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Ragnarok Online Mafia [Game Over]


Elieson
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If you were looking for a fun game to play, you've probably ended up in the right place. Loosely based on a Korean MMORPG, Gravity's Ragnarok Online is a 2.5d classic style MMO that's more fun than you'd expect due to its simplified graphics and build variety that really bases a lot on availability of class and gear. It's the game that I met my son on many years ago before he became a part of my life, met my [ex] wife who I had Alexis with, and is a cornerstone of my gaming history, holding the place as the first MMO I genuinely got engaged in.

So naturally, I'm using it as a theme for a mafia game to ruin some of my most precious memories.


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In a time of strife between God, humans, and demons...

Scarred during the gruesome war and avoiding total destruction altogether, God, humans, and demons manage to enter into a truce...

But after 1,000 years of fragile and forged peace in Rune Midgard...

The lengthy peace eventually led the humans to forget their memories of the scars and hardship from the war. As they forgot faults of the past, selfishness, corruption, and arrogance slowly spread throughout the land...

Finally, the balance of peace broke and strange occurrences started happening. There came a strange howl from the boundaries that divided God, humans, and demons. Peaceful creatures became aggressive and attacked innocent villagers. Violent earthquakes ripped whole continents apart. Great hail storms drove some species to the brink of extinction...

The mysterious legend of demons were rediscovered...

As the fragile peace began to fall apart, stories about the parts of Ymir protecting the peace began to spread among the adventurers. Forgetting the true nature of the ancient relics, people set out to seek the pieces out of selfishness and the promise of wealth that would come with it...

Sounds pretty deep, doesn't it? Eh, it's alright. I'm here to let you guys play a game based on RO, but whatever you do, don't play Ragnarok Online 2. It suuuuuuucks.


Ragnarok Online Mafia

The Rules


1. Day is 48 hours, Night 24 hours. Night ends up to 12 hours early if all actions are in, and when Host sees them all.
a. Day 1 is 72 Hours, and does not require a hammer. This overrides Rule 2.

b. Day 2 is 72 Hours, and does not require a hammer. This overrides Rule 2.
c. Day 3 and beyond are the primary Rule 1's 48 Hours, and adhere to Rule 2.
1. Day 1 is 72 hours and requires no hammer. Night 24 hours. Night ends up to 12 hours early if all actions are in, and when Host sees them all.
a. All proceeding days require a hammer, as per rule 2.
b. When 7 or less players remain alive, Day time is reduced to 48 hours.
2. No Majority, No Lynch; Hammers required, at 50%+1
3. No screenshotting, etc, etc. No cheating or else.
4. NOC, no contact with others about in-game anything.
5. You can fake your Role, but you may not insert a retyped RolePM *See Rule 11*
6. No, you can not pull F*ck Tigers. Tactical modkills result in an immediate factional penalty
7. You will not know priorities.
8. Be active. Please. This is a quicker game, so be active when you can.
9. Standard hash-tag voting style. ##Vote: or ##Unvote
10. Game is for 17 people.
11. No posting of RolePMs or quoting. Summarize flavor and roles only. Only Host may post RolePMs in the thread.
12. No hidden players. There are 17 players, and aside from subs, 17 players only.
13. If not performing a night action, please reply to your Role PM "##Night X: Idling"
14. Informed Observers have the ability to declare Intermission if Host is unavailable.
15. No Items.
16. If you're dead, please keep in-thread conversation to an absolute minimum. Do not post any relevant information when dead. Graveyard exists.
17. No Editing posts.
18. Modkill results in Day-Phase or Night-Phase Pause. Phase is resumed once Host has resolved.
19. D1 Start
20. If your RolePM contradicts any rules, just listen to your RolePM.
21. Modprods at 48 hours, and a second at phase end. Three modprods nets a Modsub/kill, depending on sub availability.
22. Ask me questions regarding rules I missed, publically if you would like. If it's important, I will post the clarification/addition of the rule in question.

23. No Nighttalk






[spoiler=Player List]

Players:

Dead Players:

  1. Blitz Mafia Informed 1x Mass-roleblocker + Standard Roleblocker Lynched Day 1
  2. Executive Kirsche Town Safeguard Killed Night 1
  3. Baldrick Mafia [Role] Modkilled Day 2
  4. Life Town Arson/Vanillizing Cop Modkilled Day 2
  5. Eurykins Town Even-Night Vigilante Killed Night 2
  6. zerosabers Town Tracker Killed Night 2
  7. King Gilgamesh Town Hijacker Killed Night 2
  8. Izhuark Shin Town Jack of All Trades Lynched Day 3
  9. The3rdCorinthian Town Bodyguard Killed Night 3
  10. [Lord Gaius + eclipse = Hydra] Mafia 1x Pathologist + Watcher Lynched Day 4
  11. SB. Randa Self-aligned Bulletproof Godfather & Reflexive Poisoner & Role Cop & Depoisoner, with a 1-shot Temporary BPV-Sacrificing Lynchproof Lynched Day 5

Subs:

  • eclipse
  • BBM
  • Snike
  • Shin
  • Technosuke
  • Randa

Informed Observers/Checkers/Hosts/etc:

Important Links:

Edited by Elieson
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I guess I could just simplify it so D1 is 72Hrs No Hammer, D2-> is &2 Hrs & Hammer and when there's 7 or less players alive, time drops from 72 to 48

?

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/sub

Because once again, I'm not that intelligent. :P:

(also tempted to mod-edit the opening post to MY whims)

EDIT: And sure.

Edited by eclipse
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the main thing is with the 48 hour days requiring hammer is that you're telling the players to accomplish more with less time

it's probably fine at 7-9p or less though

/in against my better judgement

might try something different this game

Edited by SB.
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It's the game that I met my son on many years ago before he became a part of my life, met my [ex] wife who I had Alexis with, and is a cornerstone of my gaming history, holding the place as the first MMO I genuinely got engaged in.

So naturally, I'm using it as a theme for a mafia game to ruin some of my most precious memories.

Man, gotta love this.

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