absolute 09 07 00 07 10 09 04 00 Sirius 01.73 Dracoknight 26 13 01 14 13 04 13 03 A Lances, B Swords Absolute 06 05 00 09 06 04 03 00 Sheeda 07.07 Cavalier 22 08 02 06 17 16 09 00 D Lances Absolute 04 03 00 04 11 16 02 00 Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted July 1, 2011 Author Share Posted July 1, 2011 Chapter 6 Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Malliesia, Sirius, Shiida, Arran Turns Taken: 6 Reclasses: Palla -> Pegasus, Arran -> Bishop, Rainbow Potion: Marth, Luke, Linde, Sirius Shards: Taurus- Palla Gemini- Linde Arena: Sirius - HP Str Spe Lck Def (as Berserker). Costs 560 Gold. Luke - HP Str Spe Def (as Pirate). Costs 540 Gold. Palla - HP Str Skl Def (as Archer). Costs 570 Gold. This is one of those chapters that gets easier the faster you do it, mainly because the reinforcements that spawn starting on turn 3 are gigantic assholes. Credit to CM's run, since I used his strategy for this chapter, both the general framework and some specifics. My Unit goes and takes on the right side, supported by Bishop Arran, Catria, and Palla (who used a Pure Water to kill the mages on the right side on turn 1 by herself). Julian goes and grabs Rickard and the Large Bullion, and Marth grabs the two chests on the right. Everyone else barrels through the left. I use a savepoint to rig a crit on the sniper, but the Hero happened to spawn with little enough Speed that My Unit could double him and ORKO with Steel. Definitely a godsend. I burn a Rescue use for the 6 turn, but considering how much of an asshole this chapter is, I'll take anything that lets me skip directly engaging the reinforcements. P.S.: I got an Energy Drink via Everyone's Condition (20 HP recovery, 3 uses) and it was really neat for My Unit, since it let him operate fairly autonomously on the right side while Arran just kept Catria and Palla humming. P.P.S.: i swear i'm not resetting arena growths D= Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 12.58 Lord 33 11 00 14 14 13 11 03 C Swords My Unit 04.92 Dracoknight 36 23 03 17 19 13 20 04 C Axes, D Lances Absolute 16 15 02 12 12 13 10 01 Luke 10.59 Cavalier 29 13 00 06 14 08 11 01 C Swords, E Lances Absolute 11 08 00 04 08 08 04 01 Rody 10.00 Pirate 29 15 00 09 15 12 08 00 E Axes Absolute 10 08 00 08 07 12 05 00 (D Lances) Malliesia 07.36 Cleric 17 00 03 03 08 13 01 08 B Staves Absolute 01 00 02 02 05 13 00 00 Linde 11.29 Mage 31 00 09 12 14 15 04 05 D Tomes Absolute 15 00 06 11 11 15 02 02 Catria 11.81 Cavalier 28 10 00 10 17 10 12 00 C Lances, E Swords Absolute 10 05 00 08 11 10 05 00 Palla 13.08 Pegasus 27 13 02 14 18 10 10 06 B Lances Absolute 11 09 00 09 11 10 05 00 Sirius 03.57 Paladin 30 14 01 15 14 06 12 06 A Lances, B Swords Absolute 08 07 00 10 07 06 04 00 Sheeda 07.77 Cavalier 22 08 02 06 17 16 09 00 D Lances Absolute 04 03 00 04 11 16 02 00 Julian Base Rickard Base Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted July 1, 2011 Author Share Posted July 1, 2011 (edited) Chapter 6x Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Sirius Turns Taken: 1 Reclasses: Linde -> Cleric Rainbow Potion: None Shards: Taurus- Palla Gemini- Linde Arena: Catria - Str Skl Spe Lck (as Cavalier) - 730 Gold This chapter is stupid. Crit Roro for the kill, then mop up for extra EXP. Had to redo it to Hammerne the Rescue staff. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 12.58 Lord 33 11 00 14 14 13 11 03 C Swords My Unit 05.46 Dracoknight 37 23 03 18 20 14 20 04 C Axes, D Lances Absolute 17 15 02 13 13 14 10 01 Luke 10.68 Cavalier 29 13 00 06 14 08 11 01 C Swords, E Lances Absolute 11 08 00 04 08 08 04 01 Rody 10.20 Pirate 29 15 00 09 15 12 08 00 E Axes Absolute 10 08 00 08 07 12 05 00 (D Lances) Malliesia 07.36 Cleric 17 00 03 03 08 13 01 08 B Staves Absolute 01 00 02 02 05 13 00 00 Linde 11.77 Mage 31 00 09 12 14 15 04 05 D Tomes Absolute 15 00 06 11 11 15 02 02 Catria 12.24 Cavalier 28 11 00 11 18 11 12 00 C Lances, E Swords Absolute 10 06 00 09 12 11 05 00 Palla 13.23 Pegasus 27 13 02 14 18 10 10 06 B Lances Absolute 11 09 00 09 11 10 05 00 Sirius 03.70 Paladin 30 14 01 15 14 06 12 06 A Lances, B Swords Absolute 08 07 00 10 07 06 04 00 Sheeda 07.77 Cavalier 22 08 02 06 17 16 09 00 D Lances Absolute 04 03 00 04 11 16 02 00 Julian Base Rickard Base Edited July 2, 2011 by Seven Deadly Sins Quote Link to comment Share on other sites More sharing options...
