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[FE7] Custom Battle Sprite


Avril Lavigne
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(Yes, I know how to insert a custom battle sprite and do all that stuff but I just don't understand when it's a unique custom sprite you want to use for one character that doesn't have a unique class)

Alright, so you know how Lloyd, Legault, Isadora, Raven, etc., etc. have their custom animations?

Yeah, so they each have their own Nightmare module, and you can change who has which custom battle sprite in the Character Editor module.

TLxY0vr.png

OimRtU3.png

What I don't get is... am I supposed to "connect" the two modules together? Like say, I insert my custom animation, and want it specifically for one character... how do I do that? Or am I supposed to replace one of the existing custom animation sprite modules? I'm really not sure. I don't want to have to create a new class just to have a custom battle sprite for one character.

IS MY QUESTION CLEAR? I feel like it might sound confusing.

So like Lucius has a 0x01 custom battle sprite, and it goes up to Hawkeye, who has a 0x10 battle sprite. I just don't understand how can I fill the 0x11 area in and where do I do that? I am so perplexed by this whole thing maybe I didn't study it well enough.

Edited by Avril Lavigne
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I had this same issue, i give you some advice. There are 3 Modules for Lloyd and Linus, you reemplace the other two, you got 4 Usable custom battle sprites. You just have to use an actualized animation list, paste it in that folder(custom animations) then, when you have your new animation set, you assign your new animation set in character data editor. I still dont know how to fill ther other 255 slots, but the one that comes after Hawkeye is Jerme i think. I hope you understand me :P

For example my Lloyd2 has Myrrh´s animation set, the three Lloyds(Four fanged offense, Cog of Destiny and Light chapters) use Lloyd1. I have other animation sets on Lloyd3, Linus2 and Linus3, if you the go and assign in character data editor previusly edited lloyd2 for umm Karel he will have your new custom sprite, or animation set will be more acurate :D

Edited by marlon0024
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I had this same issue, i give you some advice. There are 3 Modules for Lloyd and Linus, you reemplace the other two, you got 4 Usable custom battle sprites. You just have to use an actualized animation list, paste it in that folder(custom animations) then, when you have your new animation set, you assign your new animation set in character data editor. I still dont know how to fill ther other 255 slots, but the one that comes after Hawkeye is Jerme i think. I hope you understand me :P

For example my Lloyd2 has Myrrh´s animation set, the three Lloyds(Four fanged offense, Cog of Destiny and Light chapters) use Lloyd1. I have other animation sets on Lloyd3, Linus2 and Linus3, if you the go and assign in character data editor previusly edited lloyd2 for umm Karel he will have your new custom sprite, or animation set will be more acurate :D

I'm just gonna go ahead and mark this as solved because this seems like it'll work. Haha I'll try it out later. Thanks!

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