LeaderR Elliot Posted July 2, 2011 Share Posted July 2, 2011 (edited) Let me see... 1. Uber Promoted My Unit from chapter 5. Terror on Wings 2. ALL your offensive Units have 14+ in SPD 3. You only care for turncounts... poor matthis 4. WHAT IS THIS LINDE W/ 4 DEFENCE!? 5. Luke, Rody, Catria are good stadistically looking and only are lv 10... I guess that is all... Sirius looks outclassed by most of your units. Also in chp7, It seems your MU should be 3HKOed by hunters with just a psychic. Edit: Good job so far, you are diong magic! Edited July 2, 2011 by LeaderR Elliot Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted July 2, 2011 Author Share Posted July 2, 2011 I had to redo Chapter 6x to Hammerne the Rescue staff, but no big deal. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted July 3, 2011 Author Share Posted July 3, 2011 Chapter 7 Units Deployed: Marth, My Unit, Catria, Palla, Linde, Luke, Rody, Sirius, Malliesia, Arran Turns Taken: 5 Resources: Palla - Master Seal Reclasses: Linde -> Mage, Palla -> Dracoknight, Rody -> Cavalier Rainbow Potion: My Unit, Luke, Linde, Sirius Arena: Linde - HP Mag Spe Lck - 640 Gold Luke - HP Str Spe Def - 660 Gold (as Knight) Sirius - HP Str Spe Def - 760 Gold (as Berserker) Standard 2-rescue strat. Had to redo 6x to fit in a usage of Hammerne, but it worked out for the best. I hit the 5-turn. Linde 2HKOs the Dragon with Aura, and my 3 Dracoknights go rampaging across the map murderizing thieves. I get all the treasure as a result, and my guys all pick up tons of experience from the thieves as well. The others get a little EXP from the reinforcements. Luke gets the potion to allow him to ORKO a reinforcement cav with Rainbow Potion, Linde gets it to survive the dragon, My Unit gets it to not be doubled by the boss, and Sirius gets it to not be doubled by thieves. It also lets him OHKO them with Silver Lance. I buy some Hand Axes and Javelins in the shop there with Malliesia, as well as a single Steel Lance. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Weapon Rank Marth 12.58 Lord 33 11 00 14 14 13 11 03 C Swords My Unit 05.85 Dracoknight 37 23 03 18 20 14 20 04 C Axes, D Lances Absolute 17 15 02 13 13 14 10 01 Luke 11.25 Cavalier 30 14 00 06 15 08 12 01 C Swords, E Lances Absolute 12 09 00 04 09 08 05 01 Rody 10.20 Cavalier 29 13 00 10 13 12 12 00 E Axes Absolute 11 08 00 08 07 12 05 00 (D Lances) Malliesia 08.34 Cleric 18 00 04 03 09 14 01 09 B Staves Absolute 02 00 03 02 06 14 00 01 Linde 12.64 Mage 32 00 09 12 14 15 04 05 D Tomes Absolute 16 00 06 11 11 15 02 02 Catria 12.67 Cavalier 28 11 00 11 18 11 12 00 C Lances, E Swords Absolute 10 06 00 09 12 11 05 00 Palla 02.24 Dracoknight 32 18 01 15 19 10 15 05 A Lances, E Axes Absolute 12 10 00 10 12 10 05 02 Sirius 04.75 Dracoknight 29 16 01 15 15 06 15 06 A Lances, E Axes Absolute 09 08 00 10 08 06 05 00 Sheeda 07.77 Cavalier 22 08 02 06 17 16 09 00 D Lances Absolute 04 03 00 04 11 16 02 00 Julian Base Rickard Base Feena Base Quote Link to comment Share on other sites More sharing options...
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